mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 14:19:34 +08:00
Merge branch 'master' into custom-ipc-location
This commit is contained in:
commit
a973a324ac
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.512.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.518.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.519.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
@ -14,7 +15,6 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
@ -43,12 +43,18 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
}
|
||||
|
||||
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
|
||||
{
|
||||
var time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
|
||||
var pos = column.ScreenSpacePositionAtTime(time);
|
||||
|
||||
return new ManiaSnapResult(pos, time, column);
|
||||
}
|
||||
|
||||
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
protected override void AddHitObject(DrawableHitObject hitObject) => column.Add((DrawableManiaHitObject)hitObject);
|
||||
|
||||
public Column ColumnAt(Vector2 screenSpacePosition) => column;
|
||||
|
||||
public int TotalColumns => 1;
|
||||
public ManiaPlayfield Playfield => null;
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
@ -18,11 +17,9 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
[Cached(Type = typeof(IAdjustableClock))]
|
||||
private readonly IAdjustableClock clock = new StopwatchClock();
|
||||
|
||||
private readonly Column column;
|
||||
|
||||
protected ManiaSelectionBlueprintTestScene()
|
||||
{
|
||||
Add(column = new Column(0)
|
||||
Add(new Column(0)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -31,8 +28,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
}
|
||||
|
||||
public Column ColumnAt(Vector2 screenSpacePosition) => column;
|
||||
|
||||
public int TotalColumns => 1;
|
||||
public ManiaPlayfield Playfield => null;
|
||||
}
|
||||
}
|
||||
|
70
osu.Game.Rulesets.Mania.Tests/TestSceneManiaBeatSnapGrid.cs
Normal file
70
osu.Game.Rulesets.Mania.Tests/TestSceneManiaBeatSnapGrid.cs
Normal file
@ -0,0 +1,70 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[Cached(typeof(IManiaHitObjectComposer))]
|
||||
public class TestSceneManiaBeatSnapGrid : EditorClockTestScene, IManiaHitObjectComposer
|
||||
{
|
||||
[Cached(typeof(IScrollingInfo))]
|
||||
private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo();
|
||||
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition()));
|
||||
|
||||
private readonly ManiaBeatSnapGrid beatSnapGrid;
|
||||
|
||||
public TestSceneManiaBeatSnapGrid()
|
||||
{
|
||||
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 200 });
|
||||
editorBeatmap.ControlPointInfo.Add(10000, new TimingControlPoint { BeatLength = 200 });
|
||||
|
||||
BeatDivisor.Value = 3;
|
||||
|
||||
// Some sane defaults
|
||||
scrollingInfo.Algorithm.Algorithm = ScrollVisualisationMethod.Constant;
|
||||
scrollingInfo.Direction.Value = ScrollingDirection.Up;
|
||||
scrollingInfo.TimeRange.Value = 1000;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Playfield = new ManiaPlayfield(new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 4 },
|
||||
new StageDefinition { Columns = 3 }
|
||||
})
|
||||
{
|
||||
Clock = new FramedClock(new StopwatchClock())
|
||||
},
|
||||
beatSnapGrid = new ManiaBeatSnapGrid()
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
// We're providing a constant scroll algorithm.
|
||||
float relativePosition = Playfield.Stages[0].HitObjectContainer.ToLocalSpace(e.ScreenSpaceMousePosition).Y / Playfield.Stages[0].HitObjectContainer.DrawHeight;
|
||||
double timeValue = scrollingInfo.TimeRange.Value * relativePosition;
|
||||
|
||||
beatSnapGrid.SelectionTimeRange = (timeValue, timeValue);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public ManiaPlayfield Playfield { get; }
|
||||
}
|
||||
}
|
@ -42,6 +42,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
public void TestDragOffscreenSelectionVerticallyUpScroll()
|
||||
{
|
||||
DrawableHitObject lastObject = null;
|
||||
double originalTime = 0;
|
||||
Vector2 originalPosition = Vector2.Zero;
|
||||
|
||||
setScrollStep(ScrollingDirection.Up);
|
||||
@ -49,6 +50,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AddStep("seek to last object", () =>
|
||||
{
|
||||
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
||||
originalTime = lastObject.HitObject.StartTime;
|
||||
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
});
|
||||
|
||||
@ -64,19 +66,20 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
AddStep("move mouse downwards", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(lastObject, new Vector2(0, 20));
|
||||
InputManager.MoveMouseTo(lastObject, new Vector2(0, lastObject.ScreenSpaceDrawQuad.Height * 4));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
|
||||
AddAssert("hitobjects moved downwards", () => lastObject.DrawPosition.Y - originalPosition.Y > 0);
|
||||
AddAssert("hitobjects not moved too far", () => lastObject.DrawPosition.Y - originalPosition.Y < 50);
|
||||
AddAssert("hitobject has moved time", () => lastObject.HitObject.StartTime == originalTime + 125);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDragOffscreenSelectionVerticallyDownScroll()
|
||||
{
|
||||
DrawableHitObject lastObject = null;
|
||||
double originalTime = 0;
|
||||
Vector2 originalPosition = Vector2.Zero;
|
||||
|
||||
setScrollStep(ScrollingDirection.Down);
|
||||
@ -84,6 +87,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AddStep("seek to last object", () =>
|
||||
{
|
||||
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
||||
originalTime = lastObject.HitObject.StartTime;
|
||||
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
});
|
||||
|
||||
@ -99,13 +103,13 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
AddStep("move mouse upwards", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(lastObject, new Vector2(0, -20));
|
||||
InputManager.MoveMouseTo(lastObject, new Vector2(0, -lastObject.ScreenSpaceDrawQuad.Height * 4));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
|
||||
AddAssert("hitobjects moved upwards", () => originalPosition.Y - lastObject.DrawPosition.Y > 0);
|
||||
AddAssert("hitobjects not moved too far", () => originalPosition.Y - lastObject.DrawPosition.Y < 50);
|
||||
AddAssert("hitobject has moved time", () => lastObject.HitObject.StartTime == originalTime + 125);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -207,7 +211,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
};
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
EditorBeatmap.Add(new Note { StartTime = 100 * i });
|
||||
EditorBeatmap.Add(new Note { StartTime = 125 * i });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,8 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osuTK;
|
||||
@ -17,6 +19,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
private readonly EditNotePiece headPiece;
|
||||
private readonly EditNotePiece tailPiece;
|
||||
|
||||
[Resolved]
|
||||
private IManiaHitObjectComposer composer { get; set; }
|
||||
|
||||
public HoldNotePlacementBlueprint()
|
||||
: base(new HoldNote())
|
||||
{
|
||||
@ -36,8 +41,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
|
||||
if (Column != null)
|
||||
{
|
||||
headPiece.Y = PositionAt(HitObject.StartTime);
|
||||
tailPiece.Y = PositionAt(HitObject.EndTime);
|
||||
headPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.StartTime)).Y;
|
||||
tailPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.EndTime)).Y;
|
||||
}
|
||||
|
||||
var topPosition = new Vector2(headPiece.DrawPosition.X, Math.Min(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y));
|
||||
@ -59,23 +64,28 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
|
||||
private double originalStartTime;
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
public override void UpdatePosition(SnapResult result)
|
||||
{
|
||||
base.UpdatePosition(screenSpacePosition);
|
||||
base.UpdatePosition(result);
|
||||
|
||||
if (PlacementActive)
|
||||
{
|
||||
var endTime = TimeAt(screenSpacePosition);
|
||||
|
||||
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
|
||||
HitObject.Duration = Math.Abs(endTime - originalStartTime);
|
||||
if (result.Time is double endTime)
|
||||
{
|
||||
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
|
||||
HitObject.Duration = Math.Abs(endTime - originalStartTime);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
headPiece.Width = tailPiece.Width = SnappedWidth;
|
||||
headPiece.X = tailPiece.X = SnappedMousePosition.X;
|
||||
if (result is ManiaSnapResult maniaResult)
|
||||
{
|
||||
headPiece.Width = tailPiece.Width = maniaResult.Column.DrawWidth;
|
||||
headPiece.X = tailPiece.X = ToLocalSpace(result.ScreenSpacePosition).X;
|
||||
}
|
||||
|
||||
originalStartTime = HitObject.StartTime = TimeAt(screenSpacePosition);
|
||||
if (result.Time is double startTime)
|
||||
originalStartTime = HitObject.StartTime = startTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -77,6 +77,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
|
||||
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||
|
||||
public override Vector2 SelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre;
|
||||
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre;
|
||||
}
|
||||
}
|
||||
|
@ -1,43 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint,
|
||||
IRequireHighFrequencyMousePosition // the playfield could be moving behind us
|
||||
public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint
|
||||
where T : ManiaHitObject
|
||||
{
|
||||
protected new T HitObject => (T)base.HitObject;
|
||||
|
||||
protected Column Column;
|
||||
private Column column;
|
||||
|
||||
/// <summary>
|
||||
/// The current mouse position, snapped to the closest column.
