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mirror of https://github.com/ppy/osu.git synced 2025-01-28 06:42:54 +08:00

Implement basic intro sequence

This commit is contained in:
Shivam 2020-06-02 12:51:42 +02:00
parent 3ae97c9634
commit 19d73af90d
2 changed files with 62 additions and 9 deletions

View File

@ -1,11 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Screens;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Menu
{
@ -22,8 +27,8 @@ namespace osu.Game.Screens.Menu
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
seeya = audio.Samples.Get(@"Intro/seeya-fallback");
Seeya = audio.Samples.Get(@"Intro/seeya-fallback");
if (MenuVoice.Value)
{
welcome = audio.Samples.Get(@"Intro/welcome-fallback");
@ -45,13 +50,20 @@ namespace osu.Game.Screens.Menu
PrepareMenuLoad();
logo.ScaleTo(1);
logo.FadeIn();
Scheduler.Add(LoadMenu);
}, delay_step_two);
logo.ScaleTo(1);
logo.FadeIn();
logo.PlayIntro();
LoadComponentAsync(new FallbackIntroSequence
{
RelativeSizeAxes = Axes.Both
}, t =>
{
AddInternal(t);
t.Start(delay_step_two);
});
}
}
@ -60,5 +72,46 @@ namespace osu.Game.Screens.Menu
this.FadeOut(300);
base.OnSuspending(next);
}
private class FallbackIntroSequence : Container
{
private OsuSpriteText welcomeText;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
welcomeText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "welcome",
Padding = new MarginPadding { Bottom = 10 },
Font = OsuFont.GetFont(weight: FontWeight.Light, size: 42),
Alpha = 0,
Spacing = new Vector2(5),
},
};
}
public void Start(double length)
{
if (Children.Any())
{
// restart if we were already run previously.
FinishTransforms(true);
load();
}
double remainingTime() => length - TransformDelay;
using (BeginDelayedSequence(250, true))
{
welcomeText.FadeIn(700);
welcomeText.ScaleTo(welcomeText.Scale + new Vector2(0.5f), remainingTime(), Easing.Out);
}
}
}
}
}

View File

@ -49,7 +49,7 @@ namespace osu.Game.Screens.Menu
private const int exit_delay = 3000;
protected SampleChannel seeya { get; set; }
protected SampleChannel Seeya { get; set; }
private LeasedBindable<WorkingBeatmap> beatmap;
@ -67,7 +67,7 @@ namespace osu.Game.Screens.Menu
MenuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
MenuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
seeya = audio.Samples.Get(@"Intro/seeya-lazer");
Seeya = audio.Samples.Get(@"Intro/seeya-lazer");
BeatmapSetInfo setInfo = null;
@ -103,7 +103,7 @@ namespace osu.Game.Screens.Menu
double fadeOutTime = exit_delay;
// we also handle the exit transition.
if (MenuVoice.Value)
seeya.Play();
Seeya.Play();
else
fadeOutTime = 500;