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Move timing distribution graph to osu.Game
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parent
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commit
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@ -200,7 +200,7 @@ namespace osu.Game.Rulesets.Osu
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{
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RelativeSizeAxes = Axes.X,
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Height = 130,
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Child = new TimingDistributionGraph(score)
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Child = new HitEventTimingDistributionGraph(score)
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{
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RelativeSizeAxes = Axes.Both
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}
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@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.Ranking
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{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo)
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{
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HitEvents = TestSceneTimingDistributionGraph.CreateDistributedHitEvents()
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HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents()
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};
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loadPanel(score);
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@ -7,16 +7,16 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Statistics;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking.Statistics;
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using osuTK;
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namespace osu.Game.Tests.Visual.Ranking
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{
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public class TestSceneTimingDistributionGraph : OsuTestScene
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public class TestSceneHitEventTimingDistributionGraph : OsuTestScene
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{
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public TestSceneTimingDistributionGraph()
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public TestSceneHitEventTimingDistributionGraph()
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{
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Children = new Drawable[]
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{
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@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Ranking
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#333")
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},
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new TimingDistributionGraph(new ScoreInfo { HitEvents = CreateDistributedHitEvents() })
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new HitEventTimingDistributionGraph(new ScoreInfo { HitEvents = CreateDistributedHitEvents() })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -12,9 +12,9 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Osu.Statistics
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namespace osu.Game.Screens.Ranking.Statistics
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{
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public class TimingDistributionGraph : CompositeDrawable
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public class HitEventTimingDistributionGraph : CompositeDrawable
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{
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/// <summary>
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/// The number of bins on each side of the timing distribution.
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
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private readonly ScoreInfo score;
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public TimingDistributionGraph(ScoreInfo score)
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public HitEventTimingDistributionGraph(ScoreInfo score)
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{
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this.score = score;
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}
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