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mirror of https://github.com/ppy/osu.git synced 2025-01-14 00:42:55 +08:00

Merge branch 'master' into fix-skin-dropdown-update-crash

This commit is contained in:
Dean Herbert 2021-01-29 19:16:20 +09:00
commit 1ce383fc20
178 changed files with 2429 additions and 874 deletions

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@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Benchmarks" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Benchmarks/bin/Release/netcoreapp3.1/osu.Game.Benchmarks.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Benchmarks/bin/Release/net5.0/osu.Game.Benchmarks.dll" />
<option name="PROGRAM_PARAMETERS" value="--filter *" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Benchmarks/bin/Release/netcoreapp3.1" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Benchmarks/bin/Release/net5.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<option name="PROJECT_TFM" value="net5.0" />
<method v="2">
<option name="Build" enabled="true" />
</method>

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="CatchRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/net5.0/osu.Game.Rulesets.Catch.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp3.1" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/net5.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<option name="PROJECT_TFM" value="net5.0" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" />

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="ManiaRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/net5.0/osu.Game.Rulesets.Mania.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp3.1" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/net5.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<option name="PROJECT_TFM" value="net5.0" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" />

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="OsuRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/net5.0/osu.Game.Rulesets.Osu.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp3.1" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/net5.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<option name="PROJECT_TFM" value="net5.0" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" />

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="TaikoRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Taiko.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/net5.0/osu.Game.Rulesets.Taiko.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp3.1" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/net5.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<option name="PROJECT_TFM" value="net5.0" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" />

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Tournament" type="DotNetProject" factoryName=".NET Project" folderName="Tournament" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--tournament" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<option name="PROJECT_TFM" value="net5.0" />
<method v="2">
<option name="Build" />
</method>

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Tournament (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Tournament" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/net5.0/osu.Game.Tournament.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/net5.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<option name="PROJECT_TFM" value="net5.0" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" />

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<option name="PROJECT_TFM" value="net5.0" />
<method v="2">
<option name="Build" />
</method>

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net5.0/osu.Game.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp3.1" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net5.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<option name="PROJECT_TFM" value="net5.0" />
<method v="2">
<option name="Build" />
</method>

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (legacy osuTK)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--tk" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<option name="PROJECT_TFM" value="net5.0" />
<method v="2">
<option name="Build" />
</method>

18
.vscode/launch.json vendored
View File

@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll"
"${workspaceRoot}/osu.Desktop/bin/Debug/net5.0/osu!.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
@ -19,7 +19,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1/osu!.dll"
"${workspaceRoot}/osu.Desktop/bin/Release/net5.0/osu!.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)",
@ -31,7 +31,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tests.dll"
"${workspaceRoot}/osu.Game.Tests/bin/Debug/net5.0/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug)",
@ -43,7 +43,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.1/osu.Game.Tests.dll"
"${workspaceRoot}/osu.Game.Tests/bin/Release/net5.0/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release)",
@ -55,7 +55,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll",
"${workspaceRoot}/osu.Desktop/bin/Debug/net5.0/osu!.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
@ -68,7 +68,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1/osu!.dll",
"${workspaceRoot}/osu.Desktop/bin/Release/net5.0/osu!.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
@ -81,7 +81,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll",
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net5.0/osu.Game.Tournament.Tests.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
@ -94,7 +94,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll",
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net5.0/osu.Game.Tournament.Tests.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
@ -105,7 +105,7 @@
"name": "Benchmark",
"type": "coreclr",
"request": "launch",
"program": "${workspaceRoot}/osu.Game.Benchmarks/bin/Release/netcoreapp3.1/osu.Game.Benchmarks.dll",
"program": "${workspaceRoot}/osu.Game.Benchmarks/bin/Release/net5.0/osu.Game.Benchmarks.dll",
"args": [
"--filter",
"*"

View File

@ -36,8 +36,7 @@ If you are looking to install or test osu! without setting up a development envi
- The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements of link resets.
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore31&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
- When running on Windows 7 or 8.1, *[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/windows?tabs=net50&pivots=os-windows#dependencies)** may be required to correctly run .NET 5 applications if your operating system is not up-to-date with the latest service packs.
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
## Developing a custom ruleset
@ -50,7 +49,7 @@ You can see some examples of custom rulesets by visiting the [custom ruleset dir
Please make sure you have the following prerequisites:
- A desktop platform with the [.NET Core 3.1 SDK](https://dotnet.microsoft.com/download) or higher installed.
- A desktop platform with the [.NET 5.0 SDK](https://dotnet.microsoft.com/download) or higher installed.
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.

View File

@ -1,21 +1,68 @@
clone_depth: 1
version: '{build}'
image: Visual Studio 2019
dotnet_csproj:
patch: true
file: 'osu.Game\osu.Game.csproj' # Use wildcard when it's able to exclude Xamarin projects
version: $(APPVEYOR_REPO_TAG_NAME)
before_build:
- ps: dotnet --info # Useful when version mismatch between CI and local
- ps: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
test: off
skip_non_tags: true
configuration: Release
build:
project: build\Desktop.proj # Skipping Xamarin Release that's slow and covered by fastlane
parallel: true
verbosity: minimal
publish_nuget: true
environment:
matrix:
- job_name: osu-game
- job_name: osu-ruleset
job_depends_on: osu-game
- job_name: taiko-ruleset
job_depends_on: osu-game
- job_name: catch-ruleset
job_depends_on: osu-game
- job_name: mania-ruleset
job_depends_on: osu-game
nuget:
project_feed: true
for:
-
matrix:
only:
- job_name: osu-game
build_script:
- cmd: dotnet pack osu.Game\osu.Game.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
-
matrix:
only:
- job_name: osu-ruleset
build_script:
- cmd: dotnet remove osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet add osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet pack osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
-
matrix:
only:
- job_name: taiko-ruleset
build_script:
- cmd: dotnet remove osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet add osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet pack osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
-
matrix:
only:
- job_name: catch-ruleset
build_script:
- cmd: dotnet remove osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet add osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet pack osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
-
matrix:
only:
- job_name: mania-ruleset
build_script:
- cmd: dotnet remove osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet add osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet pack osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
artifacts:
- path: '**\*.nupkg'
deploy:
- provider: Environment
name: nuget
name: nuget

View File

@ -48,9 +48,12 @@ desc 'Deploy to play store'
desc 'Compile the project'
lane :build do |options|
nuget_restore(
project_path: 'osu.sln'
)
nuget_restore(project_path: 'osu.Android/osu.Android.csproj')
nuget_restore(project_path: 'osu.Game/osu.Game.csproj')
nuget_restore(project_path: 'osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj')
nuget_restore(project_path: 'osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj')
nuget_restore(project_path: 'osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj')
nuget_restore(project_path: 'osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj')
souyuz(
build_configuration: 'Release',
@ -107,9 +110,12 @@ platform :ios do
desc 'Compile the project'
lane :build do
nuget_restore(
project_path: 'osu.sln'
)
nuget_restore(project_path: 'osu.iOS/osu.iOS.csproj')
nuget_restore(project_path: 'osu.Game/osu.Game.csproj')
nuget_restore(project_path: 'osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj')
nuget_restore(project_path: 'osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj')
nuget_restore(project_path: 'osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj')
nuget_restore(project_path: 'osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj')
souyuz(
platform: "ios",

View File

@ -1,10 +0,0 @@
{
"sdk": {
"allowPrerelease": false,
"rollForward": "minor",
"version": "3.1.100"
},
"msbuild-sdks": {
"Microsoft.Build.Traversal": "3.0.2"
}
}

View File

@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.106.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.128.0" />
</ItemGroup>
</Project>

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
@ -12,13 +13,14 @@ using Android.OS;
using Android.Provider;
using Android.Views;
using osu.Framework.Android;
using osu.Game.Database;
namespace osu.Android
{
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false, LaunchMode = LaunchMode.SingleInstance)]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osz", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osk", DataHost = "*", DataMimeType = "*/*")]
[IntentFilter(new[] { Intent.ActionSend }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[] { "application/zip", "application/octet-stream" })]
[IntentFilter(new[] { Intent.ActionSend, Intent.ActionSendMultiple }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[] { "application/zip", "application/octet-stream" })]
[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryBrowsable, Intent.CategoryDefault }, DataSchemes = new[] { "osu", "osump" })]
public class OsuGameActivity : AndroidGameActivity
{
@ -54,43 +56,59 @@ namespace osu.Android
{
case Intent.ActionDefault:
if (intent.Scheme == ContentResolver.SchemeContent)
handleImportFromUri(intent.Data);
handleImportFromUris(intent.Data);
else if (osu_url_schemes.Contains(intent.Scheme))
game.HandleLink(intent.DataString);
break;
case Intent.ActionSend:
case Intent.ActionSendMultiple:
{
var content = intent.ClipData?.GetItemAt(0);
if (content != null)
handleImportFromUri(content.Uri);
var uris = new List<Uri>();
for (int i = 0; i < intent.ClipData?.ItemCount; i++)
{
var content = intent.ClipData?.GetItemAt(i);
if (content != null)
uris.Add(content.Uri);
}
handleImportFromUris(uris.ToArray());
break;
}
}
}
private void handleImportFromUri(Uri uri) => Task.Factory.StartNew(async () =>
private void handleImportFromUris(params Uri[] uris) => Task.Factory.StartNew(async () =>
{
// there are more performant overloads of this method, but this one is the most backwards-compatible
// (dates back to API 1).
var cursor = ContentResolver?.Query(uri, null, null, null, null);
var tasks = new List<ImportTask>();
if (cursor == null)
return;
await Task.WhenAll(uris.Select(async uri =>
{
// there are more performant overloads of this method, but this one is the most backwards-compatible
// (dates back to API 1).
var cursor = ContentResolver?.Query(uri, null, null, null, null);
cursor.MoveToFirst();
if (cursor == null)
return;
var filenameColumn = cursor.GetColumnIndex(OpenableColumns.DisplayName);
string filename = cursor.GetString(filenameColumn);
cursor.MoveToFirst();
// SharpCompress requires archive streams to be seekable, which the stream opened by
// OpenInputStream() seems to not necessarily be.
// copy to an arbitrary-access memory stream to be able to proceed with the import.
var copy = new MemoryStream();
using (var stream = ContentResolver.OpenInputStream(uri))
await stream.CopyToAsync(copy);
var filenameColumn = cursor.GetColumnIndex(OpenableColumns.DisplayName);
string filename = cursor.GetString(filenameColumn);
await game.Import(copy, filename);
// SharpCompress requires archive streams to be seekable, which the stream opened by
// OpenInputStream() seems to not necessarily be.
// copy to an arbitrary-access memory stream to be able to proceed with the import.
var copy = new MemoryStream();
using (var stream = ContentResolver.OpenInputStream(uri))
await stream.CopyToAsync(copy);
lock (tasks)
{
tasks.Add(new ImportTask(copy, filename));
}
}));
await game.Import(tasks.ToArray());
}, TaskCreationOptions.LongRunning);
}
}

