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Merge pull request #9275 from H2n9/osu-modtimeramp

Add an adjust pitch setting to ModTimeRamp
This commit is contained in:
Dan Balasescu 2020-06-15 11:56:45 +09:00 committed by GitHub
commit f8badd77d6
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 33 additions and 4 deletions

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@ -26,6 +26,9 @@ namespace osu.Game.Rulesets.Mods
[SettingSource("Final rate", "The final speed to ramp to")]
public abstract BindableNumber<double> FinalRate { get; }
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
public abstract BindableBool AdjustPitch { get; }
public override string SettingDescription => $"{InitialRate.Value:N2}x to {FinalRate.Value:N2}x";
private double finalRateTime;
@ -43,15 +46,16 @@ namespace osu.Game.Rulesets.Mods
protected ModTimeRamp()
{
// for preview purpose at song select. eventually we'll want to be able to update every frame.
FinalRate.BindValueChanged(val => applyAdjustment(1), true);
FinalRate.BindValueChanged(val => applyRateAdjustment(1), true);
AdjustPitch.BindValueChanged(applyPitchAdjustment);
}
public void ApplyToTrack(Track track)
{
this.track = track;
track.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
FinalRate.TriggerChange();
AdjustPitch.TriggerChange();
}
public virtual void ApplyToBeatmap(IBeatmap beatmap)
@ -66,14 +70,25 @@ namespace osu.Game.Rulesets.Mods
public virtual void Update(Playfield playfield)
{
applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
applyRateAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
}
/// <summary>
/// Adjust the rate along the specified ramp
/// </summary>
/// <param name="amount">The amount of adjustment to apply (from 0..1).</param>
private void applyAdjustment(double amount) =>
private void applyRateAdjustment(double amount) =>
SpeedChange.Value = InitialRate.Value + (FinalRate.Value - InitialRate.Value) * Math.Clamp(amount, 0, 1);
private void applyPitchAdjustment(ValueChangedEvent<bool> adjustPitchSetting)
{
// remove existing old adjustment
track.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
track.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
}
private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
=> adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
}
}

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@ -37,6 +37,13 @@ namespace osu.Game.Rulesets.Mods
Precision = 0.01,
};
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
public override BindableBool AdjustPitch { get; } = new BindableBool
{
Default = true,
Value = true
};
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray();
}
}

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@ -37,6 +37,13 @@ namespace osu.Game.Rulesets.Mods
Precision = 0.01,
};
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
public override BindableBool AdjustPitch { get; } = new BindableBool
{
Default = true,
Value = true
};
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray();
}
}