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Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay-header-refactor
This commit is contained in:
commit
b27b18f70f
151
osu.Game.Rulesets.Catch.Tests/TestSceneLegacyBeatmapSkin.cs
Normal file
151
osu.Game.Rulesets.Catch.Tests/TestSceneLegacyBeatmapSkin.cs
Normal file
@ -0,0 +1,151 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Skinning;
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using osu.Game.Skinning;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestSceneLegacyBeatmapSkin : LegacyBeatmapSkinColourTest
|
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{
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[Resolved]
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private AudioManager audio { get; set; }
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||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
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{
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config.BindWith(OsuSetting.BeatmapSkins, BeatmapSkins);
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config.BindWith(OsuSetting.BeatmapColours, BeatmapColours);
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}
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|
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[TestCase(true, true)]
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[TestCase(true, false)]
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[TestCase(false, true)]
|
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[TestCase(false, false)]
|
||||
public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
|
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{
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TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
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base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin);
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AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
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}
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|
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[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
|
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{
|
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TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
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base.TestBeatmapComboColoursOverride(useBeatmapSkin);
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AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
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}
|
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|
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[TestCase(true)]
|
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[TestCase(false)]
|
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public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
|
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{
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TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
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base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin);
|
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AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
|
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}
|
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|
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[TestCase(true, true)]
|
||||
[TestCase(false, true)]
|
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[TestCase(true, false)]
|
||||
[TestCase(false, false)]
|
||||
public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
{
|
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TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false);
|
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base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour);
|
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AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
|
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}
|
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|
||||
[TestCase(true, true)]
|
||||
[TestCase(false, true)]
|
||||
[TestCase(true, false)]
|
||||
[TestCase(false, false)]
|
||||
public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
|
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{
|
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TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false);
|
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base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour);
|
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AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestBeatmapHyperDashColours(bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
|
||||
ConfigureTest(useBeatmapSkin, true, true);
|
||||
AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == TestBeatmapSkin.HYPER_DASH_COLOUR);
|
||||
AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == TestBeatmapSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
|
||||
AddAssert("is custom hyper dash fruit colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashFruitColour == TestBeatmapSkin.HYPER_DASH_FRUIT_COLOUR);
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestBeatmapHyperDashColoursOverride(bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
|
||||
ConfigureTest(useBeatmapSkin, false, true);
|
||||
AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == TestSkin.HYPER_DASH_COLOUR);
|
||||
AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == TestSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
|
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AddAssert("is custom hyper dash fruit colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashFruitColour == TestSkin.HYPER_DASH_FRUIT_COLOUR);
|
||||
}
|
||||
|
||||
protected override ExposedPlayer CreateTestPlayer(bool userHasCustomColours) => new CatchExposedPlayer(userHasCustomColours);
|
||||
|
||||
private class CatchExposedPlayer : ExposedPlayer
|
||||
{
|
||||
public CatchExposedPlayer(bool userHasCustomColours)
|
||||
: base(userHasCustomColours)
|
||||
{
|
||||
}
|
||||
|
||||
public Color4 UsableHyperDashColour =>
|
||||
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
|
||||
.First()
|
||||
.GetConfig<SkinCustomColourLookup, Color4>(new SkinCustomColourLookup(CatchSkinColour.HyperDash))?
|
||||
.Value ?? Color4.Red;
|
||||
|
||||
public Color4 UsableHyperDashAfterImageColour =>
|
||||
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
|
||||
.First()
|
||||
.GetConfig<SkinCustomColourLookup, Color4>(new SkinCustomColourLookup(CatchSkinColour.HyperDashAfterImage))?
