Merge branch 'master' of https://github.com/ppy/osu into fallback-intro
72
Gemfile.lock
@ -5,6 +5,22 @@ GEM
|
||||
addressable (2.7.0)
|
||||
public_suffix (>= 2.0.2, < 5.0)
|
||||
atomos (0.1.3)
|
||||
aws-eventstream (1.1.0)
|
||||
aws-partitions (1.329.0)
|
||||
aws-sdk-core (3.99.2)
|
||||
aws-eventstream (~> 1, >= 1.0.2)
|
||||
aws-partitions (~> 1, >= 1.239.0)
|
||||
aws-sigv4 (~> 1.1)
|
||||
jmespath (~> 1.0)
|
||||
aws-sdk-kms (1.34.1)
|
||||
aws-sdk-core (~> 3, >= 3.99.0)
|
||||
aws-sigv4 (~> 1.1)
|
||||
aws-sdk-s3 (1.68.1)
|
||||
aws-sdk-core (~> 3, >= 3.99.0)
|
||||
aws-sdk-kms (~> 1)
|
||||
aws-sigv4 (~> 1.1)
|
||||
aws-sigv4 (1.1.4)
|
||||
aws-eventstream (~> 1.0, >= 1.0.2)
|
||||
babosa (1.0.3)
|
||||
claide (1.0.3)
|
||||
colored (1.2)
|
||||
@ -13,23 +29,24 @@ GEM
|
||||
highline (~> 1.7.2)
|
||||
declarative (0.0.10)
|
||||
declarative-option (0.1.0)
|
||||
digest-crc (0.4.1)
|
||||
digest-crc (0.5.1)
|
||||
domain_name (0.5.20190701)
|
||||
unf (>= 0.0.5, < 1.0.0)
|
||||
dotenv (2.7.5)
|
||||
emoji_regex (1.0.1)
|
||||
excon (0.71.1)
|
||||
faraday (0.17.3)
|
||||
excon (0.74.0)
|
||||
faraday (1.0.1)
|
||||
multipart-post (>= 1.2, < 3)
|
||||
faraday-cookie_jar (0.0.6)
|
||||
faraday (>= 0.7.4)
|
||||
http-cookie (~> 1.0.0)
|
||||
faraday_middleware (0.13.1)
|
||||
faraday (>= 0.7.4, < 1.0)
|
||||
faraday_middleware (1.0.0)
|
||||
faraday (~> 1.0)
|
||||
fastimage (2.1.7)
|
||||
fastlane (2.140.0)
|
||||
fastlane (2.149.1)
|
||||
CFPropertyList (>= 2.3, < 4.0.0)
|
||||
addressable (>= 2.3, < 3.0.0)
|
||||
aws-sdk-s3 (~> 1.0)
|
||||
babosa (>= 1.0.2, < 2.0.0)
|
||||
bundler (>= 1.12.0, < 3.0.0)
|
||||
colored
|
||||
@ -37,12 +54,12 @@ GEM
|
||||
dotenv (>= 2.1.1, < 3.0.0)
|
||||
emoji_regex (>= 0.1, < 2.0)
|
||||
excon (>= 0.71.0, < 1.0.0)
|
||||
faraday (~> 0.17)
|
||||
faraday (>= 0.17, < 2.0)
|
||||
faraday-cookie_jar (~> 0.0.6)
|
||||
faraday_middleware (~> 0.13.1)
|
||||
faraday_middleware (>= 0.13.1, < 2.0)
|
||||
fastimage (>= 2.1.0, < 3.0.0)
|
||||
gh_inspector (>= 1.1.2, < 2.0.0)
|
||||
google-api-client (>= 0.29.2, < 0.37.0)
|
||||
google-api-client (>= 0.37.0, < 0.39.0)
|
||||
google-cloud-storage (>= 1.15.0, < 2.0.0)
|
||||
highline (>= 1.7.2, < 2.0.0)
|
||||
json (< 3.0.0)
|
||||
@ -69,7 +86,7 @@ GEM
|
||||
souyuz (= 0.9.1)
|
||||
fastlane-plugin-xamarin (0.6.3)
|
||||
gh_inspector (1.1.3)
|
||||
google-api-client (0.36.4)
|
||||
google-api-client (0.38.0)
|
||||
addressable (~> 2.5, >= 2.5.1)
|
||||
googleauth (~> 0.9)
|
||||
httpclient (>= 2.8.1, < 3.0)
|
||||
@ -80,27 +97,28 @@ GEM
|
||||
google-cloud-core (1.5.0)
|
||||
google-cloud-env (~> 1.0)
|
||||
google-cloud-errors (~> 1.0)
|
||||
google-cloud-env (1.3.0)
|
||||
faraday (~> 0.11)
|
||||
google-cloud-errors (1.0.0)
|
||||
google-cloud-storage (1.25.1)
|
||||
google-cloud-env (1.3.2)
|
||||
faraday (>= 0.17.3, < 2.0)
|
||||
google-cloud-errors (1.0.1)
|
||||
google-cloud-storage (1.26.2)
|
||||
addressable (~> 2.5)
|
||||
digest-crc (~> 0.4)
|
||||
google-api-client (~> 0.33)
|
||||
google-cloud-core (~> 1.2)
|
||||
googleauth (~> 0.9)
|
||||
mini_mime (~> 1.0)
|
||||
googleauth (0.10.0)
|
||||
faraday (~> 0.12)
|
||||
googleauth (0.12.0)
|
||||
faraday (>= 0.17.3, < 2.0)
|
||||
jwt (>= 1.4, < 3.0)
|
||||
memoist (~> 0.16)
|
||||
multi_json (~> 1.11)
|
||||
os (>= 0.9, < 2.0)
|
||||
signet (~> 0.12)
|
||||
signet (~> 0.14)
|
||||
highline (1.7.10)
|
||||
http-cookie (1.0.3)
|
||||
domain_name (~> 0.5)
|
||||
httpclient (2.8.3)
|
||||
jmespath (1.4.0)
|
||||
json (2.3.0)
|
||||
jwt (2.1.0)
|
||||
memoist (0.16.2)
|
||||
@ -114,7 +132,7 @@ GEM
|
||||
naturally (2.2.0)
|
||||
nokogiri (1.10.7)
|
||||
mini_portile2 (~> 2.4.0)
|
||||
os (1.0.1)
|
||||
os (1.1.0)
|
||||
plist (3.5.0)
|
||||
public_suffix (2.0.5)
|
||||
representable (3.0.4)
|
||||
@ -125,12 +143,12 @@ GEM
|
||||
rouge (2.0.7)
|
||||
rubyzip (1.3.0)
|
||||
security (0.1.3)
|
||||
signet (0.12.0)
|
||||
signet (0.14.0)
|
||||
addressable (~> 2.3)
|
||||
faraday (~> 0.9)
|
||||
faraday (>= 0.17.3, < 2.0)
|
||||
jwt (>= 1.5, < 3.0)
|
||||
multi_json (~> 1.10)
|
||||
simctl (1.6.7)
|
||||
simctl (1.6.8)
|
||||
CFPropertyList
|
||||
naturally
|
||||
slack-notifier (2.3.2)
|
||||
@ -141,17 +159,17 @@ GEM
|
||||
terminal-notifier (2.0.0)
|
||||
terminal-table (1.8.0)
|
||||
unicode-display_width (~> 1.1, >= 1.1.1)
|
||||
tty-cursor (0.7.0)
|
||||
tty-screen (0.7.0)
|
||||
tty-spinner (0.9.2)
|
||||
tty-cursor (0.7.1)
|
||||
tty-screen (0.8.0)
|
||||
tty-spinner (0.9.3)
|
||||
tty-cursor (~> 0.7)
|
||||
uber (0.1.0)
|
||||
unf (0.1.4)
|
||||
unf_ext
|
||||
unf_ext (0.0.7.6)
|
||||
unicode-display_width (1.6.1)
|
||||
unf_ext (0.0.7.7)
|
||||
unicode-display_width (1.7.0)
|
||||
word_wrap (1.0.0)
|
||||
xcodeproj (1.14.0)
|
||||
xcodeproj (1.16.0)
|
||||
CFPropertyList (>= 2.3.3, < 4.0)
|
||||
atomos (~> 0.1.3)
|
||||
claide (>= 1.0.2, < 2.0)
|
||||
|
@ -5,6 +5,6 @@
|
||||
"version": "3.1.100"
|
||||
},
|
||||
"msbuild-sdks": {
|
||||
"Microsoft.Build.Traversal": "2.0.48"
|
||||
"Microsoft.Build.Traversal": "2.0.50"
|
||||
}
|
||||
}
|
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.602.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.609.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.616.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using Android.App;
|
||||
using Android.OS;
|
||||
using osu.Game;
|
||||
using osu.Game.Updater;
|
||||
|
||||
@ -18,9 +19,32 @@ namespace osu.Android
|
||||
|
||||
try
|
||||
{
|
||||
// todo: needs checking before play store redeploy.
|
||||
string versionName = packageInfo.VersionName;
|
||||
// undo play store version garbling
|
||||
// We store the osu! build number in the "VersionCode" field to better support google play releases.
|
||||
// If we were to use the main build number, it would require a new submission each time (similar to TestFlight).
|
||||
// In order to do this, we should split it up and pad the numbers to still ensure sequential increase over time.
|
||||
//
|
||||
// We also need to be aware that older SDK versions store this as a 32bit int.
|
||||
//
|
||||
// Basic conversion format (as done in Fastfile): 2020.606.0 -> 202006060
|
||||
|
||||
// https://stackoverflow.com/questions/52977079/android-sdk-28-versioncode-in-packageinfo-has-been-deprecated
|
||||
string versionName = string.Empty;
|
||||
|
||||
if (Build.VERSION.SdkInt >= BuildVersionCodes.P)
|
||||
{
|
||||
versionName = packageInfo.LongVersionCode.ToString();
|
||||
// ensure we only read the trailing portion of long (the part we are interested in).
