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mirror of https://github.com/ppy/osu.git synced 2024-12-14 12:33:01 +08:00

Add timing distribution to OsuScoreProcessor

This commit is contained in:
smoogipoo 2020-06-02 23:38:24 +09:00
parent a7f8c5935d
commit e98f51923a
2 changed files with 88 additions and 0 deletions

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@ -1,17 +1,93 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
{
public class OsuScoreProcessor : ScoreProcessor
{
/// <summary>
/// The number of bins on each side of the timing distribution.
/// </summary>
private const int timing_distribution_bins = 25;
/// <summary>
/// The total number of bins in the timing distribution, including bins on both sides and the centre bin at 0.
/// </summary>
private const int total_timing_distribution_bins = timing_distribution_bins * 2 + 1;
/// <summary>
/// The centre bin, with a timing distribution very close to/at 0.
/// </summary>
private const int timing_distribution_centre_bin_index = timing_distribution_bins;
private TimingDistribution timingDistribution;
public override void ApplyBeatmap(IBeatmap beatmap)
{
var hitWindows = CreateHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
timingDistribution = new TimingDistribution(total_timing_distribution_bins, hitWindows.WindowFor(hitWindows.LowestSuccessfulHitResult()) / timing_distribution_bins);
base.ApplyBeatmap(beatmap);
}
protected override void OnResultApplied(JudgementResult result)
{
base.OnResultApplied(result);
if (result.IsHit)
{
int binOffset = (int)(result.TimeOffset / timingDistribution.BinSize);
timingDistribution.Bins[timing_distribution_centre_bin_index + binOffset]++;
}
}
protected override void OnResultReverted(JudgementResult result)
{
base.OnResultReverted(result);
if (result.IsHit)
{
int binOffset = (int)(result.TimeOffset / timingDistribution.BinSize);
timingDistribution.Bins[timing_distribution_centre_bin_index + binOffset]--;
}
}
public override void PopulateScore(ScoreInfo score)
{
base.PopulateScore(score);
}
protected override void Reset(bool storeResults)
{
base.Reset(storeResults);
timingDistribution.Bins.AsSpan().Clear();
}
protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement) => new OsuJudgementResult(hitObject, judgement);
public override HitWindows CreateHitWindows() => new OsuHitWindows();
}
public class TimingDistribution
{
public readonly int[] Bins;
public readonly double BinSize;
public TimingDistribution(int binCount, double binSize)
{
Bins = new int[binCount];
BinSize = binSize;
}
}
}

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@ -129,6 +129,12 @@ namespace osu.Game.Rulesets.Scoring
}
updateScore();
OnResultApplied(result);
}
protected virtual void OnResultApplied(JudgementResult result)
{
}
protected sealed override void RevertResultInternal(JudgementResult result)
@ -154,6 +160,12 @@ namespace osu.Game.Rulesets.Scoring
}
updateScore();
OnResultReverted(result);
}
protected virtual void OnResultReverted(JudgementResult result)
{
}
private void updateScore()