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Add method for checking if cursor should rotate
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@ -83,8 +83,9 @@ namespace osu.Game.Graphics.Cursor
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activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
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}
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if ((e.Button == MouseButton.Left || e.Button == MouseButton.Right) && cursorRotate.Value)
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if (shouldRotate(e) && cursorRotate.Value)
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{
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// if cursor is already rotating don't reset its rotate origin
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if (!(dragRotationState == DragRotationState.Rotating))
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{
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dragRotationState = DragRotationState.DragStarted;
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@ -97,13 +98,14 @@ namespace osu.Game.Graphics.Cursor
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protected override void OnMouseUp(MouseUpEvent e)
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{
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if (!e.IsPressed(MouseButton.Left) && !e.IsPressed(MouseButton.Middle) && !e.IsPressed(MouseButton.Right))
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// cursor should go back to original size when none of main buttons are pressed
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if (!(e.IsPressed(MouseButton.Left) || e.IsPressed(MouseButton.Middle) || e.IsPressed(MouseButton.Right)))
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{
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activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
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activeCursor.ScaleTo(1, 500, Easing.OutElastic);
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}
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if (!e.IsPressed(MouseButton.Left) && !e.IsPressed(MouseButton.Right))
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if (!shouldRotate(e))
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{
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if (dragRotationState == DragRotationState.Rotating)
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activeCursor.RotateTo(0, 600 * (1 + Math.Abs(activeCursor.Rotation / 720)), Easing.OutElasticHalf);
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@ -125,6 +127,14 @@ namespace osu.Game.Graphics.Cursor
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activeCursor.ScaleTo(0.6f, 250, Easing.In);
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}
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private static bool shouldRotate(MouseEvent e)
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{
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if (e.IsPressed(MouseButton.Left) || e.IsPressed(MouseButton.Right))
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return true;
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else
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return false;
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}
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public class Cursor : Container
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{
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private Container cursorContainer;
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