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mirror of https://github.com/ppy/osu.git synced 2024-12-13 05:22:54 +08:00

Move all tournament tests to using placeholder data rather than reading from bracket

This commit is contained in:
Dean Herbert 2020-06-24 16:57:17 +09:00
parent 11446a7864
commit 1387a9e2c6
12 changed files with 151 additions and 156 deletions

View File

@ -9,7 +9,7 @@ using osu.Game.Tournament.Screens.Gameplay.Components;
namespace osu.Game.Tournament.Tests.Components
{
public class TestSceneMatchScoreDisplay : LadderTestScene
public class TestSceneMatchScoreDisplay : TournamentTestScene
{
[Cached(Type = typeof(MatchIPCInfo))]
private MatchIPCInfo matchInfo = new MatchIPCInfo();

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@ -1,146 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Tournament.Models;
using osu.Game.Users;
namespace osu.Game.Tournament.Tests
{
[TestFixture]
public abstract class LadderTestScene : TournamentTestScene
{
[Cached]
protected LadderInfo Ladder { get; private set; } = new LadderInfo();
[Resolved]
private RulesetStore rulesetStore { get; set; }
[BackgroundDependencyLoader]
private void load()
{
Ladder.Ruleset.Value ??= rulesetStore.AvailableRulesets.First();
Ruleset.BindTo(Ladder.Ruleset);
}
protected override void LoadComplete()
{
base.LoadComplete();
TournamentMatch match = CreateSampleMatch();
Ladder.Rounds.Add(match.Round.Value);
Ladder.Matches.Add(match);
Ladder.Teams.Add(match.Team1.Value);
Ladder.Teams.Add(match.Team2.Value);
Ladder.CurrentMatch.Value = match;
}
public static TournamentMatch CreateSampleMatch() => new TournamentMatch
{
Team1 =
{
Value = new TournamentTeam
{
FlagName = { Value = "JP" },
FullName = { Value = "Japan" },
LastYearPlacing = { Value = 10 },
Seed = { Value = "Low" },
SeedingResults =
{
new SeedingResult
{
Mod = { Value = "NM" },
Seed = { Value = 10 },
Beatmaps =
{
new SeedingBeatmap
{
BeatmapInfo = CreateSampleBeatmapInfo(),
Score = 12345672,
Seed = { Value = 24 },
},
new SeedingBeatmap
{
BeatmapInfo = CreateSampleBeatmapInfo(),
Score = 1234567,
Seed = { Value = 12 },
},
new SeedingBeatmap
{
BeatmapInfo = CreateSampleBeatmapInfo(),
Score = 1234567,
Seed = { Value = 16 },
}
}
},
new SeedingResult
{
Mod = { Value = "DT" },
Seed = { Value = 5 },
Beatmaps =
{
new SeedingBeatmap
{
BeatmapInfo = CreateSampleBeatmapInfo(),
Score = 234567,
Seed = { Value = 3 },
},
new SeedingBeatmap
{
BeatmapInfo = CreateSampleBeatmapInfo(),
Score = 234567,
Seed = { Value = 6 },
},
new SeedingBeatmap
{
BeatmapInfo = CreateSampleBeatmapInfo(),
Score = 234567,
Seed = { Value = 12 },
}
}
}
},
Players =
{
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 12 } } },
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 16 } } },
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 20 } } },
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24 } } },
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 30 } } },
}
}
},
Team2 =
{
Value = new TournamentTeam
{
FlagName = { Value = "US" },
FullName = { Value = "United States" },
Players =
{
new User { Username = "Hello" },
new User { Username = "Hello" },
new User { Username = "Hello" },
new User { Username = "Hello" },
new User { Username = "Hello" },
}
}
},
Round =
{
Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
}
};
public static BeatmapInfo CreateSampleBeatmapInfo() =>
new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist", ID = RNG.Next(0, 1000000) } };
}
}

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@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.Editors;
namespace osu.Game.Tournament.Tests.Screens
{
public class TestSceneLadderEditorScreen : LadderTestScene
public class TestSceneLadderEditorScreen : TournamentTestScene
{
[BackgroundDependencyLoader]
private void load()

View File

@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.Ladder;
namespace osu.Game.Tournament.Tests.Screens
{
public class TestSceneLadderScreen : LadderTestScene
public class TestSceneLadderScreen : TournamentTestScene
{
[BackgroundDependencyLoader]
private void load()

View File

@ -12,7 +12,7 @@ using osu.Game.Tournament.Screens.MapPool;
namespace osu.Game.Tournament.Tests.Screens
{
public class TestSceneMapPoolScreen : LadderTestScene
public class TestSceneMapPoolScreen : TournamentTestScene
{
private MapPoolScreen screen;

View File

@ -5,7 +5,7 @@ using osu.Game.Tournament.Screens.Editors;
namespace osu.Game.Tournament.Tests.Screens
{
public class TestSceneRoundEditorScreen : LadderTestScene
public class TestSceneRoundEditorScreen : TournamentTestScene
{
public TestSceneRoundEditorScreen()
{

