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Start state display as hidden
Would otherwise flicker for a few frames when a new user was added to the list of participants.
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@@ -18,6 +18,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Participants
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public StateDisplay()
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{
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AutoSizeAxes = Axes.Both;
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Alpha = 0;
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}
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private MultiplayerUserState status;
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