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Restore notification code
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parent
4f809767a5
commit
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@ -39,6 +39,18 @@ namespace osu.Game.Updater
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Schedule(() => Task.Run(CheckForUpdateAsync));
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// Query last version only *once*, so the user can re-check for updates, in case they closed the notification or else.
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lastVersion ??= config.Get<string>(OsuSetting.Version);
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var version = game.Version;
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if (game.IsDeployedBuild && version != lastVersion)
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{
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// only show a notification if we've previously saved a version to the config file (ie. not the first run).
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if (!string.IsNullOrEmpty(lastVersion))
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Notifications.Post(new UpdateCompleteNotification(version));
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}
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// debug / local compilations will reset to a non-release string.
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// can be useful to check when an install has transitioned between release and otherwise (see OsuConfigManager's migrations).
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config.Set(OsuSetting.Version, game.Version);
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@ -62,23 +74,7 @@ namespace osu.Game.Updater
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updateCheckTask = null;
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}
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protected virtual Task PerformUpdateCheck()
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{
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// Query last version only *once*, so the user can re-check for updates, in case they closed the notification or else.
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lastVersion ??= config.Get<string>(OsuSetting.Version);
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var version = game.Version;
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if (version != lastVersion)
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{
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// only show a notification if we've previously saved a version to the config file (ie. not the first run).
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if (!string.IsNullOrEmpty(lastVersion))
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Notifications.Post(new UpdateCompleteNotification(version));
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}
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// we aren't doing any async in this method, so we return a completed task instead.
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return Task.CompletedTask;
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}
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protected virtual Task PerformUpdateCheck() => Task.CompletedTask;
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private class UpdateCompleteNotification : SimpleNotification
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{
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