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Standardise line thickness

This commit is contained in:
Dean Herbert 2020-06-25 18:44:04 +09:00
parent 0d3bc1ac29
commit fd13c0a6dd

View File

@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.Statistics
private readonly ScoreInfo score;
private readonly IBeatmap playableBeatmap;
private const float line_thickness = 2;
/// <summary>
/// The highest count of any point currently being displayed.
/// </summary>
@ -69,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
RelativeSizeAxes = Axes.Both,
Size = new Vector2(inner_portion),
Masking = true,
BorderThickness = 2f,
BorderThickness = line_thickness,
BorderColour = Color4.White,
Child = new Box
{
@ -98,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
Width = 1f,
Width = line_thickness,
Rotation = -rotation,
Alpha = 0.3f,
},
@ -108,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
Width = 1f,
Width = line_thickness,
Rotation = rotation
},
}