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Merge pull request #9478 from peppy/lounge-keyboard-selection
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commit
f0dd463416
@ -11,6 +11,7 @@ using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Multi.Lounge.Components;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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@ -41,12 +42,42 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
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AddStep("select first room", () => container.Rooms.First().Action?.Invoke());
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AddAssert("first room selected", () => Room == RoomManager.Rooms.First());
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AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
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AddStep("join first room", () => container.Rooms.First().Action?.Invoke());
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AddAssert("first room joined", () => RoomManager.Rooms.First().Status.Value is JoinedRoomStatus);
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}
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[Test]
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public void TestKeyboardNavigation()
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{
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AddRooms(3);
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AddAssert("no selection", () => checkRoomSelected(null));
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press(Key.Down);
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AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
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press(Key.Up);
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AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
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press(Key.Down);
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press(Key.Down);
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AddAssert("last room selected", () => checkRoomSelected(RoomManager.Rooms.Last()));
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press(Key.Enter);
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AddAssert("last room joined", () => RoomManager.Rooms.Last().Status.Value is JoinedRoomStatus);
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}
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private void press(Key down)
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{
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AddStep($"press {down}", () =>
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{
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InputManager.PressKey(down);
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InputManager.ReleaseKey(down);
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});
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}
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[Test]
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public void TestStringFiltering()
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{
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@ -80,6 +111,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
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}
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private bool checkRoomSelected(Room room) => Room == room;
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private void joinRequested(Room room) => room.Status.Value = new JoinedRoomStatus();
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private class JoinedRoomStatus : RoomStatus
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@ -16,54 +16,54 @@ namespace osu.Game.Online.Multiplayer
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{
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[Cached]
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[JsonProperty("id")]
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public Bindable<int?> RoomID { get; private set; } = new Bindable<int?>();
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public readonly Bindable<int?> RoomID = new Bindable<int?>();
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[Cached]
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[JsonProperty("name")]
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public Bindable<string> Name { get; private set; } = new Bindable<string>();
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public readonly Bindable<string> Name = new Bindable<string>();
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[Cached]
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[JsonProperty("host")]
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public Bindable<User> Host { get; private set; } = new Bindable<User>();
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public readonly Bindable<User> Host = new Bindable<User>();
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[Cached]
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[JsonProperty("playlist")]
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public BindableList<PlaylistItem> Playlist { get; private set; } = new BindableList<PlaylistItem>();
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public readonly BindableList<PlaylistItem> Playlist = new BindableList<PlaylistItem>();
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[Cached]
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[JsonProperty("channel_id")]
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public Bindable<int> ChannelId { get; private set; } = new Bindable<int>();
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public readonly Bindable<int> ChannelId = new Bindable<int>();
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[Cached]
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[JsonIgnore]
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public Bindable<TimeSpan> Duration { get; private set; } = new Bindable<TimeSpan>(TimeSpan.FromMinutes(30));
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public readonly Bindable<TimeSpan> Duration = new Bindable<TimeSpan>(TimeSpan.FromMinutes(30));
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[Cached]
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[JsonIgnore]
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public Bindable<int?> MaxAttempts { get; private set; } = new Bindable<int?>();
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public readonly Bindable<int?> MaxAttempts = new Bindable<int?>();
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[Cached]
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[JsonIgnore]
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public Bindable<RoomStatus> Status { get; private set; } = new Bindable<RoomStatus>(new RoomStatusOpen());
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public readonly Bindable<RoomStatus> Status = new Bindable<RoomStatus>(new RoomStatusOpen());
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[Cached]
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[JsonIgnore]
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public Bindable<RoomAvailability> Availability { get; private set; } = new Bindable<RoomAvailability>();
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public readonly Bindable<RoomAvailability> Availability = new Bindable<RoomAvailability>();
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[Cached]
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[JsonIgnore]
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public Bindable<GameType> Type { get; private set; } = new Bindable<GameType>(new GameTypeTimeshift());
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public readonly Bindable<GameType> Type = new Bindable<GameType>(new GameTypeTimeshift());
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[Cached]
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[JsonIgnore]
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public Bindable<int?> MaxParticipants { get; private set; } = new Bindable<int?>();
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public readonly Bindable<int?> MaxParticipants = new Bindable<int?>();
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[Cached]
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[JsonProperty("recent_participants")]
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public BindableList<User> RecentParticipants { get; private set; } = new BindableList<User>();
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public readonly BindableList<User> RecentParticipants = new BindableList<User>();
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[Cached]
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public Bindable<int> ParticipantCount { get; private set; } = new Bindable<int>();
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public readonly Bindable<int> ParticipantCount = new Bindable<int>();
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// todo: TEMPORARY
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[JsonProperty("participant_count")]
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@ -83,7 +83,7 @@ namespace osu.Game.Online.Multiplayer
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// Only supports retrieval for now
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[Cached]
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[JsonProperty("ends_at")]
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public Bindable<DateTimeOffset> EndDate { get; private set; } = new Bindable<DateTimeOffset>();
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public readonly Bindable<DateTimeOffset> EndDate = new Bindable<DateTimeOffset>();
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// Todo: Find a better way to do this (https://github.com/ppy/osu-framework/issues/1930)
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[JsonProperty("max_attempts", DefaultValueHandling = DefaultValueHandling.Ignore)]
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@ -97,7 +97,7 @@ namespace osu.Game.Online.Multiplayer
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/// The position of this <see cref="Room"/> in the list. This is not read from or written to the API.
