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Add explicit pill to beatmap overlay

This commit is contained in:
Salman Ahmed 2021-01-13 11:32:36 +03:00
parent f6637eec36
commit 78631323ba

View File

@ -34,6 +34,7 @@ namespace osu.Game.Overlays.BeatmapSet
private readonly Box coverGradient;
private readonly OsuSpriteText title, artist;
private readonly AuthorInfo author;
private readonly ExplicitBeatmapPill explicitPill;
private readonly FillFlowContainer downloadButtonsContainer;
private readonly BeatmapAvailability beatmapAvailability;
private readonly BeatmapSetOnlineStatusPill onlineStatusPill;
@ -146,6 +147,13 @@ namespace osu.Game.Overlays.BeatmapSet
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Left = 3, Bottom = 4 }, // To better lineup with the font
},
explicitPill = new ExplicitBeatmapPill
{
Alpha = 0f,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Left = 10f, Top = 4 },
}
}
},
artist = new OsuSpriteText
@ -253,6 +261,8 @@ namespace osu.Game.Overlays.BeatmapSet
title.Text = setInfo.NewValue.Metadata.Title ?? string.Empty;
artist.Text = setInfo.NewValue.Metadata.Artist ?? string.Empty;
explicitPill.Alpha = setInfo.NewValue.OnlineInfo.HasExplicitContent ? 1 : 0;
onlineStatusPill.FadeIn(500, Easing.OutQuint);
onlineStatusPill.Status = setInfo.NewValue.OnlineInfo.Status;