View File

@ -7,7 +7,7 @@ using osu.Game.Tournament.Screens.Editors;
namespace osu.Game.Tournament.Tests.Screens
{
public class TestSceneSeedingEditorScreen : LadderTestScene
public class TestSceneSeedingEditorScreen : TournamentTestScene
{
[Cached]
private readonly LadderInfo ladder = new LadderInfo();

View File

@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.TeamIntro;
namespace osu.Game.Tournament.Tests.Screens
{
public class TestSceneSeedingScreen : LadderTestScene
public class TestSceneSeedingScreen : TournamentTestScene
{
[Cached]
private readonly LadderInfo ladder = new LadderInfo();

View File

@ -5,7 +5,7 @@ using osu.Game.Tournament.Screens.Editors;
namespace osu.Game.Tournament.Tests.Screens
{
public class TestSceneTeamEditorScreen : LadderTestScene
public class TestSceneTeamEditorScreen : TournamentTestScene
{
public TestSceneTeamEditorScreen()
{

View File

@ -9,7 +9,7 @@ using osu.Game.Tournament.Screens.TeamIntro;
namespace osu.Game.Tournament.Tests.Screens
{
public class TestSceneTeamIntroScreen : LadderTestScene
public class TestSceneTeamIntroScreen : TournamentTestScene
{
[Cached]
private readonly LadderInfo ladder = new LadderInfo();

View File

@ -9,7 +9,7 @@ using osu.Game.Tournament.Screens.TeamWin;
namespace osu.Game.Tournament.Tests.Screens
{
public class TestSceneTeamWinScreen : LadderTestScene
public class TestSceneTeamWinScreen : TournamentTestScene
{
[Cached]
private readonly LadderInfo ladder = new LadderInfo();

View File

@ -1,13 +1,154 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Models;
using osu.Game.Users;
namespace osu.Game.Tournament.Tests
{
public abstract class TournamentTestScene : OsuTestScene
{
[Cached]
protected LadderInfo Ladder { get; private set; } = new LadderInfo();
[Resolved]
private RulesetStore rulesetStore { get; set; }
[Cached]
protected MatchIPCInfo IPCInfo { get; private set; } = new MatchIPCInfo();
[BackgroundDependencyLoader]
private void load(Storage storage)
{
Ladder.Ruleset.Value ??= rulesetStore.AvailableRulesets.First();
Ruleset.BindTo(Ladder.Ruleset);
Dependencies.CacheAs(new StableInfo(storage));
}
protected override void LoadComplete()
{
base.LoadComplete();
TournamentMatch match = CreateSampleMatch();
Ladder.Rounds.Add(match.Round.Value);
Ladder.Matches.Add(match);
Ladder.Teams.Add(match.Team1.Value);
Ladder.Teams.Add(match.Team2.Value);
Ladder.CurrentMatch.Value = match;
}
public static TournamentMatch CreateSampleMatch() => new TournamentMatch
{
Team1 =
{
Value = new TournamentTeam
{
FlagName = { Value = "JP" },
FullName = { Value = "Japan" },
LastYearPlacing = { Value = 10 },
Seed = { Value = "Low" },
SeedingResults =
{
new SeedingResult
{
Mod = { Value = "NM" },
Seed = { Value = 10 },
Beatmaps =
{
new SeedingBeatmap
{
BeatmapInfo = CreateSampleBeatmapInfo(),
Score = 12345672,
Seed = { Value = 24 },
},
new SeedingBeatmap
{
BeatmapInfo = CreateSampleBeatmapInfo(),
Score = 1234567,
Seed = { Value = 12 },
},
new SeedingBeatmap
{
BeatmapInfo = CreateSampleBeatmapInfo(),
Score = 1234567,
Seed = { Value = 16 },
}
}
},
new SeedingResult
{
Mod = { Value = "DT" },
Seed = { Value = 5 },
Beatmaps =
{
new SeedingBeatmap
{
BeatmapInfo = CreateSampleBeatmapInfo(),
Score = 234567,
Seed = { Value = 3 },
},
new SeedingBeatmap
{
BeatmapInfo = CreateSampleBeatmapInfo(),
Score = 234567,
Seed = { Value = 6 },
},
new SeedingBeatmap
{
BeatmapInfo = CreateSampleBeatmapInfo(),
Score = 234567,
Seed = { Value = 12 },
}
}
}
},
Players =
{
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 12 } } },
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 16 } } },
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 20 } } },
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24 } } },
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 30 } } },
}
}
},
Team2 =
{
Value = new TournamentTeam
{
FlagName = { Value = "US" },
FullName = { Value = "United States" },
Players =
{
new User { Username = "Hello" },
new User { Username = "Hello" },
new User { Username = "Hello" },
new User { Username = "Hello" },
new User { Username = "Hello" },
}
}
},
Round =
{
Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
}
};
public static BeatmapInfo CreateSampleBeatmapInfo() =>
new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist", ID = RNG.Next(0, 1000000) } };
protected override ITestSceneTestRunner CreateRunner() => new TournamentTestSceneTestRunner();
public class TournamentTestSceneTestRunner : TournamentGameBase, ITestSceneTestRunner