View File

@ -5,6 +5,7 @@ using System;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using Microsoft.Win32;
using osu.Desktop.Overlays;
@ -56,16 +57,16 @@ namespace osu.Desktop
string stableInstallPath;
try
if (OperatingSystem.IsWindows())
{
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
try
{
stableInstallPath = getStableInstallPathFromRegistry();
if (checkExists(stableInstallPath))
return stableInstallPath;
}
catch
{
if (!string.IsNullOrEmpty(stableInstallPath) && checkExists(stableInstallPath))
return stableInstallPath;
}
catch { }
}
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
@ -79,6 +80,13 @@ namespace osu.Desktop
return null;
}
[SupportedOSPlatform("windows")]
private string getStableInstallPathFromRegistry()
{
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
return key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
}
protected override UpdateManager CreateUpdateManager()
{
switch (RuntimeInfo.OS)

View File

@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>netcoreapp3.1</TargetFramework>
<TargetFramework>net5.0</TargetFramework>
<OutputType>WinExe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
@ -24,16 +24,13 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NETCore.Targets" Version="5.0.0" />
<PackageReference Include="System.IO.Packaging" Version="5.0.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.5" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.0.169" />
<!-- .NET 3.1 SDK seems to cause issues with a runtime specification. This will likely be resolved in .NET 5. -->
<PackageReference Include="System.IO.FileSystem.Primitives" Version="4.3.0" />
<PackageReference Include="System.Runtime.Handles" Version="4.3.0" />
<PackageReference Include="System.Runtime.InteropServices" Version="4.3.0" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<TargetFramework>net5.0</TargetFramework>
<OutputType>Exe</OutputType>
<IsPackable>false</IsPackable>
</PropertyGroup>

View File

@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll"
"${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll"
"${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",

View File

@ -0,0 +1,151 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Skinning;
using osu.Game.Tests.Beatmaps;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneLegacyBeatmapSkin : LegacyBeatmapSkinColourTest
{
[Resolved]
private AudioManager audio { get; set; }
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.BeatmapSkins, BeatmapSkins);
config.BindWith(OsuSetting.BeatmapColours, BeatmapColours);
}
[TestCase(true, true)]
[TestCase(true, false)]
[TestCase(false, true)]
[TestCase(false, false)]
public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin);
AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
}
[TestCase(true)]
[TestCase(false)]
public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
base.TestBeatmapComboColoursOverride(useBeatmapSkin);
AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
}
[TestCase(true)]
[TestCase(false)]
public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin);
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
[TestCase(true, true)]
[TestCase(false, true)]
[TestCase(true, false)]
[TestCase(false, false)]
public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false);
base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour);
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
[TestCase(true, true)]
[TestCase(false, true)]
[TestCase(true, false)]
[TestCase(false, false)]
public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false);
base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour);
AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
}
[TestCase(true)]
[TestCase(false)]
public void TestBeatmapHyperDashColours(bool useBeatmapSkin)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
ConfigureTest(useBeatmapSkin, true, true);
AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == TestBeatmapSkin.HYPER_DASH_COLOUR);
AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == TestBeatmapSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
AddAssert("is custom hyper dash fruit colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashFruitColour == TestBeatmapSkin.HYPER_DASH_FRUIT_COLOUR);
}
[TestCase(true)]
[TestCase(false)]
public void TestBeatmapHyperDashColoursOverride(bool useBeatmapSkin)
{
TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
ConfigureTest(useBeatmapSkin, false, true);
AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == TestSkin.HYPER_DASH_COLOUR);
AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == TestSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
AddAssert("is custom hyper dash fruit colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashFruitColour == TestSkin.HYPER_DASH_FRUIT_COLOUR);
}
protected override ExposedPlayer CreateTestPlayer(bool userHasCustomColours) => new CatchExposedPlayer(userHasCustomColours);
private class CatchExposedPlayer : ExposedPlayer
{
public CatchExposedPlayer(bool userHasCustomColours)
: base(userHasCustomColours)
{
}
public Color4 UsableHyperDashColour =>
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
.First()
.GetConfig<SkinCustomColourLookup, Color4>(new SkinCustomColourLookup(CatchSkinColour.HyperDash))?
.Value ?? Color4.Red;
public Color4 UsableHyperDashAfterImageColour =>
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
.First()
.GetConfig<SkinCustomColourLookup, Color4>(new SkinCustomColourLookup(CatchSkinColour.HyperDashAfterImage))?
.Value ?? Color4.Red;
public Color4 UsableHyperDashFruitColour =>
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
.First()
.GetConfig<SkinCustomColourLookup, Color4>(new SkinCustomColourLookup(CatchSkinColour.HyperDashFruit))?
.Value ?? Color4.Red;
}
private class CatchCustomSkinWorkingBeatmap : CustomSkinWorkingBeatmap
{
public CatchCustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
: base(createBeatmap(), audio, hasColours)
{
}
private static IBeatmap createBeatmap() =>
new Beatmap
{
BeatmapInfo =
{
BeatmapSet = new BeatmapSetInfo(),
Ruleset = new CatchRuleset().RulesetInfo
},
HitObjects = { new Fruit { StartTime = 1816, X = 56, NewCombo = true } }
};
}
}
}

View File

@ -9,7 +9,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<TargetFramework>net5.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />

View File

@ -45,6 +45,11 @@ namespace osu.Game.Rulesets.Catch.Replays
float positionChange = Math.Abs(lastPosition - h.EffectiveX);
double timeAvailable = h.StartTime - lastTime;
if (timeAvailable < 0)
{
return;
}
// So we can either make it there without a dash or not.
// If positionChange is 0, we don't need to move, so speedRequired should also be 0 (could be NaN if timeAvailable is 0 too)
// The case where positionChange > 0 and timeAvailable == 0 results in PositiveInfinity which provides expected beheaviour.

View File

@ -5,6 +5,13 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>catch the fruit. to the beat.</Description>
</PropertyGroup>
<PropertyGroup Label="Nuget">
<Title>osu!catch (ruleset)</Title>
<PackageId>ppy.osu.Game.Rulesets.Catch</PackageId>
<IsPackable>true</IsPackable>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>

View File

@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll"
"${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Mania.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll"
"${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Mania.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",

View File

@ -9,7 +9,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<TargetFramework>net5.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />

View File

@ -5,6 +5,13 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>smash the keys. to the beat.</Description>
</PropertyGroup>
<PropertyGroup Label="Nuget">
<Title>osu!mania (ruleset)</Title>
<PackageId>ppy.osu.Game.Rulesets.Mania</PackageId>
<IsPackable>true</IsPackable>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>

View File

@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll"
"${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Osu.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll"
"${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Osu.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",

View File

@ -1,107 +1,91 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneLegacyBeatmapSkin : ScreenTestScene
public class TestSceneLegacyBeatmapSkin : LegacyBeatmapSkinColourTest
{
[Resolved]
private AudioManager audio { get; set; }
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.BeatmapSkins, BeatmapSkins);
config.BindWith(OsuSetting.BeatmapColours, BeatmapColours);
}
[TestCase(true, true)]
[TestCase(true, false)]
[TestCase(false, true)]
[TestCase(false, false)]
public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
{
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin);
AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
}
[TestCase(true)]
[TestCase(false)]
public void TestBeatmapComboColours(bool customSkinColoursPresent)
public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
{
ExposedPlayer player = null;
AddStep("load coloured beatmap", () => player = loadBeatmap(customSkinColoursPresent, true));
AddUntilStep("wait for player", () => player.IsLoaded);
AddAssert("is beatmap skin colours", () => player.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
base.TestBeatmapComboColoursOverride(useBeatmapSkin);
AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
}
[Test]
public void TestBeatmapNoComboColours()
[TestCase(true)]
[TestCase(false)]
public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
{
ExposedPlayer player = null;
AddStep("load no-colour beatmap", () => player = loadBeatmap(false, false));
AddUntilStep("wait for player", () => player.IsLoaded);
AddAssert("is default user skin colours", () => player.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin);
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
[Test]
public void TestBeatmapNoComboColoursSkinOverride()
[TestCase(true, true)]
[TestCase(false, true)]
[TestCase(true, false)]
[TestCase(false, false)]
public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
{
ExposedPlayer player = null;
AddStep("load custom-skin colour", () => player = loadBeatmap(true, false));
AddUntilStep("wait for player", () => player.IsLoaded);
AddAssert("is custom user skin colours", () => player.UsableComboColours.SequenceEqual(TestSkin.Colours));
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, false);
base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour);
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
private ExposedPlayer loadBeatmap(bool userHasCustomColours, bool beatmapHasColours)
[TestCase(true, true)]
[TestCase(false, true)]
[TestCase(true, false)]
[TestCase(false, false)]
public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
{
ExposedPlayer player;
Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
LoadScreen(player = new ExposedPlayer(userHasCustomColours));
return player;
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, false);
base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour);
AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
}
private class ExposedPlayer : Player
private class OsuCustomSkinWorkingBeatmap : CustomSkinWorkingBeatmap
{
private readonly bool userHasCustomColours;
public ExposedPlayer(bool userHasCustomColours)
: base(new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
public OsuCustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
: base(createBeatmap(), audio, hasColours)
{
this.userHasCustomColours = userHasCustomColours;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<ISkinSource>(new TestSkin(userHasCustomColours));
return dependencies;
}
public IReadOnlyList<Color4> UsableComboColours =>
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
.First()
.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
}
private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
{
private readonly bool hasColours;
public CustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
: base(new Beatmap
private static IBeatmap createBeatmap() =>
new Beatmap
{
BeatmapInfo =
{
@ -109,50 +93,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Ruleset = new OsuRuleset().RulesetInfo,
},
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
}, null, null, audio)
{
this.hasColours = hasColours;
}
protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
}
private class TestBeatmapSkin : LegacyBeatmapSkin
{
public static Color4[] Colours { get; } =
{
new Color4(50, 100, 150, 255),
new Color4(40, 80, 120, 255),
};
public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
: base(beatmap, new ResourceStore<byte[]>(), null)
{
if (hasColours)
Configuration.AddComboColours(Colours);
}
}
private class TestSkin : LegacySkin, ISkinSource
{
public static Color4[] Colours { get; } =
{
new Color4(150, 100, 50, 255),
new Color4(20, 20, 20, 255),
};
public TestSkin(bool hasCustomColours)
: base(new SkinInfo(), null, null, string.Empty)
{
if (hasCustomColours)
Configuration.AddComboColours(Colours);
}
public event Action SourceChanged
{
add { }
remove { }
}
};
}
}
}

