mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 15:47:26 +08:00
Merge branch 'master' into catch-coordinate
This commit is contained in:
commit
9801563ad3
@ -2,7 +2,6 @@
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/.idea.osu.Desktop/.idea/.idea.osu.Desktop.iml" filepath="$PROJECT_DIR$/.idea/.idea.osu.Desktop/.idea/.idea.osu.Desktop.iml" />
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<module fileurl="file://$PROJECT_DIR$/.idea/.idea.osu.Desktop/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.osu.Desktop/riderModule.iml" />
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</modules>
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</component>
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@ -52,6 +52,6 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.622.1" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.623.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.701.0" />
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</ItemGroup>
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</Project>
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@ -127,6 +127,9 @@ namespace osu.Game.Tests.NonVisual
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var osu = loadOsu(host);
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var storage = osu.Dependencies.Get<Storage>();
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// Store the current storage's path. We'll need to refer to this for assertions in the original directory after the migration completes.
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string originalDirectory = storage.GetFullPath(".");
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// ensure we perform a save
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host.Dependencies.Get<FrameworkConfigManager>().Save();
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@ -145,25 +148,25 @@ namespace osu.Game.Tests.NonVisual
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Assert.That(storage.GetFullPath("."), Is.EqualTo(customPath));
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// ensure cache was not moved
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Assert.That(host.Storage.ExistsDirectory("cache"));
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Assert.That(Directory.Exists(Path.Combine(originalDirectory, "cache")));
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// ensure nested cache was moved
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Assert.That(!host.Storage.ExistsDirectory(Path.Combine("test-nested", "cache")));
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Assert.That(!Directory.Exists(Path.Combine(originalDirectory, "test-nested", "cache")));
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Assert.That(storage.ExistsDirectory(Path.Combine("test-nested", "cache")));
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foreach (var file in OsuStorage.IGNORE_FILES)
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{
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Assert.That(host.Storage.Exists(file), Is.True);
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Assert.That(File.Exists(Path.Combine(originalDirectory, file)));
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Assert.That(storage.Exists(file), Is.False);
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}
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foreach (var dir in OsuStorage.IGNORE_DIRECTORIES)
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{
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Assert.That(host.Storage.ExistsDirectory(dir), Is.True);
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Assert.That(Directory.Exists(Path.Combine(originalDirectory, dir)));
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Assert.That(storage.ExistsDirectory(dir), Is.False);
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}
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Assert.That(new StreamReader(host.Storage.GetStream("storage.ini")).ReadToEnd().Contains($"FullPath = {customPath}"));
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Assert.That(new StreamReader(Path.Combine(originalDirectory, "storage.ini")).ReadToEnd().Contains($"FullPath = {customPath}"));
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}
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finally
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{
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Audio.Track;
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using osu.Framework.Screens;
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using osu.Game.Screens.Menu;
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@ -14,15 +15,11 @@ namespace osu.Game.Tests.Visual.Menus
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public TestSceneIntroWelcome()
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{
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AddAssert("check if menu music loops", () =>
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{
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var menu = IntroStack?.CurrentScreen as MainMenu;
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AddUntilStep("wait for load", () => getTrack() != null);
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if (menu == null)
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return false;
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return menu.Track.Looping;
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});
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AddAssert("check if menu music loops", () => getTrack().Looping);
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}
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private Track getTrack() => (IntroStack?.CurrentScreen as MainMenu)?.Track;
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}
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}
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@ -24,12 +24,12 @@ namespace osu.Game.IO
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"storage.ini"
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};
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public OsuStorage(GameHost host)
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: base(host.Storage, string.Empty)
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public OsuStorage(GameHost host, Storage defaultStorage)
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: base(defaultStorage, string.Empty)
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{
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this.host = host;
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storageConfig = new StorageConfigManager(host.Storage);
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storageConfig = new StorageConfigManager(defaultStorage);
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var customStoragePath = storageConfig.Get<string>(StorageConfig.FullPath);
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@ -312,11 +312,13 @@ namespace osu.Game
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base.SetHost(host);
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// may be non-null for certain tests
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Storage ??= new OsuStorage(host);
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Storage ??= host.Storage;
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LocalConfig ??= new OsuConfigManager(Storage);
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}
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protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage);
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private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
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public async Task Import(params string[] paths)
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@ -18,9 +18,6 @@ using osu.Game.Input.Handlers;
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using osu.Game.Screens.Play;
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using osuTK.Input;
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using static osu.Game.Input.Handlers.ReplayInputHandler;
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using JoystickState = osu.Framework.Input.States.JoystickState;
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using KeyboardState = osu.Framework.Input.States.KeyboardState;
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using MouseState = osu.Framework.Input.States.MouseState;
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namespace osu.Game.Rulesets.UI
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{
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@ -42,11 +39,7 @@ namespace osu.Game.Rulesets.UI
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}
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}
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protected override InputState CreateInitialState()
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{
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var state = base.CreateInitialState();
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return new RulesetInputManagerInputState<T>(state.Mouse, state.Keyboard, state.Joystick);
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}
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protected override InputState CreateInitialState() => new RulesetInputManagerInputState<T>(base.CreateInitialState());
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protected readonly KeyBindingContainer<T> KeyBindingContainer;
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@ -203,8 +196,8 @@ namespace osu.Game.Rulesets.UI
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{
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public ReplayState<T> LastReplayState;
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public RulesetInputManagerInputState(MouseState mouse = null, KeyboardState keyboard = null, JoystickState joystick = null)
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: base(mouse, keyboard, joystick)
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public RulesetInputManagerInputState(InputState state = null)
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: base(state)
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{
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}
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}
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@ -3,21 +3,26 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Game.Rulesets.Timing;
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namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
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{
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public class SequentialScrollAlgorithm : IScrollAlgorithm
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{
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private readonly Dictionary<double, double> positionCache;
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private static readonly IComparer<PositionMapping> by_position_comparer = Comparer<PositionMapping>.Create((c1, c2) => c1.Position.CompareTo(c2.Position));
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private readonly IReadOnlyList<MultiplierControlPoint> controlPoints;
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/// <summary>
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/// Stores a mapping of time -> position for each control point.