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.Value ?? Color4.Red;
|
||||
|
||||
public Color4 UsableHyperDashFruitColour =>
|
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GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
|
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.First()
|
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.GetConfig<SkinCustomColourLookup, Color4>(new SkinCustomColourLookup(CatchSkinColour.HyperDashFruit))?
|
||||
.Value ?? Color4.Red;
|
||||
}
|
||||
|
||||
private class CatchCustomSkinWorkingBeatmap : CustomSkinWorkingBeatmap
|
||||
{
|
||||
public CatchCustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
|
||||
: base(createBeatmap(), audio, hasColours)
|
||||
{
|
||||
}
|
||||
|
||||
private static IBeatmap createBeatmap() =>
|
||||
new Beatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo(),
|
||||
Ruleset = new CatchRuleset().RulesetInfo
|
||||
},
|
||||
HitObjects = { new Fruit { StartTime = 1816, X = 56, NewCombo = true } }
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,107 +1,91 @@
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||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
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using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneLegacyBeatmapSkin : ScreenTestScene
|
||||
public class TestSceneLegacyBeatmapSkin : LegacyBeatmapSkinColourTest
|
||||
{
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
config.BindWith(OsuSetting.BeatmapSkins, BeatmapSkins);
|
||||
config.BindWith(OsuSetting.BeatmapColours, BeatmapColours);
|
||||
}
|
||||
|
||||
[TestCase(true, true)]
|
||||
[TestCase(true, false)]
|
||||
[TestCase(false, true)]
|
||||
[TestCase(false, false)]
|
||||
public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
|
||||
{
|
||||
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
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||||
base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin);
|
||||
AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestBeatmapComboColours(bool customSkinColoursPresent)
|
||||
public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
|
||||
{
|
||||
ExposedPlayer player = null;
|
||||
|
||||
AddStep("load coloured beatmap", () => player = loadBeatmap(customSkinColoursPresent, true));
|
||||
AddUntilStep("wait for player", () => player.IsLoaded);
|
||||
|
||||
AddAssert("is beatmap skin colours", () => player.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
|
||||
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
|
||||
base.TestBeatmapComboColoursOverride(useBeatmapSkin);
|
||||
AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapNoComboColours()
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
|
||||
{
|
||||
ExposedPlayer player = null;
|
||||
|
||||
AddStep("load no-colour beatmap", () => player = loadBeatmap(false, false));
|
||||
AddUntilStep("wait for player", () => player.IsLoaded);
|
||||
|
||||
AddAssert("is default user skin colours", () => player.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
|
||||
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
|
||||
base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin);
|
||||
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapNoComboColoursSkinOverride()
|
||||
[TestCase(true, true)]
|
||||
[TestCase(false, true)]
|
||||
[TestCase(true, false)]
|
||||
[TestCase(false, false)]
|
||||
public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
{
|
||||
ExposedPlayer player = null;
|
||||
|
||||
AddStep("load custom-skin colour", () => player = loadBeatmap(true, false));
|
||||
AddUntilStep("wait for player", () => player.IsLoaded);
|
||||
|
||||
AddAssert("is custom user skin colours", () => player.UsableComboColours.SequenceEqual(TestSkin.Colours));
|
||||