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@ -52,6 +52,31 @@ namespace osu.Game.Rulesets.Osu.Tests
checkNextHitObject(null);
}
[Test]
public void TestBeatmapColourDefault()
{
AddStep("enable user provider", () => testUserSkin.Enabled = true);
AddStep("enable beatmap skin", () => LocalConfig.Set<bool>(OsuSetting.BeatmapSkins, true));
AddStep("enable beatmap colours", () => LocalConfig.Set<bool>(OsuSetting.BeatmapColours, true));
checkNextHitObject("beatmap");
AddStep("enable beatmap skin", () => LocalConfig.Set<bool>(OsuSetting.BeatmapSkins, true));
AddStep("disable beatmap colours", () => LocalConfig.Set<bool>(OsuSetting.BeatmapColours, false));
checkNextHitObject("beatmap");
AddStep("disable beatmap skin", () => LocalConfig.Set<bool>(OsuSetting.BeatmapSkins, false));
AddStep("enable beatmap colours", () => LocalConfig.Set<bool>(OsuSetting.BeatmapColours, true));
checkNextHitObject("user");
AddStep("disable beatmap skin", () => LocalConfig.Set<bool>(OsuSetting.BeatmapSkins, false));
AddStep("disable beatmap colours", () => LocalConfig.Set<bool>(OsuSetting.BeatmapColours, false));
checkNextHitObject("user");
AddStep("disable user provider", () => testUserSkin.Enabled = false);
checkNextHitObject(null);
}
private void checkNextHitObject(string skin) =>
AddUntilStep($"check skin from {skin}", () =>
{

View File

@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods;
@ -34,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestCase(true)]
public void TestLongSpinner(bool autoplay)
{
AddStep("Very short spinner", () => SetContents(() => testSingle(5, autoplay, 2000)));
AddStep("Very long spinner", () => SetContents(() => testSingle(5, autoplay, 4000)));
AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult);
AddUntilStep("Check correct progress", () => drawableSpinner.Progress == (autoplay ? 1 : 0));
}
@ -55,7 +57,11 @@ namespace osu.Game.Rulesets.Osu.Tests
var spinner = new Spinner
{
StartTime = Time.Current + delay,
EndTime = Time.Current + delay + length
EndTime = Time.Current + delay + length,
Samples = new List<HitSampleInfo>
{
new HitSampleInfo("hitnormal")
}
};
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });

View File

@ -9,7 +9,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<TargetFramework>net5.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />

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@ -30,6 +30,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos);
public override Quad SelectionQuad => DrawableObject.HitArea.ScreenSpaceDrawQuad;
public override Quad SelectionQuad => CirclePiece.ScreenSpaceDrawQuad;
}
}

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@ -44,6 +44,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
public override Quad SelectionQuad => BodyPiece.ScreenSpaceDrawQuad;
private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
private readonly IBindable<int> pathVersion = new Bindable<int>();

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@ -236,7 +236,20 @@ namespace osu.Game.Rulesets.Osu.Edit
/// </summary>
/// <param name="hitObjects">The hit objects to calculate a quad for.</param>
private Quad getSurroundingQuad(OsuHitObject[] hitObjects) =>
getSurroundingQuad(hitObjects.SelectMany(h => new[] { h.Position, h.EndPosition }));
getSurroundingQuad(hitObjects.SelectMany(h =>
{
if (h is IHasPath path)
{
return new[]
{
h.Position,
// can't use EndPosition for reverse slider cases.
h.Position + path.Path.PositionAt(1)
};
}
return new[] { h.Position };
}));
/// <summary>
/// Returns a gamefield-space quad surrounding the provided points.

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@ -130,12 +130,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
if (tracking.NewValue)
{
spinningSample?.Play();
spinningSample?.VolumeTo(1, 200);
spinningSample?.Play(!spinningSample.IsPlaying);
spinningSample?.VolumeTo(1, 300);
}
else
{
spinningSample?.VolumeTo(0, 200).Finally(_ => spinningSample.Stop());
spinningSample?.VolumeTo(0, 300).OnComplete(_ => spinningSample.Stop());
}
}

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@ -5,6 +5,13 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>click the circles. to the beat.</Description>
</PropertyGroup>
<PropertyGroup Label="Nuget">
<Title>osu! (ruleset)</Title>
<PackageId>ppy.osu.Game.Rulesets.Osu</PackageId>
<IsPackable>true</IsPackable>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>

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@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Taiko.Tests.dll"
"${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Taiko.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Taiko.Tests.dll"
"${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Taiko.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",

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@ -9,7 +9,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<TargetFramework>net5.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Taiko.Mods
@ -8,5 +9,16 @@ namespace osu.Game.Rulesets.Taiko.Mods
public class TaikoModEasy : ModEasy
{
public override string Description => @"Beats move slower, and less accuracy required!";
/// <summary>
/// Multiplier factor added to the scrolling speed.
/// </summary>
private const double slider_multiplier = 0.8;
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
base.ApplyToDifficulty(difficulty);
difficulty.SliderMultiplier *= slider_multiplier;
}
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Taiko.Mods
@ -9,5 +10,21 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public override double ScoreMultiplier => 1.06;
public override bool Ranked => true;
/// <summary>
/// Multiplier factor added to the scrolling speed.
/// </summary>
/// <remarks>
/// This factor is made up of two parts: the base part (1.4) and the aspect ratio adjustment (4/3).
/// Stable applies the latter by dividing the width of the user's display by the width of a display with the same height, but 4:3 aspect ratio.
/// TODO: Revisit if taiko playfield ever changes away from a hard-coded 16:9 (see https://github.com/ppy/osu/issues/5685).
/// </remarks>
private const double slider_multiplier = 1.4 * 4 / 3;
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
base.ApplyToDifficulty(difficulty);
difficulty.SliderMultiplier *= slider_multiplier;
}
}
}

View File

@ -5,6 +5,13 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>bash the drum. to the beat.</Description>
</PropertyGroup>
<PropertyGroup Label="Nuget">
<Title>osu!taiko (ruleset)</Title>
<PackageId>ppy.osu.Game.Rulesets.Taiko</PackageId>
<IsPackable>true</IsPackable>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>

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@ -0,0 +1,62 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.NonVisual
{
[HeadlessTest]
public class OngoingOperationTrackerTest : OsuTestScene
{
private OngoingOperationTracker tracker;
private IBindable<bool> operationInProgress;
[SetUpSteps]
public void SetUp()
{
AddStep("create tracker", () => Child = tracker = new OngoingOperationTracker());
AddStep("bind to operation status", () => operationInProgress = tracker.InProgress.GetBoundCopy());
}
[Test]
public void TestOperationTracking()
{
IDisposable firstOperation = null;
IDisposable secondOperation = null;
AddStep("begin first operation", () => firstOperation = tracker.BeginOperation());
AddAssert("first operation in progress", () => operationInProgress.Value);
AddStep("cannot start another operation",
() => Assert.Throws<InvalidOperationException>(() => tracker.BeginOperation()));
AddStep("end first operation", () => firstOperation.Dispose());
AddAssert("first operation is ended", () => !operationInProgress.Value);
AddStep("start second operation", () => secondOperation = tracker.BeginOperation());
AddAssert("second operation in progress", () => operationInProgress.Value);
AddStep("dispose first operation again", () => firstOperation.Dispose());
AddAssert("second operation still in progress", () => operationInProgress.Value);
AddStep("dispose second operation", () => secondOperation.Dispose());
AddAssert("second operation is ended", () => !operationInProgress.Value);
}
[Test]
public void TestOperationDisposalAfterTracker()
{
IDisposable operation = null;
AddStep("begin operation", () => operation = tracker.BeginOperation());
AddStep("dispose tracker", () => tracker.Expire());
AddStep("end operation", () => operation.Dispose());
AddAssert("operation is ended", () => !operationInProgress.Value);
}
}
}

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@ -9,7 +9,6 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;

View File

@ -5,7 +5,7 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;

View File

@ -5,6 +5,8 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osuTK;
@ -13,6 +15,9 @@ namespace osu.Game.Tests.Visual.Editing
[TestFixture]
public class TestSceneEditorSummaryTimeline : EditorClockTestScene
{
[Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap());
[BackgroundDependencyLoader]
private void load()
{

View File

@ -17,10 +17,12 @@ using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.UI;
using osuTK;
using osuTK.Graphics;
@ -129,6 +131,31 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("no DHOs shown", () => !this.ChildrenOfType<DrawableTestHitObject>().Any());
}
[Test]
public void TestApplyHitResultOnKilled()
{
ManualClock clock = null;
bool anyJudged = false;
void onNewResult(JudgementResult _) => anyJudged = true;
var beatmap = new Beatmap();
beatmap.HitObjects.Add(new TestKilledHitObject { Duration = 20 });
createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock()));
AddStep("subscribe to new result", () =>
{
anyJudged = false;
drawableRuleset.NewResult += onNewResult;
});
AddStep("skip past object", () => clock.CurrentTime = beatmap.HitObjects[0].GetEndTime() + 1000);
AddAssert("object judged", () => anyJudged);
AddStep("clean up", () => drawableRuleset.NewResult -= onNewResult);
}
private void createTest(IBeatmap beatmap, int poolSize, Func<IFrameBasedClock> createClock = null) => AddStep("create test", () =>
{
var ruleset = new TestPoolingRuleset();
@ -192,6 +219,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void load()
{
RegisterPool<TestHitObject, DrawableTestHitObject>(poolSize);
RegisterPool<TestKilledHitObject, DrawableTestKilledHitObject>(poolSize);
}
protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new TestHitObjectLifetimeEntry(hitObject);
@ -220,19 +248,30 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
{
yield return new TestHitObject
switch (original)
{
StartTime = original.StartTime,
Duration = 250
};
case TestKilledHitObject h:
yield return h;
break;
default:
yield return new TestHitObject
{
StartTime = original.StartTime,
Duration = 250
};
break;
}
}
}
#endregion
#region HitObject
#region HitObjects
private class TestHitObject : ConvertHitObject
private class TestHitObject : ConvertHitObject, IHasDuration
{
public double EndTime => StartTime + Duration;
@ -287,6 +326,30 @@ namespace osu.Game.Tests.Visual.Gameplay
}
}
private class TestKilledHitObject : TestHitObject
{
}
private class DrawableTestKilledHitObject : DrawableHitObject<TestKilledHitObject>
{
public DrawableTestKilledHitObject()
: base(null)
{
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
base.UpdateHitStateTransforms(state);
Expire();
}
public override void OnKilled()
{
base.OnKilled();
ApplyResult(r => r.Type = r.Judgement.MinResult);
}
}
#endregion
}
}

View File

@ -244,7 +244,7 @@ namespace osu.Game.Tests.Visual.Gameplay
internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
{
public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
public override IEnumerable<IKeyBinding> DefaultKeyBindings => new[]
{
new KeyBinding(InputKey.MouseLeft, TestAction.Down),
};

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@ -179,7 +179,7 @@ namespace osu.Game.Tests.Visual.Gameplay
internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
{
public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
public override IEnumerable<IKeyBinding> DefaultKeyBindings => new[]
{
new KeyBinding(InputKey.MouseLeft, TestAction.Down),
};

