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Merge branch 'master' into fix-custom-data-directory-tests

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Dan Balasescu 2020-07-10 13:58:18 +09:00 committed by GitHub
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15 changed files with 201 additions and 99 deletions

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@ -0,0 +1,60 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens.Multi;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public abstract class RoomManagerTestScene : MultiplayerTestScene
{
[Cached(Type = typeof(IRoomManager))]
protected TestRoomManager RoomManager { get; } = new TestRoomManager();
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("clear rooms", () => RoomManager.Rooms.Clear());
}
protected void AddRooms(int count, RulesetInfo ruleset = null)
{
AddStep("add rooms", () =>
{
for (int i = 0; i < count; i++)
{
var room = new Room
{
RoomID = { Value = i },
Name = { Value = $"Room {i}" },
Host = { Value = new User { Username = "Host" } },
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) }
};
if (ruleset != null)
{
room.Playlist.Add(new PlaylistItem
{
Ruleset = { Value = ruleset },
Beatmap =
{
Value = new BeatmapInfo
{
Metadata = new BeatmapMetadata()
}
}
});
}
RoomManager.Rooms.Add(room);
}
});
}
}
}

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@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestRoomManager : IRoomManager
{
public event Action RoomsUpdated
{
add { }
remove { }
}
public readonly BindableList<Room> Rooms = new BindableList<Room>();
public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
IBindableList<Room> IRoomManager.Rooms => Rooms;
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => Rooms.Add(room);
public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
}
public void PartRoom()
{
}
}
}

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@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUp]
public void Setup() => Schedule(() =>
{
Room.CopyFrom(new Room());
Room = new Room();
Child = new RoomInfo
{

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@ -1,30 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Users;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneLoungeRoomsContainer : MultiplayerTestScene
public class TestSceneLoungeRoomsContainer : RoomManagerTestScene
{
[Cached(Type = typeof(IRoomManager))]
private TestRoomManager roomManager = new TestRoomManager();
private RoomsContainer container;
[BackgroundDependencyLoader]
@ -39,34 +30,27 @@ namespace osu.Game.Tests.Visual.Multiplayer
};
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("clear rooms", () => roomManager.Rooms.Clear());
}
[Test]
public void TestBasicListChanges()
{
addRooms(3);
AddRooms(3);
AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
AddStep("remove first room", () => roomManager.Rooms.Remove(roomManager.Rooms.FirstOrDefault()));
AddStep("remove first room", () => RoomManager.Rooms.Remove(RoomManager.Rooms.FirstOrDefault()));
AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
AddStep("select first room", () => container.Rooms.First().Action?.Invoke());
AddAssert("first room selected", () => Room == roomManager.Rooms.First());
AddAssert("first room selected", () => Room == RoomManager.Rooms.First());
AddStep("join first room", () => container.Rooms.First().Action?.Invoke());
AddAssert("first room joined", () => roomManager.Rooms.First().Status.Value is JoinedRoomStatus);
AddAssert("first room joined", () => RoomManager.Rooms.First().Status.Value is JoinedRoomStatus);
}
[Test]
public void TestStringFiltering()
{
addRooms(4);
AddRooms(4);
AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
@ -82,8 +66,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestRulesetFiltering()
{
addRooms(2, new OsuRuleset().RulesetInfo);
addRooms(3, new CatchRuleset().RulesetInfo);
AddRooms(2, new OsuRuleset().RulesetInfo);
AddRooms(3, new CatchRuleset().RulesetInfo);
AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5);
@ -96,67 +80,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
}
private void addRooms(int count, RulesetInfo ruleset = null)
{
AddStep("add rooms", () =>
{
for (int i = 0; i < count; i++)
{
var room = new Room
{
RoomID = { Value = i },
Name = { Value = $"Room {i}" },
Host = { Value = new User { Username = "Host" } },
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) }
};
if (ruleset != null)
{
room.Playlist.Add(new PlaylistItem
{
Ruleset = { Value = ruleset },
Beatmap =
{
Value = new BeatmapInfo
{
Metadata = new BeatmapMetadata()
}
}
});
}
roomManager.Rooms.Add(room);
}
});
}
private void joinRequested(Room room) => room.Status.Value = new JoinedRoomStatus();
private class TestRoomManager : IRoomManager
{
public event Action RoomsUpdated
{
add { }
remove { }
}
public readonly BindableList<Room> Rooms = new BindableList<Room>();
public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
IBindableList<Room> IRoomManager.Rooms => Rooms;
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => Rooms.Add(room);
public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
}
public void PartRoom()
{
}
}
private class JoinedRoomStatus : RoomStatus
{
public override string Message => "Joined";

