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Update rate adjust mods to also use IApplicableToSample
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@ -2,12 +2,13 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModRateAdjust : Mod, IApplicableToTrack
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public abstract class ModRateAdjust : Mod, IApplicableToTrack, IApplicableToSample
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{
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public abstract BindableNumber<double> SpeedChange { get; }
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@ -16,6 +17,11 @@ namespace osu.Game.Rulesets.Mods
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track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
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}
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public virtual void ApplyToSample(SampleChannel sample)
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{
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sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
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}
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public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x";
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}
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}
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@ -10,10 +10,11 @@ using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Framework.Audio.Sample;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToBeatmap, IApplicableToTrack
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public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToBeatmap, IApplicableToTrack, IApplicableToSample
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{
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/// <summary>
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/// The point in the beatmap at which the final ramping rate should be reached.
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@ -58,6 +59,11 @@ namespace osu.Game.Rulesets.Mods
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AdjustPitch.TriggerChange();
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}
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public void ApplyToSample(SampleChannel sample)
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{
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sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
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}
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public virtual void ApplyToBeatmap(IBeatmap beatmap)
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{
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HitObject lastObject = beatmap.HitObjects.LastOrDefault();
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