mirror of
https://github.com/ppy/osu.git
synced 2025-02-15 14:42:56 +08:00
Hide main room subscreen on initial mp room creation. Toggle mp room subscreen visibility based on settings overlay visibility before room is created.
This commit is contained in:
parent
2beb9d6a32
commit
5233a0449a
@ -39,6 +39,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
|
||||
private MultiplayerMatchSettingsOverlay settingsOverlay;
|
||||
|
||||
private readonly Bindable<Visibility> settingsOverlayVisibility = new Bindable<Visibility>();
|
||||
|
||||
private GridContainer subScreenContainer;
|
||||
|
||||
private IBindable<bool> isConnected;
|
||||
|
||||
[CanBeNull]
|
||||
@ -55,7 +59,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new GridContainer
|
||||
subScreenContainer = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
@ -178,6 +182,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
State = { Value = client.Room == null ? Visibility.Visible : Visibility.Hidden }
|
||||
}
|
||||
};
|
||||
|
||||
subScreenContainer.Hide();
|
||||
settingsOverlayVisibility.BindTo(settingsOverlay.State);
|
||||
settingsOverlayVisibility.ValueChanged += settingsOverlayVisibilityChanged;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -258,6 +266,22 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
readyClickOperation = null;
|
||||
}
|
||||
|
||||
private void settingsOverlayVisibilityChanged(ValueChangedEvent<Visibility> settingsOverlayVisibilityChangedEvent)
|
||||
{
|
||||
if (client.Room != null)
|
||||
{
|
||||
subScreenContainer.Show();
|
||||
settingsOverlayVisibility.ValueChanged -= settingsOverlayVisibilityChanged;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (settingsOverlayVisibilityChangedEvent.NewValue == Visibility.Visible)
|
||||
subScreenContainer.Hide();
|
||||
else
|
||||
subScreenContainer.Show();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
Loading…
Reference in New Issue
Block a user