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0
mirror of https://github.com/ppy/osu.git synced 2026-05-14 23:13:12 +08:00

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660 Commits

334 changed files with 7078 additions and 2378 deletions
-1
View File
@@ -2,7 +2,6 @@
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.osu.Desktop/.idea/.idea.osu.Desktop.iml" filepath="$PROJECT_DIR$/.idea/.idea.osu.Desktop/.idea/.idea.osu.Desktop.iml" />
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.osu.Desktop/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.osu.Desktop/riderModule.iml" />
</modules>
</component>
@@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="CatchRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<configuration default="false" name="CatchRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@@ -15,7 +15,7 @@
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" enabled="true" />
<option name="Build" />
</method>
</configuration>
</component>
@@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="ManiaRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<configuration default="false" name="ManiaRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@@ -15,7 +15,7 @@
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" enabled="true" />
<option name="Build" />
</method>
</configuration>
</component>
@@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="OsuRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<configuration default="false" name="OsuRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@@ -15,7 +15,7 @@
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" enabled="true" />
<option name="Build" />
</method>
</configuration>
</component>
@@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="TaikoRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<configuration default="false" name="TaikoRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Taiko.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@@ -15,7 +15,7 @@
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" enabled="true" />
<option name="Build" />
</method>
</configuration>
</component>
@@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Tournament" type="DotNetProject" factoryName=".NET Project" folderName="Tournament">
<configuration default="false" name="Tournament" type="DotNetProject" factoryName=".NET Project" folderName="Tournament" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--tournament" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@@ -14,7 +14,7 @@
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<method v="2">
<option name="Build" enabled="true" />
<option name="Build" />
</method>
</configuration>
</component>
@@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Tournament (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Tournament">
<configuration default="false" name="Tournament (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Tournament" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tournament.Tests" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@@ -15,7 +15,7 @@
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" enabled="true" />
<option name="Build" />
</method>
</configuration>
</component>
+3 -3
View File
@@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@@ -14,7 +14,7 @@
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<method v="2">
<option name="Build" enabled="true" />
<option name="Build" />
</method>
</configuration>
</component>
+4 -4
View File
@@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! SDL" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
<configuration default="false" name="osu! SDL" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--sdl" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@@ -12,9 +12,9 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<method v="2">
<option name="Build" enabled="true" />
<option name="Build" />
</method>
</configuration>
</component>
@@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
<configuration default="false" name="osu! (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp3.1" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@@ -14,7 +14,7 @@
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
<method v="2">
<option name="Build" enabled="true" />
<option name="Build" />
</method>
</configuration>
</component>
+45 -27
View File
@@ -5,6 +5,22 @@ GEM
addressable (2.7.0)
public_suffix (>= 2.0.2, < 5.0)
atomos (0.1.3)
aws-eventstream (1.1.0)
aws-partitions (1.329.0)
aws-sdk-core (3.99.2)
aws-eventstream (~> 1, >= 1.0.2)
aws-partitions (~> 1, >= 1.239.0)
aws-sigv4 (~> 1.1)
jmespath (~> 1.0)
aws-sdk-kms (1.34.1)
aws-sdk-core (~> 3, >= 3.99.0)
aws-sigv4 (~> 1.1)
aws-sdk-s3 (1.68.1)
aws-sdk-core (~> 3, >= 3.99.0)
aws-sdk-kms (~> 1)
aws-sigv4 (~> 1.1)
aws-sigv4 (1.1.4)
aws-eventstream (~> 1.0, >= 1.0.2)
babosa (1.0.3)
claide (1.0.3)
colored (1.2)
@@ -13,23 +29,24 @@ GEM
highline (~> 1.7.2)
declarative (0.0.10)
declarative-option (0.1.0)
digest-crc (0.4.1)
digest-crc (0.5.1)
domain_name (0.5.20190701)
unf (>= 0.0.5, < 1.0.0)
dotenv (2.7.5)
emoji_regex (1.0.1)
excon (0.71.1)
faraday (0.17.3)
excon (0.74.0)
faraday (1.0.1)
multipart-post (>= 1.2, < 3)
faraday-cookie_jar (0.0.6)
faraday (>= 0.7.4)
http-cookie (~> 1.0.0)
faraday_middleware (0.13.1)
faraday (>= 0.7.4, < 1.0)
faraday_middleware (1.0.0)
faraday (~> 1.0)
fastimage (2.1.7)
fastlane (2.140.0)
fastlane (2.149.1)
CFPropertyList (>= 2.3, < 4.0.0)
addressable (>= 2.3, < 3.0.0)
aws-sdk-s3 (~> 1.0)
babosa (>= 1.0.2, < 2.0.0)
bundler (>= 1.12.0, < 3.0.0)
colored
@@ -37,12 +54,12 @@ GEM
dotenv (>= 2.1.1, < 3.0.0)
emoji_regex (>= 0.1, < 2.0)
excon (>= 0.71.0, < 1.0.0)
faraday (~> 0.17)
faraday (>= 0.17, < 2.0)
faraday-cookie_jar (~> 0.0.6)
faraday_middleware (~> 0.13.1)
faraday_middleware (>= 0.13.1, < 2.0)
fastimage (>= 2.1.0, < 3.0.0)
gh_inspector (>= 1.1.2, < 2.0.0)
google-api-client (>= 0.29.2, < 0.37.0)
google-api-client (>= 0.37.0, < 0.39.0)
google-cloud-storage (>= 1.15.0, < 2.0.0)
highline (>= 1.7.2, < 2.0.0)
json (< 3.0.0)
@@ -69,7 +86,7 @@ GEM
souyuz (= 0.9.1)
fastlane-plugin-xamarin (0.6.3)
gh_inspector (1.1.3)
google-api-client (0.36.4)
google-api-client (0.38.0)
addressable (~> 2.5, >= 2.5.1)
googleauth (~> 0.9)
httpclient (>= 2.8.1, < 3.0)
@@ -80,27 +97,28 @@ GEM
google-cloud-core (1.5.0)
google-cloud-env (~> 1.0)
google-cloud-errors (~> 1.0)
google-cloud-env (1.3.0)
faraday (~> 0.11)
google-cloud-errors (1.0.0)
google-cloud-storage (1.25.1)
google-cloud-env (1.3.2)
faraday (>= 0.17.3, < 2.0)
google-cloud-errors (1.0.1)
google-cloud-storage (1.26.2)
addressable (~> 2.5)
digest-crc (~> 0.4)
google-api-client (~> 0.33)
google-cloud-core (~> 1.2)
googleauth (~> 0.9)
mini_mime (~> 1.0)
googleauth (0.10.0)
faraday (~> 0.12)
googleauth (0.12.0)
faraday (>= 0.17.3, < 2.0)
jwt (>= 1.4, < 3.0)
memoist (~> 0.16)
multi_json (~> 1.11)
os (>= 0.9, < 2.0)
signet (~> 0.12)
signet (~> 0.14)
highline (1.7.10)
http-cookie (1.0.3)
domain_name (~> 0.5)
httpclient (2.8.3)
jmespath (1.4.0)
json (2.3.0)
jwt (2.1.0)
memoist (0.16.2)
@@ -114,7 +132,7 @@ GEM
naturally (2.2.0)
nokogiri (1.10.7)
mini_portile2 (~> 2.4.0)
os (1.0.1)
os (1.1.0)
plist (3.5.0)
public_suffix (2.0.5)
representable (3.0.4)
@@ -125,12 +143,12 @@ GEM
rouge (2.0.7)
rubyzip (1.3.0)
security (0.1.3)
signet (0.12.0)
signet (0.14.0)
addressable (~> 2.3)
faraday (~> 0.9)
faraday (>= 0.17.3, < 2.0)
jwt (>= 1.5, < 3.0)
multi_json (~> 1.10)
simctl (1.6.7)
simctl (1.6.8)
CFPropertyList
naturally
slack-notifier (2.3.2)
@@ -141,17 +159,17 @@ GEM
terminal-notifier (2.0.0)
terminal-table (1.8.0)
unicode-display_width (~> 1.1, >= 1.1.1)
tty-cursor (0.7.0)
tty-screen (0.7.0)
tty-spinner (0.9.2)
tty-cursor (0.7.1)
tty-screen (0.8.0)
tty-spinner (0.9.3)
tty-cursor (~> 0.7)
uber (0.1.0)
unf (0.1.4)
unf_ext
unf_ext (0.0.7.6)
unicode-display_width (1.6.1)
unf_ext (0.0.7.7)
unicode-display_width (1.7.0)
word_wrap (1.0.0)
xcodeproj (1.14.0)
xcodeproj (1.16.0)
CFPropertyList (>= 2.3.3, < 4.0)
atomos (~> 0.1.3)
claide (>= 1.0.2, < 2.0)
+1 -1
View File
@@ -5,6 +5,6 @@
"version": "3.1.100"
},
"msbuild-sdks": {
"Microsoft.Build.Traversal": "2.0.48"
"Microsoft.Build.Traversal": "2.0.50"
}
}
+2 -2
View File
@@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.602.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.609.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.622.1" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.710.0" />
</ItemGroup>
</Project>
+1 -1
View File
@@ -9,7 +9,7 @@ using osu.Framework.Android;
namespace osu.Android
{
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullSensor, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = true)]
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullSensor, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
public class OsuGameActivity : AndroidGameActivity
{
protected override Framework.Game CreateGame() => new OsuGameAndroid();
+28 -4
View File
@@ -3,6 +3,7 @@
using System;
using Android.App;
using Android.OS;
using osu.Game;
using osu.Game.Updater;
@@ -18,9 +19,32 @@ namespace osu.Android
try
{
// todo: needs checking before play store redeploy.