|
||||
versionName = versionName.Substring(versionName.Length - 9);
|
||||
}
|
||||
else
|
||||
{
|
||||
#pragma warning disable CS0618 // Type or member is obsolete
|
||||
// this is required else older SDKs will report missing method exception.
|
||||
versionName = packageInfo.VersionCode.ToString();
|
||||
#pragma warning restore CS0618 // Type or member is obsolete
|
||||
}
|
||||
|
||||
// undo play store version garbling (as mentioned above).
|
||||
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
|
||||
}
|
||||
catch
|
||||
@ -33,4 +57,4 @@ namespace osu.Android
|
||||
|
||||
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,18 +30,16 @@ namespace osu.Desktop.Updater
|
||||
private static readonly Logger logger = Logger.GetLogger("updater");
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(NotificationOverlay notification, OsuGameBase game)
|
||||
private void load(NotificationOverlay notification)
|
||||
{
|
||||
notificationOverlay = notification;
|
||||
|
||||
if (game.IsDeployedBuild)
|
||||
{
|
||||
Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
|
||||
Schedule(() => Task.Run(() => checkForUpdateAsync()));
|
||||
}
|
||||
Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
|
||||
}
|
||||
|
||||
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
|
||||
protected override async Task PerformUpdateCheck() => await checkForUpdateAsync();
|
||||
|
||||
private async Task checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
|
||||
{
|
||||
// should we schedule a retry on completion of this check?
|
||||
bool scheduleRecheck = true;
|
||||
@ -83,7 +81,7 @@ namespace osu.Desktop.Updater
|
||||
|
||||
// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
|
||||
// try again without deltas.
|
||||
checkForUpdateAsync(false, notification);
|
||||
await checkForUpdateAsync(false, notification);
|
||||
scheduleRecheck = false;
|
||||
}
|
||||
else
|
||||
@ -102,7 +100,7 @@ namespace osu.Desktop.Updater
|
||||
if (scheduleRecheck)
|
||||
{
|
||||
// check again in 30 minutes.
|
||||
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
|
||||
Scheduler.AddDelayed(async () => await checkForUpdateAsync(), 60000 * 30);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,8 +13,10 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
|
||||
{
|
||||
public class TestSceneCatchModPerfect : ModPerfectTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
|
||||
|
||||
public TestSceneCatchModPerfect()
|
||||
: base(new CatchRuleset(), new CatchModPerfect())
|
||||
: base(new CatchModPerfect())
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -12,13 +12,8 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public class TestSceneAutoJuiceStream : PlayerTestScene
|
||||
public class TestSceneAutoJuiceStream : TestSceneCatchPlayer
|
||||
{
|
||||
public TestSceneAutoJuiceStream()
|
||||
: base(new CatchRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
var beatmap = new Beatmap
|
||||
|
@ -4,18 +4,12 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneBananaShower : PlayerTestScene
|
||||
public class TestSceneBananaShower : TestSceneCatchPlayer
|
||||
{
|
||||
public TestSceneBananaShower()
|
||||
: base(new CatchRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBananaShower()
|
||||
{
|
||||
|
@ -9,9 +9,6 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneCatchPlayer : PlayerTestScene
|
||||
{
|
||||
public TestSceneCatchPlayer()
|
||||
: base(new CatchRuleset())
|
||||
{
|
||||
}
|
||||
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
|
||||
}
|
||||
}
|
||||
|
@ -4,18 +4,12 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneCatchStacker : PlayerTestScene
|
||||
public class TestSceneCatchStacker : TestSceneCatchPlayer
|
||||
{
|
||||
public TestSceneCatchStacker()
|
||||
: base(new CatchRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
var beatmap = new Beatmap
|
||||
|
@ -9,19 +9,13 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneHyperDash : PlayerTestScene
|
||||
public class TestSceneHyperDash : TestSceneCatchPlayer
|
||||
{
|
||||
public TestSceneHyperDash()
|
||||
: base(new CatchRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool Autoplay => true;
|
||||
|
||||
[Test]
|
||||
|
@ -7,18 +7,12 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public class TestSceneJuiceStream : PlayerTestScene
|
||||
public class TestSceneJuiceStream : TestSceneCatchPlayer
|
||||
{
|
||||
public TestSceneJuiceStream()
|
||||
: base(new CatchRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestJuiceStreamEndingCombo()
|
||||
{
|
||||
|
@ -10,8 +10,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
{
|
||||
public class TestSceneManiaModPerfect : ModPerfectTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
|
||||
|
||||
public TestSceneManiaModPerfect()
|
||||
: base(new ManiaRuleset(), new ManiaModPerfect())
|
||||
: base(new ManiaModPerfect())
|
||||
{
|
||||
}
|
||||
|
||||
|
After Width: | Height: | Size: 55 KiB |
After Width: | Height: | Size: 65 KiB |
After Width: | Height: | Size: 80 KiB |
After Width: | Height: | Size: 91 KiB |
After Width: | Height: | Size: 55 KiB |
After Width: | Height: | Size: 56 KiB |
After Width: | Height: | Size: 56 KiB |
@ -1,6 +1,12 @@
|
||||
[General]
|
||||
Version: 2.4
|
||||
Version: 2.5
|
||||
|
||||
[Mania]
|
||||
Keys: 4
|
||||
ColumnLineWidth: 3,1,3,1,1
|
||||
ColumnLineWidth: 3,1,3,1,1
|
||||
Hit0: mania/hit0
|
||||
Hit50: mania/hit50
|
||||
Hit100: mania/hit100
|
||||
Hit200: mania/hit200
|
||||
Hit300: mania/hit300
|
||||
Hit300g: mania/hit300g
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -16,14 +17,19 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public TestSceneDrawableJudgement()
|
||||
{
|
||||
var hitWindows = new ManiaHitWindows();
|
||||
|
||||
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
|
||||
{
|
||||
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
|
||||
new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
if (hitWindows.IsHitResultAllowed(result))
|
||||
{
|
||||
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
|
||||
new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,8 +15,9 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
private readonly Bindable<ManiaScrollingDirection> direction = new Bindable<ManiaScrollingDirection>();
|
||||
|
||||
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
|
||||
|
||||
public TestSceneEditor()
|
||||
: base(new ManiaRuleset())
|
||||
{
|
||||
AddStep("upwards scroll", () => direction.Value = ManiaScrollingDirection.Up);
|
||||
AddStep("downwards scroll", () => direction.Value = ManiaScrollingDirection.Down);
|
||||
|
@ -5,11 +5,8 @@ using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestScenePlayer : PlayerTestScene
|
||||
public class TestSceneManiaPlayer : PlayerTestScene
|
||||
{
|
||||
public TestScenePlayer()
|
||||
: base(new ManiaRuleset())
|
||||
{
|
||||
}
|
||||
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
|
||||
}
|
||||
}
|
@ -11,6 +11,7 @@ using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Skinning;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
@ -19,6 +20,36 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
private readonly ISkin source;
|
||||
private readonly ManiaBeatmap beatmap;
|
||||
|
||||
/// <summary>
|
||||
/// Mapping of <see cref="HitResult"/> to their corresponding
|
||||
/// <see cref="LegacyManiaSkinConfigurationLookups"/> value.
|
||||
/// </summary>
|
||||
private static readonly IReadOnlyDictionary<HitResult, LegacyManiaSkinConfigurationLookups> hitresult_mapping
|
||||
= new Dictionary<HitResult, LegacyManiaSkinConfigurationLookups>
|
||||
{
|
||||
{ HitResult.Perfect, LegacyManiaSkinConfigurationLookups.Hit300g },
|
||||
{ HitResult.Great, LegacyManiaSkinConfigurationLookups.Hit300 },
|
||||
{ HitResult.Good, LegacyManiaSkinConfigurationLookups.Hit200 },
|
||||
{ HitResult.Ok, LegacyManiaSkinConfigurationLookups.Hit100 },
|
||||
{ HitResult.Meh, LegacyManiaSkinConfigurationLookups.Hit50 },
|
||||
{ HitResult.Miss, LegacyManiaSkinConfigurationLookups.Hit0 }
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Mapping of <see cref="HitResult"/> to their corresponding
|
||||
/// default filenames.
