Merge branch 'master' into fix-double-comments
After Width: | Height: | Size: 55 KiB |
After Width: | Height: | Size: 65 KiB |
After Width: | Height: | Size: 80 KiB |
After Width: | Height: | Size: 91 KiB |
After Width: | Height: | Size: 55 KiB |
After Width: | Height: | Size: 56 KiB |
After Width: | Height: | Size: 56 KiB |
@ -1,6 +1,12 @@
|
||||
[General]
|
||||
Version: 2.4
|
||||
Version: 2.5
|
||||
|
||||
[Mania]
|
||||
Keys: 4
|
||||
ColumnLineWidth: 3,1,3,1,1
|
||||
ColumnLineWidth: 3,1,3,1,1
|
||||
Hit0: mania/hit0
|
||||
Hit50: mania/hit50
|
||||
Hit100: mania/hit100
|
||||
Hit200: mania/hit200
|
||||
Hit300: mania/hit300
|
||||
Hit300g: mania/hit300g
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -16,14 +17,19 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public TestSceneDrawableJudgement()
|
||||
{
|
||||
var hitWindows = new ManiaHitWindows();
|
||||
|
||||
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
|
||||
{
|
||||
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
|
||||
new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
if (hitWindows.IsHitResultAllowed(result))
|
||||
{
|
||||
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
|
||||
new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Skinning;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
@ -19,6 +20,36 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
private readonly ISkin source;
|
||||
private readonly ManiaBeatmap beatmap;
|
||||
|
||||
/// <summary>
|
||||
/// Mapping of <see cref="HitResult"/> to their corresponding
|
||||
/// <see cref="LegacyManiaSkinConfigurationLookups"/> value.
|
||||
/// </summary>
|
||||
private static readonly IReadOnlyDictionary<HitResult, LegacyManiaSkinConfigurationLookups> hitresult_mapping
|
||||
= new Dictionary<HitResult, LegacyManiaSkinConfigurationLookups>
|
||||
{
|
||||
{ HitResult.Perfect, LegacyManiaSkinConfigurationLookups.Hit300g },
|
||||
{ HitResult.Great, LegacyManiaSkinConfigurationLookups.Hit300 },
|
||||
{ HitResult.Good, LegacyManiaSkinConfigurationLookups.Hit200 },
|
||||
{ HitResult.Ok, LegacyManiaSkinConfigurationLookups.Hit100 },
|
||||
{ HitResult.Meh, LegacyManiaSkinConfigurationLookups.Hit50 },
|
||||
{ HitResult.Miss, LegacyManiaSkinConfigurationLookups.Hit0 }
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Mapping of <see cref="HitResult"/> to their corresponding
|
||||
/// default filenames.
|
||||
/// </summary>
|
||||
private static readonly IReadOnlyDictionary<HitResult, string> default_hitresult_skin_filenames
|
||||
= new Dictionary<HitResult, string>
|
||||
{
|
||||
{ HitResult.Perfect, "mania-hit300g" },
|
||||
{ HitResult.Great, "mania-hit300" },
|
||||
{ HitResult.Good, "mania-hit200" },
|
||||
{ HitResult.Ok, "mania-hit100" },
|
||||
{ HitResult.Meh, "mania-hit50" },
|
||||
{ HitResult.Miss, "mania-hit0" }
|
||||
};
|
||||
|
||||
private Lazy<bool> isLegacySkin;
|
||||
|
||||
/// <summary>
|
||||
@ -50,7 +81,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
switch (component)
|
||||
{
|
||||
case GameplaySkinComponent<HitResult> resultComponent:
|
||||
return getResult(resultComponent);
|
||||
return getResult(resultComponent.Component);
|
||||
|
||||
case ManiaSkinComponent maniaComponent:
|
||||
if (!isLegacySkin.Value || !hasKeyTexture.Value)
|
||||
@ -95,30 +126,13 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
return null;
|
||||
}
|
||||
|
||||
private Drawable getResult(GameplaySkinComponent<HitResult> resultComponent)
|
||||
private Drawable getResult(HitResult result)
|
||||
{
|
||||
switch (resultComponent.Component)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return this.GetAnimation("mania-hit0", true, true);
|
||||
string filename = GetConfig<ManiaSkinConfigurationLookup, string>(
|
||||
new ManiaSkinConfigurationLookup(hitresult_mapping[result])
|
||||
)?.Value ?? default_hitresult_skin_filenames[result];
|
||||
|
||||
case HitResult.Meh:
|
||||
return this.GetAnimation("mania-hit50", true, true);
|
||||
|
||||
case HitResult.Ok:
|
||||
return this.GetAnimation("mania-hit100", true, true);
|
||||
|
||||
case HitResult.Good:
|
||||
return this.GetAnimation("mania-hit200", true, true);
|
||||
|
||||
case HitResult.Great:
