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Fix TimelineParts not using correct beatmap
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
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@ -13,7 +12,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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/// </summary>
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public class BookmarkPart : TimelinePart
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{
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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protected override void LoadBeatmap(EditorBeatmap beatmap)
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{
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base.LoadBeatmap(beatmap);
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foreach (int bookmark in beatmap.BeatmapInfo.Bookmarks)
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
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@ -14,10 +13,10 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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/// </summary>
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public class BreakPart : TimelinePart
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{
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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protected override void LoadBeatmap(EditorBeatmap beatmap)
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{
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base.LoadBeatmap(beatmap);
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foreach (var breakPeriod in beatmap.Beatmap.Breaks)
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foreach (var breakPeriod in beatmap.Breaks)
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Add(new BreakVisualisation(breakPeriod));
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}
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@ -4,7 +4,6 @@
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using System.Collections.Specialized;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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@ -16,12 +15,12 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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protected override void LoadBeatmap(EditorBeatmap beatmap)
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{
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base.LoadBeatmap(beatmap);
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controlPointGroups.UnbindAll();
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controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
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controlPointGroups.BindTo(beatmap.ControlPointInfo.Groups);
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controlPointGroups.BindCollectionChanged((sender, args) =>
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{
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switch (args.Action)
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@ -2,15 +2,14 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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@ -54,9 +53,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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scheduledSeek?.Cancel();
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scheduledSeek = Schedule(() =>
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{
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if (Beatmap.Value == null)
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return;
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float markerPos = Math.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
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editorClock.SeekSmoothlyTo(markerPos / DrawWidth * editorClock.TrackLength);
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});
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@ -68,7 +64,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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marker.X = (float)editorClock.CurrentTime;
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}
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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protected override void LoadBeatmap(EditorBeatmap beatmap)
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{
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// block base call so we don't clear our marker (can be reused on beatmap change).
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}
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@ -21,7 +21,10 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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/// </summary>
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public class TimelinePart<T> : Container<T> where T : Drawable
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{
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protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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[Resolved]
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protected EditorBeatmap EditorBeatmap { get; private set; }
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protected readonly IBindable<Track> Track = new Bindable<Track>();
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@ -33,10 +36,9 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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AddInternal(this.content = content ?? new Container<T> { RelativeSizeAxes = Axes.Both });
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Beatmap.ValueChanged += b =>
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beatmap.ValueChanged += b =>
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{
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updateRelativeChildSize();
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LoadBeatmap(b.NewValue);
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};
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Track.ValueChanged += _ => updateRelativeChildSize();
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@ -45,24 +47,26 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap, EditorClock clock)
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{
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Beatmap.BindTo(beatmap);
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this.beatmap.BindTo(beatmap);
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LoadBeatmap(EditorBeatmap);
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Track.BindTo(clock.Track);
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}
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private void updateRelativeChildSize()
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{
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// the track may not be loaded completely (only has a length once it is).
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if (!Beatmap.Value.Track.IsLoaded)
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if (!beatmap.Value.Track.IsLoaded)
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{
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content.RelativeChildSize = Vector2.One;
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Schedule(updateRelativeChildSize);
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return;
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}
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content.RelativeChildSize = new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1);
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content.RelativeChildSize = new Vector2((float)Math.Max(1, beatmap.Value.Track.Length), 1);
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}
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protected virtual void LoadBeatmap(WorkingBeatmap beatmap)
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protected virtual void LoadBeatmap(EditorBeatmap beatmap)
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{
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content.Clear();
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}
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@ -5,7 +5,6 @@ using System.Collections.Specialized;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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@ -23,12 +22,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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RelativeSizeAxes = Axes.Both;
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}
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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protected override void LoadBeatmap(EditorBeatmap beatmap)
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{
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base.LoadBeatmap(beatmap);
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controlPointGroups.UnbindAll();
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controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
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controlPointGroups.BindTo(beatmap.ControlPointInfo.Groups);
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controlPointGroups.BindCollectionChanged((sender, args) =>
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{
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switch (args.Action)
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