|
||||
/// </summary>
|
||||
protected Vector2 SnappedMousePosition { get; private set; }
|
||||
public Column Column
|
||||
{
|
||||
get => column;
|
||||
set
|
||||
{
|
||||
if (value == column)
|
||||
return;
|
||||
|
||||
/// <summary>
|
||||
/// The width of the closest column to the current mouse position.
|
||||
/// </summary>
|
||||
protected float SnappedWidth { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private IManiaHitObjectComposer composer { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
column = value;
|
||||
HitObject.Column = column.Index;
|
||||
}
|
||||
}
|
||||
|
||||
protected ManiaPlacementBlueprint(T hitObject)
|
||||
: base(hitObject)
|
||||
@ -51,105 +42,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
return false;
|
||||
|
||||
if (Column == null)
|
||||
return base.OnMouseDown(e);
|
||||
return false;
|
||||
|
||||
HitObject.Column = Column.Index;
|
||||
BeginPlacement(TimeAt(e.ScreenSpaceMousePosition), true);
|
||||
BeginPlacement(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
public override void UpdatePosition(SnapResult result)
|
||||
{
|
||||
base.UpdatePosition(result);
|
||||
|
||||
if (!PlacementActive)
|
||||
Column = ColumnAt(screenSpacePosition);
|
||||
|
||||
if (Column == null) return;
|
||||
|
||||
SnappedWidth = Column.DrawWidth;
|
||||
|
||||
// Snap to the column
|
||||
var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
|
||||
SnappedMousePosition = new Vector2(parentPos.X, Parent.ToLocalSpace(screenSpacePosition).Y);
|
||||
}
|
||||
|
||||
protected double TimeAt(Vector2 screenSpacePosition)
|
||||
{
|
||||
if (Column == null)
|
||||
return 0;
|
||||
|
||||
var hitObjectContainer = Column.HitObjectContainer;
|
||||
|
||||
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
|
||||
// so we need to flip the vertical coordinate in the hitobject container's space
|
||||
var hitObjectPos = mouseToHitObjectPosition(Column.HitObjectContainer.ToLocalSpace(screenSpacePosition)).Y;
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
|
||||
|
||||
return scrollingInfo.Algorithm.TimeAt(hitObjectPos,
|
||||
EditorClock.CurrentTime,
|
||||
scrollingInfo.TimeRange.Value,
|
||||
hitObjectContainer.DrawHeight);
|
||||
}
|
||||
|
||||
protected float PositionAt(double time)
|
||||
{
|
||||
var pos = scrollingInfo.Algorithm.PositionAt(time,
|
||||
EditorClock.CurrentTime,
|
||||
scrollingInfo.TimeRange.Value,
|
||||
Column.HitObjectContainer.DrawHeight);
|
||||
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
pos = Column.HitObjectContainer.DrawHeight - pos;
|
||||
|
||||
return hitObjectToMousePosition(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent)).Y;
|
||||
}
|
||||
|
||||
protected Column ColumnAt(Vector2 screenSpacePosition)
|
||||
=> composer.ColumnAt(screenSpacePosition);
|
||||
|
||||
/// <summary>
|
||||
/// Converts a mouse position to a hitobject position.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction.
|
||||
/// </remarks>
|
||||
/// <param name="mousePosition">The mouse position.</param>
|
||||
/// <returns>The resulting hitobject position, acnhored at the top or bottom of the blueprint depending on the scroll direction.</returns>
|
||||
private Vector2 mouseToHitObjectPosition(Vector2 mousePosition)
|
||||
{
|
||||
switch (scrollingInfo.Direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
mousePosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Down:
|
||||
mousePosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
return mousePosition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a hitobject position to a mouse position.
|
||||
/// </summary>
|
||||
/// <param name="hitObjectPosition">The hitobject position.</param>
|
||||
/// <returns>The resulting mouse position, anchored at the centre of the hitobject.</returns>
|
||||
private Vector2 hitObjectToMousePosition(Vector2 hitObjectPosition)
|
||||
{
|
||||
switch (scrollingInfo.Direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
hitObjectPosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Down:
|
||||
hitObjectPosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
return hitObjectPosition;
|
||||
Column = (result as ManiaSnapResult)?.Column;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osuTK.Input;
|
||||
@ -11,22 +12,25 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class NotePlacementBlueprint : ManiaPlacementBlueprint<Note>
|
||||
{
|
||||
private readonly EditNotePiece piece;
|
||||
|
||||
public NotePlacementBlueprint()
|
||||
: base(new Note())
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
|
||||
InternalChild = piece = new EditNotePiece { Origin = Anchor.Centre };
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
public override void UpdatePosition(SnapResult result)
|
||||
{
|
||||
base.Update();
|
||||
base.UpdatePosition(result);
|
||||
|
||||
Width = SnappedWidth;
|
||||
Position = SnappedMousePosition;
|
||||
if (result is ManiaSnapResult maniaResult)
|
||||
{
|
||||
piece.Width = maniaResult.Column.DrawWidth;
|
||||
piece.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
|
@ -2,14 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public interface IManiaHitObjectComposer
|
||||
{
|
||||
Column ColumnAt(Vector2 screenSpacePosition);
|
||||
|
||||
int TotalColumns { get; }
|
||||
ManiaPlayfield Playfield { get; }
|
||||
}
|
||||
}
|
||||
|
213
osu.Game.Rulesets.Mania/Edit/ManiaBeatSnapGrid.cs
Normal file
213
osu.Game.Rulesets.Mania/Edit/ManiaBeatSnapGrid.cs
Normal file
@ -0,0 +1,213 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A grid which displays coloured beat divisor lines in proximity to the selection or placement cursor.
|
||||
/// </summary>
|
||||
public class ManiaBeatSnapGrid : Component
|
||||
{
|
||||
private const double visible_range = 750;
|
||||
|
||||
/// <summary>
|
||||
/// The range of time values of the current selection.
|
||||
/// </summary>
|
||||
public (double start, double end)? SelectionTimeRange
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == selectionTimeRange)
|
||||
return;
|
||||
|
||||
selectionTimeRange = value;
|
||||
lineCache.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap beatmap { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private Bindable<WorkingBeatmap> working { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private BindableBeatDivisor beatDivisor { get; set; }
|
||||
|
||||
private readonly List<ScrollingHitObjectContainer> grids = new List<ScrollingHitObjectContainer>();
|
||||
|
||||
private readonly Cached lineCache = new Cached();
|
||||
|
||||
private (double start, double end)? selectionTimeRange;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IManiaHitObjectComposer composer)
|
||||
{
|
||||
foreach (var stage in composer.Playfield.Stages)
|
||||
{
|
||||
foreach (var column in stage.Columns)
|
||||
{
|
||||
var lineContainer = new ScrollingHitObjectContainer();
|
||||
|
||||
grids.Add(lineContainer);
|
||||
column.UnderlayElements.Add(lineContainer);
|
||||
}
|
||||
}
|
||||
|
||||
beatDivisor.BindValueChanged(_ => createLines(), true);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!lineCache.IsValid)
|
||||
{
|
||||
lineCache.Validate();
|
||||
createLines();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Stack<DrawableGridLine> availableLines = new Stack<DrawableGridLine>();
|
||||
|
||||
private void createLines()
|
||||
{
|
||||
foreach (var grid in grids)
|
||||
{
|
||||
foreach (var line in grid.Objects.OfType<DrawableGridLine>())
|
||||
availableLines.Push(line);
|
||||
|
||||
grid.Clear(false);
|
||||
}
|
||||
|
||||
if (selectionTimeRange == null)
|
||||
return;
|
||||
|
||||
var range = selectionTimeRange.Value;
|
||||
|
||||
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(range.start - visible_range);
|
||||
|
||||
double time = timingPoint.Time;
|
||||
int beat = 0;
|
||||
|
||||
// progress time until in the visible range.
