mirror of
https://github.com/ppy/osu.git
synced 2025-03-17 22:17:25 +08:00
Re-implement statistics as a click-in panel
This commit is contained in:
parent
69d85ca3ae
commit
c31a05977d
@ -3,7 +3,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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@ -11,7 +10,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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@ -46,11 +44,9 @@ namespace osu.Game.Screens.Ranking
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[Resolved]
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private IAPIProvider api { get; set; }
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private Container<ScorePanel> scorePanelContainer;
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private ResultsScrollContainer scrollContainer;
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private Container expandedPanelProxyContainer;
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private StatisticsPanel statisticsPanel;
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private Drawable bottomPanel;
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private ScorePanelList panels;
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private ScorePanelList scorePanelList;
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protected ResultsScreen(ScoreInfo score, bool allowRetry = true)
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{
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@ -63,13 +59,6 @@ namespace osu.Game.Screens.Ranking
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[BackgroundDependencyLoader]
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private void load()
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{
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scorePanelContainer = new Container<ScorePanel>
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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};
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FillFlowContainer buttons;
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InternalChild = new GridContainer
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@ -84,30 +73,26 @@ namespace osu.Game.Screens.Ranking
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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scorePanelContainer,
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scrollContainer = new ResultsScrollContainer
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new OsuScrollContainer
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{
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Child = new FillFlowContainer
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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Child = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Height = screen_height,
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Children = new Drawable[]
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{
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panels = new ScorePanelList(scorePanelContainer)
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scorePanelList = new ScorePanelList
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{
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RelativeSizeAxes = Axes.X,
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Height = screen_height,
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SelectedScore = { BindTarget = SelectedScore }
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RelativeSizeAxes = Axes.Both,
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SelectedScore = { BindTarget = SelectedScore },
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PostExpandAction = onExpandedPanelClicked
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},
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new StatisticsPanel(Score)
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{
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RelativeSizeAxes = Axes.X,
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Height = screen_height,
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}
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statisticsPanel = new StatisticsPanel(Score) { RelativeSizeAxes = Axes.Both }
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}
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}
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},
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expandedPanelProxyContainer = new Container { RelativeSizeAxes = Axes.Both }
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}
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}
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},
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@ -155,7 +140,7 @@ namespace osu.Game.Screens.Ranking
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};
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if (Score != null)
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panels.AddScore(Score);
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scorePanelList.AddScore(Score);
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if (player != null && allowRetry)
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{
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@ -180,7 +165,7 @@ namespace osu.Game.Screens.Ranking
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var req = FetchScores(scores => Schedule(() =>
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{
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foreach (var s in scores)
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panels.AddScore(s);
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scorePanelList.AddScore(s);
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}));
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if (req != null)
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@ -194,21 +179,6 @@ namespace osu.Game.Screens.Ranking
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/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
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protected virtual APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback) => null;
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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ScorePanel expandedPanel = scorePanelContainer.Single(p => p.State == PanelState.Expanded);
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expandedPanel.Tracking = false;
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expandedPanel.Anchor = Anchor.Centre;
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expandedPanel.Origin = Anchor.Centre;
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scorePanelContainer.X = (float)Interpolation.Lerp(0, -DrawWidth / 2 + ScorePanel.EXPANDED_WIDTH / 2f, Math.Clamp(scrollContainer.Current / (screen_height * 0.8f), 0, 1));
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if (expandedPanelProxyContainer.Count == 0)
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expandedPanelProxyContainer.Add(expandedPanel.CreateProxy());
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}
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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@ -226,36 +196,39 @@ namespace osu.Game.Screens.Ranking
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return base.OnExiting(next);
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}
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[Cached]
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private class ResultsScrollContainer : OsuScrollContainer
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private void onExpandedPanelClicked()
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{
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public ResultsScrollContainer()
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statisticsPanel.ToggleVisibility();
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if (statisticsPanel.State.Value == Visibility.Hidden)
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{
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RelativeSizeAxes = Axes.Both;
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ScrollbarVisible = false;
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foreach (var panel in scorePanelList.Panels)
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{
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if (panel.State == PanelState.Contracted)
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panel.FadeIn(150);
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else
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{
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panel.MoveTo(panel.GetTrackingPosition(), 150, Easing.OutQuint).OnComplete(p =>
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{
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scorePanelList.HandleScroll = true;
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p.Tracking = true;
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});
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}
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}
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}
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protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
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else
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{
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if (!animated)
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foreach (var panel in scorePanelList.Panels)
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{
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// If the user is scrolling via mouse drag, follow the mouse 1:1.
