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Read amplitudes from piano reverb source
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@ -44,6 +44,8 @@ namespace osu.Game.Screens.Menu
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RelativeSizeAxes = Axes.Both
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}, intro =>
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{
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intro.LogoVisualisation.AddAmplitudeSource(pianoReverb);
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AddInternal(intro);
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welcome?.Play();
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@ -74,6 +76,8 @@ namespace osu.Game.Screens.Menu
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private Sprite welcomeText;
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private Container scaleContainer;
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public LogoVisualisation LogoVisualisation { get; private set; }
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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@ -89,7 +93,7 @@ namespace osu.Game.Screens.Menu
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new LogoVisualisation
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LogoVisualisation = new LogoVisualisation
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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@ -13,7 +13,10 @@ using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Utils;
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@ -65,6 +68,11 @@ namespace osu.Game.Screens.Menu
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public Color4 AccentColour { get; set; }
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/// <summary>
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/// The relative movement of bars based on input amplification. Defaults to 1.
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/// </summary>
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public float Magnitude { get; set; } = 1;
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private readonly float[] frequencyAmplitudes = new float[256];
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private IShader shader;
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@ -76,6 +84,13 @@ namespace osu.Game.Screens.Menu
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Blending = BlendingParameters.Additive;
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}
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private readonly List<IHasAmplitudes> amplitudeSources = new List<IHasAmplitudes>();
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public void AddAmplitudeSource(IHasAmplitudes amplitudeSource)
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{
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amplitudeSources.Add(amplitudeSource);
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}
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders, IBindable<WorkingBeatmap> beatmap)
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{
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@ -83,27 +98,28 @@ namespace osu.Game.Screens.Menu
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shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
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}
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private readonly float[] temporalAmplitudes = new float[256];
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private void updateAmplitudes()
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{
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var track = beatmap.Value.TrackLoaded ? beatmap.Value.Track : null;
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var effect = beatmap.Value.BeatmapLoaded ? beatmap.Value.Beatmap?.ControlPointInfo.EffectPointAt(track?.CurrentTime ?? Time.Current) : null;
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var effect = beatmap.Value.BeatmapLoaded && beatmap.Value.TrackLoaded
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? beatmap.Value.Beatmap?.ControlPointInfo.EffectPointAt(beatmap.Value.Track.CurrentTime)
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: null;
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float[] temporalAmplitudes = track?.CurrentAmplitudes.FrequencyAmplitudes;
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for (int i = 0; i < temporalAmplitudes.Length; i++)
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temporalAmplitudes[i] = 0;
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if (beatmap.Value.TrackLoaded)
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addAmplitudesFromSource(beatmap.Value.Track);
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foreach (var source in amplitudeSources)
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addAmplitudesFromSource(source);
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for (int i = 0; i < bars_per_visualiser; i++)
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{
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if (track?.IsRunning ?? false)
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{
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float targetAmplitude = (temporalAmplitudes?[(i + indexOffset) % bars_per_visualiser] ?? 0) * (effect?.KiaiMode == true ? 1 : 0.5f);
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if (targetAmplitude > frequencyAmplitudes[i])
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frequencyAmplitudes[i] = targetAmplitude;
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}
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else
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{
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int index = (i + index_change) % bars_per_visualiser;
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if (frequencyAmplitudes[index] > frequencyAmplitudes[i])
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frequencyAmplitudes[i] = frequencyAmplitudes[index];
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}
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float targetAmplitude = Magnitude * (temporalAmplitudes[(i + indexOffset) % bars_per_visualiser]) * (effect?.KiaiMode == true ? 1 : 0.5f);
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if (targetAmplitude > frequencyAmplitudes[i])
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frequencyAmplitudes[i] = targetAmplitude;
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}
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indexOffset = (indexOffset + index_change) % bars_per_visualiser;
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@ -136,6 +152,19 @@ namespace osu.Game.Screens.Menu
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protected override DrawNode CreateDrawNode() => new VisualisationDrawNode(this);
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private void addAmplitudesFromSource([NotNull] IHasAmplitudes source)
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{
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if (source == null) throw new ArgumentNullException(nameof(source));
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var amplitudes = source.CurrentAmplitudes.FrequencyAmplitudes;
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for (int i = 0; i < amplitudes.Length; i++)
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{
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if (i < temporalAmplitudes.Length)
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temporalAmplitudes[i] += amplitudes[i];
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}
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}
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private class VisualisationDrawNode : DrawNode
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{
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protected new LogoVisualisation Source => (LogoVisualisation)base.Source;
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