|
||||
while (time < range.start - visible_range)
|
||||
{
|
||||
time += timingPoint.BeatLength / beatDivisor.Value;
|
||||
beat++;
|
||||
}
|
||||
|
||||
while (time < range.end + visible_range)
|
||||
{
|
||||
var nextTimingPoint = beatmap.ControlPointInfo.TimingPointAt(time);
|
||||
|
||||
// switch to the next timing point if we have reached it.
|
||||
if (nextTimingPoint.Time > timingPoint.Time)
|
||||
{
|
||||
beat = 0;
|
||||
time = nextTimingPoint.Time;
|
||||
timingPoint = nextTimingPoint;
|
||||
}
|
||||
|
||||
Color4 colour = BindableBeatDivisor.GetColourFor(
|
||||
BindableBeatDivisor.GetDivisorForBeatIndex(Math.Max(1, beat), beatDivisor.Value), colours);
|
||||
|
||||
foreach (var grid in grids)
|
||||
{
|
||||
if (!availableLines.TryPop(out var line))
|
||||
line = new DrawableGridLine();
|
||||
|
||||
line.HitObject.StartTime = time;
|
||||
line.Colour = colour;
|
||||
|
||||
grid.Add(line);
|
||||
}
|
||||
|
||||
beat++;
|
||||
time += timingPoint.BeatLength / beatDivisor.Value;
|
||||
}
|
||||
|
||||
foreach (var grid in grids)
|
||||
{
|
||||
// required to update ScrollingHitObjectContainer's cache.
|
||||
grid.UpdateSubTree();
|
||||
|
||||
foreach (var line in grid.Objects.OfType<DrawableGridLine>())
|
||||
{
|
||||
time = line.HitObject.StartTime;
|
||||
|
||||
if (time >= range.start && time <= range.end)
|
||||
line.Alpha = 1;
|
||||
else
|
||||
{
|
||||
double timeSeparation = time < range.start ? range.start - time : time - range.end;
|
||||
line.Alpha = (float)Math.Max(0, 1 - timeSeparation / visible_range);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class DrawableGridLine : DrawableHitObject
|
||||
{
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
public DrawableGridLine()
|
||||
: base(new HitObject())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 2;
|
||||
|
||||
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
Origin = Anchor = direction.NewValue == ScrollingDirection.Up
|
||||
? Anchor.TopLeft
|
||||
: Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
// don't perform any fading – we are handling that ourselves.
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
LifetimeEnd = HitObject.StartTime + visible_range;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -6,9 +6,12 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
@ -20,18 +23,26 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
|
||||
{
|
||||
private DrawableManiaEditRuleset drawableRuleset;
|
||||
private ManiaBeatSnapGrid beatSnapGrid;
|
||||
private InputManager inputManager;
|
||||
|
||||
public ManiaHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the column that intersects a screen-space position.
|
||||
/// </summary>
|
||||
/// <param name="screenSpacePosition">The screen-space position.</param>
|
||||
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
|
||||
public Column ColumnAt(Vector2 screenSpacePosition) => drawableRuleset.GetColumnByPosition(screenSpacePosition);
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(beatSnapGrid = new ManiaBeatSnapGrid());
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
@ -42,28 +53,22 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
|
||||
|
||||
public int TotalColumns => Playfield.TotalColumns;
|
||||
|
||||
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
var hoc = Playfield.GetColumn(0).HitObjectContainer;
|
||||
var column = Playfield.GetColumnByPosition(screenSpacePosition);
|
||||
|
||||
float targetPosition = hoc.ToLocalSpace(ToScreenSpace(position)).Y;
|
||||
if (column == null)
|
||||
return new SnapResult(screenSpacePosition, null);
|
||||
|
||||
if (drawableRuleset.ScrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
{
|
||||
// We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time.
|
||||
// The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position,
|
||||
// so when scrolling downwards the coordinates need to be flipped.
|
||||
targetPosition = hoc.DrawHeight - targetPosition;
|
||||
}
|
||||
double targetTime = column.TimeAtScreenSpacePosition(screenSpacePosition);
|
||||
|
||||
double targetTime = drawableRuleset.ScrollingInfo.Algorithm.TimeAt(targetPosition,
|
||||
EditorClock.CurrentTime,
|
||||
drawableRuleset.ScrollingInfo.TimeRange.Value,
|
||||
hoc.DrawHeight);
|
||||
// apply beat snapping
|
||||
targetTime = BeatSnapProvider.SnapTime(targetTime);
|
||||
|
||||
return base.GetSnappedPosition(position, targetTime);
|
||||
// convert back to screen space
|
||||
screenSpacePosition = column.ScreenSpacePositionAtTime(targetTime);
|
||||
|
||||
return new ManiaSnapResult(screenSpacePosition, targetTime, column);
|
||||
}
|
||||
|
||||
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
@ -83,5 +88,28 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
new NoteCompositionTool(),
|
||||
new HoldNoteCompositionTool()
|
||||
};
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (BlueprintContainer.CurrentTool is SelectTool)
|
||||
{
|
||||
if (EditorBeatmap.SelectedHitObjects.Any())
|
||||
{
|
||||
beatSnapGrid.SelectionTimeRange = (EditorBeatmap.SelectedHitObjects.Min(h => h.StartTime), EditorBeatmap.SelectedHitObjects.Max(h => h.GetEndTime()));
|
||||
}
|
||||
else
|
||||
beatSnapGrid.SelectionTimeRange = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
|
||||
if (result.Time is double time)
|
||||
beatSnapGrid.SelectionTimeRange = (time, time);
|
||||
else
|
||||
beatSnapGrid.SelectionTimeRange = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
|
||||
{
|
||||
var currentColumn = composer.ColumnAt(moveEvent.ScreenSpacePosition);
|
||||
var currentColumn = composer.Playfield.GetColumnByPosition(moveEvent.ScreenSpacePosition);
|
||||
if (currentColumn == null)
|
||||
return;
|
||||
|
||||
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
maxColumn = obj.Column;
|
||||
}
|
||||
|
||||
columnDelta = Math.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
|
||||
columnDelta = Math.Clamp(columnDelta, -minColumn, composer.Playfield.TotalColumns - 1 - maxColumn);
|
||||
|
||||
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
|
||||
obj.Column += columnDelta;
|
||||
|
20
osu.Game.Rulesets.Mania/Edit/ManiaSnapResult.cs
Normal file
20
osu.Game.Rulesets.Mania/Edit/ManiaSnapResult.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class ManiaSnapResult : SnapResult
|
||||
{
|
||||
public readonly Column Column;
|
||||
|
||||
public ManiaSnapResult(Vector2 screenSpacePosition, double time, Column column)
|
||||
: base(screenSpacePosition, time)
|
||||
{
|
||||
Column = column;
|
||||
}
|
||||
}
|
||||
}
|
@ -17,6 +17,7 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -37,6 +38,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
internal readonly Container TopLevelContainer;
|
||||
|
||||
public Container UnderlayElements => hitObjectArea.UnderlayElements;
|
||||
|
||||
public Column(int index)
|
||||
{
|
||||
Index = index;
|
||||
@ -140,5 +143,54 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
|
||||
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
|
||||
|
||||
/// <summary>
|
||||
/// Given a time, return the screen space position within this column.
