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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:07:23 +08:00

Rework score processor to provide more generic events

This commit is contained in:
smoogipoo 2020-06-18 22:11:03 +09:00
parent 6c8a24260b
commit 20db5b33ab
8 changed files with 126 additions and 132 deletions

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@ -29,6 +29,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Skinning;
using System;
using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Screens.Ranking.Statistics;
@ -200,7 +201,7 @@ namespace osu.Game.Rulesets.Osu
{
RelativeSizeAxes = Axes.X,
Height = 130,
Child = new TimingDistributionGraph((TimingDistribution)score.ExtraStatistics.GetValueOrDefault("timing_distribution"))
Child = new TimingDistributionGraph(score.HitEvents.Cast<HitEvent>().ToList())
{
RelativeSizeAxes = Axes.Both
}
@ -208,7 +209,7 @@ namespace osu.Game.Rulesets.Osu
new StatisticContainer("Accuracy Heatmap")
{
RelativeSizeAxes = Axes.Both,
Child = new Heatmap((List<HitOffset>)score.ExtraStatistics.GetValueOrDefault("hit_offsets"))
Child = new Heatmap(score.Beatmap, score.HitEvents.Cast<HitEvent>().ToList())
{
RelativeSizeAxes = Axes.Both
}

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@ -1,120 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using osu.Game.Beatmaps;
using System.Linq;
using JetBrains.Annotations;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Scoring
{
public class OsuScoreProcessor : ScoreProcessor
{
/// <summary>
/// The number of bins on each side of the timing distribution.
/// </summary>
private const int timing_distribution_bins = 25;
/// <summary>
/// The total number of bins in the timing distribution, including bins on both sides and the centre bin at 0.
/// </summary>
private const int total_timing_distribution_bins = timing_distribution_bins * 2 + 1;
/// <summary>
/// The centre bin, with a timing distribution very close to/at 0.
/// </summary>
private const int timing_distribution_centre_bin_index = timing_distribution_bins;
private TimingDistribution timingDistribution;
private readonly List<HitOffset> hitOffsets = new List<HitOffset>();
public override void ApplyBeatmap(IBeatmap beatmap)
{
var hitWindows = CreateHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
timingDistribution = new TimingDistribution(total_timing_distribution_bins, hitWindows.WindowFor(hitWindows.LowestSuccessfulHitResult()) / timing_distribution_bins);
base.ApplyBeatmap(beatmap);
}
private OsuHitCircleJudgementResult lastCircleResult;
private readonly List<HitEvent> hitEvents = new List<HitEvent>();
private HitObject lastHitObject;
protected override void OnResultApplied(JudgementResult result)
{
base.OnResultApplied(result);
if (result.IsHit)
{
int binOffset = (int)(result.TimeOffset / timingDistribution.BinSize);
timingDistribution.Bins[timing_distribution_centre_bin_index + binOffset]++;
addHitOffset(result);
}
hitEvents.Add(new HitEvent(result.TimeOffset, result.Type, result.HitObject, lastHitObject, (result as OsuHitCircleJudgementResult)?.HitPosition));
lastHitObject = result.HitObject;
}
protected override void OnResultReverted(JudgementResult result)
{
base.OnResultReverted(result);
if (result.IsHit)
{
int binOffset = (int)(result.TimeOffset / timingDistribution.BinSize);
timingDistribution.Bins[timing_distribution_centre_bin_index + binOffset]--;
removeHitOffset(result);
}
}
private void addHitOffset(JudgementResult result)
{
if (!(result is OsuHitCircleJudgementResult circleResult))
return;
if (lastCircleResult == null)
{
lastCircleResult = circleResult;
return;
}
if (circleResult.HitPosition != null)
{
Debug.Assert(circleResult.Radius != null);
hitOffsets.Add(new HitOffset(lastCircleResult.HitCircle.StackedEndPosition, circleResult.HitCircle.StackedEndPosition, circleResult.HitPosition.Value, circleResult.Radius.Value));
}
lastCircleResult = circleResult;
}
private void removeHitOffset(JudgementResult result)
{
if (!(result is OsuHitCircleJudgementResult circleResult))
return;
if (hitOffsets.Count > 0 && circleResult.HitPosition != null)
hitOffsets.RemoveAt(hitOffsets.Count - 1);
hitEvents.RemoveAt(hitEvents.Count - 1);
}
protected override void Reset(bool storeResults)
{
base.Reset(storeResults);
timingDistribution.Bins.AsSpan().Clear();
hitOffsets.Clear();
hitEvents.Clear();
lastHitObject = null;
}
public override void PopulateScore(ScoreInfo score)
{
base.PopulateScore(score);
score.ExtraStatistics["timing_distribution"] = timingDistribution;
score.ExtraStatistics["hit_offsets"] = hitOffsets;
score.HitEvents.AddRange(hitEvents.Select(e => e).Cast<object>());
}
protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement)
@ -131,4 +63,42 @@ namespace osu.Game.Rulesets.Osu.Scoring
public override HitWindows CreateHitWindows() => new OsuHitWindows();
}
public readonly struct HitEvent
{
/// <summary>
/// The time offset from the end of <see cref="HitObject"/> at which the event occurred.
/// </summary>
public readonly double TimeOffset;
/// <summary>
/// The hit result.
/// </summary>
public readonly HitResult Result;
/// <summary>
/// The <see cref="HitObject"/> on which the result occurred.
/// </summary>
public readonly HitObject HitObject;
/// <summary>
/// The <see cref="HitObject"/> occurring prior to <see cref="HitObject"/>.
/// </summary>
[CanBeNull]
public readonly HitObject LastHitObject;
/// <summary>
/// The player's cursor position, if available, at the time of the event.
/// </summary>
public readonly Vector2? CursorPosition;
public HitEvent(double timeOffset, HitResult result, HitObject hitObject, [CanBeNull] HitObject lastHitObject, Vector2? cursorPosition)
{
TimeOffset = timeOffset;
Result = result;
HitObject = hitObject;
LastHitObject = lastHitObject;
CursorPosition = cursorPosition;
}
}
}