|
||||
/// </summary>
|
||||
private static readonly IReadOnlyDictionary<HitResult, string> default_hitresult_skin_filenames
|
||||
= new Dictionary<HitResult, string>
|
||||
{
|
||||
{ HitResult.Perfect, "mania-hit300g" },
|
||||
{ HitResult.Great, "mania-hit300" },
|
||||
{ HitResult.Good, "mania-hit200" },
|
||||
{ HitResult.Ok, "mania-hit100" },
|
||||
{ HitResult.Meh, "mania-hit50" },
|
||||
{ HitResult.Miss, "mania-hit0" }
|
||||
};
|
||||
|
||||
private Lazy<bool> isLegacySkin;
|
||||
|
||||
/// <summary>
|
||||
@ -50,7 +81,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
switch (component)
|
||||
{
|
||||
case GameplaySkinComponent<HitResult> resultComponent:
|
||||
return getResult(resultComponent);
|
||||
return getResult(resultComponent.Component);
|
||||
|
||||
case ManiaSkinComponent maniaComponent:
|
||||
if (!isLegacySkin.Value || !hasKeyTexture.Value)
|
||||
@ -95,30 +126,13 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
return null;
|
||||
}
|
||||
|
||||
private Drawable getResult(GameplaySkinComponent<HitResult> resultComponent)
|
||||
private Drawable getResult(HitResult result)
|
||||
{
|
||||
switch (resultComponent.Component)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return this.GetAnimation("mania-hit0", true, true);
|
||||
string filename = GetConfig<ManiaSkinConfigurationLookup, string>(
|
||||
new ManiaSkinConfigurationLookup(hitresult_mapping[result])
|
||||
)?.Value ?? default_hitresult_skin_filenames[result];
|
||||
|
||||
case HitResult.Meh:
|
||||
return this.GetAnimation("mania-hit50", true, true);
|
||||
|
||||
case HitResult.Ok:
|
||||
return this.GetAnimation("mania-hit100", true, true);
|
||||
|
||||
case HitResult.Good:
|
||||
return this.GetAnimation("mania-hit200", true, true);
|
||||
|
||||
case HitResult.Great:
|
||||
return this.GetAnimation("mania-hit300", true, true);
|
||||
|
||||
case HitResult.Perfect:
|
||||
return this.GetAnimation("mania-hit300g", true, true);
|
||||
}
|
||||
|
||||
return null;
|
||||
return this.GetAnimation(filename, true, true);
|
||||
}
|
||||
|
||||
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
|
||||
|
12
osu.Game.Rulesets.Osu.Tests/Mods/OsuModTestScene.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public class OsuModTestScene : ModTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
||||
}
|
||||
}
|
@ -9,17 +9,11 @@ using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public class TestSceneOsuModDifficultyAdjust : ModTestScene
|
||||
public class TestSceneOsuModDifficultyAdjust : OsuModTestScene
|
||||
{
|
||||
public TestSceneOsuModDifficultyAdjust()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoAdjustment() => CreateModTest(new ModTestData
|
||||
{
|
||||
|
@ -4,17 +4,11 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public class TestSceneOsuModDoubleTime : ModTestScene
|
||||
public class TestSceneOsuModDoubleTime : OsuModTestScene
|
||||
{
|
||||
public TestSceneOsuModDoubleTime()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
[TestCase(0.5)]
|
||||
[TestCase(1.01)]
|
||||
[TestCase(1.5)]
|
||||
|
@ -8,18 +8,12 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public class TestSceneOsuModHidden : ModTestScene
|
||||
public class TestSceneOsuModHidden : OsuModTestScene
|
||||
{
|
||||
public TestSceneOsuModHidden()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData
|
||||
{
|
||||
|
@ -13,8 +13,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public class TestSceneOsuModPerfect : ModPerfectTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
||||
|
||||
public TestSceneOsuModPerfect()
|
||||
: base(new OsuRuleset(), new OsuModPerfect())
|
||||
: base(new OsuModPerfect())
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -9,9 +9,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneEditor : EditorTestScene
|
||||
{
|
||||
public TestSceneEditor()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
}
|
||||
}
|
||||
|
@ -4,19 +4,13 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneHitCircleLongCombo : PlayerTestScene
|
||||
public class TestSceneHitCircleLongCombo : TestSceneOsuPlayer
|
||||
{
|
||||
public TestSceneHitCircleLongCombo()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
var beatmap = new Beatmap
|
||||
|
@ -19,10 +19,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneMissHitWindowJudgements : ModTestScene
|
||||
{
|
||||
public TestSceneMissHitWindowJudgements()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestMissViaEarlyHit()
|
||||
|
@ -9,9 +9,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneOsuPlayer : PlayerTestScene
|
||||
{
|
||||
public TestSceneOsuPlayer()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
||||
}
|
||||
}
|
||||
|
@ -25,13 +25,12 @@ using osu.Game.Tests.Visual;
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneSkinFallbacks : PlayerTestScene
|
||||
public class TestSceneSkinFallbacks : TestSceneOsuPlayer
|
||||
{
|
||||
private readonly TestSource testUserSkin;
|
||||
private readonly TestSource testBeatmapSkin;
|
||||
|
||||
public TestSceneSkinFallbacks()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
testUserSkin = new TestSource("user");
|
||||
testBeatmapSkin = new TestSource("beatmap");
|
||||
|
@ -12,8 +12,10 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
|
||||
{
|
||||
public class TestSceneTaikoModPerfect : ModPerfectTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new TestTaikoRuleset();
|
||||
|
||||
public TestSceneTaikoModPerfect()
|
||||
: base(new TestTaikoRuleset(), new TaikoModPerfect())
|
||||
: base(new TaikoModPerfect())
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -9,9 +9,6 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneEditor : EditorTestScene
|
||||
{
|
||||
public TestSceneEditor()
|
||||
: base(new TaikoRuleset())
|
||||
{
|
||||
}
|
||||
protected override Ruleset CreateEditorRuleset() => new TaikoRuleset();
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
@ -14,13 +13,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
/// Taiko has some interesting rules for legacy mappings.
|
||||
/// </summary>
|
||||
[HeadlessTest]
|
||||
public class TestSceneSampleOutput : PlayerTestScene
|
||||
public class TestSceneSampleOutput : TestSceneTaikoPlayer
|
||||
{
|
||||
public TestSceneSampleOutput()
|
||||
: base(new TaikoRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
@ -5,17 +5,11 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
public class TestSceneSwellJudgements : PlayerTestScene
|
||||
public class TestSceneSwellJudgements : TestSceneTaikoPlayer
|
||||
{
|
||||
public TestSceneSwellJudgements()
|
||||
: base(new TaikoRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestZeroTickTimeOffsets()
|
||||
{
|
||||
|
12
osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayer.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
public class TestSceneTaikoPlayer : PlayerTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
|
||||
}
|
||||
}
|
@ -11,13 +11,8 @@ using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
public class TestSceneTaikoSuddenDeath : PlayerTestScene
|
||||
public class TestSceneTaikoSuddenDeath : TestSceneTaikoPlayer
|
||||
{
|
||||
public TestSceneTaikoSuddenDeath()
|
||||
: base(new TaikoRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool AllowFail => true;
|
||||
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset)
|
||||
|
25
osu.Game.Tests/Gameplay/TestSceneGameplayClockContainer.cs
Normal file
@ -0,0 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Gameplay
|
||||
{
|
||||
public class TestSceneGameplayClockContainer : OsuTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestStartThenElapsedTime()
|
||||
{
|
||||
GameplayClockContainer gcc = null;
|
||||
|
||||
AddStep("create container", () => Add(gcc = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0)));
|
||||
AddStep("start track", () => gcc.Start());
|
||||
AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0);
|
||||
}
|
||||
}
|
||||
}
|
@ -16,17 +16,16 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Tests.Visual.Gameplay;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Gameplay
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneHitObjectSamples : PlayerTestScene
|
||||
public class TestSceneHitObjectSamples : OsuPlayerTestScene
|
||||
{
|
||||
private readonly SkinInfo userSkinInfo = new SkinInfo();
|
||||
|
||||
@ -44,11 +43,6 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
protected override bool HasCustomSteps => true;
|
||||
|
||||
public TestSceneHitObjectSamples()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
private SkinSourceDependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
@ -10,7 +11,12 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
@ -43,6 +49,27 @@ namespace osu.Game.Tests.Gameplay
|
||||
AddAssert("sample is non-null", () => channel != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSamplePlaybackAtZero()
|
||||
{
|
||||
GameplayClockContainer gameplayContainer = null;
|
||||
DrawableStoryboardSample sample = null;
|
||||
|
||||
AddStep("create container", () =>
|
||||
{
|
||||
Add(gameplayContainer = new GameplayClockContainer(CreateWorkingBeatmap(new OsuRuleset().RulesetInfo), Array.Empty<Mod>(), 0));
|
||||
|
||||
gameplayContainer.Add(sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
|
||||
{
|
||||
Clock = gameplayContainer.GameplayClock
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("start time", () => gameplayContainer.Start());
|
||||
|
||||
AddUntilStep("sample playback succeeded", () => sample.LifetimeEnd < double.MaxValue);
|
||||
}
|
||||
|
||||
private class TestSkin : LegacySkin
|
||||
{
|
||||
public TestSkin(string resourceName, AudioManager audioManager)
|
||||
@ -60,11 +87,11 @@ namespace osu.Game.Tests.Gameplay
|
||||
this.resourceName = resourceName;
|
||||
}
|
||||
|
||||
public byte[] Get(string name) => name == resourceName ? TestResources.GetStore().Get("Resources/test-sample.mp3") : null;
|
||||
public byte[] Get(string name) => name == resourceName ? TestResources.GetStore().Get("Resources/Samples/test-sample.mp3") : null;
|
||||
|
||||
public Task<byte[]> GetAsync(string name) => name == resourceName ? TestResources.GetStore().GetAsync("Resources/test-sample.mp3") : null;
|
||||
public Task<byte[]> GetAsync(string name) => name == resourceName ? TestResources.GetStore().GetAsync("Resources/Samples/test-sample.mp3") : null;
|
||||
|
||||
public Stream GetStream(string name) => name == resourceName ? TestResources.GetStore().GetStream("Resources/test-sample.mp3") : null;
|
||||
public Stream GetStream(string name) => name == resourceName ? TestResources.GetStore().GetStream("Resources/Samples/test-sample.mp3") : null;
|
||||
|
||||
public IEnumerable<string> GetAvailableResources() => new[] { resourceName };
|
||||
|
||||
|
BIN
osu.Game.Tests/Resources/Textures/test-image.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
95
osu.Game.Tests/Testing/TestSceneRulesetDependencies.cs
Normal file
@ -0,0 +1,95 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration.Tracking;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Testing
|
||||
{
|
||||
/// <summary>
|
||||
/// A test scene ensuring the dependencies for the
|
||||
/// provided ruleset below are cached at the base implementation.
|
||||
/// </summary>
|
||||
[HeadlessTest]
|
||||
public class TestSceneRulesetDependencies : OsuTestScene
|
||||
{
|
||||
protected override Ruleset CreateRuleset() => new TestRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestRetrieveTexture()
|
||||
{
|
||||
AddAssert("ruleset texture retrieved", () =>
|
||||
Dependencies.Get<TextureStore>().Get(@"test-image") != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRetrieveSample()
|
||||
{
|
||||
AddAssert("ruleset sample retrieved", () =>
|
||||
Dependencies.Get<ISampleStore>().Get(@"test-sample") != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestResolveConfigManager()
|
||||
{
|
||||
AddAssert("ruleset config resolved", () =>
|
||||
Dependencies.Get<TestRulesetConfigManager>() != null);
|
||||
}
|
||||
|
||||
private class TestRuleset : Ruleset
|
||||
{
|
||||
public override string Description => string.Empty;
|
||||
public override string ShortName => string.Empty;
|
||||
|
||||
public TestRuleset()
|
||||
{
|
||||
// temporary ID to let RulesetConfigCache pass our
|
||||
// config manager to the ruleset dependencies.