View File

@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -74,6 +75,8 @@ namespace osu.Game.Tests.Visual.Gameplay
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
Debug.Assert(args.NewItems != null);
foreach (int user in args.NewItems)
{
if (user == api.LocalUser.Value.Id)
@ -83,6 +86,8 @@ namespace osu.Game.Tests.Visual.Gameplay
break;
case NotifyCollectionChangedAction.Remove:
Debug.Assert(args.OldItems != null);
foreach (int user in args.OldItems)
{
if (user == api.LocalUser.Value.Id)
@ -298,7 +303,7 @@ namespace osu.Game.Tests.Visual.Gameplay
internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
{
public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
public override IEnumerable<IKeyBinding> DefaultKeyBindings => new[]
{
new KeyBinding(InputKey.MouseLeft, TestAction.Down),
};

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@ -201,11 +201,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
public void TestDownloadButtonHiddenInitiallyWhenBeatmapExists()
public void TestDownloadButtonHiddenWhenBeatmapExists()
{
createPlaylist(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo);
AddAssert("download button hidden", () => !playlist.ChildrenOfType<BeatmapDownloadTrackingComposite>().Single().IsPresent);
assertDownloadButtonVisible(false);
AddStep("delete beatmap set", () => manager.Delete(manager.QueryBeatmapSets(_ => true).Single()));
assertDownloadButtonVisible(true);
AddStep("undelete beatmap set", () => manager.Undelete(manager.QueryBeatmapSets(_ => true).Single()));
assertDownloadButtonVisible(false);
void assertDownloadButtonVisible(bool visible) => AddUntilStep($"download button {(visible ? "shown" : "hidden")}",
() => playlist.ChildrenOfType<BeatmapDownloadTrackingComposite>().Single().Alpha == (visible ? 1 : 0));
}
[Test]
@ -222,6 +231,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("download buttons shown", () => playlist.ChildrenOfType<BeatmapDownloadTrackingComposite>().All(d => d.IsPresent));
}
[Test]
public void TestExplicitBeatmapItem()
{
var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo;
beatmap.BeatmapSet.OnlineInfo.HasExplicitContent = true;
createPlaylist(beatmap);
}
private void moveToItem(int index, Vector2? offset = null)
=> AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType<OsuRearrangeableListItem<PlaylistItem>>().ElementAt(index), offset));

View File

@ -1,32 +1,81 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Overlays;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing;
using osu.Game.Rulesets;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneBeatmapListingOverlay : OsuTestScene
{
protected override bool UseOnlineAPI => true;
private readonly List<APIBeatmapSet> setsForResponse = new List<APIBeatmapSet>();
private readonly BeatmapListingOverlay overlay;
private BeatmapListingOverlay overlay;
public TestSceneBeatmapListingOverlay()
[BackgroundDependencyLoader]
private void load()
{
Add(overlay = new BeatmapListingOverlay());
Child = overlay = new BeatmapListingOverlay { State = { Value = Visibility.Visible } };
((DummyAPIAccess)API).HandleRequest = req =>
{
if (req is SearchBeatmapSetsRequest searchBeatmapSetsRequest)
{
searchBeatmapSetsRequest.TriggerSuccess(new SearchBeatmapSetsResponse
{
BeatmapSets = setsForResponse,
});
}
};
}
[Test]
public void TestShow()
public void TestNoBeatmapsPlaceholder()
{
AddStep("Show", overlay.Show);
AddStep("fetch for 0 beatmaps", () => fetchFor());
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
AddStep("fetch for 1 beatmap", () => fetchFor(CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet));
AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any());
AddStep("fetch for 0 beatmaps", () => fetchFor());
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
// fetch once more to ensure nothing happens in displaying placeholder again when it already is present.
AddStep("fetch for 0 beatmaps again", () => fetchFor());
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
}
[Test]
public void TestHide()
private void fetchFor(params BeatmapSetInfo[] beatmaps)
{
AddStep("Hide", overlay.Hide);
setsForResponse.Clear();
setsForResponse.AddRange(beatmaps.Select(b => new TestAPIBeatmapSet(b)));
// trigger arbitrary change for fetching.
overlay.ChildrenOfType<BeatmapListingSearchControl>().Single().Query.TriggerChange();
}
private class TestAPIBeatmapSet : APIBeatmapSet
{
private readonly BeatmapSetInfo beatmapSet;
public TestAPIBeatmapSet(BeatmapSetInfo beatmapSet)
{
this.beatmapSet = beatmapSet;
}
public override BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets) => beatmapSet;
}
}
}

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@ -231,8 +231,19 @@ namespace osu.Game.Tests.Visual.Online
});
});
AddAssert("shown beatmaps of current ruleset", () => overlay.Header.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value)));
AddAssert("left-most beatmap selected", () => overlay.Header.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
AddAssert("shown beatmaps of current ruleset", () => overlay.Header.HeaderContent.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value)));
AddAssert("left-most beatmap selected", () => overlay.Header.HeaderContent.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
}
[Test]
public void TestExplicitBeatmap()
{
AddStep("show explicit map", () =>
{
var beatmapSet = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet;
beatmapSet.OnlineInfo.HasExplicitContent = true;
overlay.ShowBeatmapSet(beatmapSet);
});
}
[Test]
@ -299,12 +310,12 @@ namespace osu.Game.Tests.Visual.Online
private void downloadAssert(bool shown)
{
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.DownloadButtonsVisible == shown);
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.HeaderContent.DownloadButtonsVisible == shown);
}
private class TestBeatmapSetOverlay : BeatmapSetOverlay
{
public new Header Header => base.Header;
public new BeatmapSetHeader Header => base.Header;
}
}
}

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@ -99,13 +99,16 @@ namespace osu.Game.Tests.Visual.Online
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
var normal = CreateWorkingBeatmap(Ruleset.Value).BeatmapSetInfo;
var normal = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet;
normal.OnlineInfo.HasVideo = true;
normal.OnlineInfo.HasStoryboard = true;
var undownloadable = getUndownloadableBeatmapSet();
var manyDifficulties = getManyDifficultiesBeatmapSet(rulesets);
var explicitMap = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet;
explicitMap.OnlineInfo.HasExplicitContent = true;
Child = new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
@ -121,9 +124,11 @@ namespace osu.Game.Tests.Visual.Online
new GridBeatmapPanel(normal),
new GridBeatmapPanel(undownloadable),
new GridBeatmapPanel(manyDifficulties),
new GridBeatmapPanel(explicitMap),
new ListBeatmapPanel(normal),
new ListBeatmapPanel(undownloadable),
new ListBeatmapPanel(manyDifficulties),
new ListBeatmapPanel(explicitMap)
},
},
};

View File

@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Overlays;
using NUnit.Framework;
namespace osu.Game.Tests.Visual.Online
{
[Description("uses online API")]
public class TestSceneOnlineBeatmapListingOverlay : OsuTestScene
{
protected override bool UseOnlineAPI => true;
private readonly BeatmapListingOverlay overlay;
public TestSceneOnlineBeatmapListingOverlay()
{
Add(overlay = new BeatmapListingOverlay());
}
[Test]
public void TestShow()
{
AddStep("Show", overlay.Show);
}
[Test]
public void TestHide()
{
AddStep("Hide", overlay.Hide);
}
}
}

View File

@ -7,6 +7,8 @@ using osu.Game.Overlays.Comments;
using osu.Game.Online.API.Requests.Responses;
using osu.Framework.Allocation;
using osu.Game.Overlays;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Tests.Visual.Online
{
@ -16,13 +18,33 @@ namespace osu.Game.Tests.Visual.Online
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private VotePill votePill;
[Cached]
private LoginOverlay login;
private TestPill votePill;
private readonly Container pillContainer;
public TestSceneVotePill()
{
AddRange(new Drawable[]
{
pillContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both
},
login = new LoginOverlay()
});
}
[Test]
public void TestUserCommentPill()
{
AddStep("Hide login overlay", () => login.Hide());
AddStep("Log in", logIn);
AddStep("User comment", () => addVotePill(getUserComment()));
AddAssert("Background is transparent", () => votePill.Background.Alpha == 0);
AddStep("Click", () => votePill.Click());
AddAssert("Not loading", () => !votePill.IsLoading);
}
@ -30,8 +52,10 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestRandomCommentPill()
{
AddStep("Hide login overlay", () => login.Hide());
AddStep("Log in", logIn);
AddStep("Random comment", () => addVotePill(getRandomComment()));
AddAssert("Background is visible", () => votePill.Background.Alpha == 1);
AddStep("Click", () => votePill.Click());
AddAssert("Loading", () => votePill.IsLoading);
}
@ -39,10 +63,11 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestOfflineRandomCommentPill()
{
AddStep("Hide login overlay", () => login.Hide());
AddStep("Log out", API.Logout);
AddStep("Random comment", () => addVotePill(getRandomComment()));
AddStep("Click", () => votePill.Click());
AddAssert("Not loading", () => !votePill.IsLoading);
AddAssert("Login overlay is visible", () => login.State.Value == Visibility.Visible);
}
private void logIn() => API.Login("localUser", "password");
@ -63,12 +88,22 @@ namespace osu.Game.Tests.Visual.Online
private void addVotePill(Comment comment)
{
Clear();
Add(votePill = new VotePill(comment)
pillContainer.Clear();
pillContainer.Child = votePill = new TestPill(comment)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
};
}
private class TestPill : VotePill
{
public new Box Background => base.Background;
public TestPill(Comment comment)
: base(comment)
{
}
}
}
}

View File

@ -11,12 +11,10 @@ using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Beatmaps;
using osu.Game.Users;
@ -85,8 +83,7 @@ namespace osu.Game.Tests.Visual.Playlists
AddStep("move mouse to create button", () =>
{
var footer = match.ChildrenOfType<Footer>().Single();
InputManager.MoveMouseTo(footer.ChildrenOfType<OsuButton>().Single());
InputManager.MoveMouseTo(this.ChildrenOfType<PlaylistsMatchSettingsOverlay.CreateRoomButton>().Single());
});
AddStep("click", () => InputManager.Click(MouseButton.Left));