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@ -10,6 +10,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Layout;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Scoring;
using osuTK;
using osuTK.Graphics;
@ -27,14 +29,16 @@ namespace osu.Game.Rulesets.Osu.Statistics
private const float rotation = 45;
private const float point_size = 4;
private readonly IReadOnlyList<HitOffset> offsets;
private Container<HitPoint> allPoints;
private readonly BeatmapInfo beatmap;
private readonly IReadOnlyList<HitEvent> hitEvents;
private readonly LayoutValue sizeLayout = new LayoutValue(Invalidation.DrawSize);
public Heatmap(IReadOnlyList<HitOffset> offsets)
public Heatmap(BeatmapInfo beatmap, IReadOnlyList<HitEvent> hitEvents)
{
this.offsets = offsets;
this.beatmap = beatmap;
this.hitEvents = hitEvents;
AddLayout(sizeLayout);
}
@ -153,10 +157,18 @@ namespace osu.Game.Rulesets.Osu.Statistics
}
}
if (offsets?.Count > 0)
if (hitEvents.Count > 0)
{
foreach (var o in offsets)
AddPoint(o.Position1, o.Position2, o.HitPosition, o.Radius);
// Todo: This should probably not be done like this.
float radius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (beatmap.BaseDifficulty.CircleSize - 5) / 5) / 2;
foreach (var e in hitEvents)
{
if (e.LastHitObject == null || e.CursorPosition == null)
continue;
AddPoint(((OsuHitObject)e.LastHitObject).StackedEndPosition, ((OsuHitObject)e.HitObject).StackedEndPosition, e.CursorPosition.Value, radius);
}
}
sizeLayout.Validate();

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
@ -15,29 +17,52 @@ namespace osu.Game.Rulesets.Osu.Statistics
{
public class TimingDistributionGraph : CompositeDrawable
{
/// <summary>
/// The number of bins on each side of the timing distribution.
/// </summary>
private const int timing_distribution_bins = 25;
/// <summary>
/// The total number of bins in the timing distribution, including bins on both sides and the centre bin at 0.
/// </summary>
private const int total_timing_distribution_bins = timing_distribution_bins * 2 + 1;
/// <summary>
/// The centre bin, with a timing distribution very close to/at 0.
/// </summary>
private const int timing_distribution_centre_bin_index = timing_distribution_bins;
/// <summary>
/// The number of data points shown on the axis below the graph.
/// </summary>
private const float axis_points = 5;
private readonly TimingDistribution distribution;
private readonly List<HitEvent> hitEvents;
public TimingDistributionGraph(TimingDistribution distribution)
public TimingDistributionGraph(List<HitEvent> hitEvents)
{
this.distribution = distribution;
this.hitEvents = hitEvents;
}
[BackgroundDependencyLoader]
private void load()
{
if (distribution?.Bins == null || distribution.Bins.Length == 0)
if (hitEvents.Count == 0)
return;
int maxCount = distribution.Bins.Max();
int[] bins = new int[total_timing_distribution_bins];
double binSize = hitEvents.Max(e => Math.Abs(e.TimeOffset)) / timing_distribution_bins;
var bars = new Drawable[distribution.Bins.Length];
foreach (var e in hitEvents)
{
int binOffset = (int)(e.TimeOffset / binSize);
bins[timing_distribution_centre_bin_index + binOffset]++;
}
int maxCount = bins.Max();
var bars = new Drawable[total_timing_distribution_bins];
for (int i = 0; i < bars.Length; i++)
bars[i] = new Bar { Height = (float)distribution.Bins[i] / maxCount };
bars[i] = new Bar { Height = (float)bins[i] / maxCount };
Container axisFlow;
@ -71,10 +96,8 @@ namespace osu.Game.Rulesets.Osu.Statistics
}
};
// We know the total number of bins on each side of the centre ((n - 1) / 2), and the size of each bin.
// So our axis will contain one centre element + 5 points on each side, each with a value depending on the number of bins * bin size.
int sideBins = (distribution.Bins.Length - 1) / 2;
double maxValue = sideBins * distribution.BinSize;
// Our axis will contain one centre element + 5 points on each side, each with a value depending on the number of bins * bin size.
double maxValue = timing_distribution_bins * binSize;
double axisValueStep = maxValue / axis_points;
axisFlow.Add(new OsuSpriteText