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/// </summary>
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private readonly List<PositionMapping> positionMappings = new List<PositionMapping>();
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public SequentialScrollAlgorithm(IReadOnlyList<MultiplierControlPoint> controlPoints)
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{
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this.controlPoints = controlPoints;
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positionCache = new Dictionary<double, double>();
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}
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public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength)
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@ -27,55 +32,31 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
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public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
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{
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var objectLength = relativePositionAtCached(endTime, timeRange) - relativePositionAtCached(startTime, timeRange);
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var objectLength = relativePositionAt(endTime, timeRange) - relativePositionAt(startTime, timeRange);
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return (float)(objectLength * scrollLength);
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}
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public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
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{
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// Caching is not used here as currentTime is unlikely to have been previously cached
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double timelinePosition = relativePositionAt(currentTime, timeRange);
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return (float)((relativePositionAtCached(time, timeRange) - timelinePosition) * scrollLength);
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double timelineLength = relativePositionAt(time, timeRange) - relativePositionAt(currentTime, timeRange);
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return (float)(timelineLength * scrollLength);
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}
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public double TimeAt(float position, double currentTime, double timeRange, float scrollLength)
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{
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// Convert the position to a length relative to time = 0
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double length = position / scrollLength + relativePositionAt(currentTime, timeRange);
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if (controlPoints.Count == 0)
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return position * timeRange;
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// We need to consider all timing points until the specified time and not just the currently-active one,
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// since each timing point individually affects the positions of _all_ hitobjects after its start time
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for (int i = 0; i < controlPoints.Count; i++)
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{
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var current = controlPoints[i];
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var next = i < controlPoints.Count - 1 ? controlPoints[i + 1] : null;
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// Find the position at the current time, and the given length.
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double relativePosition = relativePositionAt(currentTime, timeRange) + position / scrollLength;
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// Duration of the current control point
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var currentDuration = (next?.StartTime ?? double.PositiveInfinity) - current.StartTime;
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var positionMapping = findControlPointMapping(timeRange, new PositionMapping(0, null, relativePosition), by_position_comparer);
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// Figure out the length of control point
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var currentLength = currentDuration / timeRange * current.Multiplier;
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if (currentLength > length)
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{
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// The point is within this control point
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return current.StartTime + length * timeRange / current.Multiplier;
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}
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length -= currentLength;
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}
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return 0; // Should never occur
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// Begin at the control point's time and add the remaining time to reach the given position.
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return positionMapping.Time + (relativePosition - positionMapping.Position) * timeRange / positionMapping.ControlPoint.Multiplier;
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}
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private double relativePositionAtCached(double time, double timeRange)
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{
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if (!positionCache.TryGetValue(time, out double existing))
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positionCache[time] = existing = relativePositionAt(time, timeRange);
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return existing;
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}
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public void Reset() => positionCache.Clear();
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public void Reset() => positionMappings.Clear();
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/// <summary>
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/// Finds the position which corresponds to a point in time.
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@ -84,37 +65,100 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
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/// <param name="time">The time to find the position at.</param>
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/// <param name="timeRange">The amount of time visualised by the scrolling area.</param>
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/// <returns>A positive value indicating the position at <paramref name="time"/>.</returns>
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private double relativePositionAt(double time, double timeRange)
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private double relativePositionAt(in double time, in double timeRange)
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{
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if (controlPoints.Count == 0)
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return time / timeRange;
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double length = 0;
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var mapping = findControlPointMapping(timeRange, new PositionMapping(time));
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// We need to consider all timing points until the specified time and not just the currently-active one,
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// since each timing point individually affects the positions of _all_ hitobjects after its start time
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for (int i = 0; i < controlPoints.Count; i++)
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// Begin at the control point's position and add the remaining distance to reach the given time.
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return mapping.Position + (time - mapping.Time) / timeRange * mapping.ControlPoint.Multiplier;
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}
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/// <summary>
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/// Finds a <see cref="MultiplierControlPoint"/>'s <see cref="PositionMapping"/> that is relevant to a given <see cref="PositionMapping"/>.
