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105 lines
3.2 KiB
C#
105 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Scoring
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{
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public class OsuScoreProcessor : ScoreProcessor
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{
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private readonly List<HitEvent> hitEvents = new List<HitEvent>();
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private HitObject lastHitObject;
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protected override void OnResultApplied(JudgementResult result)
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{
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base.OnResultApplied(result);
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hitEvents.Add(new HitEvent(result.TimeOffset, result.Type, result.HitObject, lastHitObject, (result as OsuHitCircleJudgementResult)?.HitPosition));
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lastHitObject = result.HitObject;
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}
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protected override void OnResultReverted(JudgementResult result)
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{
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base.OnResultReverted(result);
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hitEvents.RemoveAt(hitEvents.Count - 1);
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}
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protected override void Reset(bool storeResults)
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{
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base.Reset(storeResults);
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hitEvents.Clear();
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lastHitObject = null;
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}
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public override void PopulateScore(ScoreInfo score)
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{
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base.PopulateScore(score);
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score.HitEvents.AddRange(hitEvents.Select(e => e).Cast<object>());
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}
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protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement)
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{
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switch (hitObject)
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{
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case HitCircle _:
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return new OsuHitCircleJudgementResult(hitObject, judgement);
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default:
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return new OsuJudgementResult(hitObject, judgement);
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}
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}
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public override HitWindows CreateHitWindows() => new OsuHitWindows();
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}
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public readonly struct HitEvent
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{
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/// <summary>
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/// The time offset from the end of <see cref="HitObject"/> at which the event occurred.
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/// </summary>
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public readonly double TimeOffset;
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/// <summary>
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/// The hit result.
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/// </summary>
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public readonly HitResult Result;
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/// <summary>
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/// The <see cref="HitObject"/> on which the result occurred.
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/// </summary>
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public readonly HitObject HitObject;
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/// <summary>
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/// The <see cref="HitObject"/> occurring prior to <see cref="HitObject"/>.
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/// </summary>
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[CanBeNull]
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public readonly HitObject LastHitObject;
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/// <summary>
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/// The player's cursor position, if available, at the time of the event.
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/// </summary>
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public readonly Vector2? CursorPosition;
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public HitEvent(double timeOffset, HitResult result, HitObject hitObject, [CanBeNull] HitObject lastHitObject, Vector2? cursorPosition)
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{
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TimeOffset = timeOffset;
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Result = result;
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HitObject = hitObject;
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LastHitObject = lastHitObject;
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CursorPosition = cursorPosition;
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}
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}
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}
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