mirror of
https://github.com/ppy/osu.git
synced 2025-02-13 22:35:23 +08:00
Merge branch 'master' into results-screen-statistics-overlapping-transition
This commit is contained in:
commit
b077a2856d
@ -9,7 +9,7 @@ using osu.Game.Tournament.Screens.Gameplay.Components;
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namespace osu.Game.Tournament.Tests.Components
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{
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public class TestSceneMatchScoreDisplay : LadderTestScene
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public class TestSceneMatchScoreDisplay : TournamentTestScene
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{
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[Cached(Type = typeof(MatchIPCInfo))]
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private MatchIPCInfo matchInfo = new MatchIPCInfo();
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@ -8,12 +8,11 @@ using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
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using osu.Game.Tests.Visual;
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using osu.Game.Tournament.Components;
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namespace osu.Game.Tournament.Tests.Components
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{
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public class TestSceneTournamentBeatmapPanel : OsuTestScene
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public class TestSceneTournamentBeatmapPanel : TournamentTestScene
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{
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[Resolved]
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private IAPIProvider api { get; set; }
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@ -1,146 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Tournament.Models;
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using osu.Game.Users;
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namespace osu.Game.Tournament.Tests
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{
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[TestFixture]
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public abstract class LadderTestScene : TournamentTestScene
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{
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[Cached]
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protected LadderInfo Ladder { get; private set; } = new LadderInfo();
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[Resolved]
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private RulesetStore rulesetStore { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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Ladder.Ruleset.Value ??= rulesetStore.AvailableRulesets.First();
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Ruleset.BindTo(Ladder.Ruleset);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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TournamentMatch match = CreateSampleMatch();
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Ladder.Rounds.Add(match.Round.Value);
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Ladder.Matches.Add(match);
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Ladder.Teams.Add(match.Team1.Value);
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Ladder.Teams.Add(match.Team2.Value);
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Ladder.CurrentMatch.Value = match;
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}
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public static TournamentMatch CreateSampleMatch() => new TournamentMatch
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{
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Team1 =
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{
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Value = new TournamentTeam
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{
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FlagName = { Value = "JP" },
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FullName = { Value = "Japan" },
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LastYearPlacing = { Value = 10 },
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Seed = { Value = "Low" },
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SeedingResults =
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{
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new SeedingResult
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{
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Mod = { Value = "NM" },
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Seed = { Value = 10 },
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Beatmaps =
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{
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 12345672,
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Seed = { Value = 24 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 1234567,
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Seed = { Value = 12 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 1234567,
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Seed = { Value = 16 },
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}
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}
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},
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new SeedingResult
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{
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Mod = { Value = "DT" },
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Seed = { Value = 5 },
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Beatmaps =
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{
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 234567,
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Seed = { Value = 3 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 234567,
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Seed = { Value = 6 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 234567,
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Seed = { Value = 12 },
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}
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}
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}
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},
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Players =
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{
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 12 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 16 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 20 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 30 } } },
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}
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}
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},
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Team2 =
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{
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Value = new TournamentTeam
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{
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FlagName = { Value = "US" },
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FullName = { Value = "United States" },
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Players =
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{
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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}
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}
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},
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Round =
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{
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Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
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}
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};
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public static BeatmapInfo CreateSampleBeatmapInfo() =>
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new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist", ID = RNG.Next(0, 1000000) } };
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}
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}
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@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.Editors;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneLadderEditorScreen : LadderTestScene
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public class TestSceneLadderEditorScreen : TournamentTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.Ladder;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneLadderScreen : LadderTestScene
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public class TestSceneLadderScreen : TournamentTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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@ -12,7 +12,7 @@ using osu.Game.Tournament.Screens.MapPool;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneMapPoolScreen : LadderTestScene
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public class TestSceneMapPoolScreen : TournamentTestScene
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{
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private MapPoolScreen screen;
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@ -5,7 +5,7 @@ using osu.Game.Tournament.Screens.Editors;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneRoundEditorScreen : LadderTestScene
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public class TestSceneRoundEditorScreen : TournamentTestScene
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{
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public TestSceneRoundEditorScreen()
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{
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@ -7,7 +7,7 @@ using osu.Game.Tournament.Screens.Editors;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneSeedingEditorScreen : LadderTestScene
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public class TestSceneSeedingEditorScreen : TournamentTestScene
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{
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[Cached]
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private readonly LadderInfo ladder = new LadderInfo();
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@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.TeamIntro;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneSeedingScreen : LadderTestScene
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public class TestSceneSeedingScreen : TournamentTestScene
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{
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[Cached]
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private readonly LadderInfo ladder = new LadderInfo();
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@ -5,7 +5,7 @@ using osu.Game.Tournament.Screens.Editors;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneTeamEditorScreen : LadderTestScene
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public class TestSceneTeamEditorScreen : TournamentTestScene
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{
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public TestSceneTeamEditorScreen()
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{
