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Final changes to DI fields and values

This commit is contained in:
Craftplacer 2020-05-08 01:08:17 +02:00
parent 477bd7fa61
commit a7792070bc

View File

@ -11,16 +11,13 @@ namespace osu.Game.Overlays.Settings.Sections.General
{
public class UpdateSettings : SettingsSubsection
{
[Resolved(CanBeNull = true)]
private OsuGameBase game { get; set; }
[Resolved(CanBeNull = true)]
private UpdateManager updateManager { get; set; }
protected override string Header => "Updates";
[BackgroundDependencyLoader(true)]
private void load(Storage storage, OsuConfigManager config)
[BackgroundDependencyLoader]
private void load(Storage storage, OsuConfigManager config, OsuGameBase game)
{
Add(new SettingsEnumDropdown<ReleaseStream>
{
@ -28,7 +25,8 @@ namespace osu.Game.Overlays.Settings.Sections.General
Bindable = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
});
if (game != null && updateManager != null)
// We shouldn't display the button for the base UpdateManager (without updating logic)
if (updateManager != null && updateManager.GetType() != typeof(UpdateManager))
{
Add(new SettingsButton
{