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Add some global error handling
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@ -166,8 +166,16 @@ namespace osu.Game.Screens.Multi
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var r = listing[i];
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r.Position.Value = i;
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update(r, r);
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addRoom(r);
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try
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{
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update(r, r);
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addRoom(r);
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}
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catch (Exception ex)
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{
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Logger.Error(ex, $"Failed to update room: {r.Name.Value}.");
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rooms.Remove(r);
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}
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}
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RoomsUpdated?.Invoke();
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