View File

@ -7,6 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing;
@ -19,9 +20,18 @@ namespace osu.Game.Tests.Visual.UserInterface
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private readonly BeatmapListingSearchControl control;
private BeatmapListingSearchControl control;
public TestSceneBeatmapListingSearchControl()
private OsuConfigManager localConfig;
[BackgroundDependencyLoader]
private void load()
{
Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
}
[SetUp]
public void SetUp() => Schedule(() =>
{
OsuSpriteText query;
OsuSpriteText ruleset;
@ -31,30 +41,34 @@ namespace osu.Game.Tests.Visual.UserInterface
OsuSpriteText extra;
OsuSpriteText ranks;
OsuSpriteText played;
OsuSpriteText explicitMap;
Add(control = new BeatmapListingSearchControl
Children = new Drawable[]
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
Add(new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
Children = new Drawable[]
control = new BeatmapListingSearchControl
{
query = new OsuSpriteText(),
ruleset = new OsuSpriteText(),
category = new OsuSpriteText(),
genre = new OsuSpriteText(),
language = new OsuSpriteText(),
extra = new OsuSpriteText(),
ranks = new OsuSpriteText(),
played = new OsuSpriteText()
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
Children = new Drawable[]
{
query = new OsuSpriteText(),
ruleset = new OsuSpriteText(),
category = new OsuSpriteText(),
genre = new OsuSpriteText(),
language = new OsuSpriteText(),
extra = new OsuSpriteText(),
ranks = new OsuSpriteText(),
played = new OsuSpriteText(),
explicitMap = new OsuSpriteText(),
}
}
});
};
control.Query.BindValueChanged(q => query.Text = $"Query: {q.NewValue}", true);
control.Ruleset.BindValueChanged(r => ruleset.Text = $"Ruleset: {r.NewValue}", true);
@ -64,7 +78,8 @@ namespace osu.Game.Tests.Visual.UserInterface
control.Extra.BindCollectionChanged((u, v) => extra.Text = $"Extra: {(control.Extra.Any() ? string.Join('.', control.Extra.Select(i => i.ToString().ToLowerInvariant())) : "")}", true);
control.Ranks.BindCollectionChanged((u, v) => ranks.Text = $"Ranks: {(control.Ranks.Any() ? string.Join('.', control.Ranks.Select(i => i.ToString())) : "")}", true);
control.Played.BindValueChanged(p => played.Text = $"Played: {p.NewValue}", true);
}
control.ExplicitContent.BindValueChanged(e => explicitMap.Text = $"Explicit Maps: {e.NewValue}", true);
});
[Test]
public void TestCovers()
@ -74,6 +89,22 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("Set null beatmap", () => control.BeatmapSet = null);
}
[Test]
public void TestExplicitConfig()
{
AddStep("configure explicit content to allowed", () => localConfig.Set(OsuSetting.ShowOnlineExplicitContent, true));
AddAssert("explicit control set to show", () => control.ExplicitContent.Value == SearchExplicit.Show);
AddStep("configure explicit content to disallowed", () => localConfig.Set(OsuSetting.ShowOnlineExplicitContent, false));
AddAssert("explicit control set to hide", () => control.ExplicitContent.Value == SearchExplicit.Hide);
}
protected override void Dispose(bool isDisposing)
{
localConfig?.Dispose();
base.Dispose(isDisposing);
}
private static readonly BeatmapSetInfo beatmap_set = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo

View File

@ -40,6 +40,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[SetUp]
public void SetUp() => Schedule(() =>
{
SelectedMods.Value = Array.Empty<Mod>();
Children = new Drawable[]
{
modSelect = new TestModSelectOverlay
@ -134,6 +135,8 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestExternallySetCustomizedMod()
{
changeRuleset(0);
AddStep("set customized mod externally", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } });
AddAssert("ensure button is selected and customized accordingly", () =>

View File

@ -0,0 +1,122 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneSectionsContainer : OsuManualInputManagerTestScene
{
private readonly SectionsContainer<TestSection> container;
private float custom;
private const float header_height = 100;
public TestSceneSectionsContainer()
{
container = new SectionsContainer<TestSection>
{
RelativeSizeAxes = Axes.Y,
Width = 300,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
FixedHeader = new Box
{
Alpha = 0.5f,
Width = 300,
Height = header_height,
Colour = Color4.Red
}
};
container.SelectedSection.ValueChanged += section =>
{
if (section.OldValue != null)
section.OldValue.Selected = false;
if (section.NewValue != null)
section.NewValue.Selected = true;
};
Add(container);
}
[Test]
public void TestSelection()
{
AddStep("clear", () => container.Clear());
AddStep("add 1/8th", () => append(1 / 8.0f));
AddStep("add third", () => append(1 / 3.0f));
AddStep("add half", () => append(1 / 2.0f));
AddStep("add full", () => append(1));
AddSliderStep("set custom", 0.1f, 1.1f, 0.5f, i => custom = i);
AddStep("add custom", () => append(custom));
AddStep("scroll to previous", () => container.ScrollTo(
container.Children.Reverse().SkipWhile(s => s != container.SelectedSection.Value).Skip(1).FirstOrDefault() ?? container.Children.First()
));
AddStep("scroll to next", () => container.ScrollTo(
container.Children.SkipWhile(s => s != container.SelectedSection.Value).Skip(1).FirstOrDefault() ?? container.Children.Last()
));
AddStep("scroll up", () => triggerUserScroll(1));
AddStep("scroll down", () => triggerUserScroll(-1));
}
[Test]
public void TestCorrectSectionSelected()
{
const int sections_count = 11;
float[] alternating = { 0.07f, 0.33f, 0.16f, 0.33f };
AddStep("clear", () => container.Clear());
AddStep("fill with sections", () =>
{
for (int i = 0; i < sections_count; i++)
append(alternating[i % alternating.Length]);
});
void step(int scrollIndex)
{
AddStep($"scroll to section {scrollIndex + 1}", () => container.ScrollTo(container.Children[scrollIndex]));
AddUntilStep("correct section selected", () => container.SelectedSection.Value == container.Children[scrollIndex]);
}
for (int i = 1; i < sections_count; i++)
step(i);
for (int i = sections_count - 2; i >= 0; i--)
step(i);
AddStep("scroll almost to end", () => container.ScrollTo(container.Children[sections_count - 2]));
AddUntilStep("correct section selected", () => container.SelectedSection.Value == container.Children[sections_count - 2]);
AddStep("scroll down", () => triggerUserScroll(-1));
AddUntilStep("correct section selected", () => container.SelectedSection.Value == container.Children[sections_count - 1]);
}
private static readonly ColourInfo selected_colour = ColourInfo.GradientVertical(Color4.Yellow, Color4.Gold);
private static readonly ColourInfo default_colour = ColourInfo.GradientVertical(Color4.White, Color4.DarkGray);
private void append(float multiplier)
{
container.Add(new TestSection
{
Width = 300,
Height = (container.ChildSize.Y - header_height) * multiplier,
Colour = default_colour
});
}
private void triggerUserScroll(float direction)
{
InputManager.MoveMouseTo(container);
InputManager.ScrollVerticalBy(direction);
}
private class TestSection : Box
{
public bool Selected
{
set => Colour = value ? selected_colour : default_colour;
}
}
}
}

View File

@ -10,7 +10,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<TargetFramework>net5.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />

View File

@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Tournament.Tests.dll"
"${workspaceRoot}/bin/Debug/net5.0/osu.Game.Tournament.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Tournament.Tests.dll"
"${workspaceRoot}/bin/Release/net5.0/osu.Game.Tournament.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",

View File

@ -0,0 +1,60 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Tournament.Components;
namespace osu.Game.Tournament.Tests.Components
{
public class TestSceneTournamentModDisplay : TournamentTestScene
{
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
private FillFlowContainer<TournamentBeatmapPanel> fillFlow;
private BeatmapInfo beatmap;
[BackgroundDependencyLoader]
private void load()
{
var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = 490154 });
req.Success += success;
api.Queue(req);
Add(fillFlow = new FillFlowContainer<TournamentBeatmapPanel>
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Full,
Spacing = new osuTK.Vector2(10)
});
}
private void success(APIBeatmap apiBeatmap)
{
beatmap = apiBeatmap.ToBeatmap(rulesets);
var mods = rulesets.GetRuleset(Ladder.Ruleset.Value.ID ?? 0).CreateInstance().GetAllMods();
foreach (var mod in mods)
{
fillFlow.Add(new TournamentBeatmapPanel(beatmap, mod.Acronym)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
}
}
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Tournament.Components;
@ -16,5 +18,23 @@ namespace osu.Game.Tournament.Tests.Screens
Add(new TourneyVideo("main") { RelativeSizeAxes = Axes.Both });
Add(new ScheduleScreen());
}
[Test]
public void TestCurrentMatchTime()
{
setMatchDate(TimeSpan.FromDays(-1));
setMatchDate(TimeSpan.FromSeconds(5));
setMatchDate(TimeSpan.FromMinutes(4));
setMatchDate(TimeSpan.FromHours(3));
}
private void setMatchDate(TimeSpan relativeTime)
// Humanizer cannot handle negative timespans.
=> AddStep($"start time is {relativeTime}", () =>
{
var match = CreateSampleMatch();
match.Date.Value = DateTimeOffset.Now + relativeTime;
Ladder.CurrentMatch.Value = match;
});
}
}

View File

@ -11,7 +11,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<TargetFramework>net5.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />

View File

@ -9,7 +9,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
@ -23,7 +22,7 @@ namespace osu.Game.Tournament.Components
public class TournamentBeatmapPanel : CompositeDrawable
{
public readonly BeatmapInfo Beatmap;
private readonly string mods;
private readonly string mod;
private const float horizontal_padding = 10;
private const float vertical_padding = 10;
@ -33,12 +32,12 @@ namespace osu.Game.Tournament.Components
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
private Box flash;
public TournamentBeatmapPanel(BeatmapInfo beatmap, string mods = null)
public TournamentBeatmapPanel(BeatmapInfo beatmap, string mod = null)
{
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
Beatmap = beatmap;
this.mods = mods;
this.mod = mod;
Width = 400;
Height = HEIGHT;
}
@ -122,23 +121,15 @@ namespace osu.Game.Tournament.Components
},
});
if (!string.IsNullOrEmpty(mods))
if (!string.IsNullOrEmpty(mod))
{
AddInternal(new Container
AddInternal(new TournamentModIcon(mod)
{
RelativeSizeAxes = Axes.Y,
Width = 60,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding(10),
Child = new Sprite
{
FillMode = FillMode.Fit,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Texture = textures.Get($"mods/{mods}"),
}
Width = 60,
RelativeSizeAxes = Axes.Y,
});
}
}

View File

@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets;
using osu.Game.Rulesets.UI;
using osu.Game.Tournament.Models;
using osuTK;
namespace osu.Game.Tournament.Components
{
/// <summary>
/// Mod icon displayed in tournament usages, allowing user overridden graphics.
/// </summary>
public class TournamentModIcon : CompositeDrawable
{
private readonly string modAcronym;
[Resolved]
private RulesetStore rulesets { get; set; }
public TournamentModIcon(string modAcronym)
{
this.modAcronym = modAcronym;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures, LadderInfo ladderInfo)
{
var customTexture = textures.Get($"mods/{modAcronym}");
if (customTexture != null)
{
AddInternal(new Sprite
{
FillMode = FillMode.Fit,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Texture = customTexture
});
return;
}
var ruleset = rulesets.GetRuleset(ladderInfo.Ruleset.Value?.ID ?? 0);
var modIcon = ruleset?.CreateInstance().GetAllMods().FirstOrDefault(mod => mod.Acronym == modAcronym);
if (modIcon == null)
return;
AddInternal(new ModIcon(modIcon, false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(0.5f)
});
}
}
}

