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Add test scene
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@ -10,9 +10,12 @@ using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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@ -70,6 +73,37 @@ namespace osu.Game.Tests.Gameplay
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AddUntilStep("sample playback succeeded", () => sample.LifetimeEnd < double.MaxValue);
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}
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[Test]
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public void TestSamplePlaybackWithRateMods()
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{
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GameplayClockContainer gameplayContainer = null;
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TestDrawableStoryboardSample sample = null;
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OsuModDoubleTime doubleTimeMod = null;
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AddStep("create container", () =>
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{
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var beatmap = Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Add(gameplayContainer = new GameplayClockContainer(beatmap, new[] { doubleTimeMod = new OsuModDoubleTime() }, 0));
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SelectedMods.Value = new[] { doubleTimeMod };
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Beatmap.Value = new TestCustomSkinWorkingBeatmap(beatmap.Beatmap, gameplayContainer.GameplayClock, Audio);
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});
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AddStep("create storyboard sample", () =>
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{
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gameplayContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
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{
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Clock = gameplayContainer.GameplayClock
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});
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});
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AddStep("start", () => gameplayContainer.Start());
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AddAssert("sample playback rate matches mod rates", () => sample.TestChannel.AggregateFrequency.Value == doubleTimeMod.SpeedChange.Value);
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}
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private class TestSkin : LegacySkin
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{
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public TestSkin(string resourceName, AudioManager audioManager)
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@ -99,5 +133,28 @@ namespace osu.Game.Tests.Gameplay
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{
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}
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}
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private class TestCustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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{
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private readonly AudioManager audio;
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public TestCustomSkinWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock referenceClock, AudioManager audio)
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: base(beatmap, null, referenceClock, audio)
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{
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this.audio = audio;
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}
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protected override ISkin GetSkin() => new TestSkin("test-sample", audio);
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}
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private class TestDrawableStoryboardSample : DrawableStoryboardSample
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{
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public TestDrawableStoryboardSample(StoryboardSampleInfo sampleInfo)
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: base(sampleInfo)
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{
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}
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public SampleChannel TestChannel => Channel;
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}
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}
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}
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@ -20,7 +20,8 @@ namespace osu.Game.Storyboards.Drawables
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private const double allowable_late_start = 100;
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private readonly StoryboardSampleInfo sampleInfo;
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private SampleChannel channel;
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protected SampleChannel Channel;
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public override bool RemoveWhenNotAlive => false;
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@ -33,14 +34,14 @@ namespace osu.Game.Storyboards.Drawables
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap, IBindable<IReadOnlyList<Mod>> mods)
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{
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channel = beatmap.Value.Skin.GetSample(sampleInfo);
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Channel = beatmap.Value.Skin.GetSample(sampleInfo);
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if (channel != null)
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if (Channel != null)
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{
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channel.Volume.Value = sampleInfo.Volume / 100.0;
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Channel.Volume.Value = sampleInfo.Volume / 100.0;
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foreach (var mod in mods.Value.OfType<IApplicableToSample>())
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mod.ApplyToSample(channel);
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mod.ApplyToSample(Channel);
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}
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}
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@ -52,7 +53,7 @@ namespace osu.Game.Storyboards.Drawables
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if (Time.Current < sampleInfo.StartTime)
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{
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// We've rewound before the start time of the sample
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channel?.Stop();
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Channel?.Stop();
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// In the case that the user fast-forwards to a point far beyond the start time of the sample,
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// we want to be able to fall into the if-conditional below (therefore we must not have a life time end)
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@ -64,7 +65,7 @@ namespace osu.Game.Storyboards.Drawables
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// We've passed the start time of the sample. We only play the sample if we're within an allowable range
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// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
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if (Time.Current - sampleInfo.StartTime < allowable_late_start)
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channel?.Play();
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Channel?.Play();
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// In the case that the user rewinds to a point far behind the start time of the sample,
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// we want to be able to fall into the if-conditional above (therefore we must not have a life time start)
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@ -75,7 +76,7 @@ namespace osu.Game.Storyboards.Drawables
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protected override void Dispose(bool isDisposing)
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{
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channel?.Stop();
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Channel?.Stop();
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base.Dispose(isDisposing);
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}
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}
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