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Use new empty ChannelAmplitudes spec
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@ -50,7 +50,6 @@ namespace osu.Game.Graphics.Containers
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private TimingControlPoint defaultTiming;
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private EffectControlPoint defaultEffect;
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private ChannelAmplitudes defaultAmplitudes;
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protected bool IsBeatSyncedWithTrack { get; private set; }
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@ -107,7 +106,7 @@ namespace osu.Game.Graphics.Containers
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return;
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using (BeginDelayedSequence(-TimeSinceLastBeat, true))
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OnNewBeat(beatIndex, timingPoint, effectPoint, track?.CurrentAmplitudes ?? defaultAmplitudes);
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OnNewBeat(beatIndex, timingPoint, effectPoint, track?.CurrentAmplitudes ?? ChannelAmplitudes.Empty);
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lastBeat = beatIndex;
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lastTimingPoint = timingPoint;
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@ -128,13 +127,6 @@ namespace osu.Game.Graphics.Containers
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KiaiMode = false,
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OmitFirstBarLine = false
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};
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defaultAmplitudes = new ChannelAmplitudes
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{
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FrequencyAmplitudes = new float[256],
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LeftChannel = 0,
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RightChannel = 0
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};
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}
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protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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