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Handle IApplicableToSample mods

This commit is contained in:
Ronnie Moir 2020-06-16 14:54:50 +01:00
parent 1cf16038a7
commit 9f4f3ce2cc

View File

@ -1,11 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Storyboards.Drawables
{
@ -28,12 +31,17 @@ namespace osu.Game.Storyboards.Drawables
}
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap)
private void load(IBindable<WorkingBeatmap> beatmap, IBindable<IReadOnlyList<Mod>> mods)
{
channel = beatmap.Value.Skin.GetSample(sampleInfo);
if (channel != null)
{
channel.Volume.Value = sampleInfo.Volume / 100.0;
foreach (var mod in mods.Value.OfType<IApplicableToSample>())
mod.ApplyToSample(channel);
}
}
protected override void Update()