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Fix animations not playing correctly in test scene due to too many calls to OnPressed
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@ -69,16 +69,27 @@ namespace osu.Game.Rulesets.Osu.Tests
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private class ClickingCursorContainer : OsuCursorContainer
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{
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private bool pressed;
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public bool Pressed
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{
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set
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{
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if (value == pressed)
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return;
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pressed = value;
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if (value)
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OnPressed(OsuAction.LeftButton);
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else
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OnReleased(OsuAction.LeftButton);
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}
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}
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protected override void Update()
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{
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base.Update();
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double currentTime = Time.Current;
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if (((int)(currentTime / 1000)) % 2 == 0)
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OnPressed(OsuAction.LeftButton);
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else
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OnReleased(OsuAction.LeftButton);
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Pressed = ((int)(Time.Current / 1000)) % 2 == 0;
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}
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}
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