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Make only "Welcome" loop
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parent
270384e71e
commit
24dceb9f84
@ -55,7 +55,6 @@ namespace osu.Game.Configuration
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Set(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);
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Set(OsuSetting.MenuVoice, true);
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Set(OsuSetting.MenuMusicLoop, true);
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Set(OsuSetting.MenuMusic, true);
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Set(OsuSetting.AudioOffset, 0, -500.0, 500.0, 1);
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@ -192,7 +191,6 @@ namespace osu.Game.Configuration
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AudioOffset,
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VolumeInactive,
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MenuMusic,
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MenuMusicLoop,
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MenuVoice,
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CursorRotation,
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MenuParallax,
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@ -28,11 +28,6 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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LabelText = "osu! music theme",
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Bindable = config.GetBindable<bool>(OsuSetting.MenuMusic)
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},
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new SettingsCheckbox
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{
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LabelText = "loop the music theme",
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Bindable = config.GetBindable<bool>(OsuSetting.MenuMusicLoop)
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},
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new SettingsDropdown<IntroSequence>
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{
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LabelText = "Intro sequence",
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@ -40,7 +40,6 @@ namespace osu.Game.Screens.Menu
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protected IBindable<bool> MenuVoice { get; private set; }
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protected IBindable<bool> MenuMusic { get; private set; }
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private IBindable<bool> menuMusicLoop;
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private WorkingBeatmap initialBeatmap;
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@ -74,8 +73,6 @@ namespace osu.Game.Screens.Menu
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MenuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
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MenuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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menuMusicLoop = config.GetBindable<bool>(OsuSetting.MenuMusicLoop);
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seeya = audio.Samples.Get(SeeyaSampleName);
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BeatmapSetInfo setInfo = null;
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@ -152,12 +149,8 @@ namespace osu.Game.Screens.Menu
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protected void StartTrack()
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{
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// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
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if (!UsingThemedIntro)
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return;
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Track.Restart();
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if (menuMusicLoop.Value)
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Track.Looping = true;
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if (UsingThemedIntro)
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Track.Restart();
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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@ -39,6 +39,8 @@ namespace osu.Game.Screens.Menu
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welcome = audio.Samples.Get(@"Intro/Welcome/welcome");
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pianoReverb = audio.Samples.Get(@"Intro/Welcome/welcome_piano");
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Track.Looping = true;
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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