|
||||
RulesetInfo.ID = -1;
|
||||
}
|
||||
|
||||
public override IResourceStore<byte[]> CreateResourceStore() => new NamespacedResourceStore<byte[]>(TestResources.GetStore(), @"Resources");
|
||||
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new TestRulesetConfigManager();
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => Array.Empty<Mod>();
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null;
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null;
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => null;
|
||||
}
|
||||
|
||||
private class TestRulesetConfigManager : IRulesetConfigManager
|
||||
{
|
||||
public void Load()
|
||||
{
|
||||
}
|
||||
|
||||
public bool Save() => true;
|
||||
|
||||
public TrackedSettings CreateTrackedSettings() => new TrackedSettings();
|
||||
|
||||
public void LoadInto(TrackedSettings settings)
|
||||
{
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -4,6 +4,7 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -13,13 +14,10 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneEditorChangeStates : EditorTestScene
|
||||
{
|
||||
public TestSceneEditorChangeStates()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
private EditorBeatmap editorBeatmap;
|
||||
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
16
osu.Game.Tests/Visual/Gameplay/OsuPlayerTestScene.cs
Normal file
@ -0,0 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="PlayerTestScene"/> with an arbitrary ruleset value to test with.
|
||||
/// </summary>
|
||||
public abstract class OsuPlayerTestScene : PlayerTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
||||
}
|
||||
}
|
@ -10,14 +10,13 @@ using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Storyboards;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneCompletionCancellation : PlayerTestScene
|
||||
public class TestSceneCompletionCancellation : OsuPlayerTestScene
|
||||
{
|
||||
private Track track;
|
||||
|
||||
@ -29,11 +28,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected override bool AllowFail => false;
|
||||
|
||||
public TestSceneCompletionCancellation()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
|
@ -10,23 +10,17 @@ using osu.Framework.Utils;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Storyboards;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneGameplayRewinding : PlayerTestScene
|
||||
public class TestSceneGameplayRewinding : OsuPlayerTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
|
||||
public TestSceneGameplayRewinding()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
private Track track;
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
|
@ -10,14 +10,13 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestScenePause : PlayerTestScene
|
||||
public class TestScenePause : OsuPlayerTestScene
|
||||
{
|
||||
protected new PausePlayer Player => (PausePlayer)base.Player;
|
||||
|
||||
@ -26,7 +25,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
public TestScenePause()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
base.Content.Add(content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
@ -8,12 +8,11 @@ using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[HeadlessTest] // we alter unsafe properties on the game host to test inactive window state.
|
||||
public class TestScenePauseWhenInactive : PlayerTestScene
|
||||
public class TestScenePauseWhenInactive : OsuPlayerTestScene
|
||||
{
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
@ -27,11 +26,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Resolved]
|
||||
private GameHost host { get; set; }
|
||||
|
||||
public TestScenePauseWhenInactive()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDoesntPauseDuringIntro()
|
||||
{
|
||||
|
@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osuTK.Graphics;
|
||||
@ -100,6 +101,8 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
public new BeatmapManager BeatmapManager => base.BeatmapManager;
|
||||
|
||||
public new ScoreManager ScoreManager => base.ScoreManager;
|
||||
|
||||
public new SettingsPanel Settings => base.Settings;
|
||||
|
||||
public new MusicController MusicController => base.MusicController;
|
||||
|
155
osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs
Normal file
@ -0,0 +1,155 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Ranking;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
public class TestScenePresentScore : OsuGameTestScene
|
||||
{
|
||||
private BeatmapSetInfo beatmap;
|
||||
|
||||
[SetUpSteps]
|
||||
public new void SetUpSteps()
|
||||
{
|
||||
AddStep("import beatmap", () =>
|
||||
{
|
||||
var difficulty = new BeatmapDifficulty();
|
||||
var metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "SomeArtist",
|
||||
AuthorString = "SomeAuthor",
|
||||
Title = "import"
|
||||
};
|
||||
|
||||
beatmap = Game.BeatmapManager.Import(new BeatmapSetInfo
|
||||
{
|
||||
Hash = Guid.NewGuid().ToString(),
|
||||
OnlineBeatmapSetID = 1,
|
||||
Metadata = metadata,
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = 1 * 1024,
|
||||
Metadata = metadata,
|
||||
BaseDifficulty = difficulty,
|
||||
Ruleset = new OsuRuleset().RulesetInfo
|
||||
},
|
||||
new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = 1 * 2048,
|
||||
Metadata = metadata,
|
||||
BaseDifficulty = difficulty,
|
||||
Ruleset = new OsuRuleset().RulesetInfo
|
||||
},
|
||||
}
|
||||
}).Result;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFromMainMenu([Values] ScorePresentType type)
|
||||
{
|
||||
var firstImport = importScore(1);
|
||||
var secondimport = importScore(3);
|
||||
|
||||
presentAndConfirm(firstImport, type);
|
||||
returnToMenu();
|
||||
presentAndConfirm(secondimport, type);
|
||||
returnToMenu();
|
||||
returnToMenu();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFromMainMenuDifferentRuleset([Values] ScorePresentType type)
|
||||
{
|
||||
var firstImport = importScore(1);
|
||||
var secondimport = importScore(3, new ManiaRuleset().RulesetInfo);
|
||||
|
||||
presentAndConfirm(firstImport, type);
|
||||
returnToMenu();
|
||||
presentAndConfirm(secondimport, type);
|
||||
returnToMenu();
|
||||
returnToMenu();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFromSongSelect([Values] ScorePresentType type)
|
||||
{
|
||||
var firstImport = importScore(1);
|
||||
presentAndConfirm(firstImport, type);
|
||||
|
||||
var secondimport = importScore(3);
|
||||
presentAndConfirm(secondimport, type);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFromSongSelectDifferentRuleset([Values] ScorePresentType type)
|
||||
{
|
||||
var firstImport = importScore(1);
|
||||
presentAndConfirm(firstImport, type);
|
||||
|
||||
var secondimport = importScore(3, new ManiaRuleset().RulesetInfo);
|
||||
presentAndConfirm(secondimport, type);
|
||||
}
|
||||
|
||||
private void returnToMenu()
|
||||
{
|
||||
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
|
||||
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
||||
}
|
||||
|
||||
private Func<ScoreInfo> importScore(int i, RulesetInfo ruleset = null)
|
||||
{
|
||||
ScoreInfo imported = null;
|
||||
AddStep($"import score {i}", () =>
|
||||
{
|
||||
imported = Game.ScoreManager.Import(new ScoreInfo
|
||||
{
|
||||
Hash = Guid.NewGuid().ToString(),
|
||||
OnlineScoreID = i,
|
||||
Beatmap = beatmap.Beatmaps.First(),
|
||||
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
|
||||
}).Result;
|
||||
});
|
||||
|
||||
AddAssert($"import {i} succeeded", () => imported != null);
|
||||
|
||||
return () => imported;
|
||||
}
|
||||
|
||||
private void presentAndConfirm(Func<ScoreInfo> getImport, ScorePresentType type)
|
||||
{
|
||||
AddStep("present score", () => Game.PresentScore(getImport(), type));
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case ScorePresentType.Results:
|
||||
AddUntilStep("wait for results", () => Game.ScreenStack.CurrentScreen is ResultsScreen);
|
||||
AddUntilStep("correct score displayed", () => ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
|
||||
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
|
||||
break;
|
||||
|
||||
case ScorePresentType.Gameplay:
|
||||
AddUntilStep("wait for player loader", () => Game.ScreenStack.CurrentScreen is ReplayPlayerLoader);
|
||||
AddUntilStep("correct score displayed", () => ((ReplayPlayerLoader)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
|
||||
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,52 +1,128 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Comments;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Users;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays.Comments;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneCommentsContainer : OsuTestScene
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
public TestSceneCommentsContainer()
|
||||
{
|
||||
BasicScrollContainer scroll;
|
||||
TestCommentsContainer comments;
|
||||
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
|
||||
|
||||
Add(scroll = new BasicScrollContainer
|
||||
private CommentsContainer commentsContainer;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
Child = new BasicScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = comments = new TestCommentsContainer()
|
||||
Child = commentsContainer = new CommentsContainer()
|
||||
});
|
||||
|
||||
AddStep("Big Black comments", () => comments.ShowComments(CommentableType.Beatmapset, 41823));
|
||||
AddStep("Airman comments", () => comments.ShowComments(CommentableType.Beatmapset, 24313));
|
||||
AddStep("Lazer build comments", () => comments.ShowComments(CommentableType.Build, 4772));
|
||||
AddStep("News comments", () => comments.ShowComments(CommentableType.NewsPost, 715));
|
||||
AddStep("Trigger user change", comments.User.TriggerChange);
|
||||
AddStep("Idle state", () =>
|
||||
{
|
||||
scroll.Clear();
|
||||
scroll.Add(comments = new TestCommentsContainer());
|
||||
});
|
||||
}
|
||||
|
||||
private class TestCommentsContainer : CommentsContainer
|
||||
[Test]
|
||||
