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Add clarifying xmldoc for RotationAbsolute
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@ -73,6 +73,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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}
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/// <summary>
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/// The total rotation performed on the spinner disc, disregarding the spin direction.
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/// </summary>
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/// <remarks>
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/// This value is always non-negative and is monotonically increasing with time
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/// (i.e. will only increase if time is passing forward, but can decrease during rewind).
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/// </remarks>
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/// <example>
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/// If the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
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/// this property will return the value of 720 (as opposed to 0 for <see cref="Drawable.Rotation"/>).
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/// </example>
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public float RotationAbsolute;
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/// <summary>
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/// Whether currently in the correct time range to allow spinning.
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/// </summary>
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@ -88,7 +101,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private float lastAngle;
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private float currentRotation;
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public float RotationAbsolute;
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private int completeTick;
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private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 360));
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