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Merge pull request #9431 from peppy/judgement-pooling
Add pooling support for osu! hit judgements
This commit is contained in:
commit
3c9db923b4
@ -24,10 +24,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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}
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public DrawableOsuJudgement()
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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if (config.Get<bool>(OsuSetting.HitLighting) && Result.Type != HitResult.Miss)
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if (config.Get<bool>(OsuSetting.HitLighting))
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{
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AddInternal(lighting = new SkinnableSprite("lighting")
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{
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@ -36,16 +40,34 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Blending = BlendingParameters.Additive,
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Depth = float.MaxValue
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});
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}
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}
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if (JudgedObject != null)
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{
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lightingColour = JudgedObject.AccentColour.GetBoundCopy();
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lightingColour.BindValueChanged(colour => lighting.Colour = colour.NewValue, true);
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}
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else
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{
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lighting.Colour = Color4.White;
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}
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public override void Apply(JudgementResult result, DrawableHitObject judgedObject)
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{
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base.Apply(result, judgedObject);
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if (judgedObject?.HitObject is OsuHitObject osuObject)
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{
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Position = osuObject.StackedPosition;
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Scale = new Vector2(osuObject.Scale);
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}
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}
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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lightingColour?.UnbindAll();
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if (JudgedObject != null)
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{
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lightingColour = JudgedObject.AccentColour.GetBoundCopy();
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lightingColour.BindValueChanged(colour => lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
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}
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else
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{
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lighting.Colour = Color4.White;
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}
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}
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@ -55,13 +77,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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if (lighting != null)
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{
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JudgementBody.Delay(FadeInDuration).FadeOut(400);
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JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400);
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lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
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lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
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}
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JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
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JudgementText?.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
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base.ApplyHitAnimations();
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}
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}
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@ -1,17 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.UI
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{
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@ -26,6 +32,8 @@ namespace osu.Game.Rulesets.Osu.UI
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protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
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private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
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public OsuPlayfield()
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{
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InternalChildren = new Drawable[]
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@ -54,6 +62,13 @@ namespace osu.Game.Rulesets.Osu.UI
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};
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hitPolicy = new OrderedHitPolicy(HitObjectContainer);
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var hitWindows = new OsuHitWindows();
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foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
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poolDictionary.Add(result, new DrawableJudgementPool(result));
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AddRangeInternal(poolDictionary.Values);
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}
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public override void Add(DrawableHitObject h)
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@ -91,12 +106,7 @@ namespace osu.Game.Rulesets.Osu.UI
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if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
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return;
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DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject)
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{
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Origin = Anchor.Centre,
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Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition,
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Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale)
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};
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DrawableOsuJudgement explosion = poolDictionary[result.Type].Get(doj => doj.Apply(result, judgedObject));
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judgementLayer.Add(explosion);
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}
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@ -107,5 +117,26 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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public void Add(Drawable approachCircleProxy) => AddInternal(approachCircleProxy);
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}
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private class DrawableJudgementPool : DrawablePool<DrawableOsuJudgement>
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{
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private readonly HitResult result;
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public DrawableJudgementPool(HitResult result)
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: base(10)
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{
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this.result = result;
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}
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protected override DrawableOsuJudgement CreateNewDrawable()
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{
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var judgement = base.CreateNewDrawable();
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// just a placeholder to initialise the correct drawable hierarchy for this pool.
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judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null);
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return judgement;
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}
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}
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}
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}
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@ -1,11 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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@ -18,16 +21,15 @@ namespace osu.Game.Rulesets.Judgements
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/// <summary>
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/// A drawable object which visualises the hit result of a <see cref="Judgements.Judgement"/>.
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/// </summary>
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public class DrawableJudgement : CompositeDrawable
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public class DrawableJudgement : PoolableDrawable
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{
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private const float judgement_size = 128;
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[Resolved]
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private OsuColour colours { get; set; }
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protected readonly JudgementResult Result;
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public readonly DrawableHitObject JudgedObject;
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public JudgementResult Result { get; private set; }
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public DrawableHitObject JudgedObject { get; private set; }
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protected Container JudgementBody;
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protected SpriteText JudgementText;
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@ -48,29 +50,21 @@ namespace osu.Game.Rulesets.Judgements
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/// <param name="result">The judgement to visualise.</param>
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/// <param name="judgedObject">The object which was judged.</param>
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public DrawableJudgement(JudgementResult result, DrawableHitObject judgedObject)
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: this()
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{
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Result = result;
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JudgedObject = judgedObject;
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Apply(result, judgedObject);
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}
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public DrawableJudgement()
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{
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Size = new Vector2(judgement_size);
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Origin = Anchor.Centre;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = JudgementBody = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Child = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(Result.Type), _ => JudgementText = new OsuSpriteText
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{
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Text = Result.Type.GetDescription().ToUpperInvariant(),
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Font = OsuFont.Numeric.With(size: 20),
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Colour = colours.ForHitResult(Result.Type),
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Scale = new Vector2(0.85f, 1),
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}, confineMode: ConfineMode.NoScaling)
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};
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prepareDrawables();
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}
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protected virtual void ApplyHitAnimations()
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@ -81,11 +75,24 @@ namespace osu.Game.Rulesets.Judgements
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this.Delay(FadeOutDelay).FadeOut(400);
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}
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protected override void LoadComplete()
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public virtual void Apply([NotNull] JudgementResult result, [CanBeNull] DrawableHitObject judgedObject)
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{
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base.LoadComplete();
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Result = result;
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JudgedObject = judgedObject;
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}
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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Debug.Assert(Result != null);
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prepareDrawables();
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this.FadeInFromZero(FadeInDuration, Easing.OutQuint);
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JudgementBody.ScaleTo(1);
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JudgementBody.RotateTo(0);
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JudgementBody.MoveTo(Vector2.Zero);
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switch (Result.Type)
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{
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@ -109,5 +116,31 @@ namespace osu.Game.Rulesets.Judgements
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Expire(true);
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}
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private HitResult? currentDrawableType;
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private void prepareDrawables()
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{
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var type = Result?.Type ?? HitResult.Perfect; //TODO: better default type from ruleset
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if (type == currentDrawableType)
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return;
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InternalChild = JudgementBody = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Child = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ => JudgementText = new OsuSpriteText
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{
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Text = type.GetDescription().ToUpperInvariant(),
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Font = OsuFont.Numeric.With(size: 20),
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Colour = colours.ForHitResult(type),
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Scale = new Vector2(0.85f, 1),
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}, confineMode: ConfineMode.NoScaling)
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};
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currentDrawableType = type;
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}
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}
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}
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