string versionName = packageInfo.VersionName;
// undo play store version garbling
// We store the osu! build number in the "VersionCode" field to better support google play releases.
// If we were to use the main build number, it would require a new submission each time (similar to TestFlight).
// In order to do this, we should split it up and pad the numbers to still ensure sequential increase over time.
//
// We also need to be aware that older SDK versions store this as a 32bit int.
//
// Basic conversion format (as done in Fastfile): 2020.606.0 -> 202006060
// https://stackoverflow.com/questions/52977079/android-sdk-28-versioncode-in-packageinfo-has-been-deprecated
string versionName = string.Empty;
if (Build.VERSION.SdkInt >= BuildVersionCodes.P)
{
versionName = packageInfo.LongVersionCode.ToString();
// ensure we only read the trailing portion of long (the part we are interested in).
versionName = versionName.Substring(versionName.Length - 9);
}
else
{
#pragma warning disable CS0618 // Type or member is obsolete
// this is required else older SDKs will report missing method exception.
versionName = packageInfo.VersionCode.ToString();
#pragma warning restore CS0618 // Type or member is obsolete
}
// undo play store version garbling (as mentioned above).
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
}
catch
@@ -33,4 +57,4 @@ namespace osu.Android
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
}
}
}
+7 -9
View File
@@ -30,18 +30,16 @@ namespace osu.Desktop.Updater
private static readonly Logger logger = Logger.GetLogger("updater");
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuGameBase game)
private void load(NotificationOverlay notification)
{
notificationOverlay = notification;
if (game.IsDeployedBuild)
{
Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
Schedule(() => Task.Run(() => checkForUpdateAsync()));
}
Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
}
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
protected override async Task PerformUpdateCheck() => await checkForUpdateAsync();
private async Task checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
{
// should we schedule a retry on completion of this check?
bool scheduleRecheck = true;
@@ -83,7 +81,7 @@ namespace osu.Desktop.Updater
// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
// try again without deltas.
checkForUpdateAsync(false, notification);
await checkForUpdateAsync(false, notification);
scheduleRecheck = false;
}
else
@@ -102,7 +100,7 @@ namespace osu.Desktop.Updater
if (scheduleRecheck)
{
// check again in 30 minutes.
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
Scheduler.AddDelayed(async () => await checkForUpdateAsync(), 60000 * 30);
}
}
}
@@ -8,7 +8,6 @@ using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
@@ -83,7 +82,7 @@ namespace osu.Game.Rulesets.Catch.Tests
public float Position
{
get => HitObject?.X * CatchPlayfield.BASE_WIDTH ?? position;
get => HitObject?.X ?? position;
set => position = value;
}
@@ -17,7 +17,8 @@ namespace osu.Game.Rulesets.Catch.Tests
{
var store = new NamespacedResourceStore<byte[]>(new DllResourceStore(GetType().Assembly), "Resources/special-skin");
var rawSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, store);
var skin = new CatchLegacySkinTransformer(rawSkin);
var skinSource = new SkinProvidingContainer(rawSkin);
var skin = new CatchLegacySkinTransformer(skinSource);
Assert.AreEqual(new Color4(232, 185, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value);
Assert.AreEqual(new Color4(232, 74, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value);
@@ -13,8 +13,10 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
{
public class TestSceneCatchModPerfect : ModPerfectTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
public TestSceneCatchModPerfect()
: base(new CatchRuleset(), new CatchModPerfect())
: base(new CatchModPerfect())
{
}
@@ -12,13 +12,8 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneAutoJuiceStream : PlayerTestScene
public class TestSceneAutoJuiceStream : TestSceneCatchPlayer
{
public TestSceneAutoJuiceStream()
: base(new CatchRuleset())
{
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
@@ -32,15 +27,15 @@ namespace osu.Game.Rulesets.Catch.Tests
for (int i = 0; i < 100; i++)
{
float width = (i % 10 + 1) / 20f;
float width = (i % 10 + 1) / 20f * CatchPlayfield.WIDTH;
beatmap.HitObjects.Add(new JuiceStream
{
X = 0.5f - width / 2,
X = CatchPlayfield.CENTER_X - width / 2,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(width * CatchPlayfield.BASE_WIDTH, 0)
new Vector2(width, 0)
}),
StartTime = i * 2000,
NewCombo = i % 8 == 0
@@ -4,18 +4,12 @@
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneBananaShower : PlayerTestScene
public class TestSceneBananaShower : TestSceneCatchPlayer
{
public TestSceneBananaShower()
: base(new CatchRuleset())
{
}
[Test]
public void TestBananaShower()
{
@@ -9,9 +9,6 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestFixture]
public class TestSceneCatchPlayer : PlayerTestScene
{
public TestSceneCatchPlayer()
: base(new CatchRuleset())
{
}
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
}
}
@@ -4,18 +4,13 @@
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
using osu.Game.Rulesets.Catch.UI;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatchStacker : PlayerTestScene
public class TestSceneCatchStacker : TestSceneCatchPlayer
{
public TestSceneCatchStacker()
: base(new CatchRuleset())
{
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
@@ -28,7 +23,14 @@ namespace osu.Game.Rulesets.Catch.Tests
};
for (int i = 0; i < 512; i++)
beatmap.HitObjects.Add(new Fruit { X = 0.5f + i / 2048f * (i % 10 - 5), StartTime = i * 100, NewCombo = i % 8 == 0 });
{
beatmap.HitObjects.Add(new Fruit
{
X = (0.5f + i / 2048f * (i % 10 - 5)) * CatchPlayfield.WIDTH,
StartTime = i * 100,
NewCombo = i % 8 == 0
});
}
return beatmap;
}
@@ -76,8 +76,8 @@ namespace osu.Game.Rulesets.Catch.Tests
RelativeSizeAxes = Axes.Both,
Child = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.TopLeft,
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
CreateDrawableRepresentation = ((DrawableRuleset<CatchHitObject>)catchRuleset.CreateInstance().CreateDrawableRulesetWith(new CatchBeatmap())).CreateDrawableRepresentation
},
});
@@ -158,8 +158,8 @@ namespace osu.Game.Rulesets.Catch.Tests
private float getXCoords(bool hit)
{
const float x_offset = 0.2f;
float xCoords = drawableRuleset.Playfield.Width / 2;
const float x_offset = 0.2f * CatchPlayfield.WIDTH;
float xCoords = CatchPlayfield.CENTER_X;
if (drawableRuleset.Playfield is CatchPlayfield catchPlayfield)
catchPlayfield.CatcherArea.MovableCatcher.X = xCoords - x_offset;
@@ -9,19 +9,13 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneHyperDash : PlayerTestScene
public class TestSceneHyperDash : TestSceneCatchPlayer
{
public TestSceneHyperDash()
: base(new CatchRuleset())
{
}
protected override bool Autoplay => true;
[Test]
@@ -53,13 +47,13 @@ namespace osu.Game.Rulesets.Catch.Tests
};
// Should produce a hyper-dash (edge case test)
beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 56 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 2008, X = 308 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 56, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 2008, X = 308, NewCombo = true });
double startTime = 3000;
const float left_x = 0.02f;
const float right_x = 0.98f;
const float left_x = 0.02f * CatchPlayfield.WIDTH;
const float right_x = 0.98f * CatchPlayfield.WIDTH;
createObjects(() => new Fruit { X = left_x });
createObjects(() => new TestJuiceStream(right_x), 1);