public void TestIdleState()
|
||||
{
|
||||
public new Bindable<User> User => base.User;
|
||||
AddUntilStep("loading spinner shown",
|
||||
() => commentsContainer.ChildrenOfType<CommentsShowMoreButton>().Single().IsLoading);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSingleCommentsPage()
|
||||
{
|
||||
setUpCommentsResponse(exampleComments);
|
||||
AddStep("show comments", () => commentsContainer.ShowComments(CommentableType.Beatmapset, 123));
|
||||
AddUntilStep("show more button hidden",
|
||||
() => commentsContainer.ChildrenOfType<CommentsShowMoreButton>().Single().Alpha == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleCommentPages()
|
||||
{
|
||||
var comments = exampleComments;
|
||||
comments.HasMore = true;
|
||||
comments.TopLevelCount = 10;
|
||||
|
||||
setUpCommentsResponse(comments);
|
||||
AddStep("show comments", () => commentsContainer.ShowComments(CommentableType.Beatmapset, 123));
|
||||
AddUntilStep("show more button visible",
|
||||
() => commentsContainer.ChildrenOfType<CommentsShowMoreButton>().Single().Alpha == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleLoads()
|
||||
{
|
||||
var comments = exampleComments;
|
||||
int topLevelCommentCount = exampleComments.Comments.Count(comment => comment.IsTopLevel);
|
||||
|
||||
AddStep("hide container", () => commentsContainer.Hide());
|
||||
setUpCommentsResponse(comments);
|
||||
AddRepeatStep("show comments multiple times",
|
||||
() => commentsContainer.ShowComments(CommentableType.Beatmapset, 456), 2);
|
||||
AddStep("show container", () => commentsContainer.Show());
|
||||
AddUntilStep("comment count is correct",
|
||||
() => commentsContainer.ChildrenOfType<DrawableComment>().Count() == topLevelCommentCount);
|
||||
}
|
||||
|
||||
private void setUpCommentsResponse(CommentBundle commentBundle)
|
||||
=> AddStep("set up response", () =>
|
||||
{
|
||||
dummyAPI.HandleRequest = request =>
|
||||
{
|
||||
if (!(request is GetCommentsRequest getCommentsRequest))
|
||||
return;
|
||||
|
||||
getCommentsRequest.TriggerSuccess(commentBundle);
|
||||
};
|
||||
});
|
||||
|
||||
private CommentBundle exampleComments => new CommentBundle
|
||||
{
|
||||
Comments = new List<Comment>
|
||||
{
|
||||
new Comment
|
||||
{
|
||||
Id = 1,
|
||||
Message = "This is a comment",
|
||||
LegacyName = "FirstUser",
|
||||
CreatedAt = DateTimeOffset.Now,
|
||||
VotesCount = 19,
|
||||
RepliesCount = 1
|
||||
},
|
||||
new Comment
|
||||
{
|
||||
Id = 5,
|
||||
ParentId = 1,
|
||||
Message = "This is a child comment",
|
||||
LegacyName = "SecondUser",
|
||||
CreatedAt = DateTimeOffset.Now,
|
||||
VotesCount = 4,
|
||||
},
|
||||
new Comment
|
||||
{
|
||||
Id = 10,
|
||||
Message = "This is another comment",
|
||||
LegacyName = "ThirdUser",
|
||||
CreatedAt = DateTimeOffset.Now,
|
||||
VotesCount = 0
|
||||
},
|
||||
},
|
||||
IncludedComments = new List<Comment>(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -77,6 +77,8 @@ namespace osu.Game.Tournament.Components
|
||||
flow = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
// Todo: This is a hack for https://github.com/ppy/osu-framework/issues/3617 since this container is at the very edge of the screen and potentially initially masked away.
|
||||
Height = 1,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
LayoutDuration = 500,
|
||||
LayoutEasing = Easing.OutQuint,
|
||||
|
@ -17,6 +17,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
private readonly SpriteIcon spinner;
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
protected Container MainContents;
|
||||
|
||||
public const float TRANSITION_DURATION = 500;
|
||||
|
@ -39,6 +39,8 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(InputKey.Escape, GlobalAction.Back),
|
||||
new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back),
|
||||
|
||||
new KeyBinding(new[] { InputKey.Alt, InputKey.Home }, GlobalAction.Home),
|
||||
|
||||
new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious),
|
||||
new KeyBinding(InputKey.Down, GlobalAction.SelectNext),
|
||||
|
||||
@ -152,5 +154,8 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
[Description("Next Selection")]
|
||||
SelectNext,
|
||||
|
||||
[Description("Home")]
|
||||
Home,
|
||||
}
|
||||
}
|
||||
|
@ -35,7 +35,6 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Skinning;
|
||||
@ -43,6 +42,8 @@ using osuTK.Graphics;
|
||||
using osu.Game.Overlays.Volume;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Updater;
|
||||
using osu.Game.Utils;
|
||||
@ -360,7 +361,7 @@ namespace osu.Game
|
||||
/// Present a score's replay immediately.
|
||||
/// The user should have already requested this interactively.
|
||||
/// </summary>
|
||||
public void PresentScore(ScoreInfo score)
|
||||
public void PresentScore(ScoreInfo score, ScorePresentType presentType = ScorePresentType.Results)
|
||||
{
|
||||
// The given ScoreInfo may have missing properties if it was retrieved from online data. Re-retrieve it from the database
|
||||
// to ensure all the required data for presenting a replay are present.
|
||||
@ -392,9 +393,19 @@ namespace osu.Game
|
||||
|
||||
PerformFromScreen(screen =>
|
||||
{
|
||||
Ruleset.Value = databasedScore.ScoreInfo.Ruleset;
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
|
||||
|
||||
screen.Push(new ReplayPlayerLoader(databasedScore));
|
||||
switch (presentType)
|
||||
{
|
||||
case ScorePresentType.Gameplay:
|
||||
screen.Push(new ReplayPlayerLoader(databasedScore));
|
||||
break;
|
||||
|
||||
case ScorePresentType.Results:
|
||||
screen.Push(new SoloResultsScreen(databasedScore.ScoreInfo));
|
||||
break;
|
||||
}
|
||||
}, validScreens: new[] { typeof(PlaySongSelect) });
|
||||
}
|
||||
|
||||
@ -611,6 +622,9 @@ namespace osu.Game
|
||||
|
||||
loadComponentSingleFile(screenshotManager, Add);
|
||||
|
||||
// dependency on notification overlay, dependent by settings overlay
|
||||
loadComponentSingleFile(CreateUpdateManager(), Add, true);
|
||||
|
||||
// overlay elements
|
||||
loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
|
||||
@ -643,7 +657,6 @@ namespace osu.Game
|
||||
chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
|
||||
|
||||
Add(externalLinkOpener = new ExternalLinkOpener());
|
||||
Add(CreateUpdateManager()); // dependency on notification overlay
|
||||
|
||||
// side overlays which cancel each other.
|
||||
var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };
|
||||
@ -1000,4 +1013,10 @@ namespace osu.Game
|
||||
Exit();
|
||||
}
|
||||
}
|
||||
|
||||
public enum ScorePresentType
|
||||
{
|
||||
Results,
|
||||
Gameplay
|
||||
}
|
||||
}
|
||||
|
@ -20,6 +20,10 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
|
||||
[Description("Hip Hop")]
|
||||
HipHop = 9,
|
||||
Electronic = 10
|
||||
Electronic = 10,
|
||||
Metal = 11,
|
||||
Classical = 12,
|
||||
Folk = 13,
|
||||
Jazz = 14
|
||||
}
|
||||
}
|
||||
|
@ -11,8 +11,8 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
[Order(0)]
|
||||
Any,
|
||||
|
||||
[Order(11)]
|
||||
Other,
|
||||
[Order(14)]
|
||||
Unspecified,
|
||||
|
||||
[Order(1)]
|
||||
English,
|
||||
@ -23,7 +23,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
[Order(2)]
|
||||
Chinese,
|
||||
|
||||
[Order(10)]
|
||||
[Order(12)]
|
||||
Instrumental,
|
||||
|
||||
[Order(7)]
|
||||
@ -42,6 +42,15 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
Spanish,
|
||||
|
||||
[Order(5)]
|
||||
Italian
|
||||
Italian,
|
||||
|
||||
[Order(10)]
|
||||
Russian,
|
||||
|
||||
[Order(11)]
|
||||
Polish,
|
||||
|
||||
[Order(13)]
|
||||
Other
|
||||
}
|
||||
}
|
||||
|
@ -78,19 +78,10 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
/// <param name="channel">The channel that is going to be removed.</param>
|
||||
public void RemoveChannel(Channel channel)
|
||||
{
|
||||
if (Current.Value == channel)
|
||||
{
|
||||
var allChannels = TabContainer.AllTabItems.Select(tab => tab.Value).ToList();
|
||||
var isNextTabSelector = allChannels[allChannels.IndexOf(channel) + 1] == selectorTab.Value;
|
||||
|
||||
// selectorTab is not switchable, so we have to explicitly select it if it's the only tab left
|
||||
if (isNextTabSelector && allChannels.Count == 2)
|
||||
SelectTab(selectorTab);
|
||||
else
|
||||
SwitchTab(isNextTabSelector ? -1 : 1);
|
||||
}
|
||||
|
||||
RemoveItem(channel);
|
||||
|
||||
if (SelectedTab == null)
|
||||
SelectTab(selectorTab);
|
||||
}
|
||||
|
||||
protected override void SelectTab(TabItem<Channel> tab)
|
||||
|
@ -12,6 +12,7 @@ using osu.Game.Online.API.Requests.Responses;
|
||||
using System.Threading;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Overlays.Comments
|
||||
@ -30,6 +31,7 @@ namespace osu.Game.Overlays.Comments
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
private GetCommentsRequest request;
|
||||
private ScheduledDelegate scheduledCommentsLoad;
|
||||
private CancellationTokenSource loadCancellation;
|
||||
private int currentPage;
|
||||
|
||||
@ -152,8 +154,9 @@ namespace osu.Game.Overlays.Comments
|
||||
|
||||
request?.Cancel();
|
||||
loadCancellation?.Cancel();
|
||||
scheduledCommentsLoad?.Cancel();
|
||||
request = new GetCommentsRequest(id.Value, type.Value, Sort.Value, currentPage++, 0);
|
||||
request.Success += res => Schedule(() => onSuccess(res));
|
||||
request.Success += res => scheduledCommentsLoad = Schedule(() => onSuccess(res));
|
||||
api.PerformAsync(request);
|
||||
}
|
||||
|
||||
|
@ -1,19 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Settings.Sections.Maintenance;
|
||||
using osu.Game.Updater;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.General
|
||||
{
|
||||
public class UpdateSettings : SettingsSubsection
|
||||
{
|
||||
[Resolved(CanBeNull = true)]
|
||||
private UpdateManager updateManager { get; set; }
|
||||
|
||||
protected override string Header => "Updates";
|
||||
|
||||
private SettingsButton checkForUpdatesButton;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(Storage storage, OsuConfigManager config, OsuGame game)
|
||||
{
|
