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Decouple abstract sample test from TestResources
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@ -16,7 +16,6 @@ using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual;
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using osu.Game.Users;
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@ -24,6 +23,8 @@ namespace osu.Game.Tests.Gameplay
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{
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public abstract class HitObjectSampleTest : PlayerTestScene
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{
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protected abstract IResourceStore<byte[]> Resources { get; }
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private readonly SkinInfo userSkinInfo = new SkinInfo();
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private readonly BeatmapInfo beatmapInfo = new BeatmapInfo
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@ -61,7 +62,7 @@ namespace osu.Game.Tests.Gameplay
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AddStep($"load {filename}", () =>
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{
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using (var reader = new LineBufferedReader(TestResources.OpenResource($"SampleLookups/{filename}")))
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using (var reader = new LineBufferedReader(Resources.GetStream($"Resources/SampleLookups/{filename}")))
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currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
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});
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});
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@ -2,9 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Gameplay
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{
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@ -12,6 +14,7 @@ namespace osu.Game.Tests.Gameplay
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public class TestSceneHitObjectSamples : HitObjectSampleTest
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{
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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protected override IResourceStore<byte[]> Resources => TestResources.GetStore();
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/// <summary>
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/// Tests that a hitobject which provides no custom sample set retrieves samples from the user skin.
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