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, false);
|
||||
base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour);
|
||||
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
|
||||
}
|
||||
|
||||
private ExposedPlayer loadBeatmap(bool userHasCustomColours, bool beatmapHasColours)
|
||||
[TestCase(true, true)]
|
||||
[TestCase(false, true)]
|
||||
[TestCase(true, false)]
|
||||
[TestCase(false, false)]
|
||||
public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
{
|
||||
ExposedPlayer player;
|
||||
|
||||
Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
|
||||
|
||||
LoadScreen(player = new ExposedPlayer(userHasCustomColours));
|
||||
|
||||
return player;
|
||||
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, false);
|
||||
base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour);
|
||||
AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
|
||||
}
|
||||
|
||||
private class ExposedPlayer : Player
|
||||
private class OsuCustomSkinWorkingBeatmap : CustomSkinWorkingBeatmap
|
||||
{
|
||||
private readonly bool userHasCustomColours;
|
||||
|
||||
public ExposedPlayer(bool userHasCustomColours)
|
||||
: base(new PlayerConfiguration
|
||||
{
|
||||
AllowPause = false,
|
||||
ShowResults = false,
|
||||
})
|
||||
public OsuCustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
|
||||
: base(createBeatmap(), audio, hasColours)
|
||||
{
|
||||
this.userHasCustomColours = userHasCustomColours;
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
dependencies.CacheAs<ISkinSource>(new TestSkin(userHasCustomColours));
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
public IReadOnlyList<Color4> UsableComboColours =>
|
||||
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
|
||||
.First()
|
||||
.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
|
||||
}
|
||||
|
||||
private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
|
||||
{
|
||||
private readonly bool hasColours;
|
||||
|
||||
public CustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
|
||||
: base(new Beatmap
|
||||
private static IBeatmap createBeatmap() =>
|
||||
new Beatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
@ -109,50 +93,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
},
|
||||
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
|
||||
}, null, null, audio)
|
||||
{
|
||||
this.hasColours = hasColours;
|
||||
}
|
||||
|
||||
protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
|
||||
}
|
||||
|
||||
private class TestBeatmapSkin : LegacyBeatmapSkin
|
||||
{
|
||||
public static Color4[] Colours { get; } =
|
||||
{
|
||||
new Color4(50, 100, 150, 255),
|
||||
new Color4(40, 80, 120, 255),
|
||||
};
|
||||
|
||||
public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
|
||||
: base(beatmap, new ResourceStore<byte[]>(), null)
|
||||
{
|
||||
if (hasColours)
|
||||
Configuration.AddComboColours(Colours);
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSkin : LegacySkin, ISkinSource
|
||||
{
|
||||
public static Color4[] Colours { get; } =
|
||||
{
|
||||
new Color4(150, 100, 50, 255),
|
||||
new Color4(20, 20, 20, 255),
|
||||
};
|
||||
|
||||
public TestSkin(bool hasCustomColours)
|
||||
: base(new SkinInfo(), null, null, string.Empty)
|
||||
{
|
||||
if (hasCustomColours)
|
||||
Configuration.AddComboColours(Colours);
|
||||
}
|
||||
|
||||
public event Action SourceChanged
|
||||
{
|
||||
add { }
|
||||
remove { }
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -52,6 +52,31 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
checkNextHitObject(null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapColourDefault()
|
||||
{
|
||||
AddStep("enable user provider", () => testUserSkin.Enabled = true);
|
||||
|
||||
AddStep("enable beatmap skin", () => LocalConfig.Set<bool>(OsuSetting.BeatmapSkins, true));
|
||||
