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Replace iterated addition with rounding
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@ -483,12 +483,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (!(HitObject is IHasPathWithRepeats curveData))
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return null;
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// mathematically speaking this could be done by calculating (time - HitObject.StartTime) / SegmentDuration
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// however, floating-point operations can introduce inaccuracies - therefore resort to iterated addition
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// (all callers use this method to calculate repeat point times, so this way is consistent and deterministic)
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int index = 0;
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for (double nodeTime = HitObject.StartTime; nodeTime < time; nodeTime += SegmentDuration)
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index += 1;
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// mathematically speaking this should be a whole number always, but floating-point arithmetic is not so kind
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var index = (int)Math.Round(SegmentDuration == 0 ? 0 : (time - HitObject.StartTime) / SegmentDuration, MidpointRounding.AwayFromZero);
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// avoid slicing the list & creating copies, if at all possible.
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return index == 0 ? curveData.NodeSamples : curveData.NodeSamples.Skip(index).ToList();
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