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Merge pull request #9334 from bdach/base-legacy-skin-transformer
Extract base legacy skin transformer
This commit is contained in:
commit
04e63c9f7e
@ -17,7 +17,8 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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var store = new NamespacedResourceStore<byte[]>(new DllResourceStore(GetType().Assembly), "Resources/special-skin");
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var rawSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, store);
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var skin = new CatchLegacySkinTransformer(rawSkin);
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var skinSource = new SkinProvidingContainer(rawSkin);
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var skin = new CatchLegacySkinTransformer(skinSource);
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Assert.AreEqual(new Color4(232, 185, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value);
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Assert.AreEqual(new Color4(232, 74, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value);
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@ -2,26 +2,21 @@
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// See the LICENCE file in the repository root for full licence text.
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using Humanizer;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning
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{
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public class CatchLegacySkinTransformer : ISkin
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public class CatchLegacySkinTransformer : LegacySkinTransformer
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{
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private readonly ISkin source;
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public CatchLegacySkinTransformer(ISkin source)
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public CatchLegacySkinTransformer(ISkinSource source)
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: base(source)
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{
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this.source = source;
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}
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public Drawable GetDrawableComponent(ISkinComponent component)
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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if (!(component is CatchSkinComponent catchSkinComponent))
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return null;
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@ -61,19 +56,15 @@ namespace osu.Game.Rulesets.Catch.Skinning
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return null;
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}
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public Texture GetTexture(string componentName) => source.GetTexture(componentName);
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public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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{
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case CatchSkinColour colour:
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return source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
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return Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
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}
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return source.GetConfig<TLookup, TValue>(lookup);
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return Source.GetConfig<TLookup, TValue>(lookup);
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}
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}
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}
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@ -3,11 +3,8 @@
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Skinning;
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@ -15,9 +12,8 @@ using System.Collections.Generic;
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namespace osu.Game.Rulesets.Mania.Skinning
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{
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public class ManiaLegacySkinTransformer : ISkin
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public class ManiaLegacySkinTransformer : LegacySkinTransformer
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{
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private readonly ISkin source;
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private readonly ManiaBeatmap beatmap;
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/// <summary>
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@ -59,23 +55,23 @@ namespace osu.Game.Rulesets.Mania.Skinning
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private Lazy<bool> hasKeyTexture;
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public ManiaLegacySkinTransformer(ISkinSource source, IBeatmap beatmap)
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: base(source)
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{
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this.source = source;
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this.beatmap = (ManiaBeatmap)beatmap;
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source.SourceChanged += sourceChanged;
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Source.SourceChanged += sourceChanged;
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sourceChanged();
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}
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private void sourceChanged()
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{
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isLegacySkin = new Lazy<bool>(() => source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
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hasKeyTexture = new Lazy<bool>(() => source.GetAnimation(
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isLegacySkin = new Lazy<bool>(() => Source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
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hasKeyTexture = new Lazy<bool>(() => Source.GetAnimation(
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this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value
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?? "mania-key1", true, true) != null);
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}
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public Drawable GetDrawableComponent(ISkinComponent component)
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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switch (component)
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{
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@ -133,16 +129,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
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return this.GetAnimation(filename, true, true);
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}
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public Texture GetTexture(string componentName) => source.GetTexture(componentName);
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public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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if (lookup is ManiaSkinConfigurationLookup maniaLookup)
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return source.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
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return Source.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
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return source.GetConfig<TLookup, TValue>(lookup);
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return Source.GetConfig<TLookup, TValue>(lookup);
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}
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}
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}
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@ -2,20 +2,15 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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public class OsuLegacySkinTransformer : ISkin
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public class OsuLegacySkinTransformer : LegacySkinTransformer
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{
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private readonly ISkin source;
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private Lazy<bool> hasHitCircle;
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/// <summary>
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@ -26,19 +21,18 @@ namespace osu.Game.Rulesets.Osu.Skinning
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public const float LEGACY_CIRCLE_RADIUS = 64 - 5;
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public OsuLegacySkinTransformer(ISkinSource source)
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: base(source)
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{
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this.source = source;
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source.SourceChanged += sourceChanged;
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Source.SourceChanged += sourceChanged;
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sourceChanged();
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}
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private void sourceChanged()
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{
