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Update access to FrequencyAmplitudes via span
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@ -14,6 +14,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Utils;
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@ -88,22 +89,13 @@ namespace osu.Game.Screens.Menu
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var track = beatmap.Value.TrackLoaded ? beatmap.Value.Track : null;
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var effect = beatmap.Value.BeatmapLoaded ? beatmap.Value.Beatmap?.ControlPointInfo.EffectPointAt(track?.CurrentTime ?? Time.Current) : null;
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float[] temporalAmplitudes = track?.CurrentAmplitudes.FrequencyAmplitudes;
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ReadOnlySpan<float> temporalAmplitudes = (track?.CurrentAmplitudes ?? ChannelAmplitudes.Empty).FrequencyAmplitudes.Span;
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for (int i = 0; i < bars_per_visualiser; i++)
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{
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if (track?.IsRunning ?? false)
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{
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float targetAmplitude = (temporalAmplitudes?[(i + indexOffset) % bars_per_visualiser] ?? 0) * (effect?.KiaiMode == true ? 1 : 0.5f);
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if (targetAmplitude > frequencyAmplitudes[i])
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frequencyAmplitudes[i] = targetAmplitude;
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}
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else
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{
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int index = (i + index_change) % bars_per_visualiser;
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if (frequencyAmplitudes[index] > frequencyAmplitudes[i])
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frequencyAmplitudes[i] = frequencyAmplitudes[index];
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}
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float targetAmplitude = (temporalAmplitudes[(i + indexOffset) % bars_per_visualiser]) * (effect?.KiaiMode == true ? 1 : 0.5f);
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if (targetAmplitude > frequencyAmplitudes[i])
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frequencyAmplitudes[i] = targetAmplitude;
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}
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indexOffset = (indexOffset + index_change) % bars_per_visualiser;
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