|
||||
/// </summary>
|
||||
public Vector2 ScreenSpacePositionAtTime(double time)
|
||||
{
|
||||
var pos = ScrollingInfo.Algorithm.PositionAt(time, Time.Current, ScrollingInfo.TimeRange.Value, HitObjectContainer.DrawHeight);
|
||||
|
||||
switch (ScrollingInfo.Direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Down:
|
||||
// We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time.
|
||||
// The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position,
|
||||
// so when scrolling downwards the coordinates need to be flipped.
|
||||
pos = HitObjectContainer.DrawHeight - pos;
|
||||
|
||||
// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction.
|
||||
pos -= DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Up:
|
||||
pos += DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
return HitObjectContainer.ToScreenSpace(new Vector2(HitObjectContainer.DrawWidth / 2, pos));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given a position in screen space, return the time within this column.
|
||||
/// </summary>
|
||||
public double TimeAtScreenSpacePosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
// convert to local space of column so we can snap and fetch correct location.
|
||||
Vector2 localPosition = HitObjectContainer.ToLocalSpace(screenSpacePosition);
|
||||
|
||||
switch (ScrollingInfo.Direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Down:
|
||||
// as above
|
||||
localPosition.Y = HitObjectContainer.DrawHeight - localPosition.Y;
|
||||
break;
|
||||
}
|
||||
|
||||
// offset for the fact that blueprints are centered, as above.
|
||||
localPosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
|
||||
return ScrollingInfo.Algorithm.TimeAt(localPosition.Y, Time.Current, ScrollingInfo.TimeRange.Value, HitObjectContainer.DrawHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,9 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
public class ColumnHitObjectArea : HitObjectArea
|
||||
{
|
||||
public readonly Container Explosions;
|
||||
|
||||
public readonly Container UnderlayElements;
|
||||
|
||||
private readonly Drawable hitTarget;
|
||||
|
||||
public ColumnHitObjectArea(int columnIndex, HitObjectContainer hitObjectContainer)
|
||||
@ -19,6 +22,11 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
UnderlayElements = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 2,
|
||||
},
|
||||
hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget, columnIndex), _ => new DefaultHitTarget())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
|
@ -23,7 +23,6 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -108,13 +107,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private void updateTimeRange() => TimeRange.Value = configTimeRange.Value * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value;
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the column that intersects a screen-space position.
|
||||
/// </summary>
|
||||
/// <param name="screenSpacePosition">The screen-space position.</param>
|
||||
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
|
||||
public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition);
|
||||
|
||||
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
|
||||
|
||||
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
|
||||
|
@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
[Cached]
|
||||
public class ManiaPlayfield : ScrollingPlayfield
|
||||
{
|
||||
public IReadOnlyList<Stage> Stages => stages;
|
||||
|
||||
private readonly List<Stage> stages = new List<Stage>();
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos));
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Cached]
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
[Cached(typeof(IPositionSnapProvider))]
|
||||
private readonly SnapProvider snapProvider = new SnapProvider();
|
||||
|
||||
private TestOsuDistanceSnapGrid grid;
|
||||
@ -172,9 +172,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
}
|
||||
}
|
||||
|
||||
private class SnapProvider : IDistanceSnapProvider
|
||||
private class SnapProvider : IPositionSnapProvider
|
||||
{
|
||||
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
|
||||
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
|
||||
|
||||
public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length;
|
||||
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
@ -40,6 +39,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition) => HitObject.Position = ToLocalSpace(screenSpacePosition);
|
||||
public override void UpdatePosition(SnapResult result)
|
||||
{
|
||||
base.UpdatePosition(result);
|
||||
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider snapProvider { get; set; }
|
||||
private IPositionSnapProvider snapProvider { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
@ -162,11 +162,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
if (ControlPoint == slider.Path.ControlPoints[0])
|
||||
{
|
||||
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
|
||||
(Vector2 snappedPosition, double snappedTime) = snapProvider?.GetSnappedPosition(e.MousePosition, slider.StartTime) ?? (e.MousePosition, slider.StartTime);
|
||||
Vector2 movementDelta = snappedPosition - slider.Position;
|
||||
var result = snapProvider?.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition);
|
||||
|
||||
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? e.ScreenSpaceMousePosition) - slider.Position;
|
||||
|
||||
slider.Position += movementDelta;
|
||||
slider.StartTime = snappedTime;
|
||||
slider.StartTime = result?.Time ?? slider.StartTime;
|
||||
|
||||
// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
|
||||
for (int i = 1; i < slider.Path.ControlPoints.Count; i++)
|
||||
|
@ -67,13 +67,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
public override void UpdatePosition(SnapResult result)
|
||||
{
|
||||
base.UpdatePosition(result);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case PlacementState.Initial:
|
||||
BeginPlacement();
|
||||
HitObject.Position = ToLocalSpace(screenSpacePosition);
|
||||
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||
break;
|
||||
|
||||
case PlacementState.Body:
|
||||
|
@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
|
||||
};
|
||||
|
||||
public override Vector2 SelectionPoint => ((DrawableSlider)DrawableObject).HeadCircle.ScreenSpaceDrawQuad.Centre;
|
||||
public override Vector2 ScreenSpaceSelectionPoint => ((DrawableSlider)DrawableObject).HeadCircle.ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
|
@ -8,7 +8,6 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
@ -60,9 +59,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Audio;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
@ -145,6 +146,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
centreHit.Colour = colours.Pink;
|
||||
}
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private GameplayClock gameplayClock { get; set; }
|
||||
|
||||
public bool OnPressed(TaikoAction action)
|
||||
{
|
||||
Drawable target = null;
|
||||
@ -157,14 +161,16 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
target = centreHit;
|
||||
back = centre;
|
||||
|
||||
drumSample.Centre?.Play();
|
||||
if (gameplayClock?.IsSeeking != true)
|
||||
drumSample.Centre?.Play();
|
||||
}
|
||||
else if (action == RimAction)
|
||||
{
|
||||
target = rimHit;
|
||||
back = rim;
|
||||
|
||||
drumSample.Rim?.Play();
|
||||
if (gameplayClock?.IsSeeking != true)
|
||||
drumSample.Rim?.Play();
|
||||
}
|
||||
|
||||
if (target != null)
|
||||
|
73
osu.Game.Tests/NonVisual/BarLineGeneratorTest.cs
Normal file
73
osu.Game.Tests/NonVisual/BarLineGeneratorTest.cs
Normal file
@ -0,0 +1,73 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
public class BarLineGeneratorTest
|
||||
{
|
||||
[Test]
|
||||
public void TestRoundingErrorCompensation()
|
||||
{
|
||||
// The aim of this test is to make sure bar line generation compensates for floating-point errors.
|
||||
// The premise of the test is that we have a single timing point that should result in bar lines
|
||||
// that start at a time point that is a whole number every seventh beat.
|
||||
|
||||
// The fact it's every seventh beat is important - it's a number indivisible by 2, which makes
|
||||
// it susceptible to rounding inaccuracies. In fact this was originally spotted in cases of maps
|
||||
// that met exactly this criteria.
|
||||
|
||||
const int beat_length_numerator = 2000;
|
||||
const int beat_length_denominator = 7;
|
||||
const TimeSignatures signature = TimeSignatures.SimpleQuadruple;
|
||||
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new HitObject { StartTime = 0 },
|
||||
new HitObject { StartTime = 120_000 }
|
||||
},
|
||||
ControlPointInfo = new ControlPointInfo()
|
||||
};
|
||||
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint
|
||||
{
|
||||
BeatLength = (double)beat_length_numerator / beat_length_denominator,
|
||||
TimeSignature = signature
|
||||
});
|
||||
|
||||
var barLines = new BarLineGenerator<BarLine>(beatmap).BarLines;
|
||||
|
||||
for (int i = 0; i * beat_length_denominator < barLines.Count; i++)
|
||||
{
|
||||
var barLine = barLines[i * beat_length_denominator];
|
||||
var expectedTime = beat_length_numerator * (int)signature * i;
|
||||
|
||||
// every seventh bar's start time should be at least greater than the whole number we expect.