@@ -5,20 +5,15 @@ using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneJuiceStream : PlayerTestScene
public class TestSceneJuiceStream : TestSceneCatchPlayer
{
public TestSceneJuiceStream()
: base(new CatchRuleset())
{
}
[Test]
public void TestJuiceStreamEndingCombo()
{
@@ -36,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
new JuiceStream
{
X = 0.5f,
X = CatchPlayfield.CENTER_X,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
@@ -46,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Tests
},
new Banana
{
X = 0.5f,
X = CatchPlayfield.CENTER_X,
StartTime = 1000,
NewCombo = true
}
@@ -5,7 +5,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Objects;
using osu.Framework.Extensions.IEnumerableExtensions;
@@ -36,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
Path = curveData.Path,
NodeSamples = curveData.NodeSamples,
RepeatCount = curveData.RepeatCount,
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
X = positionData?.X ?? 0,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0
@@ -59,7 +58,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
Samples = obj.Samples,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
X = positionData?.X ?? 0
}.Yield();
}
}
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
case BananaShower bananaShower:
foreach (var banana in bananaShower.NestedHitObjects.OfType<Banana>())
{
banana.XOffset = (float)rng.NextDouble();
banana.XOffset = (float)(rng.NextDouble() * CatchPlayfield.WIDTH);
rng.Next(); // osu!stable retrieved a random banana type
rng.Next(); // osu!stable retrieved a random banana rotation
rng.Next(); // osu!stable retrieved a random banana colour
@@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
case JuiceStream juiceStream:
// Todo: BUG!! Stable used the last control point as the final position of the path, but it should use the computed path instead.
lastPosition = juiceStream.X + juiceStream.Path.ControlPoints[^1].Position.Value.X / CatchPlayfield.BASE_WIDTH;
lastPosition = juiceStream.X + juiceStream.Path.ControlPoints[^1].Position.Value.X;
// Todo: BUG!! Stable attempted to use the end time of the stream, but referenced it too early in execution and used the start time instead.
lastStartTime = juiceStream.StartTime;
@@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
catchObject.XOffset = 0;
if (catchObject is TinyDroplet)
catchObject.XOffset = Math.Clamp(rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH, -catchObject.X, 1 - catchObject.X);
catchObject.XOffset = Math.Clamp(rng.Next(-20, 20), -catchObject.X, CatchPlayfield.WIDTH - catchObject.X);
else if (catchObject is Droplet)
rng.Next(); // osu!stable retrieved a random droplet rotation
}
@@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
}
// ReSharper disable once PossibleLossOfFraction
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3)
if (Math.Abs(positionDiff) < timeDiff / 3)
applyOffset(ref offsetPosition, positionDiff);
hitObject.XOffset = offsetPosition - hitObject.X;
@@ -149,12 +149,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
private static void applyRandomOffset(ref float position, double maxOffset, FastRandom rng)
{
bool right = rng.NextBool();
float rand = Math.Min(20, (float)rng.Next(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
float rand = Math.Min(20, (float)rng.Next(0, Math.Max(0, maxOffset)));
if (right)
{
// Clamp to the right bound
if (position + rand <= 1)
if (position + rand <= CatchPlayfield.WIDTH)
position += rand;
else
position -= rand;
@@ -211,7 +211,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
double halfCatcherWidth = CatcherArea.GetCatcherSize(beatmap.BeatmapInfo.BaseDifficulty) / 2;
double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) / 2;
int lastDirection = 0;
double lastExcess = halfCatcherWidth;
+2
View File
@@ -21,11 +21,13 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using System;
using osu.Framework.Testing;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch
{
[ExcludeFromDynamicCompile]
public class CatchRuleset : Ruleset, ILegacyRuleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
@@ -3,7 +3,6 @@
using System;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Objects;
@@ -33,8 +32,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
var scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
NormalizedPosition = BaseObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
LastNormalizedPosition = LastObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
NormalizedPosition = BaseObject.X * scalingFactor;
LastNormalizedPosition = LastObject.X * scalingFactor;
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
StrainTime = Math.Max(40, DeltaTime);
@@ -3,7 +3,6 @@
using System;
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
@@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
}
// Bonus for edge dashes.
if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f / CatchPlayfield.BASE_WIDTH)
if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f)
{
if (!catchCurrent.LastObject.HyperDash)
edgeDashBonus += 5.7;
@@ -78,7 +77,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
playerPosition = catchCurrent.NormalizedPosition;
}
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catchCurrent.ClockRate, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catchCurrent.ClockRate, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
}
lastPlayerPosition = playerPosition;
@@ -5,6 +5,7 @@ using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
@@ -17,6 +18,9 @@ namespace osu.Game.Rulesets.Catch.Objects
private float x;
/// <summary>
/// The horizontal position of the fruit between 0 and <see cref="CatchPlayfield.WIDTH"/>.
/// </summary>
public float X
{
get => x + XOffset;
@@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Catch.UI;
using osuTK;
using osuTK.Graphics;
@@ -70,12 +71,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
protected override float SamplePlaybackPosition => HitObject.X;
protected override float SamplePlaybackPosition => HitObject.X / CatchPlayfield.WIDTH;
protected DrawableCatchHitObject(CatchHitObject hitObject)
: base(hitObject)
{
RelativePositionAxes = Axes.X;
X = hitObject.X;
}
@@ -7,7 +7,6 @@ using System.Threading;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@@ -80,7 +79,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
StartTime = t + lastEvent.Value.Time,
X = X + Path.PositionAt(
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH,
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X,
});
}
}
@@ -97,7 +96,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
Samples = dropletSamples,
StartTime = e.Time,
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
X = X + Path.PositionAt(e.PathProgress).X,
});
break;
@@ -108,14 +107,14 @@ namespace osu.Game.Rulesets.Catch.Objects
{
Samples = Samples,
StartTime = e.Time,
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
X = X + Path.PositionAt(e.PathProgress).X,
});
break;
}
}
}
public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
public float EndX => X + this.CurvePositionAt(1).X;
public double Duration
{
@@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Replays
// todo: add support for HT DT
const double dash_speed = Catcher.BASE_SPEED;
const double movement_speed = dash_speed / 2;
float lastPosition = 0.5f;
float lastPosition = CatchPlayfield.CENTER_X;
double lastTime = 0;
void moveToNext(CatchHitObject h)
@@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.Replays
bool impossibleJump = speedRequired > movement_speed * 2;
// todo: get correct catcher size, based on difficulty CS.