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@ -8,8 +8,11 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Graphics;
@ -40,7 +43,7 @@ namespace osu.Game.Tests.Visual.Ranking
{
Position = new Vector2(500, 300),
},
heatmap = new TestHeatmap(new List<HitOffset>())
heatmap = new TestHeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo, new List<HitEvent>())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -73,8 +76,8 @@ namespace osu.Game.Tests.Visual.Ranking
private class TestHeatmap : Heatmap
{
public TestHeatmap(IReadOnlyList<HitOffset> offsets)
: base(offsets)
public TestHeatmap(BeatmapInfo beatmap, List<HitEvent> events)
: base(beatmap, events)
{
}

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@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Statistics;
@ -17,11 +16,7 @@ namespace osu.Game.Tests.Visual.Ranking
{
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo)
{
ExtraStatistics =
{
["timing_distribution"] = TestSceneTimingDistributionGraph.CreateNormalDistribution(),
["hit_offsets"] = new List<HitOffset>()
}
HitEvents = TestSceneTimingDistributionGraph.CreateDistributedHitEvents().Cast<object>().ToList(),
};
loadPanel(score);

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@ -1,12 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Tests.Visual.Ranking
@ -22,7 +25,7 @@ namespace osu.Game.Tests.Visual.Ranking
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#333")
},
new TimingDistributionGraph(CreateNormalDistribution())
new TimingDistributionGraph(CreateDistributedHitEvents())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -31,34 +34,19 @@ namespace osu.Game.Tests.Visual.Ranking
};
}
public static TimingDistribution CreateNormalDistribution()
public static List<HitEvent> CreateDistributedHitEvents()
{
var distribution = new TimingDistribution(51, 5);
var hitEvents = new List<HitEvent>();
// We create an approximately-normal distribution of 51 elements by using the 13th binomial row (14 initial elements) and subdividing the inner values twice.
var row = new List<int> { 1 };
for (int i = 0; i < 13; i++)
row.Add(row[i] * (13 - i) / (i + 1));
// Each subdivision yields 2n-1 total elements, so first subdivision will contain 27 elements, and the second will contain 53 elements.
for (int div = 0; div < 2; div++)
for (int i = 0; i < 50; i++)
{
var newRow = new List<int> { 1 };
int count = (int)(Math.Pow(25 - Math.Abs(i - 25), 2));
for (int i = 0; i < row.Count - 1; i++)
{
newRow.Add((row[i] + row[i + 1]) / 2);
newRow.Add(row[i + 1]);
}
row = newRow;
for (int j = 0; j < count; j++)
hitEvents.Add(new HitEvent(i - 25, HitResult.Perfect, new HitCircle(), new HitCircle(), null));
}
// After the subdivisions take place, we're left with 53 values which we use the inner 51 of.
for (int i = 1; i < row.Count - 1; i++)
distribution.Bins[i - 1] = row[i];
return distribution;
return hitEvents;
}
}
}

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@ -166,7 +166,9 @@ namespace osu.Game.Scoring
}
}
public Dictionary<string, object> ExtraStatistics = new Dictionary<string, object>();
[NotMapped]
[JsonIgnore]
public List<object> HitEvents = new List<object>();
[JsonIgnore]
public List<ScoreFileInfo> Files { get; set; }