|
||||
// It cannot be less, as that can affect overlapping scroll algorithms
|
||||
// (the previous timing point might be chosen incorrectly if this is not the case)
|
||||
Assert.GreaterOrEqual(barLine.StartTime, expectedTime);
|
||||
|
||||
// on the other side, make sure we don't stray too far from the expected time either.
|
||||
Assert.IsTrue(Precision.AlmostEquals(barLine.StartTime, expectedTime));
|
||||
|
||||
// check major/minor lines for good measure too
|
||||
Assert.AreEqual(i % (int)signature == 0, barLine.Major);
|
||||
}
|
||||
}
|
||||
|
||||
private class BarLine : IBarLine
|
||||
{
|
||||
public double StartTime { get; set; }
|
||||
public bool Major { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
@ -29,8 +29,22 @@ namespace osu.Game.Tests.ScrollAlgorithms
|
||||
[Test]
|
||||
public void TestDisplayStartTime()
|
||||
{
|
||||
// Sequential scroll algorithm approximates the start time
|
||||
// This should be fixed in the future
|
||||
// easy cases - time range adjusted for velocity fits within control point duration
|
||||
Assert.AreEqual(2500, algorithm.GetDisplayStartTime(5000, 0, 2500, 1)); // 5000 - (2500 / 1)
|
||||
Assert.AreEqual(13750, algorithm.GetDisplayStartTime(15000, 0, 2500, 1)); // 15000 - (2500 / 2)
|
||||
Assert.AreEqual(20000, algorithm.GetDisplayStartTime(25000, 0, 2500, 1)); // 25000 - (2500 / 0.5)
|
||||
|
||||
// hard case - time range adjusted for velocity exceeds control point duration
|
||||
|
||||
// 1st multiplier point takes 10000 / 2500 = 4 scroll lengths
|
||||
// 2nd multiplier point takes 10000 / (2500 / 2) = 8 scroll lengths
|
||||
// 3rd multiplier point takes 2500 / (2500 * 2) = 0.5 scroll lengths up to hitobject start
|
||||
|
||||
// absolute position of the hitobject = 1000 * (4 + 8 + 0.5) = 12500
|
||||
// minus one scroll length allowance = 12500 - 1000 = 11500 = 11.5 [scroll lengths]
|
||||
// therefore the start time lies within the second multiplier point (because 11.5 < 4 + 8)
|
||||
// its exact time position is = 10000 + 7.5 * (2500 / 2) = 19375
|
||||
Assert.AreEqual(19375, algorithm.GetDisplayStartTime(22500, 0, 2500, 1000));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
private readonly EditorBeatmap editorBeatmap;
|
||||
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
[Cached(typeof(IPositionSnapProvider))]
|
||||
private readonly SnapProvider snapProvider = new SnapProvider();
|
||||
|
||||
public TestSceneDistanceSnapGrid()
|
||||
@ -151,9 +151,9 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
=> (Vector2.Zero, 0);
|
||||
}
|
||||
|
||||
private class SnapProvider : IDistanceSnapProvider
|
||||
private class SnapProvider : IPositionSnapProvider
|
||||
{
|
||||
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
|
||||
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
|
||||
|
||||
public float GetBeatSnapDistanceAt(double referenceTime) => 10;
|
||||
|
||||
|
@ -16,6 +16,7 @@ using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
@ -77,19 +78,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
};
|
||||
|
||||
setUpHitObjects();
|
||||
hitObjectSpawnDelegate?.Cancel();
|
||||
});
|
||||
|
||||
private void setUpHitObjects()
|
||||
private void setUpHitObjects() => AddStep("set up hit objects", () =>
|
||||
{
|
||||
scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
|
||||
|
||||
for (int i = spawn_rate / 2; i <= time_range; i += spawn_rate)
|
||||
addHitObject(Time.Current + i);
|
||||
|
||||
hitObjectSpawnDelegate?.Cancel();
|
||||
hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + time_range), spawn_rate, true);
|
||||
}
|
||||
});
|
||||
|
||||
private IList<MultiplierControlPoint> testControlPoints => new List<MultiplierControlPoint>
|
||||
{
|
||||
@ -101,6 +101,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestScrollAlgorithms()
|
||||
{
|
||||
setUpHitObjects();
|
||||
|
||||
AddStep("constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
|
||||
AddStep("overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
|
||||
AddStep("sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
|
||||
@ -113,6 +115,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestConstantScrollLifetime()
|
||||
{
|
||||
setUpHitObjects();
|
||||
|
||||
AddStep("set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
|
||||
// scroll container time range must be less than the rate of spawning hitobjects
|
||||
// otherwise the hitobjects will spawn already partly visible on screen and look wrong
|
||||
@ -122,14 +126,40 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestSequentialScrollLifetime()
|
||||
{
|
||||
setUpHitObjects();
|
||||
|
||||
AddStep("set sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
|
||||
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
|
||||
AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSlowSequentialScroll()
|
||||
{
|
||||
AddStep("set sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
|
||||
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range));
|
||||
AddStep("add control points", () => addControlPoints(
|
||||
new List<MultiplierControlPoint>
|
||||
{
|
||||
new MultiplierControlPoint { Velocity = 0.1 }
|
||||
},
|
||||
Time.Current + time_range));
|
||||
|
||||
// All of the hit objects added below should be immediately visible on screen
|
||||
AddStep("add hit objects", () =>
|
||||
{
|
||||
for (int i = 0; i < 20; ++i)
|
||||
{
|
||||
addHitObject(Time.Current + time_range * (2 + 0.1 * i));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOverlappingScrollLifetime()
|
||||
{
|
||||
setUpHitObjects();
|
||||
|
||||
AddStep("set overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
|
||||
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
|
||||
AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
|
||||
@ -221,7 +251,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private class TestDrawableControlPoint : DrawableHitObject<HitObject>
|
||||
{
|
||||
public TestDrawableControlPoint(ScrollingDirection direction, double time)
|
||||
: base(new HitObject { StartTime = time })
|
||||
: base(new HitObject { StartTime = time, HitWindows = HitWindows.Empty })
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
@ -252,7 +282,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private class TestDrawableHitObject : DrawableHitObject<HitObject>
|
||||
{
|
||||
public TestDrawableHitObject(double time)
|
||||
: base(new HitObject { StartTime = time })
|
||||
: base(new HitObject { StartTime = time, HitWindows = HitWindows.Empty })
|
||||
{
|
||||
Origin = Anchor.Custom;
|
||||
OriginPosition = new Vector2(75 / 4.0f);
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps
|
||||
/// <summary>
|
||||
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
|
||||
/// </summary>
|
||||
public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
|
||||
public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when a single difficulty has been hidden.