const float catcher_width_half = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * 0.3f * 0.5f;
const float catcher_width_half = CatcherArea.CATCHER_SIZE * 0.3f * 0.5f;
if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
{
@@ -4,7 +4,6 @@
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
@@ -41,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.Replays
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
{
Position = currentFrame.Position.X / CatchPlayfield.BASE_WIDTH;
Position = currentFrame.Position.X;
Dashing = currentFrame.ButtonState == ReplayButtonState.Left1;
if (Dashing)
@@ -63,7 +62,7 @@ namespace osu.Game.Rulesets.Catch.Replays
if (Actions.Contains(CatchAction.Dash)) state |= ReplayButtonState.Left1;
return new LegacyReplayFrame(Time, Position * CatchPlayfield.BASE_WIDTH, null, state);
return new LegacyReplayFrame(Time, Position, null, state);
}
}
}
@@ -2,26 +2,21 @@
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning
{
public class CatchLegacySkinTransformer : ISkin
public class CatchLegacySkinTransformer : LegacySkinTransformer
{
private readonly ISkin source;
public CatchLegacySkinTransformer(ISkin source)
public CatchLegacySkinTransformer(ISkinSource source)
: base(source)
{
this.source = source;
}
public Drawable GetDrawableComponent(ISkinComponent component)
public override Drawable GetDrawableComponent(ISkinComponent component)
{
if (!(component is CatchSkinComponent catchSkinComponent))
return null;
@@ -61,19 +56,15 @@ namespace osu.Game.Rulesets.Catch.Skinning
return null;
}
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case CatchSkinColour colour:
return source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
return Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
}
return source.GetConfig<TLookup, TValue>(lookup);
return Source.GetConfig<TLookup, TValue>(lookup);
}
}
}
+10 -1
View File
@@ -16,7 +16,16 @@ namespace osu.Game.Rulesets.Catch.UI
{
public class CatchPlayfield : ScrollingPlayfield
{
public const float BASE_WIDTH = 512;
/// <summary>
/// The width of the playfield.
/// The horizontal movement of the catcher is confined in the area of this width.
/// </summary>
public const float WIDTH = 512;
/// <summary>
/// The center position of the playfield.
/// </summary>
public const float CENTER_X = WIDTH / 2;
internal readonly CatcherArea CatcherArea;
@@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
base.Update();
Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.BASE_WIDTH);
Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.WIDTH);
Size = Vector2.Divide(Vector2.One, Scale);
}
}
+5 -8
View File
@@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
public const double BASE_SPEED = 1.0 / 512;
public const double BASE_SPEED = 1.0;
public Container ExplodingFruitTarget;
@@ -104,9 +104,6 @@ namespace osu.Game.Rulesets.Catch.UI
{
this.trailsTarget = trailsTarget;
RelativePositionAxes = Axes.X;
X = 0.5f;
Origin = Anchor.TopCentre;
Size = new Vector2(CatcherArea.CATCHER_SIZE);
@@ -209,8 +206,8 @@ namespace osu.Game.Rulesets.Catch.UI
var halfCatchWidth = catchWidth * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
var catchObjectPosition = fruit.X;
var catcherPosition = Position.X;
var validCatch =
catchObjectPosition >= catcherPosition - halfCatchWidth &&
@@ -224,7 +221,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
var target = fruit.HyperDashTarget;
var timeDifference = target.StartTime - fruit.StartTime;
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
double positionDifference = target.X - catcherPosition;
var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
SetHyperDashState(Math.Abs(velocity), target.X);
@@ -331,7 +328,7 @@ namespace osu.Game.Rulesets.Catch.UI
public void UpdatePosition(float position)
{
position = Math.Clamp(position, 0, 1);
position = Math.Clamp(position, 0, CatchPlayfield.WIDTH);
if (position == X)
return;
+2 -8
View File
@@ -31,14 +31,8 @@ namespace osu.Game.Rulesets.Catch.UI
public CatcherArea(BeatmapDifficulty difficulty = null)
{
RelativeSizeAxes = Axes.X;
Height = CATCHER_SIZE;
Child = MovableCatcher = new Catcher(this, difficulty);
}
public static float GetCatcherSize(BeatmapDifficulty difficulty)
{
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
Child = MovableCatcher = new Catcher(this, difficulty) { X = CatchPlayfield.CENTER_X };
}
public void OnResult(DrawableCatchHitObject fruit, JudgementResult result)
@@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestCase("convert-samples")]
[TestCase("mania-samples")]
[TestCase("slider-convert-samples")]
public void Test(string name) => base.Test(name);
protected override IEnumerable<SampleConvertValue> CreateConvertValue(HitObject hitObject)
@@ -29,13 +30,16 @@ namespace osu.Game.Rulesets.Mania.Tests
StartTime = hitObject.StartTime,
EndTime = hitObject.GetEndTime(),
Column = ((ManiaHitObject)hitObject).Column,
NodeSamples = getSampleNames((hitObject as HoldNote)?.NodeSamples)
Samples = getSampleNames(hitObject.Samples),
NodeSamples = getNodeSampleNames((hitObject as HoldNote)?.NodeSamples)
};
}
private IList<IList<string>> getSampleNames(List<IList<HitSampleInfo>> hitSampleInfo)
=> hitSampleInfo?.Select(samples =>
(IList<string>)samples.Select(sample => sample.LookupNames.First()).ToList())
private IList<string> getSampleNames(IList<HitSampleInfo> hitSampleInfo)
=> hitSampleInfo.Select(sample => sample.LookupNames.First()).ToList();
private IList<IList<string>> getNodeSampleNames(List<IList<HitSampleInfo>> hitSampleInfo)
=> hitSampleInfo?.Select(getSampleNames)
.ToList();
protected override Ruleset CreateRuleset() => new ManiaRuleset();
@@ -51,14 +55,19 @@ namespace osu.Game.Rulesets.Mania.Tests
public double StartTime;
public double EndTime;
public int Column;
public IList<string> Samples;
public IList<IList<string>> NodeSamples;
public bool Equals(SampleConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
&& samplesEqual(NodeSamples, other.NodeSamples);
&& samplesEqual(Samples, other.Samples)
&& nodeSamplesEqual(NodeSamples, other.NodeSamples);
private static bool samplesEqual(ICollection<IList<string>> firstSampleList, ICollection<IList<string>> secondSampleList)
private static bool samplesEqual(ICollection<string> firstSampleList, ICollection<string> secondSampleList)
=> firstSampleList.SequenceEqual(secondSampleList);
private static bool nodeSamplesEqual(ICollection<IList<string>> firstSampleList, ICollection<IList<string>> secondSampleList)
{
if (firstSampleList == null && secondSampleList == null)
return true;
@@ -10,8 +10,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
public class TestSceneManiaModPerfect : ModPerfectTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
public TestSceneManiaModPerfect()
: base(new ManiaRuleset(), new ManiaModPerfect())
: base(new ManiaModPerfect())
{
}
@@ -0,0 +1,10 @@
osu file format v14
[General]
Mode: 3
[TimingPoints]
0,300,4,0,2,100,1,0
[HitObjects]
444,320,1000,5,2,0:0:0:0:
@@ -0,0 +1,10 @@
osu file format v14
[General]
Mode: 3
[TimingPoints]
0,300,4,0,2,100,1,0
[HitObjects]
444,320,1000,5,1,0:0:0:0:
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@@ -1,6 +1,14 @@
[General]
Version: 2.4
Version: 2.5
[Mania]
Keys: 4
ColumnLineWidth: 3,1,3,1,1
ColumnLineWidth: 3,1,3,1,1
Hit0: mania/hit0
Hit50: mania/hit50
Hit100: mania/hit100
Hit200: mania/hit200
Hit300: mania/hit300
Hit300g: mania/hit300g
StageLeft: mania/stage-left
StageRight: mania/stage-right
@@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
@@ -16,14 +17,19 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public TestSceneDrawableJudgement()
{
var hitWindows = new ManiaHitWindows();
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
{
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
if (hitWindows.IsHitResultAllowed(result))
{
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
}
}
}
}
@@ -15,8 +15,9 @@ namespace osu.Game.Rulesets.Mania.Tests
{
private readonly Bindable<ManiaScrollingDirection> direction = new Bindable<ManiaScrollingDirection>();
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
public TestSceneEditor()
: base(new ManiaRuleset())
{
AddStep("upwards scroll", () => direction.Value = ManiaScrollingDirection.Up);
AddStep("downwards scroll", () => direction.Value = ManiaScrollingDirection.Down);
@@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Reflection;
using NUnit.Framework;
using osu.Framework.IO.Stores;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestSceneManiaHitObjectSamples : HitObjectSampleTest
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
protected override IResourceStore<byte[]> Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples)));
/// <summary>
/// Tests that when a normal sample bank is used, the normal hitsound will be looked up.
