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Revert access modifier
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@@ -95,7 +95,7 @@ namespace osu.Game.Screens.Play
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public bool LoadedBeatmapSuccessfully => DrawableRuleset?.Objects.Any() == true;
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public GameplayClockContainer GameplayClockContainer { get; private set; }
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protected GameplayClockContainer GameplayClockContainer { get; private set; }
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public DimmableStoryboard DimmableStoryboard { get; private set; }
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