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/// </summary>
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[JsonIgnore]
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public Bindable<int> Position { get; private set; } = new Bindable<int>(-1);
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public readonly Bindable<int> Position = new Bindable<int>(-1);
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public void CopyFrom(Room other)
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{
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@ -130,7 +130,7 @@ namespace osu.Game.Online.Multiplayer
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RecentParticipants.AddRange(other.RecentParticipants);
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}
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Position = other.Position;
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Position.Value = other.Position.Value;
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}
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public bool ShouldSerializeRoomID() => false;
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@ -136,8 +136,6 @@ namespace osu.Game.Overlays.SearchableList
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private class FilterSearchTextBox : SearchTextBox
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{
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protected override bool AllowCommit => true;
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -9,13 +9,17 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Threading;
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using osu.Game.Extensions;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Online.Multiplayer;
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using osuTK;
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namespace osu.Game.Screens.Multi.Lounge.Components
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{
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public class RoomsContainer : CompositeDrawable
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public class RoomsContainer : CompositeDrawable, IKeyBindingHandler<GlobalAction>
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{
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public Action<Room> JoinRequested;
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@ -88,8 +92,22 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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private void addRooms(IEnumerable<Room> rooms)
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{
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foreach (var r in rooms)
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roomFlow.Add(new DrawableRoom(r) { Action = () => selectRoom(r) });
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foreach (var room in rooms)
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{
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roomFlow.Add(new DrawableRoom(room)
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{
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Action = () =>
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{
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if (room == selectedRoom.Value)
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{
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joinSelected();
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return;
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}
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selectRoom(room);
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}
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});
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}
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Filter(filter?.Value);
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}
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@ -115,16 +133,100 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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private void selectRoom(Room room)
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{
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var drawable = roomFlow.FirstOrDefault(r => r.Room == room);
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if (drawable != null && drawable.State == SelectionState.Selected)
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JoinRequested?.Invoke(room);
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else
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roomFlow.Children.ForEach(r => r.State = r.Room == room ? SelectionState.Selected : SelectionState.NotSelected);
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roomFlow.Children.ForEach(r => r.State = r.Room == room ? SelectionState.Selected : SelectionState.NotSelected);
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selectedRoom.Value = room;
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}
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private void joinSelected()
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{
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if (selectedRoom.Value == null) return;
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JoinRequested?.Invoke(selectedRoom.Value);
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}
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#region Key selection logic (shared with BeatmapCarousel)
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Select:
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joinSelected();
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return true;
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case GlobalAction.SelectNext:
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beginRepeatSelection(() => selectNext(1), action);
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return true;
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case GlobalAction.SelectPrevious:
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beginRepeatSelection(() => selectNext(-1), action);
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return true;
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}
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return false;
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}
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public void OnReleased(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.SelectNext:
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case GlobalAction.SelectPrevious:
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endRepeatSelection(action);
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break;
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}
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}
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private ScheduledDelegate repeatDelegate;
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private object lastRepeatSource;
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/// <summary>
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/// Begin repeating the specified selection action.
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/// </summary>
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/// <param name="action">The action to perform.</param>
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/// <param name="source">The source of the action. Used in conjunction with <see cref="endRepeatSelection"/> to only cancel the correct action (most recently pressed key).</param>
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private void beginRepeatSelection(Action action, object source)
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{
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endRepeatSelection();
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lastRepeatSource = source;
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repeatDelegate = this.BeginKeyRepeat(Scheduler, action);
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}
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private void endRepeatSelection(object source = null)
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{
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// only the most recent source should be able to cancel the current action.
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if (source != null && !EqualityComparer<object>.Default.Equals(lastRepeatSource, source))
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return;
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repeatDelegate?.Cancel();
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repeatDelegate = null;
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lastRepeatSource = null;
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}
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private void selectNext(int direction)
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{
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var visibleRooms = Rooms.AsEnumerable().Where(r => r.IsPresent);
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Room room;
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if (selectedRoom.Value == null)
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room = visibleRooms.FirstOrDefault()?.Room;
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else
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{
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if (direction < 0)
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visibleRooms = visibleRooms.Reverse();
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room = visibleRooms.SkipWhile(r => r.Room != selectedRoom.Value).Skip(1).FirstOrDefault()?.Room;
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}
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// we already have a valid selection only change selection if we still have a room to switch to.
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if (room != null)
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selectRoom(room);
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}
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#endregion
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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