AddStep("enable beatmap colours", () => LocalConfig.Set<bool>(OsuSetting.BeatmapColours, true));
|
||||
checkNextHitObject("beatmap");
|
||||
|
||||
AddStep("enable beatmap skin", () => LocalConfig.Set<bool>(OsuSetting.BeatmapSkins, true));
|
||||
AddStep("disable beatmap colours", () => LocalConfig.Set<bool>(OsuSetting.BeatmapColours, false));
|
||||
checkNextHitObject("beatmap");
|
||||
|
||||
AddStep("disable beatmap skin", () => LocalConfig.Set<bool>(OsuSetting.BeatmapSkins, false));
|
||||
AddStep("enable beatmap colours", () => LocalConfig.Set<bool>(OsuSetting.BeatmapColours, true));
|
||||
checkNextHitObject("user");
|
||||
|
||||
AddStep("disable beatmap skin", () => LocalConfig.Set<bool>(OsuSetting.BeatmapSkins, false));
|
||||
AddStep("disable beatmap colours", () => LocalConfig.Set<bool>(OsuSetting.BeatmapColours, false));
|
||||
checkNextHitObject("user");
|
||||
|
||||
AddStep("disable user provider", () => testUserSkin.Enabled = false);
|
||||
checkNextHitObject(null);
|
||||
}
|
||||
|
||||
private void checkNextHitObject(string skin) =>
|
||||
AddUntilStep($"check skin from {skin}", () =>
|
||||
{
|
||||
|
@ -84,6 +84,7 @@ namespace osu.Game.Configuration
|
||||
|
||||
Set(OsuSetting.ShowStoryboard, true);
|
||||
Set(OsuSetting.BeatmapSkins, true);
|
||||
Set(OsuSetting.BeatmapColours, true);
|
||||
Set(OsuSetting.BeatmapHitsounds, true);
|
||||
|
||||
Set(OsuSetting.CursorRotation, true);
|
||||
@ -252,6 +253,7 @@ namespace osu.Game.Configuration
|
||||
ScreenshotCaptureMenuCursor,
|
||||
SongSelectRightMouseScroll,
|
||||
BeatmapSkins,
|
||||
BeatmapColours,
|
||||
BeatmapHitsounds,
|
||||
IncreaseFirstObjectVisibility,
|
||||
ScoreDisplayMode,
|
||||
|
@ -70,6 +70,11 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Beatmap colours",
|
||||
Current = config.GetBindable<bool>(OsuSetting.BeatmapColours)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Beatmap hitsounds",
|
||||
Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
|
||||
|
@ -14,6 +14,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
private readonly PlayerSliderBar<double> blurSliderBar;
|
||||
private readonly PlayerCheckbox showStoryboardToggle;
|
||||
private readonly PlayerCheckbox beatmapSkinsToggle;
|
||||
private readonly PlayerCheckbox beatmapColorsToggle;
|
||||
private readonly PlayerCheckbox beatmapHitsoundsToggle;
|
||||
|
||||
public VisualSettings()
|
||||
@ -43,6 +44,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
},
|
||||
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboard / Video" },
|
||||
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
|
||||
beatmapColorsToggle = new PlayerCheckbox { LabelText = "Beatmap colours" },
|
||||
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }
|
||||
};
|
||||
}
|
||||
@ -54,6 +56,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
blurSliderBar.Current = config.GetBindable<double>(OsuSetting.BlurLevel);
|
||||
showStoryboardToggle.Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
beatmapSkinsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
|
||||
beatmapColorsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapColours);
|
||||
beatmapHitsoundsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ namespace osu.Game.Skinning
|
||||
public class BeatmapSkinProvidingContainer : SkinProvidingContainer
|
||||
{
|
||||
private Bindable<bool> beatmapSkins;
|
||||
private Bindable<bool> beatmapColours;
|
||||
private Bindable<bool> beatmapHitsounds;
|
||||
|
||||
protected override bool AllowConfigurationLookup
|
||||
@ -28,6 +29,17 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool AllowColourLookup
|
||||
{
|
||||
get
|
||||
{
|
||||
if (beatmapColours == null)
|
||||
throw new InvalidOperationException($"{nameof(BeatmapSkinProvidingContainer)} needs to be loaded before being consumed.");
|
||||
|
||||