|
||||
@ -433,6 +433,11 @@ namespace osu.Game.Beatmaps
|
||||
return endTime - startTime;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
onlineLookupQueue?.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
|
||||
/// </summary>
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
public partial class BeatmapManager
|
||||
{
|
||||
private class BeatmapOnlineLookupQueue
|
||||
private class BeatmapOnlineLookupQueue : IDisposable
|
||||
{
|
||||
private readonly IAPIProvider api;
|
||||
private readonly Storage storage;
|
||||
@ -180,6 +180,11 @@ namespace osu.Game.Beatmaps
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
cacheDownloadRequest?.Dispose();
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
private class CachedOnlineBeatmapLookup
|
||||
|
@ -337,6 +337,7 @@ namespace osu.Game
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
RulesetStore?.Dispose();
|
||||
BeatmapManager?.Dispose();
|
||||
|
||||
contextFactory.FlushConnections();
|
||||
}
|
||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
private IAdjustableClock adjustableClock { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IBeatSnapProvider beatSnapProvider { get; set; }
|
||||
protected IBeatSnapProvider BeatSnapProvider { get; private set; }
|
||||
|
||||
protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
|
||||
|
||||
@ -244,9 +244,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
public void BeginPlacement(HitObject hitObject)
|
||||
{
|
||||
EditorBeatmap.PlacementObject.Value = hitObject;
|
||||
|
||||
if (distanceSnapGrid != null)
|
||||
hitObject.StartTime = GetSnappedPosition(distanceSnapGrid.ToLocalSpace(inputManager.CurrentState.Mouse.Position), hitObject.StartTime).time;
|
||||
}
|
||||
|
||||
public void EndPlacement(HitObject hitObject, bool commit)
|
||||
@ -257,7 +254,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
EditorBeatmap.Add(hitObject);
|
||||
|
||||
adjustableClock.Seek(hitObject.GetEndTime());
|
||||
if (adjustableClock.CurrentTime < hitObject.StartTime)
|
||||
adjustableClock.Seek(hitObject.StartTime);
|
||||
}
|
||||
|
||||
showGridFor(Enumerable.Empty<HitObject>());
|
||||
@ -265,40 +263,48 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
|
||||
|
||||
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => distanceSnapGrid?.GetSnappedPosition(position) ?? (position, time);
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
if (distanceSnapGrid == null) return new SnapResult(screenSpacePosition, null);
|
||||
|
||||
// TODO: move distance snap grid to OsuHitObjectComposer.
|
||||
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
|
||||
|
||||
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time);
|
||||
}
|
||||
|
||||
public override float GetBeatSnapDistanceAt(double referenceTime)
|
||||
{
|
||||
DifficultyControlPoint difficultyPoint = EditorBeatmap.ControlPointInfo.DifficultyPointAt(referenceTime);
|
||||
return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / beatSnapProvider.BeatDivisor);
|
||||
return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / BeatSnapProvider.BeatDivisor);
|
||||
}
|
||||
|
||||
public override float DurationToDistance(double referenceTime, double duration)
|
||||
{
|
||||
double beatLength = beatSnapProvider.GetBeatLengthAtTime(referenceTime);
|
||||
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceTime);
|
||||
return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceTime));
|
||||
}
|
||||
|
||||
public override double DistanceToDuration(double referenceTime, float distance)
|
||||
{
|
||||
double beatLength = beatSnapProvider.GetBeatLengthAtTime(referenceTime);
|
||||
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceTime);
|
||||
return distance / GetBeatSnapDistanceAt(referenceTime) * beatLength;
|
||||
}
|
||||
|
||||
public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
|
||||
=> beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime;
|
||||
=> BeatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime;
|
||||
|
||||
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
|
||||
{
|
||||
var snappedEndTime = beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime);
|
||||
var snappedEndTime = BeatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime);
|
||||
|
||||
return DurationToDistance(referenceTime, snappedEndTime - referenceTime);
|
||||
}
|
||||
}
|
||||
|
||||
[Cached(typeof(HitObjectComposer))]
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
public abstract class HitObjectComposer : CompositeDrawable, IDistanceSnapProvider
|
||||
[Cached(typeof(IPositionSnapProvider))]
|
||||
public abstract class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
|
||||
{
|
||||
internal HitObjectComposer()
|
||||
{
|
||||
@ -323,7 +329,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
[CanBeNull]
|
||||
protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
|
||||
|
||||
public abstract (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time);
|
||||
public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
|
||||
|
||||
public abstract float GetBeatSnapDistanceAt(double referenceTime);
|
||||
|
||||
|
@ -5,9 +5,14 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public interface IDistanceSnapProvider
|
||||
public interface IPositionSnapProvider
|
||||
{
|
||||
(Vector2 position, double time) GetSnappedPosition(Vector2 position, double time);
|
||||
/// <summary>
|
||||
/// Given a position, find a valid time snap.
|
||||
/// </summary>
|
||||
/// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
|
||||
/// <returns>The time and position post-snapping.</returns>
|
||||
SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the distance between two points within a timing point that are one beat length apart.
|
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
public override Vector2 SelectionPoint => DrawableObject.ScreenSpaceDrawQuad.Centre;
|
||||
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
public override Quad SelectionQuad => DrawableObject.ScreenSpaceDrawQuad;
|
||||
|
||||
|
@ -61,11 +61,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// Signals that the placement of <see cref="HitObject"/> has started.
|
||||
/// </summary>
|
||||
/// <param name="startTime">The start time of <see cref="HitObject"/> at the placement point. If null, the current clock time is used.</param>
|
||||
/// <param name="commitStart">Whether this call is committing a value for HitObject.StartTime and continuing with further adjustments.</param>
|
||||
protected void BeginPlacement(double? startTime = null, bool commitStart = false)
|
||||
protected void BeginPlacement(bool commitStart = false)
|
||||
{
|
||||
HitObject.StartTime = startTime ?? EditorClock.CurrentTime;
|
||||
placementHandler.BeginPlacement(HitObject);
|
||||
PlacementActive |= commitStart;
|
||||
}
|
||||
@ -83,11 +81,18 @@ namespace osu.Game.Rulesets.Edit
|
||||
PlacementActive = false;
|
||||
}
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private IFrameBasedClock editorClock { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Updates the position of this <see cref="PlacementBlueprint"/> to a new screen-space position.
|
||||
/// </summary>
|
||||
/// <param name="screenSpacePosition">The screen-space position.</param>
|
||||
public abstract void UpdatePosition(Vector2 screenSpacePosition);
|
||||
/// <param name="snapResult">The snap result information.</param>
|
||||
public virtual void UpdatePosition(SnapResult snapResult)
|
||||
{
|
||||
if (!PlacementActive)
|
||||
HitObject.StartTime = snapResult.Time ?? editorClock?.CurrentTime ?? Time.Current;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invokes <see cref="Objects.HitObject.ApplyDefaults(ControlPointInfo,BeatmapDifficulty)"/>,
|
||||
|
@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// The screen-space point that causes this <see cref="OverlaySelectionBlueprint"/> to be selected.
|
||||
/// </summary>
|
||||
public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre;
|
||||
public virtual Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space quad that outlines this <see cref="OverlaySelectionBlueprint"/> for selections.
|
||||
|
29
osu.Game/Rulesets/Edit/SnapResult.cs
Normal file
29
osu.Game/Rulesets/Edit/SnapResult.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// The result of a position/time snapping process.
|
||||
/// </summary>
|
||||
public class SnapResult
|
||||
{
|
||||
/// <summary>
|
||||
/// The screen space position, potentially altered for snapping.
|
||||
/// </summary>
|
||||
public Vector2 ScreenSpacePosition;
|
||||
|
||||
/// <summary>
|
||||
/// The resultant time for snapping, if a value could be attained.
|
||||
/// </summary>
|
||||
public double? Time;
|
||||
|
||||
public SnapResult(Vector2 screenSpacePosition, double? time)
|
||||
{
|
||||
ScreenSpacePosition = screenSpacePosition;
|
||||
Time = time;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Utils;
|
||||
@ -46,6 +47,16 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
for (double t = currentTimingPoint.Time; Precision.DefinitelyBigger(endTime, t); t += barLength, currentBeat++)
|
||||
{
|
||||
var roundedTime = Math.Round(t, MidpointRounding.AwayFromZero);
|
||||
|
||||
// in the case of some bar lengths, rounding errors can cause t to be slightly less than
|
||||
// the expected whole number value due to floating point inaccuracies.
|
||||
// if this is the case, apply rounding.
