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Add realm store / key binding implementations

This commit is contained in:
Dean Herbert 2021-01-07 14:35:15 +09:00
parent 5372d95d16
commit d5ac97ece8
3 changed files with 126 additions and 0 deletions

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@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Input.Bindings;
using osu.Game.Database;
using Realms;
namespace osu.Game.Input.Bindings
{
[MapTo("KeyBinding")]
public class RealmKeyBinding : RealmObject, IHasGuidPrimaryKey
{
public Guid ID { get; set; }
public int? RulesetID { get; set; }
public int? Variant { get; set; }
[Ignored]
public KeyBinding KeyBinding
{
get
{
var split = KeyBindingString.Split(':');
return new KeyBinding(split[0], int.Parse(split[1]));
}
set => KeyBindingString = $"{value.KeyCombination}:{(int)value.Action}";
}
public string KeyBindingString { get; set; }
}
}

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@ -0,0 +1,92 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
namespace osu.Game.Input
{
public class RealmKeyBindingStore : RealmBackedStore
{
public event Action KeyBindingChanged;
public RealmKeyBindingStore(RealmContextFactory contextFactory, RulesetStore rulesets, Storage storage = null)
: base(contextFactory, storage)
{
using (ContextFactory.GetForWrite())
{
foreach (RulesetInfo info in rulesets.AvailableRulesets)
{
var ruleset = info.CreateInstance();
foreach (var variant in ruleset.AvailableVariants)
insertDefaults(ruleset.GetDefaultKeyBindings(variant), info.ID, variant);
}
}
}
public void Register(KeyBindingContainer manager) => insertDefaults(manager.DefaultKeyBindings);
private void insertDefaults(IEnumerable<KeyBinding> defaults, int? rulesetId = null, int? variant = null)
{
using (var usage = ContextFactory.GetForWrite())
{
// compare counts in database vs defaults
foreach (var group in defaults.GroupBy(k => k.Action))
{
int count = Query(rulesetId, variant).Count(k => k.KeyBinding.Action == group.Key);
int aimCount = group.Count();
if (aimCount <= count)
continue;
foreach (var insertable in group.Skip(count).Take(aimCount - count))
{
// insert any defaults which are missing.
usage.Context.Add(new RealmKeyBinding
{
KeyBinding = new KeyBinding
{
KeyCombination = insertable.KeyCombination,
Action = insertable.Action,
},
RulesetID = rulesetId,
Variant = variant
});
}
}
}
}
/// <summary>
/// Retrieve <see cref="RealmKeyBinding"/>s for a specified ruleset/variant content.
/// </summary>
/// <param name="rulesetId">The ruleset's internal ID.</param>
/// <param name="variant">An optional variant.</param>
/// <returns></returns>
public List<RealmKeyBinding> Query(int? rulesetId = null, int? variant = null) =>
ContextFactory.Get().All<RealmKeyBinding>().Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
public void Update(KeyBinding keyBinding)
{
using (ContextFactory.GetForWrite())
{
//todo: fix
// var dbKeyBinding = (RealmKeyBinding)keyBinding;
// Refresh(ref dbKeyBinding);
//
// if (dbKeyBinding.KeyCombination.Equals(keyBinding.KeyCombination))
// return;
//
// dbKeyBinding.KeyCombination = keyBinding.KeyCombination;
}
KeyBindingChanged?.Invoke();
}
}
}

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@ -266,6 +266,7 @@ namespace osu.Game
AddInternal(scorePerformanceManager);
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
dependencies.Cache(new RealmKeyBindingStore(realmFactory, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
dependencies.Cache(new SessionStatics());