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base.OnUserScroll(value, false, distanceDecay);
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return;
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}
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if (panel.State == PanelState.Contracted)
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panel.FadeOut(150, Easing.OutQuint);
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else
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{
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scorePanelList.HandleScroll = false;
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float direction = Math.Sign(value - Target);
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float target = Target + direction * screen_height;
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if (target <= -screen_height / 2 || target >= ScrollableExtent + screen_height / 2)
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{
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// If the user is already at either extent and scrolling in the clamped direction, we want to follow the default scroll exactly so that the bounces aren't too harsh.
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base.OnUserScroll(value, true, distanceDecay);
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}
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else
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{
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// Otherwise, scroll one screen in the target direction.
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base.OnUserScroll(target, true, distanceDecay);
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panel.Tracking = false;
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panel.MoveTo(new Vector2(scorePanelList.CurrentScrollPosition, panel.GetTrackingPosition().Y), 150, Easing.OutQuint);
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}
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}
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}
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}
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@ -76,6 +76,18 @@ namespace osu.Game.Screens.Ranking
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private static readonly Color4 contracted_middle_layer_colour = Color4Extensions.FromHex("#353535");
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public event Action<PanelState> StateChanged;
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public Action PostExpandAction;
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/// <summary>
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/// Whether this <see cref="ScorePanel"/> should track the position of the tracking component created via <see cref="CreateTrackingComponent"/>.
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/// </summary>
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public bool Tracking;
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/// <summary>
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/// Whether this <see cref="ScorePanel"/> can enter into an <see cref="PanelState.Expanded"/> state.
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/// </summary>
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public bool CanExpand = true;
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public readonly ScoreInfo Score;
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private Container content;
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@ -182,38 +194,18 @@ namespace osu.Game.Screens.Ranking
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}
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}
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private bool tracking;
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private Vector2 lastNonTrackingPosition;
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/// <summary>
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/// Whether this <see cref="ScorePanel"/> should track the position of the tracking component created via <see cref="CreateTrackingComponent"/>.
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/// </summary>
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public bool Tracking
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{
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get => tracking;
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set
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{
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if (tracking == value)
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return;
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tracking = value;
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if (tracking)
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lastNonTrackingPosition = Position;
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else
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Position = lastNonTrackingPosition;
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}
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}
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protected override void Update()
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{
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base.Update();
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if (Tracking && trackingComponent != null)
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{
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Vector2 topLeftPos = Parent.ToLocalSpace(trackingComponent.ScreenSpaceDrawQuad.TopLeft);
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Position = topLeftPos - AnchorPosition + OriginPosition;
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}
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Position = GetTrackingPosition();
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}
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public Vector2 GetTrackingPosition()
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{
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Vector2 topLeftPos = Parent.ToLocalSpace(trackingComponent.ScreenSpaceDrawQuad.TopLeft);
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return topLeftPos - AnchorPosition + OriginPosition;
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}
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private void updateState()
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@ -270,10 +262,28 @@ namespace osu.Game.Screens.Ranking
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}
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}
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public override Vector2 Size
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{
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get => base.Size;
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set
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{
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base.Size = value;
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if (trackingComponent != null)
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trackingComponent.Size = value;
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}
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (State == PanelState.Contracted)
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State = PanelState.Expanded;
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{
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if (CanExpand)
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State = PanelState.Expanded;
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return true;
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}
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PostExpandAction?.Invoke();
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return true;
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}
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@ -296,17 +306,13 @@ namespace osu.Game.Screens.Ranking
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Panel = panel;
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}
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protected override void Update()
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{
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base.Update();
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Size = Panel.DrawSize;
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}
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// In ScorePanelList, score panels are added _before_ the flow, but this means that input will be blocked by the scroll container.
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// So by forwarding input events, we remove the need to consider the order in which input is handled.