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/// </summary>
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/// <remarks>
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/// This is used to find the last <see cref="MultiplierControlPoint"/> occuring prior to a time value, or prior to a position value (if <see cref="by_position_comparer"/> is used).
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/// </remarks>
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/// <param name="timeRange">The time range.</param>
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/// <param name="search">The <see cref="PositionMapping"/> to find the closest <see cref="PositionMapping"/> to.</param>
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/// <param name="comparer">The comparison. If null, the default comparer is used (by time).</param>
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/// <returns>The <see cref="MultiplierControlPoint"/>'s <see cref="PositionMapping"/> that is relevant for <paramref name="search"/>.</returns>
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private PositionMapping findControlPointMapping(in double timeRange, in PositionMapping search, IComparer<PositionMapping> comparer = null)
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{
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generatePositionMappings(timeRange);
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var mappingIndex = positionMappings.BinarySearch(search, comparer ?? Comparer<PositionMapping>.Default);
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if (mappingIndex < 0)
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{
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var current = controlPoints[i];
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var next = i < controlPoints.Count - 1 ? controlPoints[i + 1] : null;
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// If the search value isn't found, the _next_ control point is returned, but we actually want the _previous_ control point.
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// In doing so, we must make sure to not underflow the position mapping list (i.e. always use the 0th control point for time < first_control_point_time).
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mappingIndex = Math.Max(0, ~mappingIndex - 1);
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// We don't need to consider any control points beyond the current time, since it will not yet
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// affect any hitobjects
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if (i > 0 && current.StartTime > time)
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continue;
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// Duration of the current control point
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var currentDuration = (next?.StartTime ?? double.PositiveInfinity) - current.StartTime;
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// We want to consider the minimal amount of time that this control point has affected,
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// which may be either its duration, or the amount of time that has passed within it
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var durationInCurrent = Math.Min(currentDuration, time - current.StartTime);
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// Figure out how much of the time range the duration represents, and adjust it by the speed multiplier
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length += durationInCurrent / timeRange * current.Multiplier;
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Debug.Assert(mappingIndex < positionMappings.Count);
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}
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return length;
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var mapping = positionMappings[mappingIndex];
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||||
Debug.Assert(mapping.ControlPoint != null);
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||||
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||||
return mapping;
|
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}
|
||||
|
||||
/// <summary>
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/// Generates the mapping of <see cref="MultiplierControlPoint"/> (and their respective start times) to their relative position from 0.
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||||
/// </summary>
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||||
/// <param name="timeRange">The time range.</param>
|
||||
private void generatePositionMappings(in double timeRange)
|
||||
{
|
||||
if (positionMappings.Count > 0)
|
||||
return;
|
||||
|
||||
if (controlPoints.Count == 0)
|
||||
return;
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||||
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||||
positionMappings.Add(new PositionMapping(controlPoints[0].StartTime, controlPoints[0]));
|
||||
|
||||
for (int i = 0; i < controlPoints.Count - 1; i++)
|
||||
{
|
||||
var current = controlPoints[i];
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||||
var next = controlPoints[i + 1];
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||||
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||||
// Figure out how much of the time range the duration represents, and adjust it by the speed multiplier
|
||||
float length = (float)((next.StartTime - current.StartTime) / timeRange * current.Multiplier);
|
||||
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||||
positionMappings.Add(new PositionMapping(next.StartTime, next, positionMappings[^1].Position + length));
|
||||
}
|
||||
}
|
||||
|
||||
private readonly struct PositionMapping : IComparable<PositionMapping>
|
||||
{
|
||||
/// <summary>
|
||||
/// The time corresponding to this position.
|
||||
/// </summary>
|
||||
public readonly double Time;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="MultiplierControlPoint"/> at <see cref="Time"/>.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public readonly MultiplierControlPoint ControlPoint;
|
||||
|
||||
/// <summary>
|
||||
/// The relative position from 0 of <see cref="ControlPoint"/>.
|
||||
/// </summary>
|
||||
public readonly double Position;
|
||||
|
||||
public PositionMapping(double time, MultiplierControlPoint controlPoint = null, double position = default)
|
||||
{
|
||||
Time = time;
|
||||
ControlPoint = controlPoint;
|
||||
Position = position;
|
||||
}
|
||||
|
||||
public int CompareTo(PositionMapping other) => Time.CompareTo(other.Time);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -79,6 +79,11 @@ namespace osu.Game.Screens.Ranking
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
statisticsPanel = new StatisticsPanel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Score = { BindTarget = SelectedScore }
|
||||
},
|
||||
scorePanelList = new ScorePanelList
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -89,11 +94,6 @@ namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
statisticsPanel = new StatisticsPanel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Score = { BindTarget = SelectedScore }
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -24,7 +24,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.623.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.701.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.622.1" />
|
||||
<PackageReference Include="Sentry" Version="2.1.4" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.1" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.623.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.701.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.622.1" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
@ -80,7 +80,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.623.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.701.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user