View File

@ -192,12 +192,7 @@ namespace osu.Game.Tournament.Screens.Schedule
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
new TournamentSpriteText
{
Text = "Starting ",
Font = OsuFont.Torus.With(size: 24, weight: FontWeight.Regular)
},
new DrawableDate(match.NewValue.Date.Value)
new ScheduleMatchDate(match.NewValue.Date.Value)
{
Font = OsuFont.Torus.With(size: 24, weight: FontWeight.Regular)
}
@ -251,6 +246,18 @@ namespace osu.Game.Tournament.Screens.Schedule
}
}
public class ScheduleMatchDate : DrawableDate
{
public ScheduleMatchDate(DateTimeOffset date, float textSize = OsuFont.DEFAULT_FONT_SIZE, bool italic = true)
: base(date, textSize, italic)
{
}
protected override string Format() => Date < DateTimeOffset.Now
? $"Started {base.Format()}"
: $"Starting {base.Format()}";
}
public class ScheduleContainer : Container
{
protected override Container<Drawable> Content => content;

View File

@ -50,15 +50,7 @@ namespace osu.Game.Beatmaps
IBeatmap IBeatmap.Clone() => Clone();
public Beatmap<T> Clone()
{
var clone = (Beatmap<T>)MemberwiseClone();
clone.ControlPointInfo = ControlPointInfo.CreateCopy();
// todo: deep clone other elements as required.
return clone;
}
public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();
}
public class Beatmap : Beatmap<HitObject>

View File

@ -7,7 +7,6 @@ using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Dapper;
using Microsoft.Data.Sqlite;
using osu.Framework.Development;
using osu.Framework.IO.Network;
@ -154,20 +153,31 @@ namespace osu.Game.Beatmaps
{
using (var db = new SqliteConnection(storage.GetDatabaseConnectionString("online")))
{
var found = db.QuerySingleOrDefault<CachedOnlineBeatmapLookup>(
"SELECT * FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path", beatmap);
db.Open();
if (found != null)
using (var cmd = db.CreateCommand())
{
var status = (BeatmapSetOnlineStatus)found.approved;
cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path";
beatmap.Status = status;
beatmap.BeatmapSet.Status = status;
beatmap.BeatmapSet.OnlineBeatmapSetID = found.beatmapset_id;
beatmap.OnlineBeatmapID = found.beatmap_id;
cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmap.MD5Hash));
cmd.Parameters.Add(new SqliteParameter("@OnlineBeatmapID", beatmap.OnlineBeatmapID));
cmd.Parameters.Add(new SqliteParameter("@Path", beatmap.Path));
LogForModel(set, $"Cached local retrieval for {beatmap}.");
return true;
using (var reader = cmd.ExecuteReader())
{
if (reader.Read())
{
var status = (BeatmapSetOnlineStatus)reader.GetByte(2);
beatmap.Status = status;
beatmap.BeatmapSet.Status = status;
beatmap.BeatmapSet.OnlineBeatmapSetID = reader.GetInt32(0);
beatmap.OnlineBeatmapID = reader.GetInt32(1);
LogForModel(set, $"Cached local retrieval for {beatmap}.");
return true;
}
}
}
}
}

View File

@ -31,6 +31,11 @@ namespace osu.Game.Beatmaps
/// </summary>
public BeatmapSetOnlineStatus Status { get; set; }
/// <summary>
/// Whether or not this beatmap set has explicit content.
/// </summary>
public bool HasExplicitContent { get; set; }
/// <summary>
/// Whether or not this beatmap set has a background video.
/// </summary>

View File

@ -24,7 +24,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// The control points in this beatmap.
/// </summary>
ControlPointInfo ControlPointInfo { get; }
ControlPointInfo ControlPointInfo { get; set; }
/// <summary>
/// The breaks in this beatmap.

View File

@ -60,6 +60,8 @@ namespace osu.Game.Configuration
Set(OsuSetting.ExternalLinkWarning, true);
Set(OsuSetting.PreferNoVideo, false);
Set(OsuSetting.ShowOnlineExplicitContent, false);
// Audio
Set(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);
@ -82,6 +84,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.ShowStoryboard, true);
Set(OsuSetting.BeatmapSkins, true);
Set(OsuSetting.BeatmapColours, true);
Set(OsuSetting.BeatmapHitsounds, true);
Set(OsuSetting.CursorRotation, true);
@ -250,6 +253,7 @@ namespace osu.Game.Configuration
ScreenshotCaptureMenuCursor,
SongSelectRightMouseScroll,
BeatmapSkins,
BeatmapColours,
BeatmapHitsounds,
IncreaseFirstObjectVisibility,
ScoreDisplayMode,
@ -270,5 +274,6 @@ namespace osu.Game.Configuration
EditorWaveformOpacity,
DiscordRichPresence,
AutomaticallyDownloadWhenSpectating,
ShowOnlineExplicitContent,
}
}

View File

@ -115,13 +115,13 @@ namespace osu.Game.Database
return Import(notification, paths.Select(p => new ImportTask(p)).ToArray());
}
public Task Import(Stream stream, string filename)
public Task Import(params ImportTask[] tasks)
{
var notification = new ProgressNotification { State = ProgressNotificationState.Active };
PostNotification?.Invoke(notification);
return Import(notification, new ImportTask(stream, filename));
return Import(notification, tasks);
}
protected async Task<IEnumerable<TModel>> Import(ProgressNotification notification, params ImportTask[] tasks)

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
namespace osu.Game.Database
@ -19,11 +18,10 @@ namespace osu.Game.Database
Task Import(params string[] paths);
/// <summary>
/// Import the provided stream as a simple item.
/// Import the specified files from the given import tasks.
/// </summary>
/// <param name="stream">The stream to import files from. Should be in a supported archive format.</param>
/// <param name="filename">The filename of the archive being imported.</param>
Task Import(Stream stream, string filename);
/// <param name="tasks">The import tasks from which the files should be imported.</param>
Task Import(params ImportTask[] tasks);
/// <summary>
/// An array of accepted file extensions (in the standard format of ".abc").

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@ -135,6 +135,8 @@ namespace osu.Game.Database
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => new { b.RulesetID, b.Variant });
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.IntAction);
modelBuilder.Entity<DatabasedKeyBinding>().Ignore(b => b.KeyCombination);
modelBuilder.Entity<DatabasedKeyBinding>().Ignore(b => b.Action);
modelBuilder.Entity<DatabasedSetting>().HasIndex(b => new { b.RulesetID, b.Variant });

View File

@ -24,6 +24,10 @@ namespace osu.Game.Graphics.Containers
private Bindable<bool> parallaxEnabled;
private const float parallax_duration = 100;
private bool firstUpdate = true;
public ParallaxContainer()
{
RelativeSizeAxes = Axes.Both;
@ -60,17 +64,27 @@ namespace osu.Game.Graphics.Containers
input = GetContainingInputManager();
}
private bool firstUpdate = true;
protected override void Update()
{
base.Update();
if (parallaxEnabled.Value)
{
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.Position) - DrawSize / 2) * ParallaxAmount;
Vector2 offset = Vector2.Zero;
const float parallax_duration = 100;
if (input.CurrentState.Mouse != null)
{
var sizeDiv2 = DrawSize / 2;
Vector2 relativeAmount = ToLocalSpace(input.CurrentState.Mouse.Position) - sizeDiv2;
const float base_factor = 0.999f;
relativeAmount.X = (float)(Math.Sign(relativeAmount.X) * Interpolation.Damp(0, 1, base_factor, Math.Abs(relativeAmount.X)));
relativeAmount.Y = (float)(Math.Sign(relativeAmount.Y) * Interpolation.Damp(0, 1, base_factor, Math.Abs(relativeAmount.Y)));
offset = relativeAmount * sizeDiv2 * ParallaxAmount;
}
double elapsed = Math.Clamp(Clock.ElapsedFrameTime, 0, parallax_duration);

