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Remove game-local enum [Order] attribute
In favour of the newly-added framework one.
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15e455231e
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@ -12,7 +12,7 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using Humanizer;
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using osu.Game.Utils;
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using osu.Framework.Extensions.EnumExtensions;
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namespace osu.Game.Overlays.BeatmapListing
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{
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@ -80,7 +80,7 @@ namespace osu.Game.Overlays.BeatmapListing
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if (typeof(T).IsEnum)
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{
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foreach (var val in OrderAttributeUtils.GetValuesInOrder<T>())
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foreach (var val in EnumExtensions.GetValuesInOrder<T>())
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AddItem(val);
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}
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}
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@ -1,7 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Utils;
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using osu.Framework.Utils;
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namespace osu.Game.Overlays.BeatmapListing
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{
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@ -7,6 +7,7 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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@ -15,7 +16,6 @@ using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Users.Drawables;
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using osu.Game.Utils;
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using osuTK;
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using osuTK.Graphics;
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@ -105,7 +105,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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var ruleset = scores.First().Ruleset.CreateInstance();
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foreach (var result in OrderAttributeUtils.GetValuesInOrder<HitResult>())
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foreach (var result in EnumExtensions.GetValuesInOrder<HitResult>())
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{
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if (!allScoreStatistics.Contains(result))
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continue;
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@ -24,9 +24,9 @@ using osu.Game.Skinning;
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using osu.Game.Users;
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using JetBrains.Annotations;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Testing;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Utils;
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namespace osu.Game.Rulesets
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{
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@ -272,7 +272,7 @@ namespace osu.Game.Rulesets
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var validResults = GetValidHitResults();
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// enumerate over ordered list to guarantee return order is stable.
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foreach (var result in OrderAttributeUtils.GetValuesInOrder<HitResult>())
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foreach (var result in EnumExtensions.GetValuesInOrder<HitResult>())
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{
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switch (result)
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{
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@ -298,7 +298,7 @@ namespace osu.Game.Rulesets
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/// <remarks>
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/// <see cref="HitResult.Miss"/> is implicitly included. Special types like <see cref="HitResult.IgnoreHit"/> are ignored even when specified.
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/// </remarks>
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protected virtual IEnumerable<HitResult> GetValidHitResults() => OrderAttributeUtils.GetValuesInOrder<HitResult>();
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protected virtual IEnumerable<HitResult> GetValidHitResults() => EnumExtensions.GetValuesInOrder<HitResult>();
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/// <summary>
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/// Get a display friendly name for the specified result type.
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@ -3,7 +3,7 @@
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using System.ComponentModel;
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using System.Diagnostics;
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using osu.Game.Utils;
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using osu.Framework.Utils;
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namespace osu.Game.Rulesets.Scoring
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{
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@ -1,52 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Utils
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{
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public static class OrderAttributeUtils
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{
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/// <summary>
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/// Get values of an enum in order. Supports custom ordering via <see cref="OrderAttribute"/>.
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/// </summary>
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public static IEnumerable<T> GetValuesInOrder<T>()
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{
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var type = typeof(T);
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if (!type.IsEnum)
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throw new InvalidOperationException("T must be an enum");
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IEnumerable<T> items = (T[])Enum.GetValues(type);
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if (Attribute.GetCustomAttribute(type, typeof(HasOrderedElementsAttribute)) == null)
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return items;
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return items.OrderBy(i =>
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{
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if (type.GetField(i.ToString()).GetCustomAttributes(typeof(OrderAttribute), false).FirstOrDefault() is OrderAttribute attr)
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return attr.Order;
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throw new ArgumentException($"Not all values of {nameof(T)} have {nameof(OrderAttribute)} specified.");
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});
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}
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}
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[AttributeUsage(AttributeTargets.Field)]
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public class OrderAttribute : Attribute
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{
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public readonly int Order;
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public OrderAttribute(int order)
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{
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Order = order;
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}
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}
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[AttributeUsage(AttributeTargets.Enum)]
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public class HasOrderedElementsAttribute : Attribute
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{
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}
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}
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