|
||||
if (Precision.AlmostEquals(t, roundedTime))
|
||||
{
|
||||
t = roundedTime;
|
||||
}
|
||||
|
||||
BarLines.Add(new TBarLine
|
||||
{
|
||||
StartTime = t,
|
||||
|
@ -11,13 +11,13 @@ using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Drawables
|
||||
@ -96,8 +96,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </remarks>
|
||||
protected virtual float SamplePlaybackPosition => 0.5f;
|
||||
|
||||
private readonly BindableDouble balanceAdjust = new BindableDouble();
|
||||
|
||||
private BindableList<HitSampleInfo> samplesBindable;
|
||||
private Bindable<double> startTimeBindable;
|
||||
private Bindable<bool> userPositionalHitSounds;
|
||||
@ -173,7 +171,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
}
|
||||
|
||||
Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
|
||||
Samples.AddAdjustment(AdjustableProperty.Balance, balanceAdjust);
|
||||
AddInternal(Samples);
|
||||
}
|
||||
|
||||
@ -260,7 +257,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
if (state.Value != ArmedState.Idle && LifetimeEnd == double.MaxValue || HitObject.HitWindows == null)
|
||||
if (LifetimeEnd == double.MaxValue && (state.Value != ArmedState.Idle || HitObject.HitWindows == null))
|
||||
Expire();
|
||||
|
||||
// apply any custom state overrides
|
||||
@ -352,6 +349,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private GameplayClock gameplayClock { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
|
||||
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
|
||||
@ -360,8 +360,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
const float balance_adjust_amount = 0.4f;
|
||||
|
||||
balanceAdjust.Value = balance_adjust_amount * (userPositionalHitSounds.Value ? SamplePlaybackPosition - 0.5f : 0);
|
||||
Samples?.Play();
|
||||
if (Samples != null && gameplayClock?.IsSeeking != true)
|
||||
{
|
||||
Samples.Balance.Value = balance_adjust_amount * (userPositionalHitSounds.Value ? SamplePlaybackPosition - 0.5f : 0);
|
||||
Samples.Play();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -29,14 +29,16 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
internal bool FrameStablePlayback = true;
|
||||
|
||||
[Cached]
|
||||
public GameplayClock GameplayClock { get; }
|
||||
public GameplayClock GameplayClock => stabilityGameplayClock;
|
||||
|
||||
[Cached(typeof(GameplayClock))]
|
||||
private readonly StabilityGameplayClock stabilityGameplayClock;
|
||||
|
||||
public FrameStabilityContainer(double gameplayStartTime = double.MinValue)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
GameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
|
||||
stabilityGameplayClock = new StabilityGameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
|
||||
|
||||
this.gameplayStartTime = gameplayStartTime;
|
||||
}
|
||||
@ -57,7 +59,7 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
if (clock != null)
|
||||
{
|
||||
parentGameplayClock = clock;
|
||||
stabilityGameplayClock.ParentGameplayClock = parentGameplayClock = clock;
|
||||
GameplayClock.IsPaused.BindTo(clock.IsPaused);
|
||||
}
|
||||
}
|
||||
@ -187,5 +189,17 @@ namespace osu.Game.Rulesets.UI
|
||||
}
|
||||
|
||||
public ReplayInputHandler ReplayInputHandler { get; set; }
|
||||
|
||||
private class StabilityGameplayClock : GameplayClock
|
||||
{
|
||||
public IFrameBasedClock ParentGameplayClock;
|
||||
|
||||
public StabilityGameplayClock(FramedClock underlyingClock)
|
||||
: base(underlyingClock)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool IsSeeking => ParentGameplayClock != null && Math.Abs(CurrentTime - ParentGameplayClock.CurrentTime) > 200;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,8 +22,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
|
||||
|
||||
public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength)
|
||||
{
|
||||
double adjustedTime = TimeAt(-offset, originTime, timeRange, scrollLength);
|
||||
return adjustedTime - timeRange - 1000;
|
||||
return TimeAt(-(scrollLength + offset), originTime, timeRange, scrollLength);
|
||||
}
|
||||
|
||||
public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
|
||||
|
@ -15,12 +15,12 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
protected IScrollingInfo ScrollingInfo { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Direction.BindTo(scrollingInfo.Direction);
|
||||
Direction.BindTo(ScrollingInfo.Direction);
|
||||
}
|
||||
|
||||
protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer();
|
||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private IDistanceSnapProvider snapProvider { get; set; }
|
||||
private IPositionSnapProvider snapProvider { get; set; }
|
||||
|
||||
protected BlueprintContainer()
|
||||
{
|
||||
@ -326,7 +326,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
foreach (var blueprint in SelectionBlueprints)
|
||||
{
|
||||
if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
|
||||
if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.ScreenSpaceSelectionPoint))
|
||||
blueprint.Select();
|
||||
else
|
||||
blueprint.Deselect();
|
||||
@ -384,7 +384,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
// Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject
|
||||
movementBlueprint = selectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime).First();
|
||||
movementBlueprintOriginalPosition = movementBlueprint.SelectionPoint; // todo: unsure if correct
|
||||
movementBlueprintOriginalPosition = movementBlueprint.ScreenSpaceSelectionPoint; // todo: unsure if correct
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -405,16 +405,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
Vector2 movePosition = movementBlueprintOriginalPosition.Value + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
|
||||
|
||||
// Retrieve a snapped position.
|
||||
(Vector2 snappedPosition, double snappedTime) = snapProvider.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime);
|
||||
var result = snapProvider.SnapScreenSpacePositionToValidTime(movePosition);
|
||||
|
||||
// Move the hitobjects.
|
||||
if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, ToScreenSpace(snappedPosition))))
|
||||
if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, result.ScreenSpacePosition)))
|
||||
return true;
|
||||
|
||||
// Apply the start time at the newly snapped-to position
|
||||
double offset = snappedTime - draggedObject.StartTime;
|
||||
foreach (HitObject obj in selectionHandler.SelectedHitObjects)
|
||||
obj.StartTime += offset;
|
||||
if (result.Time.HasValue)
|
||||
{
|
||||
// Apply the start time at the newly snapped-to position
|
||||
double offset = result.Time.Value - draggedObject.StartTime;
|
||||
foreach (HitObject obj in selectionHandler.SelectedHitObjects)
|
||||
obj.StartTime += offset;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -11,7 +11,6 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
@ -65,12 +64,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
createPlacement();
|
||||
}
|
||||
|
||||
private void updatePlacementPosition(Vector2 screenSpacePosition)
|
||||
private void updatePlacementPosition()
|
||||
{
|
||||
Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition), 0).position;
|
||||
Vector2 snappedScreenSpacePosition = ToScreenSpace(snappedGridPosition);
|
||||
var snapResult = composer.SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
|
||||
|
||||
currentPlacement.UpdatePosition(snappedScreenSpacePosition);
|
||||
currentPlacement.UpdatePosition(snapResult);
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -85,7 +83,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
removePlacement();
|
||||
|
||||
if (currentPlacement != null)
|
||||
updatePlacementPosition(inputManager.CurrentState.Mouse.Position);
|
||||
updatePlacementPosition();
|
||||
}
|
||||
|
||||
protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
|
||||
@ -117,7 +115,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
placementBlueprintContainer.Child = currentPlacement = blueprint;
|
||||
|
||||
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
|
||||
updatePlacementPosition(inputManager.CurrentState.Mouse.Position);
|
||||
updatePlacementPosition();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
protected OsuColour Colours { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
protected IDistanceSnapProvider SnapProvider { get; private set; }
|
||||
protected IPositionSnapProvider SnapProvider { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap beatmap { get; set; }
|
||||
|
@ -17,9 +17,9 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
[Cached(typeof(IPositionSnapProvider))]
|
||||
[Cached]
|
||||
public class Timeline : ZoomableScrollContainer, IDistanceSnapProvider
|
||||
public class Timeline : ZoomableScrollContainer, IPositionSnapProvider
|
||||
{
|
||||
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
|
||||
public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
@ -181,11 +181,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
[Resolved]
|
||||
private IBeatSnapProvider beatSnapProvider { get; set; }
|
||||
|
||||
public double GetTimeFromScreenSpacePosition(Vector2 position)
|
||||
=> getTimeFromPosition(Content.ToLocalSpace(position));
|
||||
|
||||
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) =>
|
||||
(position, beatSnapProvider.SnapTime(getTimeFromPosition(position)));
|
||||
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) =>
|
||||
new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition))));
|
||||
|
||||
private double getTimeFromPosition(Vector2 localPosition) =>
|
||||
(localPosition.X / Content.DrawWidth) * track.Length;
|
||||
|
@ -186,7 +186,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
}
|
||||
}
|
||||
|
||||
public override Vector2 SelectionPoint => ScreenSpaceDrawQuad.TopLeft;
|
||||
public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft;
|
||||
|
||||
public class DragBar : Container
|
||||
{
|
||||
@ -275,32 +275,33 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
OnDragHandled?.Invoke(e);
|
||||
|
||||
var time = timeline.GetTimeFromScreenSpacePosition(e.ScreenSpaceMousePosition);
|
||||
|
||||
switch (hitObject)
|
||||
if (timeline.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition).Time is double time)
|
||||
{
|
||||
case IHasRepeats repeatHitObject:
|
||||
// find the number of repeats which can fit in the requested time.