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@ -9,7 +9,7 @@ using osu.Game.Tournament.Screens.TeamIntro;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneTeamIntroScreen : LadderTestScene
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public class TestSceneTeamIntroScreen : TournamentTestScene
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{
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[Cached]
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private readonly LadderInfo ladder = new LadderInfo();
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@ -4,25 +4,19 @@
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.TeamWin;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneTeamWinScreen : LadderTestScene
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public class TestSceneTeamWinScreen : TournamentTestScene
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{
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[Cached]
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private readonly LadderInfo ladder = new LadderInfo();
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[BackgroundDependencyLoader]
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private void load()
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{
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var match = new TournamentMatch();
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match.Team1.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "USA");
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match.Team2.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "JPN");
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var match = Ladder.CurrentMatch.Value;
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match.Round.Value = Ladder.Rounds.FirstOrDefault(g => g.Name.Value == "Finals");
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match.Completed.Value = true;
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ladder.CurrentMatch.Value = match;
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Add(new TeamWinScreen
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{
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@ -1,13 +1,151 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Tests.Visual;
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using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Models;
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using osu.Game.Users;
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namespace osu.Game.Tournament.Tests
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{
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public abstract class TournamentTestScene : OsuTestScene
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{
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[Cached]
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protected LadderInfo Ladder { get; private set; } = new LadderInfo();
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[Resolved]
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private RulesetStore rulesetStore { get; set; }
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[Cached]
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protected MatchIPCInfo IPCInfo { get; private set; } = new MatchIPCInfo();
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[BackgroundDependencyLoader]
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private void load(Storage storage)
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{
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Ladder.Ruleset.Value ??= rulesetStore.AvailableRulesets.First();
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TournamentMatch match = CreateSampleMatch();
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Ladder.Rounds.Add(match.Round.Value);
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Ladder.Matches.Add(match);
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Ladder.Teams.Add(match.Team1.Value);
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Ladder.Teams.Add(match.Team2.Value);
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Ladder.CurrentMatch.Value = match;
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Ruleset.BindTo(Ladder.Ruleset);
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Dependencies.CacheAs(new StableInfo(storage));
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}
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public static TournamentMatch CreateSampleMatch() => new TournamentMatch
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{
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Team1 =
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{
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Value = new TournamentTeam
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{
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Acronym = { Value = "JPN" },
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FlagName = { Value = "JP" },
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FullName = { Value = "Japan" },
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LastYearPlacing = { Value = 10 },
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Seed = { Value = "Low" },
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SeedingResults =
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{
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new SeedingResult
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{
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Mod = { Value = "NM" },
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Seed = { Value = 10 },
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Beatmaps =
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{
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 12345672,
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Seed = { Value = 24 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 1234567,
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Seed = { Value = 12 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 1234567,
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Seed = { Value = 16 },
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}
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}
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},
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new SeedingResult
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{
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Mod = { Value = "DT" },
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Seed = { Value = 5 },
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Beatmaps =
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{
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 234567,
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Seed = { Value = 3 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 234567,
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Seed = { Value = 6 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 234567,
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Seed = { Value = 12 },
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}
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}
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}
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},
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Players =
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{
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 12 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 16 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 20 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 30 } } },
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}
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}
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},
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Team2 =
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{
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Value = new TournamentTeam
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{
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Acronym = { Value = "USA" },
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FlagName = { Value = "US" },
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FullName = { Value = "United States" },
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Players =
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{
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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}
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}
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},
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Round =
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{
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Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
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}
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};
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public static BeatmapInfo CreateSampleBeatmapInfo() =>
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new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist", ID = RNG.Next(0, 1000000) } };
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protected override ITestSceneTestRunner CreateRunner() => new TournamentTestSceneTestRunner();
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public class TournamentTestSceneTestRunner : TournamentGameBase, ITestSceneTestRunner
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|
@ -37,7 +37,7 @@ namespace osu.Game.Tournament
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public const float STREAM_AREA_WIDTH = 1366;
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public const double REQUIRED_WIDTH = TournamentSceneManager.CONTROL_AREA_WIDTH * 2 + TournamentSceneManager.STREAM_AREA_WIDTH;
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public const double REQUIRED_WIDTH = CONTROL_AREA_WIDTH * 2 + STREAM_AREA_WIDTH;
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[Cached]
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private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay();
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|
@ -11,7 +11,7 @@ namespace osu.Game.Beatmaps.Formats
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/// </summary>
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public static class Parsing
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{
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public const int MAX_COORDINATE_VALUE = 65536;
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public const int MAX_COORDINATE_VALUE = 131072;
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public const double MAX_PARSE_VALUE = int.MaxValue;
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|
@ -12,7 +12,7 @@ namespace osu.Game.Screens.Select
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public ImportFromStablePopup(Action importFromStable)
|
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{
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HeaderText = @"You have no beatmaps!";
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||||
BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps, skins and scores?";
|
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BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps, skins and scores?\nThis will create a second copy of all files on disk.";
|
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|
||||
Icon = FontAwesome.Solid.Plane;
|
||||
|
||||
|
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