/// </summary>
[Test]
public void TestManiaHitObjectNormalSampleBank()
{
const string expected_sample = "normal-hitnormal2";
SetupSkins(expected_sample, expected_sample);
CreateTestWithBeatmap("mania-hitobject-beatmap-normal-sample-bank.osu");
AssertBeatmapLookup(expected_sample);
}
/// <summary>
/// Tests that when a custom sample bank is used, layered hitsounds are not played
/// (only the sample from the custom bank is looked up).
/// </summary>
[Test]
public void TestManiaHitObjectCustomSampleBank()
{
const string expected_sample = "normal-hitwhistle2";
const string unwanted_sample = "normal-hitnormal2";
SetupSkins(expected_sample, unwanted_sample);
CreateTestWithBeatmap("mania-hitobject-beatmap-custom-sample-bank.osu");
AssertBeatmapLookup(expected_sample);
AssertNoLookup(unwanted_sample);
}
}
}
@@ -5,11 +5,8 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestScenePlayer : PlayerTestScene
public class TestSceneManiaPlayer : PlayerTestScene
{
public TestScenePlayer()
: base(new ManiaRuleset())
{
}
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
}
}
@@ -483,9 +483,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (!(HitObject is IHasPathWithRepeats curveData))
return null;
double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
// mathematically speaking this should be a whole number always, but floating-point arithmetic is not so kind
var index = (int)Math.Round(SegmentDuration == 0 ? 0 : (time - HitObject.StartTime) / SegmentDuration, MidpointRounding.AwayFromZero);
// avoid slicing the list & creating copies, if at all possible.
return index == 0 ? curveData.NodeSamples : curveData.NodeSamples.Skip(index).ToList();
@@ -7,8 +7,6 @@ namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteTickJudgement : ManiaJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 20;
protected override double HealthIncreaseFor(HitResult result)
@@ -25,8 +25,10 @@ namespace osu.Game.Rulesets.Mania.Judgements
return 200;
case HitResult.Great:
case HitResult.Perfect:
return 300;
case HitResult.Perfect:
return 320;
}
}
}
+20
View File
@@ -12,6 +12,7 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
@@ -30,9 +31,11 @@ using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Statistics;
namespace osu.Game.Rulesets.Mania
{
[ExcludeFromDynamicCompile]
public class ManiaRuleset : Ruleset, ILegacyRuleset
{
/// <summary>
@@ -44,6 +47,8 @@ namespace osu.Game.Rulesets.Mania
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new DrainingHealthProcessor(drainStartTime, 0.2);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
@@ -307,6 +312,21 @@ namespace osu.Game.Rulesets.Mania
{
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
}
public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
{
new StatisticRow
{
Columns = new[]
{
new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(score.HitEvents)
{
RelativeSizeAxes = Axes.X,
Height = 250
}),
}
}
};
}
public enum PlayfieldType
@@ -9,7 +9,8 @@
["normal-hitnormal"],
["soft-hitnormal"],
["drum-hitnormal"]
]
],
"Samples": ["drum-hitnormal"]
}, {
"StartTime": 1875.0,
"EndTime": 2750.0,
@@ -17,14 +18,16 @@
"NodeSamples": [
["soft-hitnormal"],
["drum-hitnormal"]
]
],
"Samples": ["drum-hitnormal"]
}]
}, {
"StartTime": 3750.0,
"Objects": [{
"StartTime": 3750.0,
"EndTime": 3750.0,
"Column": 3
"Column": 3,
"Samples": ["normal-hitnormal"]
}]
}]
}
@@ -13,4 +13,4 @@ SliderTickRate:1
[HitObjects]
88,99,1000,6,0,L|306:259,2,245,0|0|0,1:0|2:0|3:0,0:0:0:0:
259,118,3750,1,0,0:0:0:0:
259,118,3750,1,0,1:0:0:0:
@@ -8,7 +8,8 @@
"NodeSamples": [
["normal-hitnormal"],
[]
]
],
"Samples": ["normal-hitnormal"]
}]
}, {
"StartTime": 2000.0,
@@ -19,7 +20,8 @@
"NodeSamples": [
["drum-hitnormal"],
[]
]
],
"Samples": ["drum-hitnormal"]
}]
}]
}
@@ -0,0 +1,21 @@
{
"Mappings": [{
"StartTime": 8470.0,
"Objects": [{
"StartTime": 8470.0,
"EndTime": 8470.0,
"Column": 0,
"Samples": ["normal-hitnormal", "normal-hitclap"]
}, {
"StartTime": 8626.470587768974,
"EndTime": 8626.470587768974,
"Column": 1,
"Samples": ["normal-hitnormal"]
}, {
"StartTime": 8782.941175537948,
"EndTime": 8782.941175537948,
"Column": 2,
"Samples": ["normal-hitnormal", "normal-hitclap"]
}]
}]
}
@@ -0,0 +1,15 @@
osu file format v14
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9.5
SliderMultiplier:2.00000000596047
SliderTickRate:1
[TimingPoints]
0,312.941176470588,4,1,0,100,1,0
[HitObjects]
82,216,8470,6,0,P|52:161|99:113,2,100,8|0|8,1:0|1:0|1:0,0:0:0:0:
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo, DrawableHitObject drawableObject)
{
string imageName = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
?? $"mania-note{FallbackColumnIndex}L";
sprite = skin.GetAnimation(imageName, true, true).With(d =>
@@ -32,28 +32,28 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
string lightImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.LightImage, 0)?.Value
string lightImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LightImage)?.Value
?? "mania-stage-light";
float leftLineWidth = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LeftLineWidth)
float leftLineWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LeftLineWidth)
?.Value ?? 1;
float rightLineWidth = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.RightLineWidth)
float rightLineWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.RightLineWidth)
?.Value ?? 1;
bool hasLeftLine = leftLineWidth > 0;
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|| isLastColumn;
float lightPosition = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value
float lightPosition = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value
?? 0;
Color4 lineColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLineColour)?.Value
Color4 lineColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLineColour)?.Value
?? Color4.White;
Color4 backgroundColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour)?.Value
Color4 backgroundColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour)?.Value
?? Color4.Black;
Color4 lightColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value
Color4 lightColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value
?? Color4.White;
InternalChildren = new Drawable[]
@@ -26,10 +26,10 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
string imageName = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.ExplosionImage)?.Value
string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.ExplosionImage)?.Value
?? "lightingN";
float explosionScale = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.ExplosionScale)?.Value
float explosionScale = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.ExplosionScale)?.Value
?? 1;
// Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length.
