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Implement grouping interface IApplicableToAudio
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10
osu.Game/Rulesets/Mods/IApplicableToAudio.cs
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10
osu.Game/Rulesets/Mods/IApplicableToAudio.cs
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@ -0,0 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace osu.Game.Rulesets.Mods
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{
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public interface IApplicableToAudio : IApplicableToTrack, IApplicableToSample
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{
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}
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}
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@ -8,7 +8,7 @@ using osu.Framework.Bindables;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModRateAdjust : Mod, IApplicableToTrack, IApplicableToSample
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public abstract class ModRateAdjust : Mod, IApplicableToAudio
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{
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public abstract BindableNumber<double> SpeedChange { get; }
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@ -14,7 +14,7 @@ using osu.Framework.Audio.Sample;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToBeatmap, IApplicableToTrack, IApplicableToSample
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public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToBeatmap, IApplicableToAudio
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{
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/// <summary>
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/// The point in the beatmap at which the final ramping rate should be reached.
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