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Revert drive-by changes
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@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Mods
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/// </summary>
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public virtual Mod CreateCopy()
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{
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var result = (Mod)Activator.CreateInstance(GetType(), true);
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var result = (Mod)Activator.CreateInstance(GetType());
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result.CopyFrom(this);
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return result;
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}
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@ -151,7 +151,7 @@ namespace osu.Game.Rulesets.Mods
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var theirBindable = prop.GetValue(them);
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// The bindables themselves are readonly, so the value must be transferred through the Bindable<T>.Value property.
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var valueProperty = theirBindable.GetType().GetProperty(nameof(Bindable<object>.Value), BindingFlags.Public | BindingFlags.Instance);
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var valueProperty = ourBindable.GetType().GetProperty(nameof(Bindable<object>.Value), BindingFlags.Public | BindingFlags.Instance);
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Debug.Assert(valueProperty != null);
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valueProperty.SetValue(ourBindable, valueProperty.GetValue(theirBindable));
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