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Add dialog for storage options
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commit
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@ -2,9 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using JetBrains.Annotations;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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@ -13,12 +15,30 @@ namespace osu.Game.IO
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{
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public class OsuStorage : WrappedStorage
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{
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/// <summary>
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/// Indicates the error (if any) that occurred when initialising the custom storage during initial startup.
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/// </summary>
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public readonly OsuStorageError Error;
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/// <summary>
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/// The custom storage path as selected by the user.
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/// </summary>
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[CanBeNull]
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public string CustomStoragePath => storageConfig.Get<string>(StorageConfig.FullPath);
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/// <summary>
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/// The default storage path to be used if a custom storage path hasn't been selected or is not accessible.
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/// </summary>
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[NotNull]
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public string DefaultStoragePath => defaultStorage.GetFullPath(".");
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private readonly GameHost host;
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private readonly StorageConfigManager storageConfig;
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private readonly Storage defaultStorage;
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internal static readonly string[] IGNORE_DIRECTORIES = { "cache" };
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public static readonly string[] IGNORE_DIRECTORIES = { "cache" };
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internal static readonly string[] IGNORE_FILES =
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public static readonly string[] IGNORE_FILES =
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{
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"framework.ini",
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"storage.ini"
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@ -28,23 +48,53 @@ namespace osu.Game.IO
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: base(defaultStorage, string.Empty)
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{
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this.host = host;
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this.defaultStorage = defaultStorage;
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storageConfig = new StorageConfigManager(defaultStorage);
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var customStoragePath = storageConfig.Get<string>(StorageConfig.FullPath);
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if (!string.IsNullOrEmpty(CustomStoragePath))
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TryChangeToCustomStorage(out Error);
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}
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if (!string.IsNullOrEmpty(customStoragePath))
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/// <summary>
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/// Resets the custom storage path, changing the target storage to the default location.
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/// </summary>
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public void ResetCustomStoragePath()
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{
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storageConfig.Set(StorageConfig.FullPath, string.Empty);
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storageConfig.Save();
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ChangeTargetStorage(defaultStorage);
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}
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/// <summary>
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/// Attempts to change to the user's custom storage path.
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/// </summary>
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/// <param name="error">The error that occurred.</param>
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/// <returns>Whether the custom storage path was used successfully. If not, <paramref name="error"/> will be populated with the reason.</returns>
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public bool TryChangeToCustomStorage(out OsuStorageError error)
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{
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Debug.Assert(!string.IsNullOrEmpty(CustomStoragePath));
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error = OsuStorageError.None;
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Storage lastStorage = UnderlyingStorage;
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try
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{
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try
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{
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ChangeTargetStorage(host.GetStorage(customStoragePath));
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}
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catch (Exception ex)
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{
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Logger.Log($"Couldn't use custom storage path ({customStoragePath}): {ex}. Using default path.", LoggingTarget.Runtime, LogLevel.Error);
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ChangeTargetStorage(defaultStorage);
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}
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Storage userStorage = host.GetStorage(CustomStoragePath);
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if (!userStorage.GetFiles(".").Any())
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error = OsuStorageError.AccessibleButEmpty;
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ChangeTargetStorage(userStorage);
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}
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catch
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{
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error = OsuStorageError.NotAccessible;
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ChangeTargetStorage(lastStorage);
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}
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return error == OsuStorageError.None;
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}
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protected override void ChangeTargetStorage(Storage newStorage)
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@ -155,4 +205,23 @@ namespace osu.Game.IO
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}
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}
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}
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public enum OsuStorageError
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{
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/// <summary>
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/// No error.
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/// </summary>
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None,
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/// <summary>
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/// Occurs when the target storage directory is accessible but does not already contain game files.
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/// Only happens when the user changes the storage directory and then moves the files manually or mounts a different device to the same path.
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/// </summary>
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AccessibleButEmpty,
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/// <summary>
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/// Occurs when the target storage directory cannot be accessed at all.
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/// </summary>
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NotAccessible,
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osuTK;
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using osuTK.Graphics;
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@ -15,6 +16,7 @@ using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.IO;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
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@ -171,6 +173,9 @@ namespace osu.Game.Screens.Menu
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return s;
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}
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[Resolved]
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private Storage storage { get; set; }
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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@ -187,6 +192,9 @@ namespace osu.Game.Screens.Menu
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Track.Start();
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}
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}
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if (storage is OsuStorage osuStorage && osuStorage.Error != OsuStorageError.None)
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dialogOverlay?.Push(new StorageErrorDialog(osuStorage, osuStorage.Error));
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}
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private bool exitConfirmed;
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@ -308,5 +316,76 @@ namespace osu.Game.Screens.Menu
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};
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}
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}
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private class StorageErrorDialog : PopupDialog
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{
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[Resolved]
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private DialogOverlay dialogOverlay { get; set; }
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[Resolved]
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private OsuGameBase osuGame { get; set; }
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public StorageErrorDialog(OsuStorage storage, OsuStorageError error)
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{
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HeaderText = "osu! storage error";
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Icon = FontAwesome.Solid.ExclamationTriangle;
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var buttons = new List<PopupDialogButton>();
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BodyText = $"osu! encountered an error when trying to use the custom storage path ('{storage.CustomStoragePath}').\n\n";
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switch (error)
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{
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case OsuStorageError.NotAccessible:
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BodyText += $"The default storage path ('{storage.DefaultStoragePath}') is currently being used because the custom storage path is not accessible.\n\n"
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+ "Is it on a removable device that is not currently connected?";
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buttons.AddRange(new PopupDialogButton[]
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{
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new PopupDialogOkButton
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{
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Text = "Try again",
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Action = () =>
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{
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if (!storage.TryChangeToCustomStorage(out var nextError))
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dialogOverlay.Push(new StorageErrorDialog(storage, nextError));
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}
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},
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new PopupDialogOkButton
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{
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Text = "Use the default path from now on",
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Action = storage.ResetCustomStoragePath
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},
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new PopupDialogCancelButton
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{
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Text = "Only use the default path for this session",
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},
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});
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break;
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case OsuStorageError.AccessibleButEmpty:
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BodyText += "The custom storage path is currently being used but is empty.\n\n"
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+ "Have you moved the files elsewhere?";
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// Todo: Provide the option to search for the files similar to migration.
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buttons.AddRange(new PopupDialogButton[]
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{
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new PopupDialogOkButton
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{
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Text = "Reset to default",
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Action = storage.ResetCustomStoragePath
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},
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new PopupDialogCancelButton
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{
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Text = "Keep using the custom path"
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}
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});
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break;
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}
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Buttons = buttons;
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}
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}
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}
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}
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