@@ -14,7 +14,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyHitTarget : LegacyManiaElement
public class LegacyHitTarget : CompositeDrawable
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
@@ -28,13 +28,13 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
string targetImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HitTargetImage)?.Value
string targetImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.HitTargetImage)?.Value
?? "mania-stage-hint";
bool showJudgementLine = GetManiaSkinConfig<bool>(skin, LegacyManiaSkinConfigurationLookups.ShowJudgementLine)?.Value
bool showJudgementLine = skin.GetManiaSkinConfig<bool>(LegacyManiaSkinConfigurationLookups.ShowJudgementLine)?.Value
?? true;
Color4 lineColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.JudgementLineColour)?.Value
Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.JudgementLineColour)?.Value
?? Color4.White;
InternalChild = directionContainer = new Container
@@ -33,10 +33,10 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
string upImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImage)?.Value
string upImage = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImage)?.Value
?? $"mania-key{FallbackColumnIndex}";
string downImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImageDown)?.Value
string downImage = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImageDown)?.Value
?? $"mania-key{FallbackColumnIndex}D";
InternalChild = directionContainer = new Container
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
/// <summary>
/// A <see cref="CompositeDrawable"/> which is placed somewhere within a <see cref="Column"/>.
/// </summary>
public class LegacyManiaColumnElement : LegacyManiaElement
public class LegacyManiaColumnElement : CompositeDrawable
{
[Resolved]
protected Column Column { get; private set; }
@@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
}
}
protected override IBindable<T> GetManiaSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
=> base.GetManiaSkinConfig<T>(skin, lookup, index ?? Column.Index);
protected IBindable<T> GetColumnSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup)
=> skin.GetManiaSkinConfig<T>(lookup, Column.Index);
}
}
@@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
break;
}
string noteImage = GetManiaSkinConfig<string>(skin, lookup)?.Value
string noteImage = GetColumnSkinConfig<string>(skin, lookup)?.Value
?? $"mania-note{FallbackColumnIndex}{suffix}";
return skin.GetTexture(noteImage);
@@ -3,13 +3,14 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyStageBackground : LegacyManiaElement
public class LegacyStageBackground : CompositeDrawable
{
private Drawable leftSprite;
private Drawable rightSprite;
@@ -22,10 +23,10 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
string leftImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value
string leftImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value
?? "mania-stage-left";
string rightImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.RightStageImage)?.Value
string rightImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.RightStageImage)?.Value
?? "mania-stage-right";
InternalChildren = new[]
@@ -4,13 +4,14 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyStageForeground : LegacyManiaElement
public class LegacyStageForeground : CompositeDrawable
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
@@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
string bottomImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value
string bottomImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value
?? "mania-stage-bottom";
sprite = skin.GetAnimation(bottomImage, true, true)?.With(d =>
@@ -3,22 +3,52 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Skinning;
using System.Collections.Generic;
using osu.Framework.Audio.Sample;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Legacy;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class ManiaLegacySkinTransformer : ISkin
public class ManiaLegacySkinTransformer : LegacySkinTransformer
{
private readonly ISkin source;
private readonly ManiaBeatmap beatmap;
/// <summary>
/// Mapping of <see cref="HitResult"/> to their corresponding
/// <see cref="LegacyManiaSkinConfigurationLookups"/> value.
/// </summary>
private static readonly IReadOnlyDictionary<HitResult, LegacyManiaSkinConfigurationLookups> hitresult_mapping
= new Dictionary<HitResult, LegacyManiaSkinConfigurationLookups>
{
{ HitResult.Perfect, LegacyManiaSkinConfigurationLookups.Hit300g },
{ HitResult.Great, LegacyManiaSkinConfigurationLookups.Hit300 },
{ HitResult.Good, LegacyManiaSkinConfigurationLookups.Hit200 },
{ HitResult.Ok, LegacyManiaSkinConfigurationLookups.Hit100 },
{ HitResult.Meh, LegacyManiaSkinConfigurationLookups.Hit50 },
{ HitResult.Miss, LegacyManiaSkinConfigurationLookups.Hit0 }
};
/// <summary>
/// Mapping of <see cref="HitResult"/> to their corresponding
/// default filenames.
/// </summary>
private static readonly IReadOnlyDictionary<HitResult, string> default_hitresult_skin_filenames
= new Dictionary<HitResult, string>
{
{ HitResult.Perfect, "mania-hit300g" },
{ HitResult.Great, "mania-hit300" },
{ HitResult.Good, "mania-hit200" },
{ HitResult.Ok, "mania-hit100" },
{ HitResult.Meh, "mania-hit50" },
{ HitResult.Miss, "mania-hit0" }
};
private Lazy<bool> isLegacySkin;
/// <summary>
@@ -28,29 +58,28 @@ namespace osu.Game.Rulesets.Mania.Skinning
private Lazy<bool> hasKeyTexture;
public ManiaLegacySkinTransformer(ISkinSource source, IBeatmap beatmap)
: base(source)
{
this.source = source;
this.beatmap = (ManiaBeatmap)beatmap;
source.SourceChanged += sourceChanged;
Source.SourceChanged += sourceChanged;
sourceChanged();
}
private void sourceChanged()
{
isLegacySkin = new Lazy<bool>(() => source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
hasKeyTexture = new Lazy<bool>(() => source.GetAnimation(
GetConfig<ManiaSkinConfigurationLookup, string>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value
isLegacySkin = new Lazy<bool>(() => Source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
hasKeyTexture = new Lazy<bool>(() => Source.GetAnimation(
this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value
?? "mania-key1", true, true) != null);
}
public Drawable GetDrawableComponent(ISkinComponent component)
public override Drawable GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case GameplaySkinComponent<HitResult> resultComponent:
return getResult(resultComponent);
return getResult(resultComponent.Component);
case ManiaSkinComponent maniaComponent:
if (!isLegacySkin.Value || !hasKeyTexture.Value)
@@ -95,42 +124,29 @@ namespace osu.Game.Rulesets.Mania.Skinning
return null;
}
private Drawable getResult(GameplaySkinComponent<HitResult> resultComponent)
private Drawable getResult(HitResult result)
{
switch (resultComponent.Component)
{
case HitResult.Miss:
return this.GetAnimation("mania-hit0", true, true);
string filename = this.GetManiaSkinConfig<string>(hitresult_mapping[result])?.Value
?? default_hitresult_skin_filenames[result];
case HitResult.Meh:
return this.GetAnimation("mania-hit50", true, true);
case HitResult.Ok:
return this.GetAnimation("mania-hit100", true, true);
case HitResult.Good:
return this.GetAnimation("mania-hit200", true, true);
case HitResult.Great:
return this.GetAnimation("mania-hit300", true, true);
case HitResult.Perfect:
return this.GetAnimation("mania-hit300g", true, true);
}
return null;
return this.GetAnimation(filename, true, true);
}
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
public override SampleChannel GetSample(ISampleInfo sampleInfo)
{
// layered hit sounds never play in mania
if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample && legacySample.IsLayered)
return new SampleChannelVirtual();
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
return Source.GetSample(sampleInfo);
}
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
return source.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
return Source.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
return source.GetConfig<TLookup, TValue>(lookup);
return Source.GetConfig<TLookup, TValue>(lookup);
}
}
}
@@ -2,15 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning
{
/// <summary>
/// A mania legacy skin element.
/// </summary>
public class LegacyManiaElement : CompositeDrawable
public static class ManiaSkinConfigExtensions
{
/// <summary>
/// Retrieve a per-column-count skin configuration.