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
@ -9,6 +10,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Layout;
using osu.Framework.Utils;
namespace osu.Game.Graphics.Containers
{
@ -20,6 +22,7 @@ namespace osu.Game.Graphics.Containers
where T : Drawable
{
public Bindable<T> SelectedSection { get; } = new Bindable<T>();
private Drawable lastClickedSection;
public Drawable ExpandableHeader
{
@ -36,7 +39,7 @@ namespace osu.Game.Graphics.Containers
if (value == null) return;
AddInternal(expandableHeader);
lastKnownScroll = float.NaN;
lastKnownScroll = null;
}
}
@ -52,7 +55,7 @@ namespace osu.Game.Graphics.Containers
if (value == null) return;
AddInternal(fixedHeader);
lastKnownScroll = float.NaN;
lastKnownScroll = null;
}
}
@ -71,7 +74,7 @@ namespace osu.Game.Graphics.Containers
footer.Anchor |= Anchor.y2;
footer.Origin |= Anchor.y2;
scrollContainer.Add(footer);
lastKnownScroll = float.NaN;
lastKnownScroll = null;
}
}
@ -89,21 +92,26 @@ namespace osu.Game.Graphics.Containers
headerBackgroundContainer.Add(headerBackground);
lastKnownScroll = float.NaN;
lastKnownScroll = null;
}
}
protected override Container<T> Content => scrollContentContainer;
private readonly OsuScrollContainer scrollContainer;
private readonly UserTrackingScrollContainer scrollContainer;
private readonly Container headerBackgroundContainer;
private readonly MarginPadding originalSectionsMargin;
private Drawable expandableHeader, fixedHeader, footer, headerBackground;
private FlowContainer<T> scrollContentContainer;
private float headerHeight, footerHeight;
private float? headerHeight, footerHeight;
private float lastKnownScroll;
private float? lastKnownScroll;
/// <summary>
/// The percentage of the container to consider the centre-point for deciding the active section (and scrolling to a requested section).
/// </summary>
private const float scroll_y_centre = 0.1f;
public SectionsContainer()
{
@ -128,18 +136,24 @@ namespace osu.Game.Graphics.Containers
public override void Add(T drawable)
{
base.Add(drawable);
lastKnownScroll = float.NaN;
headerHeight = float.NaN;
footerHeight = float.NaN;
Debug.Assert(drawable != null);
lastKnownScroll = null;
headerHeight = null;
footerHeight = null;
}
public void ScrollTo(Drawable section) =>
scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - (FixedHeader?.BoundingBox.Height ?? 0));
public void ScrollTo(Drawable section)
{
lastClickedSection = section;
scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - scrollContainer.DisplayableContent * scroll_y_centre - (FixedHeader?.BoundingBox.Height ?? 0));
}
public void ScrollToTop() => scrollContainer.ScrollTo(0);
[NotNull]
protected virtual OsuScrollContainer CreateScrollContainer() => new OsuScrollContainer();
protected virtual UserTrackingScrollContainer CreateScrollContainer() => new UserTrackingScrollContainer();
[NotNull]
protected virtual FlowContainer<T> CreateScrollContentContainer() =>
@ -156,7 +170,7 @@ namespace osu.Game.Graphics.Containers
if (source == InvalidationSource.Child && (invalidation & Invalidation.DrawSize) != 0)
{
lastKnownScroll = -1;
lastKnownScroll = null;
result = true;
}
@ -167,7 +181,10 @@ namespace osu.Game.Graphics.Containers
{
base.UpdateAfterChildren();
float headerH = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
float fixedHeaderSize = FixedHeader?.LayoutSize.Y ?? 0;
float expandableHeaderSize = ExpandableHeader?.LayoutSize.Y ?? 0;
float headerH = expandableHeaderSize + fixedHeaderSize;
float footerH = Footer?.LayoutSize.Y ?? 0;
if (headerH != headerHeight || footerH != footerHeight)
@ -183,28 +200,39 @@ namespace osu.Game.Graphics.Containers
{
lastKnownScroll = currentScroll;
// reset last clicked section because user started scrolling themselves
if (scrollContainer.UserScrolling)
lastClickedSection = null;
if (ExpandableHeader != null && FixedHeader != null)
{
float offset = Math.Min(ExpandableHeader.LayoutSize.Y, currentScroll);
float offset = Math.Min(expandableHeaderSize, currentScroll);
ExpandableHeader.Y = -offset;
FixedHeader.Y = -offset + ExpandableHeader.LayoutSize.Y;
FixedHeader.Y = -offset + expandableHeaderSize;
}
headerBackgroundContainer.Height = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
headerBackgroundContainer.Height = expandableHeaderSize + fixedHeaderSize;
headerBackgroundContainer.Y = ExpandableHeader?.Y ?? 0;
float scrollOffset = FixedHeader?.LayoutSize.Y ?? 0;
Func<T, float> diff = section => scrollContainer.GetChildPosInContent(section) - currentScroll - scrollOffset;
var smallestSectionHeight = Children.Count > 0 ? Children.Min(d => d.Height) : 0;
if (scrollContainer.IsScrolledToEnd())
{
SelectedSection.Value = Children.LastOrDefault();
}
// scroll offset is our fixed header height if we have it plus 10% of content height
// plus 5% to fix floating point errors and to not have a section instantly unselect when scrolling upwards
// but the 5% can't be bigger than our smallest section height, otherwise it won't get selected correctly
float selectionLenienceAboveSection = Math.Min(smallestSectionHeight / 2.0f, scrollContainer.DisplayableContent * 0.05f);
float scrollCentre = fixedHeaderSize + scrollContainer.DisplayableContent * scroll_y_centre + selectionLenienceAboveSection;
if (Precision.AlmostBigger(0, scrollContainer.Current))
SelectedSection.Value = lastClickedSection as T ?? Children.FirstOrDefault();
else if (Precision.AlmostBigger(scrollContainer.Current, scrollContainer.ScrollableExtent))
SelectedSection.Value = lastClickedSection as T ?? Children.LastOrDefault();
else
{
SelectedSection.Value = Children.TakeWhile(section => diff(section) <= 0).LastOrDefault()
?? Children.FirstOrDefault();
SelectedSection.Value = Children
.TakeWhile(section => scrollContainer.GetChildPosInContent(section) - currentScroll - scrollCentre <= 0)
.LastOrDefault() ?? Children.FirstOrDefault();
}
}
}
@ -214,8 +242,9 @@ namespace osu.Game.Graphics.Containers
if (!Children.Any()) return;
var newMargin = originalSectionsMargin;
newMargin.Top += headerHeight;
newMargin.Bottom += footerHeight;
newMargin.Top += (headerHeight ?? 0);
newMargin.Bottom += (footerHeight ?? 0);
scrollContentContainer.Margin = newMargin;
}

View File

@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
namespace osu.Game.Graphics.Containers
{
public class UserTrackingScrollContainer : UserTrackingScrollContainer<Drawable>
{
public UserTrackingScrollContainer()
{
}
public UserTrackingScrollContainer(Direction direction)
: base(direction)
{
}
}
public class UserTrackingScrollContainer<T> : OsuScrollContainer<T>
where T : Drawable
{
/// <summary>
/// Whether the last scroll event was user triggered, directly on the scroll container.
/// </summary>
public bool UserScrolling { get; private set; }
public UserTrackingScrollContainer()
{
}
public UserTrackingScrollContainer(Direction direction)
: base(direction)
{
}
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
{
UserScrolling = true;
base.OnUserScroll(value, animated, distanceDecay);
}
public new void ScrollTo(float value, bool animated = true, double? distanceDecay = null)
{
UserScrolling = false;
base.ScrollTo(value, animated, distanceDecay);
}
}
}

View File

@ -23,7 +23,7 @@ namespace osu.Game.Input.Bindings
private KeyBindingStore store;
public override IEnumerable<KeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0);
public override IEnumerable<IKeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0);
/// <summary>
/// Create a new instance.

View File

@ -21,7 +21,7 @@ namespace osu.Game.Input.Bindings
handler = game;
}
public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings).Concat(EditorKeyBindings);
public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings).Concat(EditorKeyBindings);
public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
{

View File

@ -49,7 +49,7 @@ namespace osu.Game.Input
}
}
private void insertDefaults(IEnumerable<KeyBinding> defaults, int? rulesetId = null, int? variant = null)
private void insertDefaults(IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
{
using (var usage = ContextFactory.GetForWrite())
{

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using MessagePack;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.Configuration;
@ -13,16 +14,20 @@ using osu.Game.Rulesets.Mods;
namespace osu.Game.Online.API
{
[MessagePackObject]
public class APIMod : IMod
{
[JsonProperty("acronym")]
[Key(0)]
public string Acronym { get; set; }
[JsonProperty("settings")]
[Key(1)]
public Dictionary<string, object> Settings { get; set; } = new Dictionary<string, object>();
[JsonConstructor]
private APIMod()
[SerializationConstructor]
public APIMod()
{
}

View File

@ -42,6 +42,9 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"bpm")]
private double bpm { get; set; }
[JsonProperty(@"nsfw")]
private bool hasExplicitContent { get; set; }
[JsonProperty(@"video")]
private bool hasVideo { get; set; }
@ -78,7 +81,7 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"beatmaps")]
private IEnumerable<APIBeatmap> beatmaps { get; set; }
public BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
public virtual BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
{
var beatmapSet = new BeatmapSetInfo
{
@ -94,6 +97,7 @@ namespace osu.Game.Online.API.Requests.Responses
FavouriteCount = favouriteCount,
BPM = bpm,
Status = Status,
HasExplicitContent = hasExplicitContent,
HasVideo = hasVideo,
HasStoryboard = hasStoryboard,
Submitted = submitted,

View File

@ -30,6 +30,8 @@ namespace osu.Game.Online.API.Requests
public SearchPlayed Played { get; }
public SearchExplicit ExplicitContent { get; }
[CanBeNull]
public IReadOnlyCollection<ScoreRank> Ranks { get; }
@ -50,7 +52,8 @@ namespace osu.Game.Online.API.Requests
SearchLanguage language = SearchLanguage.Any,
IReadOnlyCollection<SearchExtra> extra = null,
IReadOnlyCollection<ScoreRank> ranks = null,
SearchPlayed played = SearchPlayed.Any)
SearchPlayed played = SearchPlayed.Any,
SearchExplicit explicitContent = SearchExplicit.Hide)
{
this.query = string.IsNullOrEmpty(query) ? string.Empty : System.Uri.EscapeDataString(query);
this.ruleset = ruleset;
@ -64,6 +67,7 @@ namespace osu.Game.Online.API.Requests
Extra = extra;
Ranks = ranks;
Played = played;
ExplicitContent = explicitContent;
}
protected override WebRequest CreateWebRequest()
@ -93,6 +97,8 @@ namespace osu.Game.Online.API.Requests
if (Played != SearchPlayed.Any)
req.AddParameter("played", Played.ToString().ToLowerInvariant());
req.AddParameter("nsfw", ExplicitContent == SearchExplicit.Show ? "true" : "false");
req.AddCursor(cursor);
return req;

View File

@ -339,7 +339,7 @@ namespace osu.Game.Online.Chat
}
/// <summary>
/// Joins a channel if it has not already been joined.
/// Joins a channel if it has not already been joined. Must be called from the update thread.
/// </summary>
/// <param name="channel">The channel to join.</param>
/// <returns>The joined channel. Note that this may not match the parameter channel as it is a backed object.</returns>
@ -399,7 +399,11 @@ namespace osu.Game.Online.Chat
return channel;
}
public void LeaveChannel(Channel channel)
/// <summary>
/// Leave the specified channel. Can be called from any thread.
/// </summary>
/// <param name="channel">The channel to leave.</param>
public void LeaveChannel(Channel channel) => Schedule(() =>
{
if (channel == null) return;
@ -413,7 +417,7 @@ namespace osu.Game.Online.Chat
api.Queue(new LeaveChannelRequest(channel));
channel.Joined.Value = false;
}
}
});
private long lastMessageId;

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@ -10,6 +10,7 @@ using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR.Client;
using Microsoft.Extensions.DependencyInjection;
using Newtonsoft.Json;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Logging;
@ -65,13 +66,19 @@ namespace osu.Game.Online.Multiplayer
if (connection != null)
return;
connection = new HubConnectionBuilder()
.WithUrl(endpoint, options =>
{
options.Headers.Add("Authorization", $"Bearer {api.AccessToken}");
})
.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; })
.Build();
var builder = new HubConnectionBuilder()
.WithUrl(endpoint, options => { options.Headers.Add("Authorization", $"Bearer {api.AccessToken}"); });
if (RuntimeInfo.SupportsJIT)
builder.AddMessagePackProtocol();
else
{
// eventually we will precompile resolvers for messagepack, but this isn't working currently
// see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308.
builder.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; });
}
connection = builder.Build();
// this is kind of SILLY
// https://github.com/dotnet/aspnetcore/issues/15198

View File

@ -5,6 +5,7 @@
using System;
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
namespace osu.Game.Online.Multiplayer
@ -13,35 +14,42 @@ namespace osu.Game.Online.Multiplayer
/// A multiplayer room.
/// </summary>
[Serializable]
[MessagePackObject]
public class MultiplayerRoom
{
/// <summary>
/// The ID of the room, used for database persistence.
/// </summary>
[Key(0)]
public readonly long RoomID;
/// <summary>
/// The current state of the room (ie. whether it is in progress or otherwise).
/// </summary>
[Key(1)]
public MultiplayerRoomState State { get; set; }
/// <summary>
/// All currently enforced game settings for this room.
/// </summary>
[Key(2)]
public MultiplayerRoomSettings Settings { get; set; } = new MultiplayerRoomSettings();
/// <summary>
/// All users currently in this room.
/// </summary>
[Key(3)]
public List<MultiplayerRoomUser> Users { get; set; } = new List<MultiplayerRoomUser>();
/// <summary>
/// The host of this room, in control of changing room settings.
/// </summary>
[Key(4)]
public MultiplayerRoomUser? Host { get; set; }
[JsonConstructor]
public MultiplayerRoom(in long roomId)
[SerializationConstructor]
public MultiplayerRoom(long roomId)
{
RoomID = roomId;
}