|
||||
var lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1);
|
||||
var proposedCount = Math.Max(0, (int)((time - hitObject.StartTime) / lengthOfOneRepeat) - 1);
|
||||
switch (hitObject)
|
||||
{
|
||||
case IHasRepeats repeatHitObject:
|
||||
// find the number of repeats which can fit in the requested time.
|
||||
var lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1);
|
||||
var proposedCount = Math.Max(0, (int)Math.Round((time - hitObject.StartTime) / lengthOfOneRepeat) - 1);
|
||||
|
||||
if (proposedCount == repeatHitObject.RepeatCount)
|
||||
return;
|
||||
if (proposedCount == repeatHitObject.RepeatCount)
|
||||
return;
|
||||
|
||||
repeatHitObject.RepeatCount = proposedCount;
|
||||
break;
|
||||
repeatHitObject.RepeatCount = proposedCount;
|
||||
break;
|
||||
|
||||
case IHasEndTime endTimeHitObject:
|
||||
var snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time));
|
||||
case IHasEndTime endTimeHitObject:
|
||||
var snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time));
|
||||
|
||||
if (endTimeHitObject.EndTime == snappedTime)
|
||||
return;
|
||||
if (endTimeHitObject.EndTime == snappedTime)
|
||||
return;
|
||||
|
||||
endTimeHitObject.EndTime = snappedTime;
|
||||
break;
|
||||
endTimeHitObject.EndTime = snappedTime;
|
||||
break;
|
||||
}
|
||||
|
||||
beatmap.UpdateHitObject(hitObject);
|
||||
}
|
||||
|
||||
beatmap.UpdateHitObject(hitObject);
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
|
@ -31,6 +31,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public bool IsRunning => underlyingClock.IsRunning;
|
||||
|
||||
/// <summary>
|
||||
/// Whether an ongoing seek operation is active.
|
||||
/// </summary>
|
||||
public virtual bool IsSeeking => false;
|
||||
|
||||
public void ProcessFrame()
|
||||
{
|
||||
// we do not want to process the underlying clock.
|
||||
|
@ -4,11 +4,11 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Audio;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
@ -17,25 +17,32 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
private readonly ISampleInfo[] hitSamples;
|
||||
|
||||
private List<(AdjustableProperty property, BindableDouble bindable)> adjustments;
|
||||
|
||||
private SampleChannel[] channels;
|
||||
|
||||
[Resolved]
|
||||
private ISampleStore samples { get; set; }
|
||||
|
||||
public SkinnableSound(ISampleInfo hitSamples)
|
||||
: this(new[] { hitSamples })
|
||||
{
|
||||
}
|
||||
|
||||
public SkinnableSound(IEnumerable<ISampleInfo> hitSamples)
|
||||
{
|
||||
this.hitSamples = hitSamples.ToArray();
|
||||
}
|
||||
|
||||
public SkinnableSound(ISampleInfo hitSamples)
|
||||
{
|
||||
this.hitSamples = new[] { hitSamples };
|
||||
InternalChild = samplesContainer = new AudioContainer<DrawableSample>();
|
||||
}
|
||||
|
||||
private bool looping;
|
||||
|
||||
private readonly AudioContainer<DrawableSample> samplesContainer;
|
||||
|
||||
public BindableNumber<double> Volume => samplesContainer.Volume;
|
||||
|
||||
public BindableNumber<double> Balance => samplesContainer.Balance;
|
||||
|
||||
public BindableNumber<double> Frequency => samplesContainer.Frequency;
|
||||
|
||||
public BindableNumber<double> Tempo => samplesContainer.Tempo;
|
||||
|
||||
public bool Looping
|
||||
{
|
||||
get => looping;
|
||||
@ -45,33 +52,23 @@ namespace osu.Game.Skinning
|
||||
|
||||
looping = value;
|
||||
|
||||
channels?.ForEach(c => c.Looping = looping);
|
||||
samplesContainer.ForEach(c => c.Looping = looping);
|
||||
}
|
||||
}
|
||||
|
||||
public void Play() => channels?.ForEach(c => c.Play());
|
||||
|
||||
public void Stop() => channels?.ForEach(c => c.Stop());
|
||||
|
||||
public void AddAdjustment(AdjustableProperty type, BindableDouble adjustBindable)
|
||||
public void Play() => samplesContainer.ForEach(c =>
|
||||
{
|
||||
if (adjustments == null) adjustments = new List<(AdjustableProperty, BindableDouble)>();
|
||||
if (c.AggregateVolume.Value > 0)
|
||||
c.Play();
|
||||
});
|
||||
|
||||
adjustments.Add((type, adjustBindable));
|
||||
channels?.ForEach(c => c.AddAdjustment(type, adjustBindable));
|
||||
}
|
||||
|
||||
public void RemoveAdjustment(AdjustableProperty type, BindableDouble adjustBindable)
|
||||
{
|
||||
adjustments?.Remove((type, adjustBindable));
|
||||
channels?.ForEach(c => c.RemoveAdjustment(type, adjustBindable));
|
||||
}
|
||||
public void Stop() => samplesContainer.ForEach(c => c.Stop());
|
||||
|
||||
public override bool IsPresent => Scheduler.HasPendingTasks;
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
channels = hitSamples.Select(s =>
|
||||
var channels = hitSamples.Select(s =>
|
||||
{
|
||||
var ch = skin.GetSample(s);
|
||||
|
||||
@ -88,27 +85,12 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
ch.Looping = looping;
|
||||
ch.Volume.Value = s.Volume / 100.0;
|
||||
|
||||
if (adjustments != null)
|
||||
{
|
||||
foreach (var (property, bindable) in adjustments)
|
||||
ch.AddAdjustment(property, bindable);
|
||||
}
|
||||
}
|
||||
|
||||
return ch;
|
||||
}).Where(c => c != null).ToArray();
|
||||
}
|
||||
}).Where(c => c != null);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (channels != null)
|
||||
{
|
||||
foreach (var c in channels)
|
||||
c.Dispose();
|
||||
}
|
||||
samplesContainer.ChildrenEnumerable = channels.Select(c => new DrawableSample(c));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -71,9 +71,12 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
base.Update();
|
||||
|
||||
currentBlueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position);
|
||||
currentBlueprint.UpdatePosition(SnapForBlueprint(currentBlueprint));
|
||||
}
|
||||
|
||||
protected virtual SnapResult SnapForBlueprint(PlacementBlueprint blueprint) =>
|
||||
new SnapResult(InputManager.CurrentState.Mouse.Position, null);
|
||||
|
||||
public override void Add(Drawable drawable)
|
||||
{
|
||||
base.Add(drawable);
|
||||
@ -81,7 +84,7 @@ namespace osu.Game.Tests.Visual
|
||||
if (drawable is PlacementBlueprint blueprint)
|
||||
{
|
||||
blueprint.Show();
|
||||
blueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position);
|
||||
blueprint.UpdatePosition(SnapForBlueprint(blueprint));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -24,7 +24,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.518.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.519.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.512.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.0" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.518.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.519.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.512.0" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
@ -80,7 +80,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.518.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.519.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user