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Update rate adjust mods to also use IApplicableToSample

This commit is contained in:
Ronnie Moir 2020-06-16 14:58:23 +01:00
parent 9f4f3ce2cc
commit 4138f6119f
2 changed files with 14 additions and 2 deletions

View File

@ -2,12 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModRateAdjust : Mod, IApplicableToTrack
public abstract class ModRateAdjust : Mod, IApplicableToTrack, IApplicableToSample
{
public abstract BindableNumber<double> SpeedChange { get; }
@ -16,6 +17,11 @@ namespace osu.Game.Rulesets.Mods
track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
}
public virtual void ApplyToSample(SampleChannel sample)
{
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
}
public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x";
}
}

View File

@ -10,10 +10,11 @@ using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Objects;
using osu.Framework.Audio.Sample;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToBeatmap, IApplicableToTrack
public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToBeatmap, IApplicableToTrack, IApplicableToSample
{
/// <summary>
/// The point in the beatmap at which the final ramping rate should be reached.
@ -58,6 +59,11 @@ namespace osu.Game.Rulesets.Mods
AdjustPitch.TriggerChange();
}
public void ApplyToSample(SampleChannel sample)
{
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
}
public virtual void ApplyToBeatmap(IBeatmap beatmap)
{
HitObject lastObject = beatmap.HitObjects.LastOrDefault();