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Unify method naming
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@ -46,9 +46,8 @@ namespace osu.Game.Rulesets.Mods
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protected ModTimeRamp()
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{
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// for preview purpose at song select. eventually we'll want to be able to update every frame.
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FinalRate.BindValueChanged(val => applyAdjustment(1), true);
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AdjustPitch.BindValueChanged(updatePitchAdjustment);
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FinalRate.BindValueChanged(val => applyRateAdjustment(1), true);
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AdjustPitch.BindValueChanged(applyPitchAdjustment);
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}
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public void ApplyToTrack(Track track)
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@ -71,17 +70,17 @@ namespace osu.Game.Rulesets.Mods
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public virtual void Update(Playfield playfield)
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{
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applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
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applyRateAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
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}
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/// <summary>
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/// Adjust the rate along the specified ramp
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/// </summary>
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/// <param name="amount">The amount of adjustment to apply (from 0..1).</param>
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private void applyAdjustment(double amount) =>
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private void applyRateAdjustment(double amount) =>
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SpeedChange.Value = InitialRate.Value + (FinalRate.Value - InitialRate.Value) * Math.Clamp(amount, 0, 1);
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private void updatePitchAdjustment(ValueChangedEvent<bool> value)
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private void applyPitchAdjustment(ValueChangedEvent<bool> value)
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{
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// remove existing old adjustment
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track.RemoveAdjustment(adjustmentForPitchSetting(value.OldValue), SpeedChange);
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