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Make toolbar opaque
This is the general direction we're going with future designs. Just applying this now because it makes a lot of screens feel much better (multiplayer lobby / match, song select etc. where there are elements adjacent to the bar which cause the transparency to feel a bit awkward).
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@ -28,9 +28,6 @@ namespace osu.Game.Overlays.Toolbar
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private const double transition_time = 500;
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private const float alpha_hovering = 0.8f;
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private const float alpha_normal = 0.6f;
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private readonly Bindable<OverlayActivation> overlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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// Toolbar components like RulesetSelector should receive keyboard input events even when the toolbar is hidden.
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@ -103,7 +100,6 @@ namespace osu.Game.Overlays.Toolbar
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public class ToolbarBackground : Container
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{
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private readonly Box solidBackground;
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private readonly Box gradientBackground;
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public ToolbarBackground()
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@ -111,11 +107,10 @@ namespace osu.Game.Overlays.Toolbar
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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solidBackground = new Box
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(0.1f),
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Alpha = alpha_normal,
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},
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gradientBackground = new Box
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{
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@ -131,14 +126,12 @@ namespace osu.Game.Overlays.Toolbar
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protected override bool OnHover(HoverEvent e)
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{
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solidBackground.FadeTo(alpha_hovering, transition_time, Easing.OutQuint);
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gradientBackground.FadeIn(transition_time, Easing.OutQuint);
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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solidBackground.FadeTo(alpha_normal, transition_time, Easing.OutQuint);
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gradientBackground.FadeOut(transition_time, Easing.OutQuint);
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}
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}
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