return beatmapColours.Value;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool AllowDrawableLookup(ISkinComponent component)
|
||||
{
|
||||
if (beatmapSkins == null)
|
||||
@ -62,6 +74,7 @@ namespace osu.Game.Skinning
|
||||
var config = parent.Get<OsuConfigManager>();
|
||||
|
||||
beatmapSkins = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
|
||||
beatmapColours = config.GetBindable<bool>(OsuSetting.BeatmapColours);
|
||||
beatmapHitsounds = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
|
||||
|
||||
return base.CreateChildDependencies(parent);
|
||||
@ -71,6 +84,7 @@ namespace osu.Game.Skinning
|
||||
private void load()
|
||||
{
|
||||
beatmapSkins.BindValueChanged(_ => TriggerSourceChanged());
|
||||
beatmapColours.BindValueChanged(_ => TriggerSourceChanged());
|
||||
beatmapHitsounds.BindValueChanged(_ => TriggerSourceChanged());
|
||||
}
|
||||
}
|
||||
|
@ -32,6 +32,8 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected virtual bool AllowConfigurationLookup => true;
|
||||
|
||||
protected virtual bool AllowColourLookup => true;
|
||||
|
||||
public SkinProvidingContainer(ISkin skin)
|
||||
{
|
||||
this.skin = skin;
|
||||
@ -68,7 +70,20 @@ namespace osu.Game.Skinning
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
if (AllowConfigurationLookup && skin != null)
|
||||
if (skin != null)
|
||||
{
|
||||
if (lookup is GlobalSkinColours || lookup is SkinCustomColourLookup)
|
||||
return lookupWithFallback<TLookup, TValue>(lookup, AllowColourLookup);
|
||||
|
||||
return lookupWithFallback<TLookup, TValue>(lookup, AllowConfigurationLookup);
|
||||
}
|
||||
|
||||
return fallbackSource?.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
||||
private IBindable<TValue> lookupWithFallback<TLookup, TValue>(TLookup lookup, bool canUseSkinLookup)
|
||||
{
|
||||
if (canUseSkinLookup)
|
||||
{
|
||||
var bindable = skin.GetConfig<TLookup, TValue>(lookup);
|
||||
if (bindable != null)
|
||||
|
169
osu.Game/Tests/Beatmaps/LegacyBeatmapSkinColourTest.cs
Normal file
169
osu.Game/Tests/Beatmaps/LegacyBeatmapSkinColourTest.cs
Normal file
@ -0,0 +1,169 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
public class LegacyBeatmapSkinColourTest : ScreenTestScene
|
||||
{
|
||||
protected readonly Bindable<bool> BeatmapSkins = new Bindable<bool>();
|
||||
protected readonly Bindable<bool> BeatmapColours = new Bindable<bool>();
|
||||
protected ExposedPlayer TestPlayer;
|
||||
protected WorkingBeatmap TestBeatmap;
|
||||
|
||||
public virtual void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin) => ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
|
||||
|
||||
public virtual void TestBeatmapComboColoursOverride(bool useBeatmapSkin) => ConfigureTest(useBeatmapSkin, false, true);
|
||||
|
||||
public virtual void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin) => ConfigureTest(useBeatmapSkin, false, false);
|
||||
|
||||
public virtual void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour) => ConfigureTest(useBeatmapSkin, useBeatmapColour, false);
|
||||
|
||||
public virtual void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour) => ConfigureTest(useBeatmapSkin, useBeatmapColour, true);
|
||||
|
||||
protected virtual void ConfigureTest(bool useBeatmapSkin, bool useBeatmapColours, bool userHasCustomColours)
|
||||
{
|
||||
configureSettings(useBeatmapSkin, useBeatmapColours);
|
||||
AddStep($"load {(((CustomSkinWorkingBeatmap)TestBeatmap).HasColours ? "coloured " : "")} beatmap", () => TestPlayer = LoadBeatmap(userHasCustomColours));
|
||||
AddUntilStep("wait for player load", () => TestPlayer.IsLoaded);
|
||||
}
|
||||
|
||||
private void configureSettings(bool beatmapSkins, bool beatmapColours)
|
||||
{
|
||||
AddStep($"{(beatmapSkins ? "enable" : "disable")} beatmap skins", () =>
|
||||
{
|
||||
BeatmapSkins.Value = beatmapSkins;