|
||||
return this.GetAnimation("mania-hit300", true, true);
|
||||
|
||||
case HitResult.Perfect:
|
||||
return this.GetAnimation("mania-hit300g", true, true);
|
||||
}
|
||||
|
||||
return null;
|
||||
return this.GetAnimation(filename, true, true);
|
||||
}
|
||||
|
||||
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
|
||||
|
25
osu.Game.Tests/Gameplay/TestSceneGameplayClockContainer.cs
Normal file
@ -0,0 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Gameplay
|
||||
{
|
||||
public class TestSceneGameplayClockContainer : OsuTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestStartThenElapsedTime()
|
||||
{
|
||||
GameplayClockContainer gcc = null;
|
||||
|
||||
AddStep("create container", () => Add(gcc = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0)));
|
||||
AddStep("start track", () => gcc.Start());
|
||||
AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
@ -10,7 +11,12 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
@ -43,6 +49,27 @@ namespace osu.Game.Tests.Gameplay
|
||||
AddAssert("sample is non-null", () => channel != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSamplePlaybackAtZero()
|
||||
{
|
||||
GameplayClockContainer gameplayContainer = null;
|
||||
DrawableStoryboardSample sample = null;
|
||||
|
||||
AddStep("create container", () =>
|
||||
{
|
||||
Add(gameplayContainer = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0));
|
||||
|
||||
gameplayContainer.Add(sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
|
||||
{
|
||||
Clock = gameplayContainer.GameplayClock
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("start time", () => gameplayContainer.Start());
|
||||
|
||||
AddUntilStep("sample playback succeeded", () => sample.LifetimeEnd < double.MaxValue);
|
||||
}
|
||||
|
||||
private class TestSkin : LegacySkin
|
||||
{
|
||||
public TestSkin(string resourceName, AudioManager audioManager)
|
||||
|
@ -26,6 +26,9 @@ namespace osu.Game.Rulesets.Mods
|
||||
[SettingSource("Final rate", "The final speed to ramp to")]
|
||||
public abstract BindableNumber<double> FinalRate { get; }
|
||||
|
||||
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
|
||||
public abstract BindableBool AdjustPitch { get; }
|
||||
|
||||
public override string SettingDescription => $"{InitialRate.Value:N2}x to {FinalRate.Value:N2}x";
|
||||
|
||||
private double finalRateTime;
|
||||
@ -43,15 +46,16 @@ namespace osu.Game.Rulesets.Mods
|
||||
protected ModTimeRamp()
|
||||
{
|
||||
// for preview purpose at song select. eventually we'll want to be able to update every frame.
|
||||
FinalRate.BindValueChanged(val => applyAdjustment(1), true);
|
||||
FinalRate.BindValueChanged(val => applyRateAdjustment(1), true);
|
||||
AdjustPitch.BindValueChanged(applyPitchAdjustment);
|
||||
}
|
||||
|
||||
public void ApplyToTrack(Track track)
|
||||
{
|
||||
this.track = track;
|
||||
track.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
|
||||
|
||||
FinalRate.TriggerChange();
|
||||
AdjustPitch.TriggerChange();
|
||||
}
|
||||
|
||||
public virtual void ApplyToBeatmap(IBeatmap beatmap)
|
||||
@ -66,14 +70,25 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public virtual void Update(Playfield playfield)
|
||||
{
|
||||
applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
|
||||
applyRateAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adjust the rate along the specified ramp
|
||||
/// </summary>
|
||||
/// <param name="amount">The amount of adjustment to apply (from 0..1).</param>
|
||||
private void applyAdjustment(double amount) =>
|
||||
private void applyRateAdjustment(double amount) =>
|
||||
SpeedChange.Value = InitialRate.Value + (FinalRate.Value - InitialRate.Value) * Math.Clamp(amount, 0, 1);
|
||||
|
||||
private void applyPitchAdjustment(ValueChangedEvent<bool> adjustPitchSetting)
|
||||
{
|
||||
// remove existing old adjustment
|
||||
track.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
|
||||
|
||||
track.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
|
||||
}
|
||||
|
||||
private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
|
||||
=> adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
|
||||
}
|
||||
}
|
||||
|