View File

@ -7,22 +7,29 @@ using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using MessagePack;
using osu.Game.Online.API;
namespace osu.Game.Online.Multiplayer
{
[Serializable]
[MessagePackObject]
public class MultiplayerRoomSettings : IEquatable<MultiplayerRoomSettings>
{
[Key(0)]
public int BeatmapID { get; set; }
[Key(1)]
public int RulesetID { get; set; }
[Key(2)]
public string BeatmapChecksum { get; set; } = string.Empty;
[Key(3)]
public string Name { get; set; } = "Unnamed room";
[NotNull]
[Key(4)]
public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
public bool Equals(MultiplayerRoomSettings other)

View File

@ -4,6 +4,7 @@
#nullable enable
using System;
using MessagePack;
using Newtonsoft.Json;
using osu.Game.Online.Rooms;
using osu.Game.Users;
@ -11,21 +12,26 @@ using osu.Game.Users;
namespace osu.Game.Online.Multiplayer
{
[Serializable]
[MessagePackObject]
public class MultiplayerRoomUser : IEquatable<MultiplayerRoomUser>
{
[Key(0)]
public readonly int UserID;
[Key(1)]
public MultiplayerUserState State { get; set; } = MultiplayerUserState.Idle;
/// <summary>
/// The availability state of the current beatmap.
/// </summary>
[Key(2)]
public BeatmapAvailability BeatmapAvailability { get; set; } = BeatmapAvailability.LocallyAvailable();
[IgnoreMember]
public User? User { get; set; }
[JsonConstructor]
public MultiplayerRoomUser(in int userId)
public MultiplayerRoomUser(int userId)
{
UserID = userId;
}

View File

@ -7,7 +7,6 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -128,7 +127,8 @@ namespace osu.Game.Online.Multiplayer
Debug.Assert(Room != null);
var users = getRoomUsers();
var users = await getRoomUsers();
Debug.Assert(users != null);
await Task.WhenAll(users.Select(PopulateUser));
@ -437,24 +437,20 @@ namespace osu.Game.Online.Multiplayer
/// This should be used whenever accessing users from outside of an Update thread context (ie. when not calling <see cref="Drawable.Schedule"/>).
/// </summary>
/// <returns>A copy of users in the current room, or null if unavailable.</returns>
private List<MultiplayerRoomUser>? getRoomUsers()
private Task<List<MultiplayerRoomUser>?> getRoomUsers()
{
List<MultiplayerRoomUser>? users = null;
ManualResetEventSlim resetEvent = new ManualResetEventSlim();
var tcs = new TaskCompletionSource<List<MultiplayerRoomUser>?>();
// at some point we probably want to replace all these schedule calls with Room.LockForUpdate.
// for now, as this would require quite some consideration due to the number of accesses to the room instance,
// let's just add a manual schedule for the non-scheduled usages instead.
Scheduler.Add(() =>
{
users = Room?.Users.ToList();
resetEvent.Set();
var users = Room?.Users.ToList();
tcs.SetResult(users);
}, false);
resetEvent.Wait(100);
return users;
return tcs.Task;
}
/// <summary>

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using MessagePack;
using Newtonsoft.Json;
namespace osu.Game.Online.Rooms
@ -9,20 +10,23 @@ namespace osu.Game.Online.Rooms
/// <summary>
/// The local availability information about a certain beatmap for the client.
/// </summary>
[MessagePackObject]
public class BeatmapAvailability : IEquatable<BeatmapAvailability>
{
/// <summary>
/// The beatmap's availability state.
/// </summary>
[Key(0)]
public readonly DownloadState State;
/// <summary>
/// The beatmap's downloading progress, null when not in <see cref="DownloadState.Downloading"/> state.
/// </summary>
[Key(1)]
public readonly double? DownloadProgress;
[JsonConstructor]
private BeatmapAvailability(DownloadState state, double? downloadProgress = null)
public BeatmapAvailability(DownloadState state, double? downloadProgress = null)
{
State = state;
DownloadProgress = downloadProgress;

View File

@ -5,6 +5,7 @@
using System;
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
using osu.Game.Replays.Legacy;
using osu.Game.Scoring;
@ -12,10 +13,13 @@ using osu.Game.Scoring;
namespace osu.Game.Online.Spectator
{
[Serializable]
[MessagePackObject]
public class FrameDataBundle
{
[Key(0)]
public FrameHeader Header { get; set; }
[Key(1)]
public IEnumerable<LegacyReplayFrame> Frames { get; set; }
public FrameDataBundle(ScoreInfo score, IEnumerable<LegacyReplayFrame> frames)

View File

@ -5,6 +5,7 @@
using System;
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
@ -12,31 +13,37 @@ using osu.Game.Scoring;
namespace osu.Game.Online.Spectator
{
[Serializable]
[MessagePackObject]
public class FrameHeader
{
/// <summary>
/// The current accuracy of the score.
/// </summary>
[Key(0)]
public double Accuracy { get; set; }
/// <summary>
/// The current combo of the score.
/// </summary>
[Key(1)]
public int Combo { get; set; }
/// <summary>
/// The maximum combo achieved up to the current point in time.
/// </summary>
[Key(2)]
public int MaxCombo { get; set; }
/// <summary>
/// Cumulative hit statistics.
/// </summary>
[Key(3)]
public Dictionary<HitResult, int> Statistics { get; set; }
/// <summary>
/// The time at which this frame was received by the server.
/// </summary>
[Key(4)]
public DateTimeOffset ReceivedTime { get; set; }
/// <summary>
@ -54,7 +61,8 @@ namespace osu.Game.Online.Spectator
}
[JsonConstructor]
public FrameHeader(int combo, int maxCombo, double accuracy, Dictionary<HitResult, int> statistics, DateTimeOffset receivedTime)
[SerializationConstructor]
public FrameHeader(double accuracy, int combo, int maxCombo, Dictionary<HitResult, int> statistics, DateTimeOffset receivedTime)
{
Combo = combo;
MaxCombo = maxCombo;

View File

@ -5,18 +5,23 @@ using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using MessagePack;
using osu.Game.Online.API;
namespace osu.Game.Online.Spectator
{
[Serializable]
[MessagePackObject]
public class SpectatorState : IEquatable<SpectatorState>
{
[Key(0)]
public int? BeatmapID { get; set; }
[Key(1)]
public int? RulesetID { get; set; }
[NotNull]
[Key(2)]
public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
public bool Equals(SpectatorState other) => BeatmapID == other?.BeatmapID && Mods.SequenceEqual(other?.Mods) && RulesetID == other?.RulesetID;

View File

@ -10,6 +10,7 @@ using JetBrains.Annotations;
using Microsoft.AspNetCore.SignalR.Client;
using Microsoft.Extensions.DependencyInjection;
using Newtonsoft.Json;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -116,14 +117,19 @@ namespace osu.Game.Online.Spectator
if (connection != null)
return;
connection = new HubConnectionBuilder()
.WithUrl(endpoint, options =>
{
options.Headers.Add("Authorization", $"Bearer {api.AccessToken}");
})
.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; })
.Build();
var builder = new HubConnectionBuilder()
.WithUrl(endpoint, options => { options.Headers.Add("Authorization", $"Bearer {api.AccessToken}"); });
if (RuntimeInfo.SupportsJIT)
builder.AddMessagePackProtocol();
else
{
// eventually we will precompile resolvers for messagepack, but this isn't working currently
// see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308.
builder.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; });
}
connection = builder.Build();
// until strong typed client support is added, each method must be manually bound (see https://github.com/dotnet/aspnetcore/issues/15198)
connection.On<int, SpectatorState>(nameof(ISpectatorClient.UserBeganPlaying), ((ISpectatorClient)this).UserBeganPlaying);
connection.On<int, FrameDataBundle>(nameof(ISpectatorClient.UserSentFrames), ((ISpectatorClient)this).UserSentFrames);

View File

@ -51,7 +51,7 @@ using osu.Game.Screens.Select;
using osu.Game.Updater;
using osu.Game.Utils;
using LogLevel = osu.Framework.Logging.LogLevel;
using System.IO;
using osu.Game.Database;
namespace osu.Game
{
@ -438,10 +438,10 @@ namespace osu.Game
}, validScreens: new[] { typeof(PlaySongSelect) });
}
public override Task Import(Stream stream, string filename)
public override Task Import(params ImportTask[] imports)
{
// encapsulate task as we don't want to begin the import process until in a ready state.
var importTask = new Task(async () => await base.Import(stream, filename));
var importTask = new Task(async () => await base.Import(imports));
waitForReady(() => this, _ => importTask.Start());

View File

@ -327,6 +327,7 @@ namespace osu.Game
if (!SelectedMods.Disabled)
SelectedMods.Value = Array.Empty<Mod>();
AvailableMods.Value = dict;
}
@ -419,15 +420,14 @@ namespace osu.Game
}
}
public virtual async Task Import(Stream stream, string filename)
public virtual async Task Import(params ImportTask[] tasks)
{
var extension = Path.GetExtension(filename)?.ToLowerInvariant();
foreach (var importer in fileImporters)
var tasksPerExtension = tasks.GroupBy(t => Path.GetExtension(t.Path).ToLowerInvariant());
await Task.WhenAll(tasksPerExtension.Select(taskGroup =>
{
if (importer.HandledExtensions.Contains(extension))
await importer.Import(stream, Path.GetFileNameWithoutExtension(filename));
}
var importer = fileImporters.FirstOrDefault(i => i.HandledExtensions.Contains(taskGroup.Key));
return importer?.Import(taskGroup.ToArray()) ?? Task.CompletedTask;
}));
}
public IEnumerable<string> HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions);

View File

@ -141,6 +141,7 @@ namespace osu.Game.Overlays.BeatmapListing
searchControl.Extra.CollectionChanged += (_, __) => queueUpdateSearch();
searchControl.Ranks.CollectionChanged += (_, __) => queueUpdateSearch();
searchControl.Played.BindValueChanged(_ => queueUpdateSearch());
searchControl.ExplicitContent.BindValueChanged(_ => queueUpdateSearch());
sortCriteria.BindValueChanged(_ => queueUpdateSearch());
sortDirection.BindValueChanged(_ => queueUpdateSearch());
@ -193,7 +194,8 @@ namespace osu.Game.Overlays.BeatmapListing
searchControl.Language.Value,
searchControl.Extra,
searchControl.Ranks,
searchControl.Played.Value);
searchControl.Played.Value,
searchControl.ExplicitContent.Value);
getSetsRequest.Success += response =>
{

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