|
||||
});
|
||||
AddStep($"{(beatmapColours ? "enable" : "disable")} beatmap colours", () =>
|
||||
{
|
||||
BeatmapColours.Value = beatmapColours;
|
||||
});
|
||||
}
|
||||
|
||||
protected virtual ExposedPlayer LoadBeatmap(bool userHasCustomColours)
|
||||
{
|
||||
ExposedPlayer player;
|
||||
|
||||
Beatmap.Value = TestBeatmap;
|
||||
|
||||
LoadScreen(player = CreateTestPlayer(userHasCustomColours));
|
||||
|
||||
return player;
|
||||
}
|
||||
|
||||
protected virtual ExposedPlayer CreateTestPlayer(bool userHasCustomColours) => new ExposedPlayer(userHasCustomColours);
|
||||
|
||||
protected class ExposedPlayer : Player
|
||||
{
|
||||
protected readonly bool UserHasCustomColours;
|
||||
|
||||
public ExposedPlayer(bool userHasCustomColours)
|
||||
: base(new PlayerConfiguration
|
||||
{
|
||||
AllowPause = false,
|
||||
ShowResults = false,
|
||||
})
|
||||
{
|
||||
UserHasCustomColours = userHasCustomColours;
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
dependencies.CacheAs<ISkinSource>(new TestSkin(UserHasCustomColours));
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
public IReadOnlyList<Color4> UsableComboColours =>
|
||||
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
|
||||
.First()
|
||||
.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
|
||||
}
|
||||
|
||||
protected class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
|
||||
{
|
||||
public readonly bool HasColours;
|
||||
|
||||
public CustomSkinWorkingBeatmap(IBeatmap beatmap, AudioManager audio, bool hasColours)
|
||||
: base(beatmap, null, null, audio)
|
||||
{
|
||||
HasColours = hasColours;
|
||||
}
|
||||
|
||||
protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, HasColours);
|
||||
}
|
||||
|
||||
protected class TestBeatmapSkin : LegacyBeatmapSkin
|
||||
{
|
||||
public static Color4[] Colours { get; } =
|
||||
{
|
||||
new Color4(50, 100, 150, 255),
|
||||
new Color4(40, 80, 120, 255),
|
||||
};
|
||||
|
||||
public static readonly Color4 HYPER_DASH_COLOUR = Color4.DarkBlue;
|
||||
|
||||
public static readonly Color4 HYPER_DASH_AFTER_IMAGE_COLOUR = Color4.DarkCyan;
|
||||
|
||||
public static readonly Color4 HYPER_DASH_FRUIT_COLOUR = Color4.DarkGoldenrod;
|
||||
|
||||
public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
|
||||
: base(beatmap, new ResourceStore<byte[]>(), null)
|
||||
{
|
||||
if (hasColours)
|
||||
{
|
||||
Configuration.AddComboColours(Colours);
|
||||
Configuration.CustomColours.Add("HyperDash", HYPER_DASH_COLOUR);
|
||||
Configuration.CustomColours.Add("HyperDashAfterImage", HYPER_DASH_AFTER_IMAGE_COLOUR);
|
||||
Configuration.CustomColours.Add("HyperDashFruit", HYPER_DASH_FRUIT_COLOUR);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected class TestSkin : LegacySkin, ISkinSource
|
||||
{
|
||||
public static Color4[] Colours { get; } =
|
||||
{
|
||||
new Color4(150, 100, 50, 255),
|
||||
new Color4(20, 20, 20, 255),
|
||||
};
|
||||
|
||||
public static readonly Color4 HYPER_DASH_COLOUR = Color4.LightBlue;
|
||||
|
||||
public static readonly Color4 HYPER_DASH_AFTER_IMAGE_COLOUR = Color4.LightCoral;
|
||||
|
||||
public static readonly Color4 HYPER_DASH_FRUIT_COLOUR = Color4.LightCyan;
|
||||
|
||||
public TestSkin(bool hasCustomColours)
|
||||
: base(new SkinInfo(), new ResourceStore<byte[]>(), null, string.Empty)
|
||||
{
|
||||
if (hasCustomColours)
|
||||
{
|
||||
Configuration.AddComboColours(Colours);
|
||||
Configuration.CustomColours.Add("HyperDash", HYPER_DASH_COLOUR);
|
||||
Configuration.CustomColours.Add("HyperDashAfterImage", HYPER_DASH_AFTER_IMAGE_COLOUR);
|
||||
Configuration.CustomColours.Add("HyperDashFruit", HYPER_DASH_FRUIT_COLOUR);
|
||||
}
|
||||
}
|
||||
|
||||
public event Action SourceChanged
|
||||
{
|
||||
add { }
|
||||
remove { }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user