@@ -18,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
/// <param name="skin">The skin from which configuration is retrieved.</param>
/// <param name="lookup">The value to retrieve.</param>
/// <param name="index">If not null, denotes the index of the column to which the entry applies.</param>
protected virtual IBindable<T> GetManiaSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
public static IBindable<T> GetManiaSkinConfig<T>(this ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
=> skin.GetConfig<ManiaSkinConfigurationLookup, T>(
new ManiaSkinConfigurationLookup(lookup, index));
}
@@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class OsuModTestScene : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
}
}
@@ -9,17 +9,11 @@ using osu.Framework.Utils;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModDifficultyAdjust : ModTestScene
public class TestSceneOsuModDifficultyAdjust : OsuModTestScene
{
public TestSceneOsuModDifficultyAdjust()
: base(new OsuRuleset())
{
}
[Test]
public void TestNoAdjustment() => CreateModTest(new ModTestData
{
@@ -4,17 +4,11 @@
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModDoubleTime : ModTestScene
public class TestSceneOsuModDoubleTime : OsuModTestScene
{
public TestSceneOsuModDoubleTime()
: base(new OsuRuleset())
{
}
[TestCase(0.5)]
[TestCase(1.01)]
[TestCase(1.5)]
@@ -8,18 +8,12 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModHidden : ModTestScene
public class TestSceneOsuModHidden : OsuModTestScene
{
public TestSceneOsuModHidden()
: base(new OsuRuleset())
{
}
[Test]
public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData
{
@@ -13,8 +13,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModPerfect : ModPerfectTestScene
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
public TestSceneOsuModPerfect()
: base(new OsuRuleset(), new OsuModPerfect())
: base(new OsuModPerfect())
{
}
@@ -0,0 +1,132 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Scoring;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneAccuracyHeatmap : OsuManualInputManagerTestScene
{
private Box background;
private Drawable object1;
private Drawable object2;
private TestAccuracyHeatmap accuracyHeatmap;
private ScheduledDelegate automaticAdditionDelegate;
[SetUp]
public void Setup() => Schedule(() =>
{
automaticAdditionDelegate?.Cancel();
automaticAdditionDelegate = null;
Children = new[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#333"),
},
object1 = new BorderCircle
{
Position = new Vector2(256, 192),
Colour = Color4.Yellow,
},
object2 = new BorderCircle
{
Position = new Vector2(100, 300),
},
accuracyHeatmap = new TestAccuracyHeatmap(new ScoreInfo { Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(130)
}
};
});
[Test]
public void TestManyHitPointsAutomatic()
{
AddStep("add scheduled delegate", () =>
{
automaticAdditionDelegate = Scheduler.AddDelayed(() =>
{
var randomPos = new Vector2(
RNG.NextSingle(object1.DrawPosition.X - object1.DrawSize.X / 2, object1.DrawPosition.X + object1.DrawSize.X / 2),
RNG.NextSingle(object1.DrawPosition.Y - object1.DrawSize.Y / 2, object1.DrawPosition.Y + object1.DrawSize.Y / 2));
// The background is used for ToLocalSpace() since we need to go _inside_ the DrawSizePreservingContainer (Content of TestScene).
accuracyHeatmap.AddPoint(object2.Position, object1.Position, randomPos, RNG.NextSingle(10, 500));
InputManager.MoveMouseTo(background.ToScreenSpace(randomPos));
}, 1, true);
});
AddWaitStep("wait for some hit points", 10);
}
[Test]
public void TestManualPlacement()
{
AddStep("return user input", () => InputManager.UseParentInput = true);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
accuracyHeatmap.AddPoint(object2.Position, object1.Position, background.ToLocalSpace(e.ScreenSpaceMouseDownPosition), 50);
return true;
}
private class TestAccuracyHeatmap : AccuracyHeatmap
{
public TestAccuracyHeatmap(ScoreInfo score)
: base(score, new TestBeatmap(new OsuRuleset().RulesetInfo))
{
}
public new void AddPoint(Vector2 start, Vector2 end, Vector2 hitPoint, float radius)
=> base.AddPoint(start, end, hitPoint, radius);
}
private class BorderCircle : CircularContainer
{
public BorderCircle()
{
Origin = Anchor.Centre;
Size = new Vector2(100);
Masking = true;
BorderThickness = 2;
BorderColour = Color4.White;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
},
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(4),
}
};
}
}
}
}
@@ -9,9 +9,6 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestFixture]
public class TestSceneEditor : EditorTestScene
{
public TestSceneEditor()
: base(new OsuRuleset())
{
}
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
}
}
@@ -5,7 +5,9 @@ using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing.Input;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
@@ -24,9 +26,34 @@ namespace osu.Game.Rulesets.Osu.Tests
[Resolved]
private OsuConfigManager config { get; set; }
private Drawable background;
public TestSceneGameplayCursor()
{
gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
AddStep("change background colour", () =>
{
background?.Expire();
Add(background = new Box
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue,
Colour = new Colour4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1)
});
});
AddSliderStep("circle size", 0f, 10f, 0f, val =>
{
config.Set(OsuSetting.AutoCursorSize, true);
gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
Scheduler.AddOnce(recreate);
});
AddStep("test cursor container", recreate);
void recreate() => SetContents(() => new OsuInputManager(new OsuRuleset().RulesetInfo) { Child = new OsuCursorContainer() });
}
[TestCase(1, 1)]
@@ -69,16 +96,27 @@ namespace osu.Game.Rulesets.Osu.Tests
private class ClickingCursorContainer : OsuCursorContainer
{
private bool pressed;
public bool Pressed
{
set
{
if (value == pressed)
return;
pressed = value;
if (value)
OnPressed(OsuAction.LeftButton);
else
OnReleased(OsuAction.LeftButton);
}
}
protected override void Update()
{
base.Update();
double currentTime = Time.Current;
if (((int)(currentTime / 1000)) % 2 == 0)
OnPressed(OsuAction.LeftButton);
else
OnReleased(OsuAction.LeftButton);
Pressed = ((int)(Time.Current / 1000)) % 2 == 0;
}
}
@@ -87,6 +125,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public MovingCursorInputManager()
{
UseParentInput = false;
ShowVisualCursorGuide = false;
}
protected override void Update()
@@ -4,19 +4,13 @@
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneHitCircleLongCombo : PlayerTestScene
public class TestSceneHitCircleLongCombo : TestSceneOsuPlayer
{
public TestSceneHitCircleLongCombo()
: base(new OsuRuleset())
{
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
@@ -19,10 +19,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneMissHitWindowJudgements : ModTestScene
{
public TestSceneMissHitWindowJudgements()
: base(new OsuRuleset())
{
}
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
[Test]
public void TestMissViaEarlyHit()
@@ -9,9 +9,6 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestFixture]
public class TestSceneOsuPlayer : PlayerTestScene
{
public TestSceneOsuPlayer()
: base(new OsuRuleset())
{
}
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
}
}
@@ -25,13 +25,12 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneSkinFallbacks : PlayerTestScene
public class TestSceneSkinFallbacks : TestSceneOsuPlayer
{
private readonly TestSource testUserSkin;
private readonly TestSource testBeatmapSkin;
public TestSceneSkinFallbacks()
: base(new OsuRuleset())
{
testUserSkin = new TestSource("user");
testBeatmapSkin = new TestSource("beatmap");
@@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Tests
if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1)
{
// force completion only once to not break human interaction
Disc.RotationAbsolute = Spinner.SpinsRequired * 360;
Disc.CumulativeRotation = Spinner.SpinsRequired * 360;
auto = false;
}
@@ -14,6 +14,12 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Replays;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Scoring;
using osu.Game.Storyboards;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
@@ -36,6 +42,7 @@ namespace osu.Game.Rulesets.Osu.Tests
}
private DrawableSpinner drawableSpinner;
private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType<SpriteIcon>().Single();
[SetUpSteps]
public override void SetUpSteps()
@@ -50,25 +57,78 @@ namespace osu.Game.Rulesets.Osu.Tests
public void TestSpinnerRewindingRotation()
{
addSeekStep(5000);
AddAssert("is rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.Rotation, 0, 100));
AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, 0, 100));
addSeekStep(0);
AddAssert("is rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, 0, 100));
AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, 0, 100));
}
[Test]
public void TestSpinnerMiddleRewindingRotation()
{
double estimatedRotation = 0;
double finalAbsoluteDiscRotation = 0, finalRelativeDiscRotation = 0, finalSpinnerSymbolRotation = 0;
addSeekStep(5000);
AddStep("retrieve rotation", () => estimatedRotation = drawableSpinner.Disc.RotationAbsolute);
AddStep("retrieve disc relative rotation", () => finalRelativeDiscRotation = drawableSpinner.Disc.Rotation);
AddStep("retrieve disc absolute rotation", () => finalAbsoluteDiscRotation = drawableSpinner.Disc.CumulativeRotation);
AddStep("retrieve spinner symbol rotation", () => finalSpinnerSymbolRotation = spinnerSymbol.Rotation);
addSeekStep(2500);
AddUntilStep("disc rotation rewound",
// we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in.
() => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, finalRelativeDiscRotation / 2, 100));
AddUntilStep("symbol rotation rewound",
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation / 2, 100));
addSeekStep(5000);
AddAssert("is rotation absolute almost same", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, estimatedRotation, 100));
AddAssert("is disc rotation almost same",
() => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, finalRelativeDiscRotation, 100));
AddAssert("is symbol rotation almost same",
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation, 100));
AddAssert("is disc rotation absolute almost same",
() => Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, finalAbsoluteDiscRotation, 100));
}
[Test]
public void TestRotationDirection([Values(true, false)] bool clockwise)
{
if (clockwise)
{
AddStep("flip replay", () =>
{
var drawableRuleset = this.ChildrenOfType<DrawableOsuRuleset>().Single();
var score = drawableRuleset.ReplayScore;
var scoreWithFlippedReplay = new Score
{
ScoreInfo = score.ScoreInfo,
Replay = flipReplay(score.Replay)
};
drawableRuleset.SetReplayScore(scoreWithFlippedReplay);
});
}
addSeekStep(5000);
AddAssert("disc spin direction correct", () => clockwise ? drawableSpinner.Disc.Rotation > 0 : drawableSpinner.Disc.Rotation < 0);
AddAssert("spinner symbol direction correct", () => clockwise ? spinnerSymbol.Rotation > 0 : spinnerSymbol.Rotation < 0);
}
private Replay flipReplay(Replay scoreReplay) => new Replay
{
Frames = scoreReplay
.Frames
.Cast<OsuReplayFrame>()
.Select(replayFrame =>
{
var flippedPosition = new Vector2(OsuPlayfield.BASE_SIZE.X - replayFrame.Position.X, replayFrame.Position.Y);
return new OsuReplayFrame(replayFrame.Time, flippedPosition, replayFrame.Actions.ToArray());
})
.Cast<ReplayFrame>()
.ToList()
};
[Test]
public void TestSpinPerMinuteOnRewind()
{
@@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Judgements
{
public class OsuHitCircleJudgementResult : OsuJudgementResult
{
/// <summary>
/// The <see cref="HitCircle"/>.
/// </summary>
public HitCircle HitCircle => (HitCircle)HitObject;
/// <summary>
/// The position of the player's cursor when <see cref="HitCircle"/> was hit.
/// </summary>
public Vector2? CursorPositionAtHit;
public OsuHitCircleJudgementResult(HitObject hitObject, Judgement judgement)
: base(hitObject, judgement)
{
}
}
}
@@ -7,8 +7,11 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Scoring;
using osuTK;
@@ -32,6 +35,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
private InputManager inputManager;
public DrawableHitCircle(HitCircle h)
: base(h)
{
@@ -86,6 +91,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
public override double LifetimeStart
{
get => base.LifetimeStart;
@@ -126,7 +138,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return;
}
ApplyResult(r => r.Type = result);
ApplyResult(r =>
{
var circleResult = (OsuHitCircleJudgementResult)r;
// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
if (result != HitResult.Miss)
{
var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);
}
circleResult.Type = result;
});
}
protected override void UpdateInitialTransforms()
@@ -172,6 +196,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public Drawable ProxiedLayer => ApproachCircle;
protected override JudgementResult CreateResult(Judgement judgement) => new OsuHitCircleJudgementResult(HitObject, judgement);
public class HitReceptor : CompositeDrawable, IKeyBindingHandler<OsuAction>
{
// IsHovered is used
@@ -24,10 +24,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
}
public DrawableOsuJudgement()
{
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
if (config.Get<bool>(OsuSetting.HitLighting) && Result.Type != HitResult.Miss)
if (config.Get<bool>(OsuSetting.HitLighting))
{
AddInternal(lighting = new SkinnableSprite("lighting")
{
@@ -36,11 +40,32 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Blending = BlendingParameters.Additive,
Depth = float.MaxValue
});
}
}
public override void Apply(JudgementResult result, DrawableHitObject judgedObject)
{
base.Apply(result, judgedObject);
if (judgedObject?.HitObject is OsuHitObject osuObject)
{
Position = osuObject.StackedPosition;
Scale = new Vector2(osuObject.Scale);
}
}
protected override void PrepareForUse()
{
base.PrepareForUse();
lightingColour?.UnbindAll();
if (lighting != null)
{
if (JudgedObject != null)
{
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
lightingColour.BindValueChanged(colour => lighting.Colour = colour.NewValue, true);
lightingColour.BindValueChanged(colour => lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
}
else
{
@@ -55,13 +80,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
if (lighting != null)
{
JudgementBody.Delay(FadeInDuration).FadeOut(400);
JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400);
lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
}
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
JudgementText?.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
base.ApplyHitAnimations();
}
}
@@ -14,6 +14,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
@@ -137,7 +138,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
positionBindable.BindTo(HitObject.PositionBindable);
}
public float Progress => Math.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
public float Progress => Math.Clamp(Disc.CumulativeRotation / 360 / Spinner.SpinsRequired, 0, 1);
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
@@ -190,12 +191,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
circle.Rotation = Disc.Rotation;
Ticks.Rotation = Disc.Rotation;
SpmCounter.SetRotation(Disc.RotationAbsolute);
SpmCounter.SetRotation(Disc.CumulativeRotation);
float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
float targetScale = relativeCircleScale + (1 - relativeCircleScale) * Progress;
Disc.Scale = new Vector2((float)Interpolation.Lerp(Disc.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint);
symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, Disc.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
}
protected override void UpdateInitialTransforms()
@@ -205,9 +207,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
circleContainer.ScaleTo(Spinner.Scale * 0.3f);
circleContainer.ScaleTo(Spinner.Scale, HitObject.TimePreempt / 1.4f, Easing.OutQuint);
Disc.RotateTo(-720);
symbol.RotateTo(-720);
mainContainer
.ScaleTo(0)
.ScaleTo(Spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, HitObject.TimePreempt - 150, Easing.OutQuint)
@@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
if (!drawableRepeat.IsHit)
Child.ScaleTo(1.3f).ScaleTo(1f, timingPoint.BeatLength, Easing.Out);
@@ -73,6 +73,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
}
/// <summary>
/// The total rotation performed on the spinner disc, disregarding the spin direction.
/// </summary>
/// <remarks>
/// This value is always non-negative and is monotonically increasing with time
/// (i.e. will only increase if time is passing forward, but can decrease during rewind).
/// </remarks>
/// <example>
/// If the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
/// this property will return the value of 720 (as opposed to 0 for <see cref="Drawable.Rotation"/>).
/// </example>
public float CumulativeRotation;
/// <summary>
/// Whether currently in the correct time range to allow spinning.
/// </summary>
@@ -88,10 +101,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private float lastAngle;
private float currentRotation;
public float RotationAbsolute;
private int completeTick;
private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 360));
private bool updateCompleteTick() => completeTick != (completeTick = (int)(CumulativeRotation / 360));
private bool rotationTransferred;
@@ -149,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
currentRotation += angle;
RotationAbsolute += Math.Abs(angle) * Math.Sign(Clock.ElapsedFrameTime);
CumulativeRotation += Math.Abs(angle) * Math.Sign(Clock.ElapsedFrameTime);
}
}
}

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