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Add realm store / key binding implementations
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33
osu.Game/Input/Bindings/RealmKeyBinding.cs
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33
osu.Game/Input/Bindings/RealmKeyBinding.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Input.Bindings;
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using osu.Game.Database;
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using Realms;
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namespace osu.Game.Input.Bindings
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{
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[MapTo("KeyBinding")]
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public class RealmKeyBinding : RealmObject, IHasGuidPrimaryKey
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{
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public Guid ID { get; set; }
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public int? RulesetID { get; set; }
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public int? Variant { get; set; }
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[Ignored]
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public KeyBinding KeyBinding
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{
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get
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{
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var split = KeyBindingString.Split(':');
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return new KeyBinding(split[0], int.Parse(split[1]));
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}
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set => KeyBindingString = $"{value.KeyCombination}:{(int)value.Action}";
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}
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public string KeyBindingString { get; set; }
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}
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}
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92
osu.Game/Input/RealmKeyBindingStore.cs
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92
osu.Game/Input/RealmKeyBindingStore.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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namespace osu.Game.Input
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{
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public class RealmKeyBindingStore : RealmBackedStore
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{
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public event Action KeyBindingChanged;
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public RealmKeyBindingStore(RealmContextFactory contextFactory, RulesetStore rulesets, Storage storage = null)
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: base(contextFactory, storage)
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{
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using (ContextFactory.GetForWrite())
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{
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foreach (RulesetInfo info in rulesets.AvailableRulesets)
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{
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var ruleset = info.CreateInstance();
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foreach (var variant in ruleset.AvailableVariants)
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insertDefaults(ruleset.GetDefaultKeyBindings(variant), info.ID, variant);
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}
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}
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}
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public void Register(KeyBindingContainer manager) => insertDefaults(manager.DefaultKeyBindings);
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private void insertDefaults(IEnumerable<KeyBinding> defaults, int? rulesetId = null, int? variant = null)
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{
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using (var usage = ContextFactory.GetForWrite())
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{
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// compare counts in database vs defaults
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foreach (var group in defaults.GroupBy(k => k.Action))
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{
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int count = Query(rulesetId, variant).Count(k => k.KeyBinding.Action == group.Key);
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int aimCount = group.Count();
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if (aimCount <= count)
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continue;
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foreach (var insertable in group.Skip(count).Take(aimCount - count))
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{
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// insert any defaults which are missing.
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usage.Context.Add(new RealmKeyBinding
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{
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KeyBinding = new KeyBinding
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{
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KeyCombination = insertable.KeyCombination,
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Action = insertable.Action,
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},
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RulesetID = rulesetId,
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Variant = variant
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});
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}
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}
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}
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}
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/// <summary>
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/// Retrieve <see cref="RealmKeyBinding"/>s for a specified ruleset/variant content.
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/// </summary>
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/// <param name="rulesetId">The ruleset's internal ID.</param>
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/// <param name="variant">An optional variant.</param>
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/// <returns></returns>
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public List<RealmKeyBinding> Query(int? rulesetId = null, int? variant = null) =>
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ContextFactory.Get().All<RealmKeyBinding>().Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
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public void Update(KeyBinding keyBinding)
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{
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using (ContextFactory.GetForWrite())
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{
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//todo: fix
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// var dbKeyBinding = (RealmKeyBinding)keyBinding;
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// Refresh(ref dbKeyBinding);
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//
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// if (dbKeyBinding.KeyCombination.Equals(keyBinding.KeyCombination))
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// return;
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//
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// dbKeyBinding.KeyCombination = keyBinding.KeyCombination;
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}
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KeyBindingChanged?.Invoke();
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}
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}
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}
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@ -266,6 +266,7 @@ namespace osu.Game
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AddInternal(scorePerformanceManager);
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dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
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dependencies.Cache(new RealmKeyBindingStore(realmFactory, RulesetStore));
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dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
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dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
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dependencies.Cache(new SessionStatics());
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