@ -37,6 +37,13 @@ namespace osu.Game.Rulesets.Mods
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
|
||||
public override BindableBool AdjustPitch { get; } = new BindableBool
|
||||
{
|
||||
Default = true,
|
||||
Value = true
|
||||
};
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray();
|
||||
}
|
||||
}
|
||||
|
@ -37,6 +37,13 @@ namespace osu.Game.Rulesets.Mods
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
|
||||
public override BindableBool AdjustPitch { get; } = new BindableBool
|
||||
{
|
||||
Default = true,
|
||||
Value = true
|
||||
};
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray();
|
||||
}
|
||||
}
|
||||
|
@ -18,6 +18,8 @@ namespace osu.Game.Scoring
|
||||
protected override IQueryable<ScoreInfo> AddIncludesForConsumption(IQueryable<ScoreInfo> query)
|
||||
=> base.AddIncludesForConsumption(query)
|
||||
.Include(s => s.Beatmap)
|
||||
.Include(s => s.Beatmap).ThenInclude(b => b.Metadata)
|
||||
.Include(s => s.Beatmap).ThenInclude(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
|
||||
.Include(s => s.Ruleset);
|
||||
}
|
||||
}
|
||||
|
@ -44,8 +44,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private IPositionSnapProvider snapProvider { get; set; }
|
||||
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
@ -26,6 +27,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private readonly Container<PlacementBlueprint> placementBlueprintContainer;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
private readonly IEnumerable<DrawableHitObject> drawableHitObjects;
|
||||
|
@ -251,8 +251,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private class HardwareCorrectionOffsetClock : FramedOffsetClock
|
||||
{
|
||||
// we always want to apply the same real-time offset, so it should be adjusted by the playback rate to achieve this.
|
||||
public override double CurrentTime => SourceTime + Offset * Rate;
|
||||
// we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this.
|
||||
// base implementation already adds offset at 1.0 rate, so we only add the difference from that here.
|
||||
public override double CurrentTime => base.CurrentTime + Offset * (Rate - 1);
|
||||
|
||||
public HardwareCorrectionOffsetClock(IClock source, bool processSource = true)
|
||||
: base(source, processSource)
|
||||
|
@ -43,6 +43,12 @@ namespace osu.Game.Skinning
|
||||
MinimumColumnWidth,
|
||||
LeftStageImage,
|
||||
RightStageImage,
|
||||
BottomStageImage
|
||||
BottomStageImage,
|
||||
Hit300g,
|
||||
Hit300,
|
||||
Hit200,
|
||||
Hit100,
|
||||
Hit50,
|
||||
Hit0,
|
||||
}
|
||||
}
|
||||
|
@ -111,11 +111,10 @@ namespace osu.Game.Skinning
|
||||
HandleColours(currentConfig, line);
|
||||
break;
|
||||
|
||||
// Custom sprite paths
|
||||
case string _ when pair.Key.StartsWith("NoteImage"):
|
||||
currentConfig.ImageLookups[pair.Key] = pair.Value;
|
||||
break;
|
||||
|
||||
case string _ when pair.Key.StartsWith("KeyImage"):
|
||||
case string _ when pair.Key.StartsWith("Hit"):
|
||||
currentConfig.ImageLookups[pair.Key] = pair.Value;
|
||||
break;
|
||||
}
|
||||
|
@ -257,6 +257,14 @@ namespace osu.Game.Skinning
|
||||
case LegacyManiaSkinConfigurationLookups.RightLineWidth:
|
||||
Debug.Assert(maniaLookup.TargetColumn != null);
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnLineWidth[maniaLookup.TargetColumn.Value + 1]));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.Hit0:
|
||||
case LegacyManiaSkinConfigurationLookups.Hit50:
|
||||
case LegacyManiaSkinConfigurationLookups.Hit100:
|
||||
case LegacyManiaSkinConfigurationLookups.Hit200:
|
||||
case LegacyManiaSkinConfigurationLookups.Hit300:
|
||||
case LegacyManiaSkinConfigurationLookups.Hit300g:
|
||||
return SkinUtils.As<TValue>(getManiaImage(existing, maniaLookup.Lookup.ToString()));
|
||||
}
|
||||
|
||||
return null;
|
||||
|
@ -51,7 +51,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
LifetimeStart = sampleInfo.StartTime;
|
||||
LifetimeEnd = double.MaxValue;
|
||||
}
|
||||
else if (Time.Current - Time.Elapsed < sampleInfo.StartTime)
|
||||
else if (Time.Current - Time.Elapsed <= sampleInfo.StartTime)
|
||||
{
|
||||
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
|
||||
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
|
||||
|