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hasHitCircle = new Lazy<bool>(() => source.GetTexture("hitcircle") != null);
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hasHitCircle = new Lazy<bool>(() => Source.GetTexture("hitcircle") != null);
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}
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public Drawable GetDrawableComponent(ISkinComponent component)
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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if (!(component is OsuSkinComponent osuComponent))
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return null;
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@ -85,13 +79,13 @@ namespace osu.Game.Rulesets.Osu.Skinning
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return null;
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case OsuSkinComponents.Cursor:
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if (source.GetTexture("cursor") != null)
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if (Source.GetTexture("cursor") != null)
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return new LegacyCursor();
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return null;
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case OsuSkinComponents.CursorTrail:
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if (source.GetTexture("cursortrail") != null)
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if (Source.GetTexture("cursortrail") != null)
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return new LegacyCursorTrail();
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return null;
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@ -102,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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return !hasFont(font)
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? null
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: new LegacySpriteText(source, font)
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: new LegacySpriteText(Source, font)
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{
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// stable applies a blanket 0.8x scale to hitcircle fonts
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Scale = new Vector2(0.8f),
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@ -113,16 +107,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
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return null;
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}
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public Texture GetTexture(string componentName) => source.GetTexture(componentName);
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public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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{
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case OsuSkinColour colour:
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return source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
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return Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
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case OsuSkinConfiguration osuLookup:
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switch (osuLookup)
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@ -136,16 +126,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
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case OsuSkinConfiguration.HitCircleOverlayAboveNumber:
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// See https://osu.ppy.sh/help/wiki/Skinning/skin.ini#%5Bgeneral%5D
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// HitCircleOverlayAboveNumer (with typo) should still be supported for now.
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return source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumber) ??
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source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumer);
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return Source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumber) ??
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Source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumer);
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}
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break;
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}
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return source.GetConfig<TLookup, TValue>(lookup);
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return Source.GetConfig<TLookup, TValue>(lookup);
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}
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private bool hasFont(string fontName) => source.GetTexture($"{fontName}-0") != null;
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private bool hasFont(string fontName) => Source.GetTexture($"{fontName}-0") != null;
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}
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}
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@ -6,23 +6,20 @@ using System.Collections.Generic;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Skinning
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{
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public class TaikoLegacySkinTransformer : ISkin
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public class TaikoLegacySkinTransformer : LegacySkinTransformer
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{
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private readonly ISkinSource source;
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public TaikoLegacySkinTransformer(ISkinSource source)
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: base(source)
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{
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this.source = source;
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}
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public Drawable GetDrawableComponent(ISkinComponent component)
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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if (!(component is TaikoSkinComponent taikoComponent))
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return null;
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@ -100,7 +97,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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return null;
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}
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return source.GetDrawableComponent(component);
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return Source.GetDrawableComponent(component);
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}
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private string getHitName(TaikoSkinComponents component)
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@ -120,11 +117,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type");
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}
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public Texture GetTexture(string componentName) => source.GetTexture(componentName);
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public override SampleChannel GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
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public SampleChannel GetSample(ISampleInfo sampleInfo) => source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source.GetConfig<TLookup, TValue>(lookup);
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => Source.GetConfig<TLookup, TValue>(lookup);
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private class LegacyTaikoSampleInfo : ISampleInfo
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{
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35
osu.Game/Skinning/LegacySkinTransformer.cs
Normal file
35
osu.Game/Skinning/LegacySkinTransformer.cs
Normal file
@ -0,0 +1,35 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// Transformer used to handle support of legacy features for individual rulesets.
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/// </summary>
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public abstract class LegacySkinTransformer : ISkin
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{
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/// <summary>
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/// Source of the <see cref="ISkin"/> which is being transformed.
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/// </summary>
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protected ISkinSource Source { get; }
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protected LegacySkinTransformer(ISkinSource source)
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{
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Source = source;
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}
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public abstract Drawable GetDrawableComponent(ISkinComponent component);
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public Texture GetTexture(string componentName) => Source.GetTexture(componentName);
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public virtual SampleChannel GetSample(ISampleInfo sampleInfo) => Source.GetSample(sampleInfo);
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public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
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}
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}
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