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protected override bool OnClick(ClickEvent e) => Panel.TriggerEvent(e);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Panel.ReceivePositionalInputAt(screenSpacePos);
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public override bool IsPresent => Panel.IsPresent;
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}
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}
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}
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@ -26,9 +26,15 @@ namespace osu.Game.Screens.Ranking
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/// </summary>
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private const float expanded_panel_spacing = 15;
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public Action PostExpandAction;
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public readonly Bindable<ScoreInfo> SelectedScore = new Bindable<ScoreInfo>();
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public float CurrentScrollPosition => scroll.Current;
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public IReadOnlyList<ScorePanel> Panels => panels;
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private readonly Container<ScorePanel> panels;
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private readonly Flow flow;
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private readonly Scroll scroll;
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private ScorePanel expandedPanel;
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@ -36,39 +42,27 @@ namespace osu.Game.Screens.Ranking
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/// <summary>
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/// Creates a new <see cref="ScorePanelList"/>.
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/// </summary>
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/// <param name="panelTarget">The target container in which <see cref="ScorePanel"/>s should reside.
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/// <see cref="ScorePanel"/>s are set to track by default, but this allows
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/// This should be placed _before_ the <see cref="ScorePanelList"/> in the hierarchy.
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/// <remarks></remarks>
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/// </param>
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public ScorePanelList(Container<ScorePanel> panelTarget = null)
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public ScorePanelList()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = scroll = new Scroll
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{
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RelativeSizeAxes = Axes.Both,
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Child = flow = new Flow
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HandleScroll = () => HandleScroll && expandedPanel?.IsHovered != true, // handle horizontal scroll only when not hovering the expanded panel.
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Children = new Drawable[]
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(panel_spacing, 0),
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AutoSizeAxes = Axes.Both,
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panels = new Container<ScorePanel> { RelativeSizeAxes = Axes.Both },
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flow = new Flow
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(panel_spacing, 0),
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AutoSizeAxes = Axes.Both,
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},
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}
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};
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if (panelTarget == null)
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{
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// To prevent 1-frame sizing issues, the panel container is added _before_ the scroll + flow containers
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AddInternal(panels = new Container<ScorePanel>
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1
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});
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}
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else
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panels = panelTarget;
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}
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protected override void LoadComplete()
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@ -78,6 +72,25 @@ namespace osu.Game.Screens.Ranking
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SelectedScore.BindValueChanged(selectedScoreChanged, true);
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}
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private bool handleScroll = true;
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public bool HandleScroll
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{
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get => handleScroll;
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set
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{
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handleScroll = value;
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foreach (var p in panels)
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p.CanExpand = value;
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scroll.ScrollbarVisible = value;
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if (!value)
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scroll.ScrollTo(CurrentScrollPosition, false);
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}
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}
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/// <summary>
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/// Adds a <see cref="ScoreInfo"/> to this list.
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/// </summary>
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@ -86,7 +99,8 @@ namespace osu.Game.Screens.Ranking
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{
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var panel = new ScorePanel(score)
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{
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Tracking = true
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Tracking = true,
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PostExpandAction = () => PostExpandAction?.Invoke()
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}.With(p =>
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{
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p.StateChanged += s =>
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@ -137,9 +151,6 @@ namespace osu.Game.Screens.Ranking
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var expandedTrackingComponent = flow.SingleOrDefault(t => t.Panel.Score == score.NewValue);
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expandedPanel = expandedTrackingComponent?.Panel;
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// handle horizontal scroll only when not hovering the expanded panel.
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scroll.HandleScroll = () => expandedPanel?.IsHovered != true;
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if (expandedPanel == null)
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return;
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@ -1,17 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Scoring;
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using osuTK;
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namespace osu.Game.Screens.Ranking.Statistics
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{
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public class StatisticsPanel : CompositeDrawable
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public class StatisticsPanel : VisibilityContainer
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{
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protected override bool StartHidden => true;
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public StatisticsPanel(ScoreInfo score)
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{
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// Todo: Not correct.
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@ -19,27 +19,19 @@ namespace osu.Game.Screens.Ranking.Statistics
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FillFlowContainer statisticRows;
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InternalChildren = new Drawable[]
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InternalChild = new Container
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{
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new Box
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#333")
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Left = ScorePanel.EXPANDED_WIDTH + 30 + 50,
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Right = 50
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},
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new Container
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Child = statisticRows = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Left = ScorePanel.EXPANDED_WIDTH + 30 + 50,
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Right = 50
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},
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Child = statisticRows = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(30, 15),
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}
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(30, 15),
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}
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};
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@ -55,5 +47,9 @@ namespace osu.Game.Screens.Ranking.Statistics
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});
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}
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}
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protected override void PopIn() => this.FadeIn();
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protected override void PopOut() => this.FadeOut();
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}
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}
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