||||
@ -23,6 +30,19 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
Bindable = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
|
||||
});
|
||||
|
||||
if (updateManager?.CanCheckForUpdate == true)
|
||||
{
|
||||
Add(checkForUpdatesButton = new SettingsButton
|
||||
{
|
||||
Text = "Check for updates",
|
||||
Action = () =>
|
||||
{
|
||||
checkForUpdatesButton.Enabled.Value = false;
|
||||
Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(t => Schedule(() => checkForUpdatesButton.Enabled.Value = true));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (RuntimeInfo.IsDesktop)
|
||||
{
|
||||
Add(new SettingsButton
|
||||
|
@ -62,6 +62,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
protected ConstrainedIconContainer IconContainer;
|
||||
protected SpriteText DrawableText;
|
||||
protected Box HoverBackground;
|
||||
private readonly Box flashBackground;
|
||||
private readonly FillFlowContainer tooltipContainer;
|
||||
private readonly SpriteText tooltip1;
|
||||
private readonly SpriteText tooltip2;
|
||||
@ -82,6 +83,13 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0,
|
||||
},
|
||||
flashBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Colour = Color4.White.Opacity(100),
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
Flow = new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
@ -139,7 +147,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
HoverBackground.FlashColour(Color4.White.Opacity(100), 500, Easing.OutQuint);
|
||||
flashBackground.FadeOutFromOne(800, Easing.OutQuint);
|
||||
tooltipContainer.FadeOut(100);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
@ -2,10 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public class ToolbarHomeButton : ToolbarButton
|
||||
public class ToolbarHomeButton : ToolbarButton, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public ToolbarHomeButton()
|
||||
{
|
||||
@ -13,5 +15,20 @@ namespace osu.Game.Overlays.Toolbar
|
||||
TooltipMain = "Home";
|
||||
TooltipSub = "Return to the main menu";
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
if (action == GlobalAction.Home)
|
||||
{
|
||||
Click();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(GlobalAction action)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,6 +26,9 @@ namespace osu.Game.Rulesets.Mods
|
||||
[SettingSource("Final rate", "The final speed to ramp to")]
|
||||
public abstract BindableNumber<double> FinalRate { get; }
|
||||
|
||||
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
|
||||
public abstract BindableBool AdjustPitch { get; }
|
||||
|
||||
public override string SettingDescription => $"{InitialRate.Value:N2}x to {FinalRate.Value:N2}x";
|
||||
|
||||
private double finalRateTime;
|
||||
@ -43,15 +46,16 @@ namespace osu.Game.Rulesets.Mods
|
||||
protected ModTimeRamp()
|
||||
{
|
||||
// for preview purpose at song select. eventually we'll want to be able to update every frame.
|
||||
FinalRate.BindValueChanged(val => applyAdjustment(1), true);
|
||||
FinalRate.BindValueChanged(val => applyRateAdjustment(1), true);
|
||||
AdjustPitch.BindValueChanged(applyPitchAdjustment);
|
||||
}
|
||||
|
||||
public void ApplyToTrack(Track track)
|
||||
{
|
||||
this.track = track;
|
||||
track.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
|
||||
|
||||
FinalRate.TriggerChange();
|
||||
AdjustPitch.TriggerChange();
|
||||
}
|
||||
|
||||
public virtual void ApplyToBeatmap(IBeatmap beatmap)
|
||||
@ -66,14 +70,25 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public virtual void Update(Playfield playfield)
|
||||
{
|
||||
applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
|
||||
applyRateAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adjust the rate along the specified ramp
|
||||
/// </summary>
|
||||
/// <param name="amount">The amount of adjustment to apply (from 0..1).</param>
|
||||
private void applyAdjustment(double amount) =>
|
||||
private void applyRateAdjustment(double amount) =>
|
||||
SpeedChange.Value = InitialRate.Value + (FinalRate.Value - InitialRate.Value) * Math.Clamp(amount, 0, 1);
|
||||
|
||||
private void applyPitchAdjustment(ValueChangedEvent<bool> adjustPitchSetting)
|
||||
{
|
||||
// remove existing old adjustment
|
||||
track.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
|
||||
|
||||
track.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
|
||||
}
|
||||
|
||||
private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
|
||||
=> adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
|
||||
}
|
||||
}
|
||||
|
@ -37,6 +37,13 @@ namespace osu.Game.Rulesets.Mods
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
|
||||
public override BindableBool AdjustPitch { get; } = new BindableBool
|
||||
{
|
||||
Default = true,
|
||||
Value = true
|
||||
};
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray();
|
||||
}
|
||||
}
|
||||
|
@ -37,6 +37,13 @@ namespace osu.Game.Rulesets.Mods
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
|
||||
public override BindableBool AdjustPitch { get; } = new BindableBool
|
||||
{
|
||||
Default = true,
|
||||
Value = true
|
||||
};
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray();
|
||||
}
|
||||
}
|
||||
|
@ -11,20 +11,13 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Input.Handlers;
|
||||
@ -63,10 +56,6 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
private readonly Lazy<Playfield> playfield;
|
||||
|
||||
private TextureStore textureStore;
|
||||
|
||||
private ISampleStore localSampleStore;
|
||||
|
||||
/// <summary>
|
||||
/// The playfield.
|
||||
/// </summary>
|
||||
@ -113,6 +102,8 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
private OnScreenDisplay onScreenDisplay;
|
||||
|
||||
private DrawableRulesetDependencies dependencies;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a ruleset visualisation for the provided ruleset and beatmap.
|
||||
/// </summary>
|
||||
@ -147,30 +138,13 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
dependencies = new DrawableRulesetDependencies(Ruleset, base.CreateChildDependencies(parent));
|
||||
|
||||
var resources = Ruleset.CreateResourceStore();
|
||||
|
||||
if (resources != null)
|
||||
{
|
||||
textureStore = new TextureStore(new TextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, "Textures")));
|
||||
textureStore.AddStore(dependencies.Get<TextureStore>());
|
||||
dependencies.Cache(textureStore);
|
||||
|
||||
localSampleStore = dependencies.Get<AudioManager>().GetSampleStore(new NamespacedResourceStore<byte[]>(resources, "Samples"));
|
||||
localSampleStore.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
|
||||
dependencies.CacheAs<ISampleStore>(new FallbackSampleStore(localSampleStore, dependencies.Get<ISampleStore>()));
|
||||
}
|
||||
Config = dependencies.RulesetConfigManager;
|
||||
|
||||
onScreenDisplay = dependencies.Get<OnScreenDisplay>();
|
||||
|
||||
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
|
||||
|
||||
if (Config != null)
|
||||
{
|
||||
dependencies.Cache(Config);
|
||||
onScreenDisplay?.BeginTracking(this, Config);
|
||||
}
|
||||
|
||||
return dependencies;
|
||||
}
|
||||
@ -362,13 +336,14 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
localSampleStore?.Dispose();
|
||||
|
||||
if (Config != null)
|
||||
{
|
||||
onScreenDisplay?.StopTracking(this, Config);
|
||||
Config = null;
|
||||
}
|
||||
|
||||
// Dispose the components created by this dependency container.
|
||||
dependencies?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
@ -524,62 +499,4 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A sample store which adds a fallback source.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is a temporary implementation to workaround ISampleStore limitations.
|
||||
/// </remarks>
|
||||
public class FallbackSampleStore : ISampleStore
|
||||
{
|
||||
private readonly ISampleStore primary;
|
||||
private readonly ISampleStore secondary;
|
||||
|
||||
public FallbackSampleStore(ISampleStore primary, ISampleStore secondary)
|
||||
{
|
||||
this.primary = primary;
|
||||
this.secondary = secondary;
|
||||
}
|
||||
|
||||
public SampleChannel Get(string name) => primary.Get(name) ?? secondary.Get(name);
|
||||
|
||||
public Task<SampleChannel> GetAsync(string name) => primary.GetAsync(name) ?? secondary.GetAsync(name);
|
||||
|
||||
public Stream GetStream(string name) => primary.GetStream(name) ?? secondary.GetStream(name);
|
||||
|
||||
public IEnumerable<string> GetAvailableResources() => throw new NotSupportedException();
|
||||
|
||||
public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
|
||||
|
||||
public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
|
||||
|
||||
public BindableNumber<double> Volume => throw new NotSupportedException();
|
||||
|
||||
public BindableNumber<double> Balance => throw new NotSupportedException();
|
||||
|
||||
public BindableNumber<double> Frequency => throw new NotSupportedException();
|
||||
|
||||
public BindableNumber<double> Tempo => throw new NotSupportedException();
|
||||
|
||||
public IBindable<double> GetAggregate(AdjustableProperty type) => throw new NotSupportedException();
|
||||
|
||||
public IBindable<double> AggregateVolume => throw new NotSupportedException();
|
||||
|
||||
public IBindable<double> AggregateBalance => throw new NotSupportedException();
|
||||
|
||||
public IBindable<double> AggregateFrequency => throw new NotSupportedException();
|
||||
|
||||
public IBindable<double> AggregateTempo => throw new NotSupportedException();
|
||||
|
||||
public int PlaybackConcurrency
|
||||
{
|
||||
get => throw new NotSupportedException();
|
||||
set => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
148
osu.Game/Rulesets/UI/DrawableRulesetDependencies.cs
Normal file
@ -0,0 +1,148 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
public class DrawableRulesetDependencies : DependencyContainer, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// The texture store to be used for the ruleset.
