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mirror of https://github.com/ppy/osu.git synced 2024-11-11 13:37:25 +08:00

Scroll to 20% and select section intersecting below there

This commit is contained in:
Endrik Tombak 2020-12-22 17:51:12 +02:00
parent 78c14fd696
commit 2cf76ebc75

View File

@ -9,6 +9,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Layout;
using osu.Framework.Utils;
namespace osu.Game.Graphics.Containers
{
@ -20,6 +21,8 @@ namespace osu.Game.Graphics.Containers
where T : Drawable
{
public Bindable<T> SelectedSection { get; } = new Bindable<T>();
private Drawable lastClickedSection;
private T smallestSection;
public Drawable ExpandableHeader
{
@ -131,10 +134,21 @@ namespace osu.Game.Graphics.Containers
lastKnownScroll = float.NaN;
headerHeight = float.NaN;
footerHeight = float.NaN;
if (drawable == null)
return;
if (smallestSection == null || smallestSection.Height > drawable.Height)
smallestSection = drawable;
}
public void ScrollTo(Drawable section) =>
scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - (FixedHeader?.BoundingBox.Height ?? 0));
private const float scroll_target_multiplier = 0.2f;
public void ScrollTo(Drawable section)
{
lastClickedSection = section;
scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - scrollContainer.DisplayableContent * scroll_target_multiplier - (FixedHeader?.BoundingBox.Height ?? 0));
}
public void ScrollToTop() => scrollContainer.ScrollTo(0);
@ -183,6 +197,10 @@ namespace osu.Game.Graphics.Containers
{
lastKnownScroll = currentScroll;
// reset last clicked section because user started scrolling themselves
if (scrollContainer.UserScrolling)
lastClickedSection = null;
if (ExpandableHeader != null && FixedHeader != null)
{
float offset = Math.Min(ExpandableHeader.LayoutSize.Y, currentScroll);
@ -194,18 +212,27 @@ namespace osu.Game.Graphics.Containers
headerBackgroundContainer.Height = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
headerBackgroundContainer.Y = ExpandableHeader?.Y ?? 0;
float scrollOffset = FixedHeader?.LayoutSize.Y ?? 0;
// scroll offset is our fixed header height if we have it plus 20% of content height
// plus 5% to fix floating point errors and to not have a section instantly unselect when scrolling upwards
// but the 5% can't be bigger than our smallest section height, otherwise it won't get selected correctly
float sectionOrContent = Math.Min(smallestSection?.Height / 2.0f ?? 0, scrollContainer.DisplayableContent * 0.05f);
float scrollOffset = (FixedHeader?.LayoutSize.Y ?? 0) + scrollContainer.DisplayableContent * scroll_target_multiplier + sectionOrContent;
Func<T, float> diff = section => scrollContainer.GetChildPosInContent(section) - currentScroll - scrollOffset;
if (scrollContainer.IsScrolledToEnd())
if (Precision.AlmostBigger(0, scrollContainer.Current))
{
SelectedSection.Value = Children.LastOrDefault();
SelectedSection.Value = lastClickedSection as T ?? Children.FirstOrDefault();
return;
}
else
if (Precision.AlmostBigger(scrollContainer.Current, scrollContainer.ScrollableExtent))
{
SelectedSection.Value = Children.TakeWhile(section => diff(section) <= 0).LastOrDefault()
?? Children.FirstOrDefault();
SelectedSection.Value = lastClickedSection as T ?? Children.LastOrDefault();
return;
}
SelectedSection.Value = Children.TakeWhile(section => diff(section) <= 0).LastOrDefault()
?? Children.FirstOrDefault();
}
}