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Cache ruleset dependencies if the scene tests ruleset-specific components
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osu.Game/Rulesets/Testing/IRulesetTestScene.cs
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20
osu.Game/Rulesets/Testing/IRulesetTestScene.cs
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@ -0,0 +1,20 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Testing
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{
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/// <summary>
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/// An interface that can be assigned to test scenes to indicate
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/// that the test scene is testing ruleset-specific components.
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/// This is to cache required ruleset dependencies for the components.
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/// </summary>
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public interface IRulesetTestScene
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{
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/// <summary>
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/// Retrieves the ruleset that is going
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/// to be tested by this test scene.
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/// </summary>
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/// <returns>The <see cref="Ruleset"/>.</returns>
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Ruleset CreateRuleset();
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}
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}
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@ -20,6 +20,8 @@ using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Testing;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Beatmaps;
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@ -36,6 +38,8 @@ namespace osu.Game.Tests.Visual
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protected new OsuScreenDependencies Dependencies { get; private set; }
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private DrawableRulesetDependencies rulesetDependencies;
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private Lazy<Storage> localStorage;
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protected Storage LocalStorage => localStorage.Value;
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@ -64,7 +68,12 @@ namespace osu.Game.Tests.Visual
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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Dependencies = new OsuScreenDependencies(false, base.CreateChildDependencies(parent));
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var baseDependencies = base.CreateChildDependencies(parent);
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if (this is IRulesetTestScene rts)
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baseDependencies = rulesetDependencies = new DrawableRulesetDependencies(rts.CreateRuleset(), baseDependencies);
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Dependencies = new OsuScreenDependencies(false, baseDependencies);
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Beatmap = Dependencies.Beatmap;
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Beatmap.SetDefault();
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@ -142,6 +151,8 @@ namespace osu.Game.Tests.Visual
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{
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base.Dispose(isDisposing);
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rulesetDependencies?.Dispose();
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if (Beatmap?.Value.TrackLoaded == true)
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Beatmap.Value.Track.Stop();
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