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@ -0,0 +1,58 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Multi.Lounge;
using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneLoungeSubScreen : RoomManagerTestScene
{
private LoungeSubScreen loungeScreen;
[BackgroundDependencyLoader]
private void load()
{
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("push screen", () => LoadScreen(loungeScreen = new LoungeSubScreen
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.5f,
}));
AddUntilStep("wait for present", () => loungeScreen.IsCurrentScreen());
}
private RoomsContainer roomsContainer => loungeScreen.ChildrenOfType<RoomsContainer>().First();
[Test]
public void TestScrollSelectedIntoView()
{
AddRooms(30);
AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms.First()));
AddStep("select last room", () => roomsContainer.Rooms.Last().Action?.Invoke());
AddUntilStep("first room is masked", () => !checkRoomVisible(roomsContainer.Rooms.First()));
AddUntilStep("last room is not masked", () => checkRoomVisible(roomsContainer.Rooms.Last()));
}
private bool checkRoomVisible(DrawableRoom room) =>
loungeScreen.ChildrenOfType<OsuScrollContainer>().First().ScreenSpaceDrawQuad
.Contains(room.ScreenSpaceDrawQuad.Centre);
}
}

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@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUp]
public void Setup() => Schedule(() =>
{
Room.Playlist.Clear();
Room = new Room();
Child = new MatchBeatmapDetailArea
{

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@ -14,6 +14,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public TestSceneMatchHeader()
{
Room = new Room();
Room.Playlist.Add(new PlaylistItem
{
Beatmap =

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@ -6,6 +6,7 @@ using Newtonsoft.Json;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Users;
using osuTK;
@ -18,7 +19,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public TestSceneMatchLeaderboard()
{
Room.RoomID.Value = 3;
Room = new Room { RoomID = { Value = 3 } };
Add(new MatchLeaderboard
{

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@ -14,6 +14,7 @@ using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi.Components;
@ -95,7 +96,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUp]
public void Setup() => Schedule(() =>
{
Room.Playlist.Clear();
Room = new Room();
});
[Test]

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@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUp]
public void Setup() => Schedule(() =>
{
Room.CopyFrom(new Room());
Room = new Room();
});
[SetUpSteps]

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@ -3,6 +3,7 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Components;
using osuTK;
@ -12,10 +13,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
protected override bool UseOnlineAPI => true;
public TestSceneOverlinedParticipants()
[SetUp]
public void Setup() => Schedule(() =>
{
Room.RoomID.Value = 7;
}
Room = new Room { RoomID = { Value = 7 } };
});
[Test]
public void TestHorizontalLayout()

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@ -16,6 +16,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
public TestSceneOverlinedPlaylist()
{
Room = new Room { RoomID = { Value = 7 } };
for (int i = 0; i < 10; i++)
{
Room.Playlist.Add(new PlaylistItem

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Components;
namespace osu.Game.Tests.Visual.Multiplayer
@ -10,10 +12,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
protected override bool UseOnlineAPI => true;
[SetUp]
public void Setup() => Schedule(() =>
{
Room = new Room { RoomID = { Value = 7 } };
});
public TestSceneParticipantsList()
{
Room.RoomID.Value = 7;
Add(new ParticipantsList { RelativeSizeAxes = Axes.Both });
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -20,21 +21,23 @@ namespace osu.Game.Screens.Multi.Lounge
{
public override string Title => "Lounge";
protected readonly FilterControl Filter;
protected FilterControl Filter;
private readonly Bindable<bool> initialRoomsReceived = new Bindable<bool>();
private readonly Container content;
private readonly LoadingLayer loadingLayer;
private Container content;
private LoadingLayer loadingLayer;
[Resolved]
private Bindable<Room> selectedRoom { get; set; }
private bool joiningRoom;
public LoungeSubScreen()
[BackgroundDependencyLoader]
private void load()
{
RoomsContainer roomsContainer;
OsuScrollContainer scrollContainer;
InternalChildren = new Drawable[]
{
@ -50,7 +53,7 @@ namespace osu.Game.Screens.Multi.Lounge
Width = 0.55f,
Children = new Drawable[]
{
new OsuScrollContainer
scrollContainer = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarOverlapsContent = false,
@ -70,6 +73,14 @@ namespace osu.Game.Screens.Multi.Lounge
},
},
};
// scroll selected room into view on selection.
selectedRoom.BindValueChanged(val =>
{
var drawable = roomsContainer.Rooms.FirstOrDefault(r => r.Room == val.NewValue);
if (drawable != null)
scrollContainer.ScrollIntoView(drawable);
});
}
protected override void LoadComplete()

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@ -10,7 +10,7 @@ namespace osu.Game.Tests.Visual
public abstract class MultiplayerTestScene : ScreenTestScene
{
[Cached]
private readonly Bindable<Room> currentRoom = new Bindable<Room>(new Room());
private readonly Bindable<Room> currentRoom = new Bindable<Room>();
protected Room Room
{