|
||||
/// </summary>
|
||||
public TextureStore TextureStore { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The sample store to be used for the ruleset.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is the local sample store pointing to the ruleset sample resources,
|
||||
/// the cached sample store (<see cref="FallbackSampleStore"/>) retrieves from
|
||||
/// this store and falls back to the parent store if this store doesn't have the requested sample.
|
||||
/// </remarks>
|
||||
public ISampleStore SampleStore { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The ruleset config manager.
|
||||
/// </summary>
|
||||
public IRulesetConfigManager RulesetConfigManager { get; private set; }
|
||||
|
||||
public DrawableRulesetDependencies(Ruleset ruleset, IReadOnlyDependencyContainer parent)
|
||||
: base(parent)
|
||||
{
|
||||
var resources = ruleset.CreateResourceStore();
|
||||
|
||||
if (resources != null)
|
||||
{
|
||||
TextureStore = new TextureStore(new TextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
|
||||
TextureStore.AddStore(parent.Get<TextureStore>());
|
||||
Cache(TextureStore);
|
||||
|
||||
SampleStore = parent.Get<AudioManager>().GetSampleStore(new NamespacedResourceStore<byte[]>(resources, @"Samples"));
|
||||
SampleStore.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
|
||||
CacheAs<ISampleStore>(new FallbackSampleStore(SampleStore, parent.Get<ISampleStore>()));
|
||||
}
|
||||
|
||||
RulesetConfigManager = parent.Get<RulesetConfigCache>().GetConfigFor(ruleset);
|
||||
if (RulesetConfigManager != null)
|
||||
Cache(RulesetConfigManager);
|
||||
}
|
||||
|
||||
#region Disposal
|
||||
|
||||
~DrawableRulesetDependencies()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
private bool isDisposed;
|
||||
|
||||
protected void Dispose(bool disposing)
|
||||
{
|
||||
if (isDisposed)
|
||||
return;
|
||||
|
||||
isDisposed = true;
|
||||
|
||||
SampleStore?.Dispose();
|
||||
RulesetConfigManager = null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A sample store which adds a fallback source.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is a temporary implementation to workaround ISampleStore limitations.
|
||||
/// </remarks>
|
||||
public class FallbackSampleStore : ISampleStore
|
||||
{
|
||||
private readonly ISampleStore primary;
|
||||
private readonly ISampleStore secondary;
|
||||
|
||||
public FallbackSampleStore(ISampleStore primary, ISampleStore secondary)
|
||||
{
|
||||
this.primary = primary;
|
||||
this.secondary = secondary;
|
||||
}
|
||||
|
||||
public SampleChannel Get(string name) => primary.Get(name) ?? secondary.Get(name);
|
||||
|
||||
public Task<SampleChannel> GetAsync(string name) => primary.GetAsync(name) ?? secondary.GetAsync(name);
|
||||
|
||||
public Stream GetStream(string name) => primary.GetStream(name) ?? secondary.GetStream(name);
|
||||
|
||||
public IEnumerable<string> GetAvailableResources() => throw new NotSupportedException();
|
||||
|
||||
public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
|
||||
|
||||
public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
|
||||
|
||||
public BindableNumber<double> Volume => throw new NotSupportedException();
|
||||
|
||||
public BindableNumber<double> Balance => throw new NotSupportedException();
|
||||
|
||||
public BindableNumber<double> Frequency => throw new NotSupportedException();
|
||||
|
||||
public BindableNumber<double> Tempo => throw new NotSupportedException();
|
||||
|
||||
public IBindable<double> GetAggregate(AdjustableProperty type) => throw new NotSupportedException();
|
||||
|
||||
public IBindable<double> AggregateVolume => throw new NotSupportedException();
|
||||
|
||||
public IBindable<double> AggregateBalance => throw new NotSupportedException();
|
||||
|
||||
public IBindable<double> AggregateFrequency => throw new NotSupportedException();
|
||||
|
||||
public IBindable<double> AggregateTempo => throw new NotSupportedException();
|
||||
|
||||
public int PlaybackConcurrency
|
||||
{
|
||||
get => throw new NotSupportedException();
|
||||
set => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -16,7 +16,10 @@ namespace osu.Game.Scoring
|
||||
{
|
||||
ScoreInfo = score;
|
||||
|
||||
var replayFilename = score.Files.First(f => f.Filename.EndsWith(".osr", StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
|
||||
var replayFilename = score.Files.FirstOrDefault(f => f.Filename.EndsWith(".osr", StringComparison.InvariantCultureIgnoreCase))?.FileInfo.StoragePath;
|
||||
|
||||
if (replayFilename == null)
|
||||
return;
|
||||
|
||||
using (var stream = store.GetStream(replayFilename))
|
||||
Replay = new DatabasedLegacyScoreDecoder(rulesets, beatmaps).Parse(stream).Replay;
|
||||
|
@ -18,6 +18,8 @@ namespace osu.Game.Scoring
|
||||
protected override IQueryable<ScoreInfo> AddIncludesForConsumption(IQueryable<ScoreInfo> query)
|
||||
=> base.AddIncludesForConsumption(query)
|
||||
.Include(s => s.Beatmap)
|
||||
.Include(s => s.Beatmap).ThenInclude(b => b.Metadata)
|
||||
.Include(s => s.Beatmap).ThenInclude(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
|
||||
.Include(s => s.Ruleset);
|
||||
}
|
||||
}
|
||||
|
@ -44,8 +44,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private IPositionSnapProvider snapProvider { get; set; }
|
||||
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
@ -26,6 +27,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private readonly Container<PlacementBlueprint> placementBlueprintContainer;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
private readonly IEnumerable<DrawableHitObject> drawableHitObjects;
|
||||
|
@ -251,8 +251,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private class HardwareCorrectionOffsetClock : FramedOffsetClock
|
||||
{
|
||||
// we always want to apply the same real-time offset, so it should be adjusted by the playback rate to achieve this.
|
||||
public override double CurrentTime => SourceTime + Offset * Rate;
|
||||
// we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this.
|
||||
// base implementation already adds offset at 1.0 rate, so we only add the difference from that here.
|
||||
public override double CurrentTime => base.CurrentTime + Offset * (Rate - 1);
|
||||
|
||||
public HardwareCorrectionOffsetClock(IClock source, bool processSource = true)
|
||||
: base(source, processSource)
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class ReplayPlayerLoader : PlayerLoader
|
||||
{
|
||||
private readonly ScoreInfo scoreInfo;
|
||||
public readonly ScoreInfo Score;
|
||||
|
||||
public ReplayPlayerLoader(Score score)
|
||||
: base(() => new ReplayPlayer(score))
|
||||
@ -17,14 +17,14 @@ namespace osu.Game.Screens.Play
|
||||
if (score.Replay == null)
|
||||
throw new ArgumentException($"{nameof(score)} must have a non-null {nameof(score.Replay)}.", nameof(score));
|
||||
|
||||
scoreInfo = score.ScoreInfo;
|
||||
Score = score.ScoreInfo;
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
{
|
||||
// these will be reverted thanks to PlayerLoader's lease.
|
||||
Mods.Value = scoreInfo.Mods;
|
||||
Ruleset.Value = scoreInfo.Ruleset;
|
||||
Mods.Value = Score.Mods;
|
||||
Ruleset.Value = Score.Ruleset;
|
||||
|
||||
base.OnEntering(last);
|
||||
}
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Screens.Ranking
|
||||
switch (State.Value)
|
||||
{
|
||||
case DownloadState.LocallyAvailable:
|
||||
game?.PresentScore(Model.Value);
|
||||
game?.PresentScore(Model.Value, ScorePresentType.Gameplay);
|
||||
break;
|
||||
|
||||
case DownloadState.NotDownloaded:
|
||||
|
@ -43,6 +43,12 @@ namespace osu.Game.Skinning
|
||||
MinimumColumnWidth,
|
||||
LeftStageImage,
|
||||
RightStageImage,
|
||||
BottomStageImage
|
||||
BottomStageImage,
|
||||
Hit300g,
|
||||
Hit300,
|
||||
Hit200,
|
||||
Hit100,
|
||||
Hit50,
|
||||
Hit0,
|
||||
}
|
||||
}
|
||||
|
@ -111,11 +111,10 @@ namespace osu.Game.Skinning
|
||||
HandleColours(currentConfig, line);
|
||||
break;
|
||||
|
||||
// Custom sprite paths
|
||||
case string _ when pair.Key.StartsWith("NoteImage"):
|
||||
currentConfig.ImageLookups[pair.Key] = pair.Value;
|
||||
break;
|
||||
|
||||
case string _ when pair.Key.StartsWith("KeyImage"):
|
||||
case string _ when pair.Key.StartsWith("Hit"):
|
||||
currentConfig.ImageLookups[pair.Key] = pair.Value;
|
||||
break;
|
||||
}
|
||||
|
@ -257,6 +257,14 @@ namespace osu.Game.Skinning
|
||||
case LegacyManiaSkinConfigurationLookups.RightLineWidth:
|
||||
Debug.Assert(maniaLookup.TargetColumn != null);
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnLineWidth[maniaLookup.TargetColumn.Value + 1]));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.Hit0:
|
||||
case LegacyManiaSkinConfigurationLookups.Hit50:
|
||||
case LegacyManiaSkinConfigurationLookups.Hit100:
|
||||
case LegacyManiaSkinConfigurationLookups.Hit200:
|
||||
case LegacyManiaSkinConfigurationLookups.Hit300:
|
||||
case LegacyManiaSkinConfigurationLookups.Hit300g:
|
||||
return SkinUtils.As<TValue>(getManiaImage(existing, maniaLookup.Lookup.ToString()));
|
||||
}
|
||||
|
||||
return null;
|
||||
|
@ -51,7 +51,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
LifetimeStart = sampleInfo.StartTime;
|
||||
LifetimeEnd = double.MaxValue;
|
||||
}
|
||||
else if (Time.Current - Time.Elapsed < sampleInfo.StartTime)
|
||||
else if (Time.Current - Time.Elapsed <= sampleInfo.StartTime)
|
||||
{
|
||||
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
|
||||
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
@ -15,17 +16,10 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
protected Editor Editor { get; private set; }
|
||||
|
||||
private readonly Ruleset ruleset;
|
||||
|
||||
protected EditorTestScene(Ruleset ruleset)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo);
|
||||
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
|
||||
}
|
||||
|
||||
public override void SetUpSteps()
|
||||
@ -37,6 +31,14 @@ namespace osu.Game.Tests.Visual
|
||||
&& Editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the ruleset for providing a corresponding beatmap to load the editor on.
|
||||
/// </summary>
|
||||
[NotNull]
|
||||
protected abstract Ruleset CreateEditorRuleset();
|
||||
|
||||
protected sealed override Ruleset CreateRuleset() => CreateEditorRuleset();
|
||||
|
||||
protected virtual Editor CreateEditor() => new Editor();
|
||||
}
|
||||
}
|
||||
|
@ -10,13 +10,10 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public abstract class ModPerfectTestScene : ModTestScene
|
||||
{
|
||||
private readonly Ruleset ruleset;
|
||||
private readonly ModPerfect mod;
|
||||
|
||||
protected ModPerfectTestScene(Ruleset ruleset, ModPerfect mod)
|
||||
: base(ruleset)
|
||||
protected ModPerfectTestScene(ModPerfect mod)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
this.mod = mod;
|
||||
}
|
||||
|
||||
@ -25,7 +22,7 @@ namespace osu.Game.Tests.Visual
|
||||
Mod = mod,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
BeatmapInfo = { Ruleset = ruleset.RulesetInfo },
|
||||
BeatmapInfo = { Ruleset = CreatePlayerRuleset().RulesetInfo },
|
||||
HitObjects = { testData.HitObject }
|
||||
},
|
||||
Autoplay = !shouldMiss,
|
||||
|
@ -14,11 +14,6 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
protected sealed override bool HasCustomSteps => true;
|
||||
|
||||
protected ModTestScene(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
private ModTestData currentTestData;
|
||||
|
||||
protected void CreateModTest(ModTestData testData) => CreateTest(() =>
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
@ -21,6 +22,7 @@ using osu.Game.Database;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
@ -37,6 +39,8 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
protected new OsuScreenDependencies Dependencies { get; private set; }
|
||||
|
||||
private DrawableRulesetDependencies rulesetDependencies;
|
||||
|
||||
private Lazy<Storage> localStorage;
|
||||
protected Storage LocalStorage => localStorage.Value;
|
||||
|
||||
@ -65,7 +69,13 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
Dependencies = new OsuScreenDependencies(false, base.CreateChildDependencies(parent));
|
||||
var baseDependencies = base.CreateChildDependencies(parent);
|
||||
|
||||
var providedRuleset = CreateRuleset();
|
||||
if (providedRuleset != null)
|
||||
baseDependencies = rulesetDependencies = new DrawableRulesetDependencies(providedRuleset, baseDependencies);
|
||||
|
||||
Dependencies = new OsuScreenDependencies(false, baseDependencies);
|
||||
|
||||
Beatmap = Dependencies.Beatmap;
|
||||
Beatmap.SetDefault();
|
||||
@ -125,6 +135,15 @@ namespace osu.Game.Tests.Visual
|
||||
[Resolved]
|
||||
protected AudioManager Audio { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates the ruleset to be used for this test scene.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// When testing against ruleset-specific components, this method must be overriden to their corresponding ruleset.
|
||||
/// </remarks>
|
||||
[CanBeNull]
|
||||
protected virtual Ruleset CreateRuleset() => null;
|
||||
|
||||
protected virtual IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset);
|
||||
|
||||
protected WorkingBeatmap CreateWorkingBeatmap(RulesetInfo ruleset) =>
|
||||
@ -136,13 +155,15 @@ namespace osu.Game.Tests.Visual
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
Ruleset.Value = rulesets.AvailableRulesets.First();
|
||||
Ruleset.Value = CreateRuleset()?.RulesetInfo ?? rulesets.AvailableRulesets.First();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
rulesetDependencies?.Dispose();
|
||||
|
||||
if (Beatmap?.Value.TrackLoaded == true)
|
||||
Beatmap.Value.Track.Stop();
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Testing;
|
||||
@ -19,15 +20,8 @@ namespace osu.Game.Tests.Visual
|
||||
/// </summary>
|
||||
protected virtual bool HasCustomSteps { get; } = false;
|
||||
|
||||
private readonly Ruleset ruleset;
|
||||
|
||||
protected TestPlayer Player;
|
||||
|
||||
protected PlayerTestScene(Ruleset ruleset)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
}
|
||||
|
||||
protected OsuConfigManager LocalConfig;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -53,7 +47,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
action?.Invoke();
|
||||
|
||||
AddStep(ruleset.RulesetInfo.Name, LoadPlayer);
|
||||
AddStep(CreatePlayerRuleset().Description, LoadPlayer);
|
||||
AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
|
||||
}
|
||||
|
||||
@ -63,11 +57,10 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
protected void LoadPlayer()
|
||||
{
|
||||
var ruleset = Ruleset.Value.CreateInstance();
|
||||
var beatmap = CreateBeatmap(ruleset.RulesetInfo);
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(beatmap);
|
||||
Ruleset.Value = ruleset.RulesetInfo;
|
||||
|
||||
SelectedMods.Value = Array.Empty<Mod>();
|
||||
|
||||
if (!AllowFail)
|
||||
@ -88,6 +81,14 @@ namespace osu.Game.Tests.Visual
|
||||
LoadScreen(Player);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the ruleset for setting up the <see cref="Player"/> component.
|
||||
/// </summary>
|
||||
[NotNull]
|
||||
protected abstract Ruleset CreatePlayerRuleset();
|
||||
|
||||
protected sealed override Ruleset CreateRuleset() => CreatePlayerRuleset();
|
||||
|
||||
protected virtual TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false);
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
@ -32,9 +33,6 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
}
|
||||
|
||||
// Required to be part of the per-ruleset implementation to construct the newer version of the Ruleset.
|
||||
protected abstract Ruleset CreateRulesetForSkinProvider();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, SkinManager skinManager)
|
||||
{
|
||||
@ -107,7 +105,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
new OutlineBox { Alpha = autoSize ? 1 : 0 },
|
||||
mainProvider.WithChild(
|
||||
new SkinProvidingContainer(CreateRulesetForSkinProvider().CreateLegacySkinProvider(mainProvider, beatmap))
|
||||
new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider, beatmap))
|
||||
{
|
||||
Child = created,
|
||||
RelativeSizeAxes = !autoSize ? Axes.Both : Axes.None,
|
||||
@ -120,6 +118,14 @@ namespace osu.Game.Tests.Visual
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the ruleset for adding the corresponding skin transforming component.
|
||||
/// </summary>
|
||||
[NotNull]
|
||||
protected abstract Ruleset CreateRulesetForSkinProvider();
|
||||
|
||||
protected sealed override Ruleset CreateRuleset() => CreateRulesetForSkinProvider();
|
||||
|
||||
protected virtual IBeatmap CreateBeatmapForSkinProvider() => CreateWorkingBeatmap(Ruleset.Value).GetPlayableBeatmap(Ruleset.Value);
|
||||
|
||||
private class OutlineBox : CompositeDrawable
|
||||
|
@ -28,12 +28,9 @@ namespace osu.Game.Updater
|
||||
private void load(OsuGameBase game)
|
||||
{
|
||||
version = game.Version;
|
||||
|
||||
if (game.IsDeployedBuild)
|
||||
Schedule(() => Task.Run(checkForUpdateAsync));
|
||||
}
|
||||
|
||||
private async void checkForUpdateAsync()
|
||||
protected override async Task PerformUpdateCheck()
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@ -16,6 +17,13 @@ namespace osu.Game.Updater
|
||||
/// </summary>
|
||||
public class UpdateManager : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this UpdateManager should be or is capable of checking for updates.
|
||||
/// </summary>
|
||||
public bool CanCheckForUpdate => game.IsDeployedBuild &&
|
||||
// only implementations will actually check for updates.
|
||||
GetType() != typeof(UpdateManager);
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
@ -29,7 +37,10 @@ namespace osu.Game.Updater
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Schedule(() => Task.Run(CheckForUpdateAsync));
|
||||
|
||||
var version = game.Version;
|
||||
|
||||
var lastVersion = config.Get<string>(OsuSetting.Version);
|
||||
|
||||
if (game.IsDeployedBuild && version != lastVersion)
|
||||
@ -44,6 +55,28 @@ namespace osu.Game.Updater
|
||||
config.Set(OsuSetting.Version, version);
|
||||
}
|
||||
|
||||
private readonly object updateTaskLock = new object();
|
||||
|
||||
private Task updateCheckTask;
|
||||
|
||||
public async Task CheckForUpdateAsync()
|
||||
{
|
||||
if (!CanCheckForUpdate)
|
||||
return;
|
||||
|
||||
Task waitTask;
|
||||
|
||||
lock (updateTaskLock)
|
||||
waitTask = (updateCheckTask ??= PerformUpdateCheck());
|
||||
|
||||
await waitTask;
|
||||
|
||||
lock (updateTaskLock)
|
||||
updateCheckTask = null;
|
||||
}
|
||||
|
||||
protected virtual Task PerformUpdateCheck() => Task.CompletedTask;
|
||||
|
||||
private class UpdateCompleteNotification : SimpleNotification
|
||||
{
|
||||
private readonly string version;
|
||||
|
@ -24,7 +24,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.609.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.616.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.602.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.3" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.1" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.609.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.616.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.602.0" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
@ -80,7 +80,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.609.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.616.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|